mirror of
https://github.com/ZDoom/raze-gles.git
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f346e46ed8
BUILD_LUNATIC. git-svn-id: https://svn.eduke32.com/eduke32@4353 1a8010ca-5511-0410-912e-c29ae57300e0
2031 lines
58 KiB
C
2031 lines
58 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#include "duke3d.h"
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#include "game.h"
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#include "common_game.h"
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#include "osd.h"
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#include "gamedef.h"
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#include "premap.h"
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#include "sounds.h"
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#include "gameexec.h"
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#include "anim.h"
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#include "menus.h"
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#include "demo.h"
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#ifdef LUNATIC
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# include "lunatic_game.h"
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#endif
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halfdimen_t g_halfScreen;
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int32_t g_halveScreenArea = 0;
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static int32_t g_whichPalForPlayer = 9;
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static uint8_t precachehightile[2][MAXTILES>>3];
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static int32_t g_precacheCount;
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extern int32_t g_levelTextTime;
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static void flag_precache(int32_t tile, int32_t type)
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{
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if (!(gotpic[tile>>3] & pow2char[tile&7]))
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g_precacheCount++;
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gotpic[tile>>3] |= pow2char[tile&7];
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precachehightile[type][tile>>3] |= pow2char[tile&7];
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}
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static void tloadtile(int32_t tilenume, int32_t type)
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{
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int32_t i,j;
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if ((picanm[tilenume].sf&PICANM_ANIMTYPE_MASK)==PICANM_ANIMTYPE_BACK)
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{
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i = tilenume - picanm[tilenume].num;
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j = tilenume;
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}
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else
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{
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i = tilenume;
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j = tilenume + picanm[tilenume].num;
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}
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for (; i<=j; i++)
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flag_precache(i, type);
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}
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static void G_CacheSpriteNum(int32_t i)
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{
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char maxc;
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int32_t j;
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if (ud.monsters_off && A_CheckEnemySprite(&sprite[i])) return;
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maxc = 1;
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for (j = PN; j <= g_tile[PN].cacherange; j++)
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tloadtile(j,1);
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switch (DYNAMICTILEMAP(PN))
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{
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case HYDRENT__STATIC:
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tloadtile(BROKEFIREHYDRENT,1);
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for (j = TOILETWATER; j < (TOILETWATER+4); j++) tloadtile(j,1);
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break;
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case TOILET__STATIC:
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tloadtile(TOILETBROKE,1);
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for (j = TOILETWATER; j < (TOILETWATER+4); j++) tloadtile(j,1);
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break;
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case STALL__STATIC:
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tloadtile(STALLBROKE,1);
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for (j = TOILETWATER; j < (TOILETWATER+4); j++) tloadtile(j,1);
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break;
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case RUBBERCAN__STATIC:
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maxc = 2;
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break;
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case TOILETWATER__STATIC:
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maxc = 4;
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break;
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case FEMPIC1__STATIC:
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maxc = 44;
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break;
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case LIZTROOP__STATIC:
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case LIZTROOPRUNNING__STATIC:
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case LIZTROOPSHOOT__STATIC:
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case LIZTROOPJETPACK__STATIC:
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case LIZTROOPONTOILET__STATIC:
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case LIZTROOPDUCKING__STATIC:
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for (j = LIZTROOP; j < (LIZTROOP+72); j++) tloadtile(j,1);
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for (j=HEADJIB1; j<LEGJIB1+3; j++) tloadtile(j,1);
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maxc = 0;
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break;
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case WOODENHORSE__STATIC:
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maxc = 5;
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for (j = HORSEONSIDE; j < (HORSEONSIDE+4); j++) tloadtile(j,1);
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break;
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case NEWBEAST__STATIC:
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case NEWBEASTSTAYPUT__STATIC:
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maxc = 90;
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break;
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case BOSS1__STATIC:
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case BOSS2__STATIC:
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case BOSS3__STATIC:
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maxc = 30;
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break;
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case OCTABRAIN__STATIC:
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case OCTABRAINSTAYPUT__STATIC:
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case COMMANDER__STATIC:
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case COMMANDERSTAYPUT__STATIC:
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maxc = 38;
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break;
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case RECON__STATIC:
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maxc = 13;
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break;
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case PIGCOP__STATIC:
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case PIGCOPDIVE__STATIC:
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maxc = 61;
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break;
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case SHARK__STATIC:
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maxc = 30;
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break;
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case LIZMAN__STATIC:
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case LIZMANSPITTING__STATIC:
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case LIZMANFEEDING__STATIC:
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case LIZMANJUMP__STATIC:
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for (j=LIZMANHEAD1; j<LIZMANLEG1+3; j++) tloadtile(j,1);
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maxc = 80;
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break;
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case APLAYER__STATIC:
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maxc = 0;
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if ((g_netServer || ud.multimode > 1))
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{
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maxc = 5;
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for (j = 1420; j < 1420+106; j++) tloadtile(j,1);
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}
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break;
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case ATOMICHEALTH__STATIC:
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maxc = 14;
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break;
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case DRONE__STATIC:
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maxc = 10;
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break;
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case EXPLODINGBARREL__STATIC:
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case SEENINE__STATIC:
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case OOZFILTER__STATIC:
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maxc = 3;
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break;
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case NUKEBARREL__STATIC:
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case CAMERA1__STATIC:
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maxc = 5;
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break;
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// caching of HUD sprites for weapons that may be in the level
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case CHAINGUNSPRITE__STATIC:
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for (j=CHAINGUN; j<=CHAINGUN+7; j++) tloadtile(j,1);
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break;
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case RPGSPRITE__STATIC:
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for (j=RPGGUN; j<=RPGGUN+2; j++) tloadtile(j,1);
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break;
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case FREEZESPRITE__STATIC:
