raze-gles/source/platform/win32
Mitchell Richters 1ce4081d37 - change 'refreshfreq' from int to double.
A double is already used in CalcSmoothRatio. Further to this, displays that use TV standard frequencies do not use perfect 60Hz frequencies, but frequencies such as 59.94Hz, 23.976Hz (precisely, 24*(1000/1001) = 23.9760239760239760...) etc.

Reference: 'https://www.ghacks.net/2010/04/28/59-hertz-refresh-rate/', 'http://www.paradiso-design.net/videostandards_en.html'.

# Conflicts:
#	source/build/include/baselayer.h
#	source/platform/posix/cocoa/i_main.mm
2020-04-16 00:03:00 +02:00
..
afxres.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
base_sysfb.cpp - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
base_sysfb.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
game_icon.ico - replaced the icon. 2020-01-06 23:02:47 +01:00
gameres.rc - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gl_sysfb.cpp - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
gl_sysfb.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
hardware.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
hardware.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
i_crash.cpp - match cmdlib.cpp/.h with GZDoom. 2020-04-12 08:30:36 +02:00
i_dijoy.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
i_input.cpp - change 'refreshfreq' from int to double. 2020-04-16 00:03:00 +02:00
i_input.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
i_keyboard.cpp - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
i_main.cpp - added support for ZDoom-style GAMEINFO. 2020-01-11 17:05:25 +01:00
i_mouse.cpp - all source compile now on macOS 2020-01-08 01:00:57 +01:00
i_rawps2.cpp - match cmdlib.cpp/.h with GZDoom. 2020-04-12 08:30:36 +02:00
i_specialpaths.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
i_system.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
i_system.h - more file matching. 2020-04-12 08:30:41 +02:00
i_xinput.cpp - match cmdlib.cpp/.h with GZDoom. 2020-04-12 08:30:36 +02:00
manifest.game.xml - fixed the setup. 2019-09-23 01:28:18 +02:00
resource.h - replaced EDuke's game selector with GZDoom's. 2019-12-24 15:28:00 +01:00
st_start.cpp - match cmdlib.cpp/.h with GZDoom. 2020-04-12 08:30:36 +02:00
st_start_util.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
wglext.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
win32basevideo.cpp - match cmdlib.cpp/.h with GZDoom. 2020-04-12 08:30:36 +02:00
win32basevideo.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
win32glvideo.cpp - more file matching. 2020-04-12 08:30:41 +02:00
win32glvideo.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
win32vulkanvideo.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
win32vulkanvideo.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
winres.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
zutil.natvis - gave .natvis file a neutral name. 2019-12-27 13:39:30 +01:00