raze-gles/polymer/eduke32/build
hendricks266 843ac9c924 sdlayer: Don't set the window icon from code if we are linked with SDL >= 2.0.5 on Windows, since it will now automatically use the first icon in the exe.
git-svn-id: https://svn.eduke32.com/eduke32@5904 1a8010ca-5511-0410-912e-c29ae57300e0
2016-10-20 06:26:20 +00:00
..
doc Novelty: Add Ken's "todo list from the Build days" alongside his other documentation. 2014-01-12 14:04:19 +00:00
include sdlayer: Add EDUKE32_SDL_LINKED_PREREQ macro. 2016-10-20 06:26:17 +00:00
src sdlayer: Don't set the window icon from code if we are linked with SDL >= 2.0.5 on Windows, since it will now automatically use the first icon in the exe. 2016-10-20 06:26:20 +00:00
Makefile.deps Separate art tile related functions out from engine.c and into tiles.c 2016-06-21 00:34:25 +00:00
buildlic.txt Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00