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for (j=FREEZE; j<=FREEZE+5; j++) tloadtile(j,1);
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break;
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case GROWSPRITEICON__STATIC:
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case SHRINKERSPRITE__STATIC:
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for (j=SHRINKER-2; j<=SHRINKER+5; j++) tloadtile(j,1);
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break;
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case HBOMBAMMO__STATIC:
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case HEAVYHBOMB__STATIC:
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for (j=HANDREMOTE; j<=HANDREMOTE+5; j++) tloadtile(j,1);
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break;
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case TRIPBOMBSPRITE__STATIC:
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for (j=HANDHOLDINGLASER; j<=HANDHOLDINGLASER+4; j++) tloadtile(j,1);
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break;
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case SHOTGUNSPRITE__STATIC:
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tloadtile(SHOTGUNSHELL,1);
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for (j=SHOTGUN; j<=SHOTGUN+6; j++) tloadtile(j,1);
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break;
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case DEVISTATORSPRITE__STATIC:
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for (j=DEVISTATOR; j<=DEVISTATOR+1; j++) tloadtile(j,1);
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break;
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}
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for (j = PN; j < (PN+maxc); j++) tloadtile(j,1);
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}
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static void G_PrecacheSprites(void)
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{
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int32_t i,j;
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for (i=0; i<MAXTILES; i++)
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{
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if (g_tile[i].flags & SFLAG_PROJECTILE)
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tloadtile(i,1);
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if (A_CheckSpriteTileFlags(i, SFLAG_CACHE))
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for (j = i; j <= g_tile[i].cacherange; j++)
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tloadtile(j,1);
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}
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tloadtile(BOTTOMSTATUSBAR,1);
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if ((g_netServer || ud.multimode > 1))
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tloadtile(FRAGBAR,1);
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tloadtile(VIEWSCREEN,1);
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for (i=STARTALPHANUM; i<ENDALPHANUM+1; i++) tloadtile(i,1);
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for (i=BIGALPHANUM-11; i<BIGALPHANUM+82; i++) tloadtile(i,1);
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for (i=MINIFONT; i<MINIFONT+93; i++) tloadtile(i,1);
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for (i=FOOTPRINTS; i<FOOTPRINTS+3; i++) tloadtile(i,1);
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for (i = BURNING; i < BURNING+14; i++) tloadtile(i,1);
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for (i = BURNING2; i < BURNING2+14; i++) tloadtile(i,1);
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for (i = CRACKKNUCKLES; i < CRACKKNUCKLES+4; i++) tloadtile(i,1);
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for (i = FIRSTGUN; i < FIRSTGUN+3 ; i++) tloadtile(i,1);
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for (i = FIRSTGUNRELOAD; i < FIRSTGUNRELOAD+8 ; i++) tloadtile(i,1);
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for (i = EXPLOSION2; i < EXPLOSION2+21 ; i++) tloadtile(i,1);
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for (i = COOLEXPLOSION1; i < COOLEXPLOSION1+21 ; i++) tloadtile(i,1);
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tloadtile(BULLETHOLE,1);
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tloadtile(BLOODPOOL,1);
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for (i = TRANSPORTERBEAM; i < (TRANSPORTERBEAM+6); i++) tloadtile(i,1);
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for (i = SMALLSMOKE; i < (SMALLSMOKE+4); i++) tloadtile(i,1);
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for (i = SHOTSPARK1; i < (SHOTSPARK1+4); i++) tloadtile(i,1);
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for (i = BLOOD; i < (BLOOD+4); i++) tloadtile(i,1);
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for (i = JIBS1; i < (JIBS5+5); i++) tloadtile(i,1);
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for (i = JIBS6; i < (JIBS6+8); i++) tloadtile(i,1);
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for (i = SCRAP1; i < (SCRAP1+29); i++) tloadtile(i,1);
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tloadtile(FIRELASER,1);
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for (i=TRANSPORTERSTAR; i<TRANSPORTERSTAR+6; i++) tloadtile(i,1);
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for (i=FORCERIPPLE; i<(FORCERIPPLE+9); i++) tloadtile(i,1);
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for (i=MENUSCREEN; i<DUKECAR; i++) tloadtile(i,1);
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for (i=RPG; i<RPG+7; i++) tloadtile(i,1);
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for (i=FREEZEBLAST; i<FREEZEBLAST+3; i++) tloadtile(i,1);
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for (i=SHRINKSPARK; i<SHRINKSPARK+4; i++) tloadtile(i,1);
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for (i=GROWSPARK; i<GROWSPARK+4; i++) tloadtile(i,1);
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for (i=SHRINKEREXPLOSION; i<SHRINKEREXPLOSION+4; i++) tloadtile(i,1);
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for (i=MORTER; i<MORTER+4; i++) tloadtile(i,1);
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for (i=0; i<=60; i++) tloadtile(i,1);
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}
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// FIXME: this function is a piece of shit, needs specific sounds listed
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static int32_t G_CacheSound(uint32_t num)
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{
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int16_t fp = -1;
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int32_t l;
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if (num >= MAXSOUNDS || ud.config.SoundToggle == 0) return 0;
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if (ud.config.FXDevice < 0) return 0;
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if (!g_sounds[num].filename && !g_sounds[num].filename1) return 0;
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if (g_sounds[num].filename1) fp = kopen4loadfrommod(g_sounds[num].filename1,g_loadFromGroupOnly);
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if (fp == -1) fp = kopen4loadfrommod(g_sounds[num].filename,g_loadFromGroupOnly);
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if (fp == -1)
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{
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// OSD_Printf(OSDTEXT_RED "Sound %s(#%d) not found!\n",g_sounds[num].filename,num);
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return 0;
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}
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l = kfilelength(fp);
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g_sounds[num].soundsiz = l;
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if ((ud.level_number == 0 && ud.volume_number == 0 && (num == 189 || num == 232 || num == 99 || num == 233 || num == 17)) ||
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(l < 12288))
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{
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g_soundlocks[num] = 199;
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allocache((intptr_t *)&g_sounds[num].ptr,l,(char *)&g_soundlocks[num]);
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if (g_sounds[num].ptr != NULL)
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kread(fp, g_sounds[num].ptr , l);
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}
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kclose(fp);
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return 1;
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}
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static void G_PrecacheSounds(void)
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{
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int32_t i, j;
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if (ud.config.FXDevice < 0) return;
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j = 0;
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for (i=MAXSOUNDS-1; i>=0; i--)
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if (g_sounds[i].ptr == 0)
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{
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j++;
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if ((j&7) == 0)
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G_HandleAsync();
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G_CacheSound(i);
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}
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}
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static void G_DoLoadScreen(const char *statustext, int32_t percent)
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{
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int32_t i=0,j;
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if (ud.recstat != 2)
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{
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j = VM_OnEvent(EVENT_GETLOADTILE, -1, myconnectindex, -1, LOADSCREEN);
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//g_player[myconnectindex].ps->palette = palette;
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
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if (!statustext)
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{
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i = ud.screen_size;
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ud.screen_size = 0;
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G_UpdateScreenArea();
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clearallviews(0L);
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}
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if ((uint32_t)j < 2*MAXTILES)
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{
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clearallviews(0);
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rotatesprite_fs(320<<15,200<<15,65536L,0, j > MAXTILES-1?j-MAXTILES:j,0,0,
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2+8+64+(ud.bgstretch?1024:0));
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}
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else
