raze-gles/polymer/eduke32/source/jaudiolib/dsoundout.h

63 lines
1.9 KiB
C

//-------------------------------------------------------------------------
/*
Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#ifndef __dsoundout_h__
#define __dsoundout_h__
enum DSOUND_ERRORS {
DSOUND_Warning = -2,
DSOUND_Error = -1,
DSOUND_Ok = 0,
DSOUND_NoDLL,
DSOUND_NoDirectSoundCreate,
DSOUND_FailedDSC,
DSOUND_FailedSetCoopLevel,
DSOUND_FailedCreatePrimary,
DSOUND_FailedSetFormat,
DSOUND_FailedCreateSecondary,
DSOUND_FailedCreateNotifyEvent,
DSOUND_FailedQueryNotify,
DSOUND_FailedSetNotify,
DSOUND_FailedCreateFinishEvent,
DSOUND_FailedCreateThread,
DSOUND_FailedPlaySecondary,
DSOUND_FailedGetExitCode
};
extern int DSOUND_ErrorCode;
char *DSOUND_ErrorString(int);
int DisableInterrupts(void); // simulated using critical sections
int RestoreInterrupts(int);
int DSOUND_Init(int soundcard, int mixrate, int numchannels, int samplebits, int buffersize);
int DSOUND_Shutdown(void);
int DSOUND_SetMixMode(int mode);
int DSOUND_BeginBufferedPlayback(char *BufferStart, int (*CallBackFunc)(int), int buffersize, int numdivisions);
int DSOUND_StopPlayback(void);
#endif // __dsoundout_h__