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83760d4974
* masked walls were inserted into the sprite render list, causing sorting issues and depth fighting (see Duke's cameras and the 'closed' sign in Route66/Carnival.map) * vertical and horizontal wall sprites needed their sorting functions swapped. * plane clipping for wall sprites used bad coordinates. |
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.. | ||
hw_bunchdrawer.cpp | ||
hw_bunchdrawer.h | ||
hw_clipper.cpp | ||
hw_clipper.h | ||
hw_drawinfo.cpp | ||
hw_drawinfo.h | ||
hw_drawlist.cpp | ||
hw_drawlist.h | ||
hw_drawlistadd.cpp | ||
hw_drawstructs.h | ||
hw_flats.cpp | ||
hw_portal.cpp | ||
hw_portal.h | ||
hw_sky.cpp | ||
hw_skyportal.cpp | ||
hw_sprites.cpp | ||
hw_walls.cpp |