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{
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nextpage();
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return;
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}
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if (boardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0)
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{
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menutext(160,90,0,0,"Loading User Map");
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gametextpal(160,90+10,boardfilename,14,2);
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}
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else
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{
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menutext(160,90,0,0,"Loading");
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if (MapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name != NULL)
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menutext(160,90+16+8,0,0,MapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name);
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}
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if (statustext) gametext(160,180,statustext,0,2+8+16);
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if (percent != -1)
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{
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int32_t ii = scale(scale(xdim-1,288,320),percent,100);
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rotatesprite(31<<16,145<<16,65536,0,929,15,0,2+8+16,0,0,ii,ydim-1);
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rotatesprite(159<<16,145<<16,65536,0,929,15,0,2+8+16,0,0,ii,ydim-1);
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rotatesprite(30<<16,144<<16,65536,0,929,0,0,2+8+16,0,0,ii,ydim-1);
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rotatesprite(158<<16,144<<16,65536,0,929,0,0,2+8+16,0,0,ii,ydim-1);
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}
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VM_OnEvent(EVENT_DISPLAYLOADINGSCREEN, g_player[screenpeek].ps->i, screenpeek, -1, 0);
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nextpage();
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if (!statustext)
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{
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KB_FlushKeyboardQueue();
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ud.screen_size = i;
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}
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}
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else
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{
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if (!statustext)
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{
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clearallviews(0L);
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//g_player[myconnectindex].ps->palette = palette;
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//G_FadePalette(0,0,0,0);
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
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}
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/*Gv_SetVar(g_iReturnVarID,LOADSCREEN, -1, -1);*/
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j = VM_OnEvent(EVENT_GETLOADTILE, -1, myconnectindex, -1, LOADSCREEN);
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if ((uint32_t)j < 2*MAXTILES)
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{
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rotatesprite_fs(320<<15,200<<15,65536L, 0,j > MAXTILES-1?j-MAXTILES:j,0,0,
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2+8+64+(ud.bgstretch?1024:0));
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}
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else
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{
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nextpage();
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return;
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}
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menutext(160,105,0,0,"Loading...");
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if (statustext) gametext(160,180,statustext,0,2+8+16);
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VM_OnEvent(EVENT_DISPLAYLOADINGSCREEN, g_player[screenpeek].ps->i, screenpeek, -1, 0);
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nextpage();
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}
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}
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extern void G_SetCrosshairColor(int32_t r, int32_t g, int32_t b);
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extern palette_t CrosshairColors;
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void G_CacheMapData(void)
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{
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int32_t i,j,pc=0;
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int32_t tc;
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uint32_t starttime, endtime;
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if (ud.recstat == 2)
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return;
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S_PauseMusic(1);
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if (MapInfo[MAXVOLUMES*MAXLEVELS+2].alt_musicfn)
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{
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S_StopMusic();
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S_PlayMusic(&EnvMusicFilename[2][0],MAXVOLUMES*MAXLEVELS+2); // loadmus
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}
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starttime = getticks();
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G_PrecacheSounds();
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G_PrecacheSprites();
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for (i=0; i<numwalls; i++)
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{
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tloadtile(wall[i].picnum, 0);
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if (wall[i].overpicnum >= 0)
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{
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tloadtile(wall[i].overpicnum, 0);
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}
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}
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for (i=0; i<numsectors; i++)
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{
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tloadtile(sector[i].floorpicnum, 0);
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tloadtile(sector[i].ceilingpicnum, 0);
|
|
if (sector[i].ceilingpicnum == LA) // JBF 20040509: if( waloff[sector[i].ceilingpicnum] == LA) WTF?!?!?!?
|
|
{
|
|
tloadtile(LA+1, 0);
|
|
tloadtile(LA+2, 0);
|
|
}
|
|
|
|
for (SPRITES_OF_SECT(i, j))
|
|
if (sprite[j].xrepeat != 0 && sprite[j].yrepeat != 0 && (sprite[j].cstat&32768) == 0)
|
|
G_CacheSpriteNum(j);
|
|
}
|
|
|
|
tc = totalclock;
|
|
j = 0;
|
|
|
|
for (i=0; i<MAXTILES; i++)
|
|
{
|
|
if (!(i&7) && !gotpic[i>>3])
|
|
{
|
|
i+=7;
|
|
continue;
|
|
}
|
|
if (gotpic[i>>3] & pow2char[i&7])
|
|
{
|
|
if (waloff[i] == 0)
|
|
loadtile((int16_t)i);
|
|
|
|
#ifdef USE_OPENGL
|
|
// PRECACHE
|
|
if (ud.config.useprecache && bpp > 8)
|
|
{
|
|
int32_t k,type;
|
|
|
|
for (type=0; type<=1; type++)
|
|
if (precachehightile[type][i>>3] & pow2char[i&7])
|
|
{
|
|
k = 0;
|
|
for (k=0; k<MAXPALOOKUPS-RESERVEDPALS && !KB_KeyPressed(sc_Space); k++)
|
|
{
|
|
// this is the CROSSHAIR_PAL, see comment in game.c
|
|
if (k == MAXPALOOKUPS-RESERVEDPALS-1)
|
|
break;
|
|
#ifdef POLYMER
|
|
if (getrendermode() != REND_POLYMER || !polymer_havehighpalookup(0, k))
|
|
#endif
|
|
polymost_precache(i,k,type);
|
|
}
|
|
|
|
if (r_detailmapping && !KB_KeyPressed(sc_Space))
|
|
polymost_precache(i,DETAILPAL,type);
|
|
if (r_glowmapping && !KB_KeyPressed(sc_Space))
|
|
polymost_precache(i,GLOWPAL,type);
|
|
#ifdef POLYMER
|
|
if (getrendermode() == REND_POLYMER)
|
|
{
|
|
if (pr_specularmapping && !KB_KeyPressed(sc_Space))
|
|
polymost_precache(i,SPECULARPAL,type);
|
|
if (pr_normalmapping && !KB_KeyPressed(sc_Space))
|
|
polymost_precache(i,NORMALPAL,type);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
#endif
|
|
j++;
|
|
pc++;
|
|
}
|
|
else continue;
|
|
|
|
MUSIC_Update();
|
|
|
|
if ((j&7) == 0)
|
|
G_HandleAsync();
|
|
|
|
if (bpp > 8 && totalclock - tc > TICRATE/4)
|
|
{
|
|
/*Bsprintf(tempbuf,"%d resources remaining\n",g_precacheCount-pc+1);*/
|
|
tc = min(100,100*pc/g_precacheCount);
|
|
Bsprintf(tempbuf,"Loaded %d%% (%d/%d textures)\n",tc,pc,g_precacheCount);
|
|
G_DoLoadScreen(tempbuf, tc);
|
|
tc = totalclock;
|
|
}
|
|
}
|
|
|
|
Bmemset(gotpic, 0, sizeof(gotpic));
|
|
|
|
endtime = getticks();
|
|
OSD_Printf("Cache time: %dms\n", endtime-starttime);
|
|
}
|
|
|
|
void G_SetupCamTile(int32_t i,int32_t wn)
|
|
{
|
|
//if (waloff[wn] == 0) loadtile(wn);
|
|
setviewtotile(wn,tilesizy[wn],tilesizx[wn]);
|
|
|
|
yax_preparedrawrooms();
|
|
drawrooms(SX,SY,SZ,SA,100+sprite[i].shade,SECT);
|
|
yax_drawrooms(G_DoSpriteAnimations, SECT, 0, 65536);
|
|
|
|
display_mirror = 1;
|
|
G_DoSpriteAnimations(SX,SY,SA,65536L);
|
|
display_mirror = 0;
|
|
drawmasks();
|
|
|
|
setviewback();
|
|
squarerotatetile(wn);
|
|
invalidatetile(wn,-1,255);
|
|
}
|
|
|
|
void G_UpdateScreenArea(void)
|
|
{
|
|
if (!in3dmode())
|
|
return;
|
|
|
|
ud.screen_size = clamp(ud.screen_size, 0, 64);
|
|
if (ud.screen_size == 0)
|
|
flushperms();
|
|
|
|
{
|
|
const int32_t ss = max(ud.screen_size-8,0);
|
|
|
|
const int32_t x1 = scale(ss,xdim,160);
|
|
int32_t x2 = xdim-x1;
|
|
|
|
int32_t y1 = ss;
|
|
int32_t y2 = 200;
|
|
|
|
if (ud.screen_size > 0 && (GametypeFlags[ud.coop]&GAMETYPE_FRAGBAR) && (g_netServer || ud.multimode > 1))
|
|
{
|
|
int32_t i, j = 0;
|
|
|
|
for (TRAVERSE_CONNECT(i))
|
|
if (i > j) j = i;
|
|
|
|
if (j >= 1) y1 += 8;
|
|
if (j >= 4) y1 += 8;
|
|
if (j >= 8) y1 += 8;
|
|
if (j >= 12) y1 += 8;
|
|
}
|
|
|
|
if (ud.screen_size >= 8 && ud.statusbarmode==0)
|
|
y2 -= (ss+scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100));
|
|
|
|
y1 = scale(y1,ydim,200);
|
|
y2 = scale(y2,ydim,200)+(getrendermode() != REND_CLASSIC);
|
|
|
|
if (g_halveScreenArea)
|
|
{
|
|
int32_t ourxdimen=x2-x1, ourydimen=y2-y1;
|
|
|
|
g_halfScreen.x1 = x1;
|
|
g_halfScreen.y1 = y1;
|
|
g_halfScreen.xdimen = (ourxdimen>>1);
|
|
g_halfScreen.ydimen = (ourydimen>>1);
|
|
|
|
x2 = x1 + (ourxdimen>>1);
|
|
y2 = y1 + (ourydimen>>1);
|
|
}
|
|
|
|
setview(x1,y1,x2-1,y2-1);
|
|
}
|
|
|
|
G_GetCrosshairColor();
|
|
G_SetCrosshairColor(CrosshairColors.r, CrosshairColors.g, CrosshairColors.b);
|
|
|
|
pub = NUMPAGES;
|
|
pus = NUMPAGES;
|
|
}
|
|
|
|
void P_RandomSpawnPoint(int32_t snum)
|
|
{
|
|
DukePlayer_t *p = g_player[snum].ps;
|
|
int32_t i=snum,j,k;
|
|
uint32_t dist,pdist = -1;
|
|
|
|
if ((g_netServer || ud.multimode > 1) && !(GametypeFlags[ud.coop] & GAMETYPE_FIXEDRESPAWN))
|
|
{
|
|
i = krand()%g_numPlayerSprites;
|
|
if (GametypeFlags[ud.coop] & GAMETYPE_TDMSPAWN)
|
|
{
|
|
for (j=0; j<ud.multimode; j++)
|
|
{
|
|
if (j != snum && g_player[j].ps->team == p->team && sprite[g_player[j].ps->i].extra > 0)
|
|
{
|
|
for (k=0; k<g_numPlayerSprites; k++)
|
|
{
|
|
dist = FindDistance2D(g_player[j].ps->pos.x-g_playerSpawnPoints[k].ox,g_player[j].ps->pos.y-g_playerSpawnPoints[k].oy);
|
|
if (dist < pdist)
|
|
i = k, pdist = dist;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
p->bobposx = p->opos.x = p->pos.x = g_playerSpawnPoints[i].ox;
|
|
p->bobposy = p->opos.y = p->pos.y = g_playerSpawnPoints[i].oy;
|
|
p->opos.z = p->pos.z = g_playerSpawnPoints[i].oz;
|
|
p->ang = g_playerSpawnPoints[i].oa;
|
|
p->cursectnum = g_playerSpawnPoints[i].os;
|
|
sprite[p->i].cstat = 1+256;
|
|
}
|
|
|
|
static inline void P_ResetTintFade(DukePlayer_t *ps)
|
|
{
|
|
ps->pals.f = 0;
|
|
#ifdef LUNATIC
|
|
ps->palsfadeprio = 0;
|
|
#endif
|
|
}
|
|
|
|
void P_ResetPlayer(int32_t snum)
|
|
{
|
|
vec3_t tmpvect;
|
|
DukePlayer_t *const pl = g_player[snum].ps;
|
|
spritetype *const sp = &sprite[pl->i];
|
|
|
|
tmpvect.x = pl->pos.x;
|
|
tmpvect.y = pl->pos.y;
|
|
tmpvect.z = pl->pos.z+PHEIGHT;
|
|
P_RandomSpawnPoint(snum);
|
|
sp->x = actor[pl->i].bpos.x = pl->bobposx = pl->opos.x = pl->pos.x;
|
|
sp->y = actor[pl->i].bpos.y = pl->bobposy = pl->opos.y = pl->pos.y;
|
|
sp->z = actor[pl->i].bpos.y = pl->opos.z =pl->pos.z;
|
|
updatesector(pl->pos.x,pl->pos.y,&pl->cursectnum);
|
|
setsprite(pl->i,&tmpvect);
|
|
sp->cstat = 257;
|
|
|
|
sp->shade = -12;
|
|
sp->clipdist = 64;
|
|
sp->xrepeat = 42;
|
|
sp->yrepeat = 36;
|
|
sp->owner = pl->i;
|
|
sp->xoffset = 0;
|
|
sp->pal = pl->palookup;
|
|
|
|
pl->last_extra = sp->extra = pl->max_player_health;
|
|
pl->wantweaponfire = -1;
|
|
pl->horiz = 100;
|
|
pl->on_crane = -1;
|
|
pl->frag_ps = snum;
|
|
pl->horizoff = 0;
|
|
pl->opyoff = 0;
|
|
pl->wackedbyactor = -1;
|
|
pl->inv_amount[GET_SHIELD] = g_startArmorAmount;
|
|
pl->dead_flag = 0;
|
|
pl->footprintcount = 0;
|
|
pl->weapreccnt = 0;
|
|
pl->fta = 0;
|
|
pl->ftq = 0;
|
|
pl->vel.x = pl->vel.y = 0;
|
|
pl->rotscrnang = 0;
|
|
pl->runspeed = g_playerFriction;
|
|
pl->falling_counter = 0;
|
|
|
|
P_ResetTintFade(pl);
|
|
|
|
actor[pl->i].extra = -1;
|
|
actor[pl->i].owner = pl->i;
|
|
|
|
actor[pl->i].cgg = 0;
|
|
actor[pl->i].movflag = 0;
|
|
actor[pl->i].tempang = 0;
|
|
actor[pl->i].actorstayput = -1;
|
|
actor[pl->i].dispicnum = 0;
|
|
actor[pl->i].owner = pl->i;
|
|
|
|
actor[pl->i].t_data[4] = 0;
|
|
|
|
P_ResetInventory(snum);
|
|
P_ResetWeapons(snum);
|
|
|
|
pl->reloading = 0;
|
|
|
|
pl->movement_lock = 0;
|
|
|
|
if (G_HaveEvent(EVENT_RESETPLAYER))
|
|
VM_OnEvent(EVENT_RESETPLAYER, pl->i, snum, -1, 0);
|
|
}
|
|
|
|
void P_ResetStatus(int32_t snum)
|
|
{
|
|
DukePlayer_t *p = g_player[snum].ps;
|
|
|
|
ud.show_help = 0;
|
|
ud.showallmap = 0;
|
|
p->dead_flag = 0;
|
|
p->wackedbyactor = -1;
|
|
p->falling_counter = 0;
|
|
p->quick_kick = 0;
|
|
p->subweapon = 0;
|
|
p->last_full_weapon = 0;
|
|
p->ftq = 0;
|
|
p->fta = 0;
|
|
p->tipincs = 0;
|
|
p->buttonpalette = 0;
|
|
p->actorsqu =-1;
|
|
p->invdisptime = 0;
|
|
p->refresh_inventory= 0;
|
|
p->last_pissed_time = 0;
|
|
p->holster_weapon = 0;
|
|
p->pycount = 0;
|
|
p->pyoff = 0;
|
|
p->opyoff = 0;
|
|
p->loogcnt = 0;
|
|
p->angvel = 0;
|
|
p->weapon_sway = 0;
|
|
p->extra_extra8 = 0;
|
|
p->show_empty_weapon= 0;
|
|
p->dummyplayersprite=-1;
|
|
p->crack_time = 0;
|
|
p->hbomb_hold_delay = 0;
|
|
p->transporter_hold = 0;
|
|
p->wantweaponfire = -1;
|
|
p->hurt_delay = 0;
|
|
p->footprintcount = 0;
|
|
p->footprintpal = 0;
|
|
p->footprintshade = 0;
|
|
p->jumping_toggle = 0;
|
|
p->ohoriz = p->horiz= 140;
|
|
p->horizoff = 0;
|
|
p->bobcounter = 0;
|
|
p->on_ground = 0;
|
|
p->player_par = 0;
|
|
p->return_to_center = 9;
|
|
p->airleft = 15*GAMETICSPERSEC;
|
|
p->rapid_fire_hold = 0;
|
|
p->toggle_key_flag = 0;
|
|
p->access_spritenum = -1;
|
|
if ((g_netServer || ud.multimode > 1) && (GametypeFlags[ud.coop] & GAMETYPE_ACCESSATSTART))
|
|
p->got_access = 7;
|
|
else p->got_access = 0;
|
|
p->random_club_frame= 0;
|
|
pus = 1;
|
|
p->on_warping_sector = 0;
|
|
p->spritebridge = 0;
|
|
p->sbs = 0;
|
|
p->palette = BASEPAL;
|
|
|
|
if (p->inv_amount[GET_STEROIDS] < 400)
|
|
{
|
|
p->inv_amount[GET_STEROIDS] = 0;
|
|
p->inven_icon = ICON_NONE;
|
|
}
|
|
p->heat_on = 0;
|
|
p->jetpack_on = 0;
|
|
p->holoduke_on = -1;
|
|
|
|
p->look_ang = 512 - ((ud.level_number&1)<<10);
|
|
|
|
p->rotscrnang = 0;
|
|
p->orotscrnang = 1; // JBF 20031220
|
|
p->newowner =-1;
|
|
p->jumping_counter = 0;
|
|
p->hard_landing = 0;
|
|
p->vel.x = 0;
|
|
p->vel.y = 0;
|
|
p->vel.z = 0;
|
|
fricxv = 0;
|
|
fricyv = 0;
|
|
p->somethingonplayer =-1;
|
|
p->one_eighty_count = 0;
|
|
p->cheat_phase = 0;
|
|
|
|
p->on_crane = -1;
|
|
|
|
if ((PWEAPON(snum, p->curr_weapon, WorksLike) == PISTOL_WEAPON) &&
|
|
(PWEAPON(snum, p->curr_weapon, Reload) > PWEAPON(snum, p->curr_weapon, TotalTime)))
|
|
p->kickback_pic = PWEAPON(snum, p->curr_weapon, TotalTime);
|
|
else p->kickback_pic = 0;
|
|
|
|
p->weapon_pos = WEAPON_POS_START;
|
|
p->walking_snd_toggle= 0;
|
|
p->weapon_ang = 0;
|
|
|
|
p->knuckle_incs = 1;
|
|
p->fist_incs = 0;
|
|
p->knee_incs = 0;
|
|
p->jetpack_on = 0;
|
|
p->reloading = 0;
|
|
|
|
p->movement_lock = 0;
|
|
|
|
p->frag_ps = snum;
|
|
|
|
P_UpdateScreenPal(p);
|
|
VM_OnEvent(EVENT_RESETPLAYER, p->i, snum, -1, 0);
|
|
}
|
|
|
|
void P_ResetWeapons(int32_t snum)
|
|
{
|
|
int32_t weapon;
|
|
DukePlayer_t *p = g_player[snum].ps;
|
|
|
|
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++)
|
|
p->ammo_amount[weapon] = 0;
|
|
|
|
p->weapon_pos = WEAPON_POS_START;
|
|
p->curr_weapon = PISTOL_WEAPON;
|
|
p->kickback_pic = PWEAPON(snum, p->curr_weapon, TotalTime);
|
|
p->gotweapon = ((1<<PISTOL_WEAPON) | (1<<KNEE_WEAPON) | (1<<HANDREMOTE_WEAPON));
|
|
p->ammo_amount[PISTOL_WEAPON] = min(p->max_ammo_amount[PISTOL_WEAPON], 48);
|
|
p->last_weapon = -1;
|
|
|
|
p->show_empty_weapon= 0;
|
|
p->last_pissed_time = 0;
|
|
p->holster_weapon = 0;
|
|
VM_OnEvent(EVENT_RESETWEAPONS, p->i, snum, -1, 0);
|
|
}
|
|
|
|
void P_ResetInventory(int32_t snum)
|
|
{
|
|
DukePlayer_t *p = g_player[snum].ps;
|
|
|
|
Bmemset(p->inv_amount, 0, sizeof(p->inv_amount));
|
|
|
|
p->scuba_on = 0;
|
|
p->heat_on = 0;
|
|
p->jetpack_on = 0;
|
|
p->holoduke_on = -1;
|
|
p->inv_amount[GET_SHIELD] = g_startArmorAmount;
|
|
p->inven_icon = ICON_NONE;
|
|
VM_OnEvent(EVENT_RESETINVENTORY, p->i, snum, -1, 0);
|
|
}
|
|
|
|
static void resetprestat(int32_t snum,int32_t g)
|
|
{
|
|
DukePlayer_t *p = g_player[snum].ps;
|
|
int32_t i;
|
|
|
|
g_spriteDeleteQueuePos = 0;
|
|
for (i=0; i<g_spriteDeleteQueueSize; i++) SpriteDeletionQueue[i] = -1;
|
|
|
|
p->hbomb_on = 0;
|
|
p->cheat_phase = 0;
|
|
p->toggle_key_flag = 0;
|
|
p->secret_rooms = 0;
|
|
p->max_secret_rooms = 0;
|
|
p->actors_killed = 0;
|
|
p->max_actors_killed = 0;
|
|
p->lastrandomspot = 0;
|
|
p->weapon_pos = WEAPON_POS_START;
|
|
|
|
P_ResetTintFade(p);
|
|
|
|
if ((PWEAPON(snum, p->curr_weapon, WorksLike) == PISTOL_WEAPON) &&
|
|
(PWEAPON(snum, p->curr_weapon, Reload) > PWEAPON(snum, p->curr_weapon, TotalTime)))
|
|
p->kickback_pic = PWEAPON(snum, p->curr_weapon, TotalTime);
|
|
else p->kickback_pic = 0;
|
|
|
|
p->last_weapon = -1;
|
|
p->weapreccnt = 0;
|
|
p->interface_toggle_flag = 0;
|
|
p->show_empty_weapon= 0;
|
|
p->holster_weapon = 0;
|
|
p->last_pissed_time = 0;
|
|
|
|
p->one_parallax_sectnum = -1;
|
|
p->visibility = ud.const_visibility;
|
|
|
|
screenpeek = myconnectindex;
|
|
g_numAnimWalls = 0;
|
|
g_numCyclers = 0;
|
|
g_animateCount = 0;
|
|
parallaxtype = 0;
|
|
randomseed = 1996;
|
|
ud.pause_on = 0;
|
|
ud.camerasprite =-1;
|
|
ud.eog = 0;
|
|
tempwallptr = 0;
|
|
g_curViewscreen =-1;
|
|
g_earthquakeTime = 0;
|
|
|
|
g_numInterpolations = 0;
|
|
startofdynamicinterpolations = 0;
|
|
|
|
if (((g&MODE_EOL) != MODE_EOL && numplayers < 2 && !g_netServer) ||
|
|
(!(GametypeFlags[ud.coop]&GAMETYPE_PRESERVEINVENTORYDEATH) && numplayers > 1))
|
|
{
|
|
P_ResetWeapons(snum);
|
|
P_ResetInventory(snum);
|
|
}
|
|
else if (p->curr_weapon == HANDREMOTE_WEAPON)
|
|
{
|
|
p->ammo_amount[HANDBOMB_WEAPON]++;
|
|
p->curr_weapon = HANDBOMB_WEAPON;
|
|
}
|
|
|
|
p->timebeforeexit = 0;
|
|
p->customexitsound = 0;
|
|
|
|
}
|
|
|
|
// Tweak sprites contained in moving sectors with these SE lotags.
|
|
#define FIXSPR_SELOTAGP(k) \
|
|
((k)==SE_0_ROTATING_SECTOR \
|
|
|| (k)==SE_6_SUBWAY \
|
|
|| (k)==SE_14_SUBWAY_CAR)
|
|
|
|
// Set up sprites in moving sectors that are to be fixed wrt a certain pivot
|
|
// position and should not diverge from it due to roundoff error in the future.
|
|
// Has to be after the spawning stuff.
|
|
static void G_SetupRotfixedSprites(void)
|
|
{
|
|
int32_t i;
|
|
|
|
for (i=headspritestat[STAT_EFFECTOR]; i>=0; i=nextspritestat[i])
|
|
{
|
|
if (FIXSPR_SELOTAGP(sprite[i].lotag))
|
|
{
|
|
#ifdef YAX_ENABLE
|
|
int32_t firstrun = 1;
|
|
#endif
|
|
int32_t j = headspritesect[sprite[i].sectnum];
|
|
|
|
while (j>=0)
|
|
{
|
|
const spritetype *const spr = &sprite[j];
|
|
|
|
// TRIPBOMB uses t_data[7] for its own purposes. Wouldn't be
|
|
// too useful with moving sectors anyway
|
|
if ((ROTFIXSPR_STATNUMP(spr->statnum) && spr->picnum!=TRIPBOMB) ||
|
|
((spr->statnum==STAT_ACTOR || spr->statnum==STAT_ZOMBIEACTOR) &&
|
|
A_CheckSpriteTileFlags(spr->picnum, SFLAG_ROTFIXED)))
|
|
{
|
|
int32_t pivot = i;
|
|
|
|
if (sprite[i].lotag==0)
|
|
pivot = sprite[i].owner;
|
|
if (j!=i && j!=pivot && pivot>=0 && pivot<MAXSPRITES)
|
|
{
|
|
// let's hope we don't step on anyone's toes here
|
|
actor[j].t_data[7] = ROTFIXSPR_MAGIC | pivot; // 'rs' magic + pivot SE sprite index
|
|
actor[j].t_data[8] = spr->x - sprite[pivot].x;
|
|
actor[j].t_data[9] = spr->y - sprite[pivot].y;
|
|
}
|
|
}
|
|
|
|
j = nextspritesect[j];
|
|
#ifdef YAX_ENABLE
|
|
if (j<0 && firstrun)
|
|
if (sprite[i].lotag==SE_6_SUBWAY || sprite[i].lotag==SE_14_SUBWAY_CAR)
|
|
{
|
|
firstrun = 0;
|
|
j = actor[i].t_data[9];
|
|
if (j >= 0)
|
|
j = headspritesect[j];
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline int32_t G_CheckExitSprite(int32_t i)
|
|
{
|
|
return (sprite[i].lotag == UINT16_MAX && (sprite[i].cstat&16));
|
|
}
|
|
|
|
static inline void prelevel(char g)
|
|
{
|
|
int32_t i, nexti, j, startwall, endwall;
|
|
int32_t switchpicnum;
|
|
uint8_t *tagbitmap = (uint8_t *)Bcalloc(65536>>3, 1);
|
|
|
|
if (tagbitmap==NULL)
|
|
G_GameExit("OUT OF MEMORY in prelevel()");
|
|
|
|
Bmemset(show2dsector, 0, sizeof(show2dsector));
|
|
#ifdef LEGACY_ROR
|
|
Bmemset(ror_protectedsectors, 0, MAXSECTORS);
|
|
#endif
|
|
resetprestat(0,g);
|
|
g_numClouds = 0;
|
|
|
|
G_SetupGlobalPsky();
|
|
|
|
for (i=0; i<numsectors; i++)
|
|
{
|
|
sector[i].extra = 256;
|
|
|
|
switch (sector[i].lotag)
|
|
{
|
|
case ST_20_CEILING_DOOR:
|
|
case ST_22_SPLITTING_DOOR:
|
|
if (sector[i].floorz > sector[i].ceilingz)
|
|
sector[i].lotag |= 32768;
|
|
continue;
|
|
}
|
|
|
|
if (sector[i].ceilingstat&1)
|
|
{
|
|
if (waloff[sector[i].ceilingpicnum] == 0)
|
|
{
|
|
if (sector[i].ceilingpicnum == LA)
|
|
for (j=0; j<5; j++)
|
|
tloadtile(sector[i].ceilingpicnum+j, 0);
|
|
}
|
|
|
|
if (sector[i].ceilingpicnum == CLOUDYSKIES && g_numClouds < 127)
|
|
clouds[g_numClouds++] = i;
|
|
|
|
if (g_player[0].ps->one_parallax_sectnum == -1)
|
|
g_player[0].ps->one_parallax_sectnum = i;
|
|
}
|
|
|
|
if (sector[i].lotag == 32767) //Found a secret room
|
|
{
|
|
g_player[0].ps->max_secret_rooms++;
|
|
continue;
|
|
}
|
|
|
|
if (sector[i].lotag == UINT16_MAX)
|
|
{
|
|
g_player[0].ps->exitx = wall[sector[i].wallptr].x;
|
|
g_player[0].ps->exity = wall[sector[i].wallptr].y;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// NOTE: must be safe loop because callbacks could delete sprites.
|
|
for (SPRITES_OF_STAT_SAFE(STAT_DEFAULT, i, nexti))
|
|
{
|
|
A_ResetVars(i);
|
|
#if !defined LUNATIC
|
|
A_LoadActor(i);
|
|
#endif
|
|
VM_OnEvent(EVENT_LOADACTOR, i, -1, -1, 0);
|
|
if (G_CheckExitSprite(i))
|
|
{
|
|
g_player[0].ps->exitx = SX;
|
|
g_player[0].ps->exity = SY;
|
|
}
|
|
else switch (DYNAMICTILEMAP(PN))
|
|
{
|
|
case GPSPEED__STATIC:
|
|
// DELETE_AFTER_LOADACTOR. Must not change statnum.
|
|
sector[SECT].extra = SLT;
|
|
break;
|
|
|
|
case CYCLER__STATIC:
|
|
// DELETE_AFTER_LOADACTOR. Must not change statnum.
|
|
if (g_numCyclers >= MAXCYCLERS)
|
|
{
|
|
Bsprintf(tempbuf,"\nToo many cycling sectors (%d max).",MAXCYCLERS);
|
|
G_GameExit(tempbuf);
|
|
}
|
|
cyclers[g_numCyclers][0] = SECT;
|
|
cyclers[g_numCyclers][1] = SLT;
|
|
cyclers[g_numCyclers][2] = SS;
|
|
cyclers[g_numCyclers][3] = sector[SECT].floorshade;
|
|
cyclers[g_numCyclers][4] = SHT;
|
|
cyclers[g_numCyclers][5] = (SA == 1536);
|
|
g_numCyclers++;
|
|
break;
|
|
|
|
case SECTOREFFECTOR__STATIC:
|
|
case ACTIVATOR__STATIC:
|
|
case TOUCHPLATE__STATIC:
|
|
case ACTIVATORLOCKED__STATIC:
|
|
case MUSICANDSFX__STATIC:
|
|
case LOCATORS__STATIC:
|
|
case MASTERSWITCH__STATIC:
|
|
case RESPAWN__STATIC:
|
|
sprite[i].cstat &= ~(1|256);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Delete some effector / effector modifier sprites AFTER the loop running
|
|
// the LOADACTOR events. DELETE_AFTER_LOADACTOR.
|
|
for (SPRITES_OF_STAT_SAFE(STAT_DEFAULT, i, nexti))
|
|
if (!G_CheckExitSprite(i))
|
|
switch (DYNAMICTILEMAP(PN))
|
|
{
|
|
case GPSPEED__STATIC:
|
|
case CYCLER__STATIC:
|
|
A_DeleteSprite(i);
|
|
break;
|
|
}
|
|
|
|
for (i=0; i < MAXSPRITES; i++)
|
|
{
|
|
if (sprite[i].statnum < MAXSTATUS)
|
|
{
|
|
if (PN == SECTOREFFECTOR && SLT == SE_14_SUBWAY_CAR)
|
|
continue;
|
|
A_Spawn(-1,i);
|
|
}
|
|
}
|
|
|
|
for (i=0; i < MAXSPRITES; i++)
|
|
if (sprite[i].statnum < MAXSTATUS)
|
|
{
|
|
if (PN == SECTOREFFECTOR && SLT == SE_14_SUBWAY_CAR)
|
|
A_Spawn(-1,i);
|
|
}
|
|
|
|
G_SetupRotfixedSprites();
|
|
|
|
for (i=headspritestat[STAT_DEFAULT]; i>=0; i=nextspritestat[i])
|
|
{
|
|
int32_t ii;
|
|
|
|
if (PN <= 0) // oob safety for switch below
|
|
continue;
|
|
|
|
for (ii=0; ii<2; ii++)
|
|
switch (DYNAMICTILEMAP(PN-1+ii))
|
|
{
|
|
case DIPSWITCH__STATIC:
|
|
case DIPSWITCH2__STATIC:
|
|
case PULLSWITCH__STATIC:
|
|
case HANDSWITCH__STATIC:
|
|
case SLOTDOOR__STATIC:
|
|
case LIGHTSWITCH__STATIC:
|
|
case SPACELIGHTSWITCH__STATIC:
|
|
case SPACEDOORSWITCH__STATIC:
|
|
case FRANKENSTINESWITCH__STATIC:
|
|
case LIGHTSWITCH2__STATIC:
|
|
case POWERSWITCH1__STATIC:
|
|
case LOCKSWITCH1__STATIC:
|
|
case POWERSWITCH2__STATIC:
|
|
// the lower code only for the 'on' state (*)
|
|
if (ii==0)
|
|
{
|
|
j = sprite[i].lotag;
|
|
tagbitmap[j>>3] |= 1<<(j&7);
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
// initially 'on' SE 12 light (*)
|
|
for (j=headspritestat[STAT_EFFECTOR]; j>=0; j=nextspritestat[j])
|
|
{
|
|
int32_t t = sprite[j].hitag;
|
|
|
|
if (sprite[j].lotag == SE_12_LIGHT_SWITCH && tagbitmap[t>>3]&(1<<(t&7)))
|
|
actor[j].t_data[0] = 1;
|
|
}
|
|
|
|
Bfree(tagbitmap);
|
|
|
|
g_mirrorCount = 0;
|
|
|
|
for (i = 0; i < numwalls; i++)
|
|
{
|
|
walltype *wal;
|
|
wal = &wall[i];
|
|
|
|
if (wal->overpicnum == MIRROR && (wal->cstat&32) != 0)
|
|
{
|
|
j = wal->nextsector;
|
|
|
|
if ((j >= 0) && sector[j].ceilingpicnum != MIRROR)
|
|
{
|
|
if (g_mirrorCount > 63)
|
|
G_GameExit("\nToo many mirrors (64 max.)");
|
|
|
|
sector[j].ceilingpicnum = MIRROR;
|
|
sector[j].floorpicnum = MIRROR;
|
|
g_mirrorWall[g_mirrorCount] = i;
|
|
g_mirrorSector[g_mirrorCount] = j;
|
|
g_mirrorCount++;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (g_numAnimWalls >= MAXANIMWALLS)
|
|
{
|
|
Bsprintf(tempbuf,"\nToo many 'anim' walls (%d max).",MAXANIMWALLS);
|
|
G_GameExit(tempbuf);
|
|
}
|
|
|
|
animwall[g_numAnimWalls].tag = 0;
|
|
animwall[g_numAnimWalls].wallnum = 0;
|
|
|
|
switchpicnum = G_GetForcefieldPicnum(i);
|
|
|
|
if (switchpicnum >= 0)
|
|
{
|
|
switch (DYNAMICTILEMAP(switchpicnum))
|
|
{
|
|
case FANSHADOW__STATIC:
|
|
case FANSPRITE__STATIC:
|
|
wall->cstat |= 65;
|
|
animwall[g_numAnimWalls].wallnum = i;
|
|
g_numAnimWalls++;
|
|
break;
|
|
|
|
case W_FORCEFIELD__STATIC:
|
|
if (wal->overpicnum==W_FORCEFIELD__STATIC)
|
|
for (j=0; j<3; j++)
|
|
tloadtile(W_FORCEFIELD+j, 0);
|
|
if (wal->shade > 31)
|
|
wal->cstat = 0;
|
|
else wal->cstat |= FORCEFIELD_CSTAT|256;
|
|
|
|
|
|
if (wal->lotag && wal->nextwall >= 0)
|
|
wall[wal->nextwall].lotag =
|
|
wal->lotag;
|
|
|
|
case BIGFORCE__STATIC:
|
|
animwall[g_numAnimWalls].wallnum = i;
|
|
g_numAnimWalls++;
|
|
|
|
continue;
|
|
}
|
|
}
|
|
|
|
wal->extra = -1;
|
|
|
|
switch (DYNAMICTILEMAP(wal->picnum))
|
|
{
|
|
case WATERTILE2__STATIC:
|
|
for (j=0; j<3; j++)
|
|
tloadtile(wal->picnum+j, 0);
|
|
break;
|
|
|
|
case TECHLIGHT2__STATIC:
|
|
case TECHLIGHT4__STATIC:
|
|
tloadtile(wal->picnum, 0);
|
|
break;
|
|
case W_TECHWALL1__STATIC:
|
|
case W_TECHWALL2__STATIC:
|
|
case W_TECHWALL3__STATIC:
|
|
case W_TECHWALL4__STATIC:
|
|
animwall[g_numAnimWalls].wallnum = i;
|
|
// animwall[g_numAnimWalls].tag = -1;
|
|
g_numAnimWalls++;
|
|
break;
|
|
case SCREENBREAK6__STATIC:
|
|
case SCREENBREAK7__STATIC:
|
|
case SCREENBREAK8__STATIC:
|
|
for (j=SCREENBREAK6; j<SCREENBREAK9; j++)
|
|
tloadtile(j, 0);
|
|
animwall[g_numAnimWalls].wallnum = i;
|
|
animwall[g_numAnimWalls].tag = -1;
|
|
g_numAnimWalls++;
|
|
break;
|
|
|
|
case FEMPIC1__STATIC:
|
|
case FEMPIC2__STATIC:
|
|
case FEMPIC3__STATIC:
|
|
wal->extra = wal->picnum;
|
|
animwall[g_numAnimWalls].tag = -1;
|
|
if (ud.lockout)
|
|
{
|
|
if (wal->picnum == FEMPIC1)
|
|
wal->picnum = BLANKSCREEN;
|
|
else wal->picnum = SCREENBREAK6;
|
|
}
|
|
|
|
animwall[g_numAnimWalls].wallnum = i;
|
|
animwall[g_numAnimWalls].tag = wal->picnum;
|
|
g_numAnimWalls++;
|
|
break;
|
|
|
|
case SCREENBREAK1__STATIC:
|
|
case SCREENBREAK2__STATIC:
|
|
case SCREENBREAK3__STATIC:
|
|
case SCREENBREAK4__STATIC:
|
|
case SCREENBREAK5__STATIC:
|
|
//
|
|
case SCREENBREAK9__STATIC:
|
|
case SCREENBREAK10__STATIC:
|
|
case SCREENBREAK11__STATIC:
|
|
case SCREENBREAK12__STATIC:
|
|
case SCREENBREAK13__STATIC:
|
|
case SCREENBREAK14__STATIC:
|
|
case SCREENBREAK15__STATIC:
|
|
case SCREENBREAK16__STATIC:
|
|
case SCREENBREAK17__STATIC:
|
|
case SCREENBREAK18__STATIC:
|
|
case SCREENBREAK19__STATIC:
|
|
animwall[g_numAnimWalls].wallnum = i;
|
|
animwall[g_numAnimWalls].tag = wal->picnum;
|
|
g_numAnimWalls++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//Invalidate textures in sector behind mirror
|
|
for (i=0; i<g_mirrorCount; i++)
|
|
{
|
|
startwall = sector[g_mirrorSector[i]].wallptr;
|
|
endwall = startwall + sector[g_mirrorSector[i]].wallnum;
|
|
for (j=startwall; j<endwall; j++)
|
|
{
|
|
wall[j].picnum = MIRROR;
|
|
wall[j].overpicnum = MIRROR;
|
|
if (wall[g_mirrorWall[i]].pal == 4)
|
|
wall[j].pal = 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void G_NewGame(int32_t vn, int32_t ln, int32_t sk)
|
|
{
|
|
DukePlayer_t *p = g_player[0].ps;
|
|
int32_t i;
|
|
|
|
G_HandleAsync();
|
|
|
|
if (g_skillSoundID >= 0 && ud.config.FXDevice >= 0 && ud.config.SoundToggle)
|
|
{
|
|
while (S_CheckSoundPlaying(-1, g_skillSoundID))
|
|
G_HandleAsync();
|
|
}
|
|
|
|
g_skillSoundID = -1;
|
|
|
|
ready2send = 0;
|
|
|
|
if (ud.m_recstat != 2 && ud.last_level >= 0 && (g_netServer || ud.multimode > 1) && (ud.coop&GAMETYPE_SCORESHEET))
|
|
G_BonusScreen(1);
|
|
|
|
if (ln == 0 && vn == 3 && (!g_netServer && ud.multimode < 2) && ud.lockout == 0
|
|
&& (G_GetLogoFlags() & LOGO_NOE4CUTSCENE)==0)
|
|
{
|
|
S_PlayMusic(&EnvMusicFilename[1][0],MAXVOLUMES*MAXLEVELS+1);
|
|
|
|
flushperms();
|
|
setview(0,0,xdim-1,ydim-1);
|
|
clearview(0L);
|
|
nextpage();
|
|
|
|
i = G_PlayAnim("vol41a.anm",6);
|
|
clearview(0L);
|
|
nextpage();
|
|
if (i)
|
|
goto end_vol4a;
|
|
|
|
i = G_PlayAnim("vol42a.anm",7);
|
|
clearview(0L);
|
|
nextpage();
|
|
if (i)
|
|
goto end_vol4a;
|
|
|
|
G_PlayAnim("vol43a.anm",9);
|
|
clearview(0L);
|
|
nextpage();
|
|
|
|
end_vol4a:
|
|
FX_StopAllSounds();
|
|
}
|
|
|
|
g_showShareware = GAMETICSPERSEC*34;
|
|
|
|
ud.level_number = ln;
|
|
ud.volume_number = vn;
|
|
ud.player_skill = sk;
|
|
ud.secretlevel = 0;
|
|
ud.from_bonus = 0;
|
|
|
|
ud.last_level = -1;
|
|
g_lastSaveSlot = -1;
|
|
p->zoom = 768;
|
|
p->gm = 0;
|
|
|
|
#if !defined LUNATIC
|
|
//AddLog("Newgame");
|
|
Gv_ResetVars();
|
|
|
|
Gv_InitWeaponPointers();
|
|
|
|
// PK: Gv_ResetVars() might trip up the system (pointer) gamevars,
|
|
// e.g. if some earlier-version CON code had been loaded before
|
|
Gv_RefreshPointers();
|
|
#endif
|
|
Gv_ResetSystemDefaults();
|
|
|
|
for (i=0; i<(MAXVOLUMES*MAXLEVELS); i++)
|
|
if (MapInfo[i].savedstate)
|
|
{
|
|
Bfree(MapInfo[i].savedstate);
|
|
MapInfo[i].savedstate = NULL;
|
|
}
|
|
|
|
if (ud.m_coop != 1)
|
|
{
|
|
for (i=0; i<MAX_WEAPONS; i++)
|
|
{
|
|
if (PWEAPON(0, i, WorksLike)==PISTOL_WEAPON)
|
|
{
|
|
p->curr_weapon = i;
|
|
p->gotweapon |= (1<<i);
|
|
p->ammo_amount[i] = min(p->max_ammo_amount[i], 48);
|
|
}
|
|
else if (PWEAPON(0, i, WorksLike)==KNEE_WEAPON)
|
|
p->gotweapon |= (1<<i);
|
|
else if (PWEAPON(0, i, WorksLike)==HANDREMOTE_WEAPON)
|
|
p->gotweapon |= (1<<i);
|
|
}
|
|
p->last_weapon = -1;
|
|
}
|
|
|
|
display_mirror = 0;
|
|
|
|
#ifdef LUNATIC
|
|
// NOTE: Lunatic state creation is relatively early. No map has yet been loaded.
|
|
// XXX: What about the cases where G_EnterLevel() is called without a preceding G_NewGame()?
|
|
El_CreateGameState();
|
|
G_PostCreateGameState();
|
|
#endif
|
|
VM_OnEvent(EVENT_NEWGAME, g_player[myconnectindex].ps->i, myconnectindex, -1, 0);
|
|
}
|
|
|
|
static void resetpspritevars(char g)
|
|
{
|
|
int16_t i, j; //circ;
|
|
|
|
uint8_t aimmode[MAXPLAYERS],autoaim[MAXPLAYERS],weaponswitch[MAXPLAYERS];
|
|
DukeStatus_t tsbar[MAXPLAYERS];
|
|
|
|
if (g_player[0].ps->cursectnum >= 0) // < 0 may happen if we start a map in void space (e.g. testing it)
|
|
{
|
|
A_InsertSprite(g_player[0].ps->cursectnum,g_player[0].ps->pos.x,g_player[0].ps->pos.y,g_player[0].ps->pos.z,
|
|
APLAYER,0,0,0,g_player[0].ps->ang,0,0,0,10);
|
|
}
|
|
|
|
if (ud.recstat != 2)
|
|
for (TRAVERSE_CONNECT(i))
|
|
{
|
|
aimmode[i] = g_player[i].ps->aim_mode;
|
|
autoaim[i] = g_player[i].ps->auto_aim;
|
|
weaponswitch[i] = g_player[i].ps->weaponswitch;
|
|
if ((g_netServer || ud.multimode > 1) && (GametypeFlags[ud.coop]&GAMETYPE_PRESERVEINVENTORYDEATH) && ud.last_level >= 0)
|
|
{
|
|
for (j=0; j<MAX_WEAPONS; j++)
|
|
tsbar[i].ammo_amount[j] = g_player[i].ps->ammo_amount[j];
|
|
|
|
tsbar[i].gotweapon = g_player[i].ps->gotweapon;
|
|
Bmemcpy(tsbar[i].inv_amount, g_player[i].ps->inv_amount, sizeof(tsbar[i].inv_amount));
|
|
tsbar[i].curr_weapon = g_player[i].ps->curr_weapon;
|
|
tsbar[i].inven_icon = g_player[i].ps->inven_icon;
|
|
}
|
|
}
|
|
|
|
P_ResetStatus(0);
|
|
|
|
for (TRAVERSE_CONNECT(i))
|
|
if (i) Bmemcpy(g_player[i].ps,g_player[0].ps,sizeof(DukePlayer_t));
|
|
|
|
if (ud.recstat != 2)
|
|
for (TRAVERSE_CONNECT(i))
|
|
{
|
|
g_player[i].ps->aim_mode = aimmode[i];
|
|
g_player[i].ps->auto_aim = autoaim[i];
|
|
g_player[i].ps->weaponswitch = weaponswitch[i];
|
|
if ((g_netServer || ud.multimode > 1) && (GametypeFlags[ud.coop]&GAMETYPE_PRESERVEINVENTORYDEATH) && ud.last_level >= 0)
|
|
{
|
|
for (j=0; j<MAX_WEAPONS; j++)
|
|
g_player[i].ps->ammo_amount[j] = tsbar[i].ammo_amount[j];
|
|
|
|
g_player[i].ps->gotweapon = tsbar[i].gotweapon;
|
|
g_player[i].ps->curr_weapon = tsbar[i].curr_weapon;
|
|
g_player[i].ps->inven_icon = tsbar[i].inven_icon;
|
|
Bmemcpy(g_player[i].ps->inv_amount, tsbar[i].inv_amount, sizeof(tsbar[i].inv_amount));
|
|
}
|
|
}
|
|
|
|
g_numPlayerSprites = 0;
|
|
// circ = 2048/ud.multimode;
|
|
|
|
g_whichPalForPlayer = 9;
|
|
j = 0;
|
|
i = headspritestat[STAT_PLAYER];
|
|
while (i >= 0)
|
|
{
|
|
const int32_t nexti = nextspritestat[i];
|
|
spritetype *const s = &sprite[i];
|
|
|
|
if (g_numPlayerSprites == MAXPLAYERS)
|
|
G_GameExit("\nToo many player sprites (max 16.)");
|
|
|
|
g_playerSpawnPoints[g_numPlayerSprites].ox = s->x;
|
|
g_playerSpawnPoints[g_numPlayerSprites].oy = s->y;
|
|
g_playerSpawnPoints[g_numPlayerSprites].oz = s->z;
|
|
g_playerSpawnPoints[g_numPlayerSprites].oa = s->ang;
|
|
g_playerSpawnPoints[g_numPlayerSprites].os = s->sectnum;
|
|
|
|
g_numPlayerSprites++;
|
|
|
|
if (j < MAXPLAYERS)
|
|
{
|
|
s->owner = i;
|
|
s->shade = 0;
|
|
s->xrepeat = 42;
|
|
s->yrepeat = 36;
|
|
if (!g_fakeMultiMode)
|
|
s->cstat = j < numplayers ? 1+256 : 32768;
|
|
else
|
|
s->cstat = j < ud.multimode ? 1+256 : 32768;
|
|
s->xoffset = 0;
|
|
s->clipdist = 64;
|
|
|
|
// if (j < playerswhenstarted)
|
|
{
|
|
if ((g&MODE_EOL) != MODE_EOL || g_player[j].ps->last_extra == 0)
|
|
{
|
|
g_player[j].ps->last_extra = g_player[j].ps->max_player_health;
|
|
s->extra = g_player[j].ps->max_player_health;
|
|
g_player[j].ps->runspeed = g_playerFriction;
|
|
}
|
|
else s->extra = g_player[j].ps->last_extra;
|
|
|
|
s->yvel = j;
|
|
|
|
if (!g_player[j].pcolor && (g_netServer || ud.multimode > 1) && !(GametypeFlags[ud.coop] & GAMETYPE_TDM))
|
|
{
|
|
if (s->pal == 0)
|
|
{
|
|
int32_t k = 0;
|
|
|
|
for (; k<ud.multimode; k++)
|
|
{
|
|
if (g_whichPalForPlayer == g_player[k].ps->palookup)
|
|
{
|
|
g_whichPalForPlayer++;
|
|
if (g_whichPalForPlayer >= 17)
|
|
g_whichPalForPlayer = 9;
|
|
k=0;
|
|
}
|
|
}
|
|
g_player[j].pcolor = s->pal = g_player[j].ps->palookup = g_whichPalForPlayer++;
|
|
if (g_whichPalForPlayer >= 17)
|
|
g_whichPalForPlayer = 9;
|
|
}
|
|
else g_player[j].pcolor = g_player[j].ps->palookup = s->pal;
|
|
}
|
|
else
|
|
{
|
|
int32_t k = g_player[j].pcolor;
|
|
|
|
if (GametypeFlags[ud.coop] & GAMETYPE_TDM)
|
|
{
|
|
k = G_GetTeamPalette(g_player[j].pteam);
|
|
g_player[j].ps->team = g_player[j].pteam;
|
|
}
|
|
s->pal = g_player[j].ps->palookup = k;
|
|
}
|
|
|
|
g_player[j].ps->i = i;
|
|
g_player[j].ps->frag_ps = j;
|
|
actor[i].owner = i;
|
|
|
|
g_player[j].ps->autostep = (20L<<8);
|
|
g_player[j].ps->autostep_sbw = (4L<<8);
|
|
|
|
actor[i].bpos.x = g_player[j].ps->bobposx = g_player[j].ps->opos.x = g_player[j].ps->pos.x = s->x;
|
|
actor[i].bpos.y = g_player[j].ps->bobposy = g_player[j].ps->opos.y = g_player[j].ps->pos.y = s->y;
|
|
actor[i].bpos.z = g_player[j].ps->opos.z = g_player[j].ps->pos.z = s->z;
|
|
g_player[j].ps->oang = g_player[j].ps->ang = s->ang;
|
|
|
|
updatesector(s->x,s->y,&g_player[j].ps->cursectnum);
|
|
}
|
|
|
|
j++;
|
|
}
|
|
else A_DeleteSprite(i);
|
|
|
|
i = nexti;
|
|
}
|
|
}
|
|
|
|
static inline void clearfrags(void)
|
|
{
|
|
int32_t i;
|
|
|
|
for (i=0; i<ud.multimode; i++)
|
|
{
|
|
playerdata_t *p = &g_player[i];
|
|
|
|
p->ps->frag = p->ps->fraggedself = 0;
|
|
Bmemset(p->frags, 0, sizeof(p->frags));
|
|
}
|
|
}
|
|
|
|
void G_ResetTimers(uint8_t keepgtics)
|
|
{
|
|
vel = svel = angvel = horiz = 0;
|
|
|
|
totalclock = 0;
|
|
cloudtotalclock = 0;
|
|
ototalclock = 0;
|
|
lockclock = 0;
|
|
ready2send = 1;
|
|
g_levelTextTime = 85;
|
|
if (!keepgtics)
|
|
g_moveThingsCount = 0;
|
|
}
|
|
|
|
void G_ClearFIFO(void)
|
|
{
|
|
int32_t i = MAXPLAYERS-1;
|
|
|
|
g_emuJumpTics = 0;
|
|
|
|
Bmemset(&avg, 0, sizeof(input_t));
|
|
|
|
clearbufbyte(&loc,sizeof(input_t),0L);
|
|
clearbufbyte(&inputfifo,sizeof(input_t)*MOVEFIFOSIZ*MAXPLAYERS,0L);
|
|
|
|
for (; i >= 0; i--)
|
|
{
|
|
if (g_player[i].sync != NULL)
|
|
Bmemset(g_player[i].sync, 0, sizeof(input_t));
|
|
g_player[i].vote = g_player[i].gotvote = 0;
|
|
}
|
|
}
|
|
|
|
int32_t G_FindLevelByFile(const char *fn)
|
|
{
|
|
int32_t volume, level;
|
|
|
|
for (volume=0; volume<MAXVOLUMES; volume++)
|
|
{
|
|
for (level=0; level<MAXLEVELS; level++)
|
|
{
|
|
if (MapInfo[(volume*MAXLEVELS)+level].filename != NULL)
|
|
if (!Bstrcasecmp(fn, MapInfo[(volume*MAXLEVELS)+level].filename))
|
|
return ((volume * MAXLEVELS) + level);
|
|
}
|
|
}
|
|
return MAXLEVELS*MAXVOLUMES;
|
|
}
|
|
|
|
void G_FadeLoad(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step, int32_t ticwait)
|
|
{
|
|
int32_t m = (step < 0) ? -1 : 1;
|
|
|
|
int32_t nexttic = totalclock;
|
|
|
|
for (; m*start <= m*end; start += step)
|
|
{
|
|
while (totalclock < nexttic)
|
|
sampletimer();
|
|
nexttic += ticwait;
|
|
|
|
if (KB_KeyPressed(sc_Space))
|
|
{
|
|
KB_ClearKeyDown(sc_Space);
|
|
return;
|
|
}
|
|
|
|
G_FadePalette(r,g,b,start|128);
|
|
flushperms();
|
|
G_DoLoadScreen(" ", -1);
|
|
}
|
|
}
|
|
|
|
|
|
static void G_LoadMapHack(char *outbuf, const char *filename)
|
|
{
|
|
if (filename != NULL)
|
|
Bstrcpy(outbuf, filename);
|
|
|
|
append_ext_UNSAFE(outbuf, ".mhk");
|
|
|
|
if (!loadmaphack(outbuf))
|
|
initprintf("Loaded map hack file \"%s\"\n",outbuf);
|
|
}
|
|
|
|
static void realloc_and_copy_musicfn(int32_t level_number, const char *levnamebuf, int32_t altp)
|
|
{
|
|
char **musicfn = altp ? &MapInfo[level_number].alt_musicfn : &MapInfo[level_number].musicfn;
|
|
int32_t dastrlen = Bstrlen(levnamebuf);
|
|
|
|
*musicfn = (char *)Brealloc(*musicfn, dastrlen+1);
|
|
Bstrcpy(*musicfn, levnamebuf);
|
|
}
|
|
|
|
// levnamebuf should have at least size BMAX_PATH
|
|
// FIXME: This function should be rolled into a loop, testing .flac, then .ogg, then .mid.
|
|
void G_SetupFilenameBasedMusic(char *levnamebuf, const char *boardfilename, int32_t level_number)
|
|
{
|
|
char *p;
|
|
int32_t fil;
|
|
|
|
Bstrcpy(levnamebuf, boardfilename);
|
|
|
|
// usermap music based on map filename
|
|
Bcorrectfilename(levnamebuf,0);
|
|
|
|
p = Bstrrchr(levnamebuf,'.');
|
|
if (!p)
|
|
{
|
|
p = levnamebuf + Bstrlen(levnamebuf);
|
|
p[0] = '.';
|
|
}
|
|
|
|
Bmemcpy(p+1, "ogg", 4);
|
|
fil = kopen4loadfrommod(levnamebuf,0);
|
|
|
|
if (fil > -1)
|
|
{
|
|
kclose(fil);
|
|
|
|
realloc_and_copy_musicfn(level_number, levnamebuf, 1);
|
|
}
|
|
else if (MapInfo[level_number].alt_musicfn != NULL)
|
|
{
|
|
Bfree(MapInfo[level_number].alt_musicfn);
|
|
MapInfo[level_number].alt_musicfn = NULL;
|
|
}
|
|
|
|
Bmemcpy(p+1, "mid", 4);
|
|
fil = kopen4loadfrommod(levnamebuf,0);
|
|
|
|
// XXX: should pull in a "default user map" song entry, probably E1L8
|
|
// (which would need to not get clobbered)
|
|
if (fil == -1)
|
|
Bstrcpy(levnamebuf, "dethtoll.mid");
|
|
else kclose(fil);
|
|
|
|
realloc_and_copy_musicfn(level_number, levnamebuf, 0);
|
|
}
|
|
|
|
static int G_HaveUserMap(void)
|
|
{
|
|
return (boardfilename[0] != 0 && ud.m_level_number == 7 && ud.m_volume_number == 0);
|
|
}
|
|
|
|
int32_t G_EnterLevel(int32_t g)
|
|
{
|
|
int32_t i, mii;
|
|
char levname[BMAX_PATH];
|
|
|
|
// flushpackets();
|
|
// waitforeverybody();
|
|
vote_map = vote_episode = voting = -1;
|
|
|
|
ud.respawn_monsters = ud.m_respawn_monsters;
|
|
ud.respawn_items = ud.m_respawn_items;
|
|
ud.respawn_inventory = ud.m_respawn_inventory;
|
|
ud.monsters_off = ud.m_monsters_off;
|
|
ud.coop = ud.m_coop;
|
|
ud.marker = ud.m_marker;
|
|
ud.ffire = ud.m_ffire;
|
|
ud.noexits = ud.m_noexits;
|
|
|
|
if ((g&MODE_DEMO) != MODE_DEMO)
|
|
ud.recstat = ud.m_recstat;
|
|
if ((g&MODE_DEMO) == 0 && ud.recstat == 2)
|
|
ud.recstat = 0;
|
|
|
|
if (g_networkMode != NET_DEDICATED_SERVER)
|
|
{
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
FX_SetReverb(0);
|
|
setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP);
|
|
}
|
|
|
|
if (G_HaveUserMap())
|
|
{
|
|
int32_t volume, level;
|
|
|
|
Bcorrectfilename(boardfilename,0);
|
|
|
|
volume = level = G_FindLevelByFile(boardfilename);
|
|
|
|
if (level != MAXLEVELS*MAXVOLUMES)
|
|
{
|
|
level &= MAXLEVELS-1;
|
|
volume = (volume - level) / MAXLEVELS;
|
|
|
|
ud.level_number = ud.m_level_number = level;
|
|
ud.volume_number = ud.m_volume_number = volume;
|
|
boardfilename[0] = 0;
|
|
}
|
|
}
|
|
|
|
mii = (ud.volume_number*MAXLEVELS)+ud.level_number;
|
|
|
|
if (MapInfo[mii].name == NULL || MapInfo[mii].filename == NULL)
|
|
{
|
|
if (G_HaveUserMap())
|
|
{
|
|
if (MapInfo[mii].filename == NULL)
|
|
MapInfo[mii].filename = (char *)Bcalloc(BMAX_PATH, sizeof(uint8_t));
|
|
if (MapInfo[mii].name == NULL)
|
|
MapInfo[mii].name = Bstrdup("User Map");
|
|
}
|
|
else
|
|
{
|
|
OSD_Printf(OSDTEXT_RED "Map E%dL%d not defined!\n", ud.volume_number+1, ud.level_number+1);
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
i = ud.screen_size;
|
|
ud.screen_size = 0;
|
|
|
|
G_DoLoadScreen("Loading map . . .", -1);
|
|
G_UpdateScreenArea();
|
|
|
|
ud.screen_size = i;
|
|
|
|
if (G_HaveUserMap())
|
|
{
|
|
Bstrcpy(levname, boardfilename);
|
|
Bsprintf(apptitle,"%s - %s - " APPNAME,levname,g_gameNamePtr);
|
|
}
|
|
else Bsprintf(apptitle,"%s - %s - " APPNAME,MapInfo[mii].name,g_gameNamePtr);
|
|
|
|
Bstrcpy(tempbuf,apptitle);
|
|
wm_setapptitle(tempbuf);
|
|
|
|
/***** Load the map *****/
|
|
{
|
|
DukePlayer_t *ps = g_player[0].ps;
|
|
|
|
if (!VOLUMEONE && G_HaveUserMap())
|
|
{
|
|
if (loadboard(boardfilename, 0, &ps->pos, &ps->ang, &ps->cursectnum) < 0)
|
|
{
|
|
OSD_Printf(OSD_ERROR "Map \"%s\" not found or invalid map version!\n",boardfilename);
|
|
return 1;
|
|
}
|
|
|
|
G_LoadMapHack(levname, boardfilename);
|
|
G_SetupFilenameBasedMusic(levname, boardfilename, ud.m_level_number);
|
|
}
|
|
else if (loadboard(MapInfo[mii].filename, VOLUMEONE, &ps->pos, &ps->ang, &ps->cursectnum) < 0)
|
|
{
|
|
OSD_Printf(OSD_ERROR "Map \"%s\" not found or invalid map version!\n",
|
|
MapInfo[mii].filename);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
G_LoadMapHack(levname, MapInfo[mii].filename);
|
|
}
|
|
}
|
|
|
|
g_precacheCount = 0;
|
|
Bmemset(gotpic, 0, sizeof(gotpic));
|
|
Bmemset(precachehightile, 0, sizeof(precachehightile));
|
|
|
|
//clearbufbyte(Actor,sizeof(Actor),0l); // JBF 20040531: yes? no?
|
|
|
|
prelevel(g);
|
|
|
|
G_AlignWarpElevators();
|
|
resetpspritevars(g);
|
|
|
|
G_FadeLoad(0,0,0, 63,0, -7, 4);
|
|
G_CacheMapData();
|
|
G_FadeLoad(0,0,0, 0,63, 7, 4);
|
|
|
|
if (ud.recstat != 2)
|
|
{
|
|
g_musicIndex = mii;
|
|
if (MapInfo[g_musicIndex].musicfn != NULL)
|
|
S_PlayMusic(MapInfo[g_musicIndex].musicfn, g_musicIndex);
|
|
}
|
|
|
|
if (g & (MODE_GAME|MODE_EOL))
|
|
{
|
|
for (TRAVERSE_CONNECT(i))
|
|
g_player[i].ps->gm = MODE_GAME;
|
|
}
|
|
else if (g & MODE_RESTART)
|
|
{
|
|
if (ud.recstat == 2)
|
|
g_player[myconnectindex].ps->gm = MODE_DEMO;
|
|
else g_player[myconnectindex].ps->gm = MODE_GAME;
|
|
}
|
|
|
|
if ((ud.recstat == 1) && (g&MODE_RESTART) != MODE_RESTART)
|
|
G_OpenDemoWrite();
|
|
|
|
if (VOLUMEONE && ud.level_number == 0 && ud.recstat != 2)
|
|
P_DoQuote(QUOTE_F1HELP,g_player[myconnectindex].ps);
|
|
|
|
for (TRAVERSE_CONNECT(i))
|
|
switch (DYNAMICTILEMAP(sector[sprite[g_player[i].ps->i].sectnum].floorpicnum))
|
|
{
|
|
case HURTRAIL__STATIC:
|
|
case FLOORSLIME__STATIC:
|
|
case FLOORPLASMA__STATIC:
|
|
P_ResetWeapons(i);
|
|
P_ResetInventory(i);
|
|
g_player[i].ps->gotweapon &= ~(1<<PISTOL_WEAPON);
|
|
g_player[i].ps->ammo_amount[PISTOL_WEAPON] = 0;
|
|
g_player[i].ps->curr_weapon = KNEE_WEAPON;
|
|
g_player[i].ps->kickback_pic = 0;
|
|
break;
|
|
}
|
|
|
|
//PREMAP.C - replace near the my's at the end of the file
|
|
|
|
Net_NotifyNewGame();
|
|
Net_ResetPrediction();
|
|
|
|
//g_player[myconnectindex].ps->palette = palette;
|
|
//G_FadePalette(0,0,0,0);
|
|
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
|
|
|
|
P_UpdateScreenPal(g_player[myconnectindex].ps);
|
|
flushperms();
|
|
|
|
everyothertime = 0;
|
|
g_globalRandom = 0;
|
|
|
|
ud.last_level = ud.level_number+1;
|
|
|
|
G_ClearFIFO();
|
|
|
|
for (i=g_numInterpolations-1; i>=0; i--) bakipos[i] = *curipos[i];
|
|
|
|
g_restorePalette = -1;
|
|
|
|
G_FadePalette(0,0,0,0);
|
|
G_UpdateScreenArea();
|
|
clearview(0L);
|
|
G_DrawBackground();
|
|
G_DrawRooms(myconnectindex,65536);
|
|
|
|
g_player[myconnectindex].ps->over_shoulder_on = 0;
|
|
|
|
clearfrags();
|
|
|
|
G_ResetTimers(0); // Here we go
|
|
|
|
//Bsprintf(g_szBuf,"G_EnterLevel L=%d V=%d",ud.level_number, ud.volume_number);
|
|
//AddLog(g_szBuf);
|
|
// variables are set by pointer...
|
|
|
|
Bmemcpy(currentboardfilename, boardfilename, BMAX_PATH);
|
|
VM_OnEvent(EVENT_ENTERLEVEL, -1, -1, -1, 0);
|
|
OSD_Printf(OSDTEXT_YELLOW "E%dL%d: %s\n", ud.volume_number+1, ud.level_number+1,
|
|
MapInfo[mii].name);
|
|
|
|
Net_WaitForServer();
|
|
return 0;
|
|
}
|
|
|
|
void G_FreeMapState(int32_t mapnum)
|
|
{
|
|
map_t *mapinfo = &MapInfo[mapnum];
|
|
#if !defined LUNATIC
|
|
int32_t j;
|
|
#endif
|
|
if (mapinfo->savedstate == NULL)
|
|
return;
|
|
|
|
#if !defined LUNATIC
|
|
for (j=0; j<g_gameVarCount; j++)
|
|
{
|
|
if (aGameVars[j].dwFlags & GAMEVAR_NORESET) continue;
|
|
if (aGameVars[j].dwFlags & (GAMEVAR_PERPLAYER|GAMEVAR_PERACTOR))
|
|
{
|
|
if (mapinfo->savedstate->vars[j])
|
|
Bfree(mapinfo->savedstate->vars[j]);
|
|
}
|
|
}
|
|
#else
|
|
Bfree(mapinfo->savedstate->savecode);
|
|
#endif
|
|
Bfree(mapinfo->savedstate);
|
|
mapinfo->savedstate = NULL;
|
|
}
|