mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-14 08:30:58 +00:00
794edf18ff
That is, everything that would be possible via scripting. git-svn-id: https://svn.eduke32.com/eduke32@4134 1a8010ca-5511-0410-912e-c29ae57300e0
1651 lines
50 KiB
C
1651 lines
50 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#include "compat.h"
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#include "osdcmds.h"
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#include "baselayer.h"
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#include "duke3d.h"
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#include "game.h"
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#include "net.h"
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#include "premap.h"
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#include "menus.h"
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#include "osd.h"
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#include "osdfuncs.h"
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#include "gamedef.h"
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#include "demo.h" // g_firstDemoFile[]
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#include "common.h"
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#include <ctype.h>
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#include <limits.h>
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#include <math.h>
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#include "enet/enet.h"
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#ifdef LUNATIC
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# include "lunatic_game.h"
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#endif
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extern int32_t voting, g_doQuickSave;
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struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat;
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float r_ambientlight = 1.0, r_ambientlightrecip = 1.0;
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extern int32_t althud_numbertile, althud_numberpal, althud_shadows, althud_flashing, hud_glowingquotes;
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extern int32_t hud_showmapname;
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extern int32_t r_maxfps;
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extern uint32_t g_frameDelay;
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extern int32_t demorec_diffs_cvar, demorec_force_cvar, demorec_seeds_cvar, demoplay_diffs, demoplay_showsync;
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extern int32_t demorec_difftics_cvar, demorec_diffcompress_cvar, demorec_synccompress_cvar;
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extern void G_CheckPlayerColor(int32_t *color,int32_t prev_color);
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static inline int32_t osdcmd_quit(const osdfuncparm_t *parm)
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{
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UNREFERENCED_PARAMETER(parm);
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G_GameQuit();
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return OSDCMD_OK;
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}
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static int32_t osdcmd_changelevel(const osdfuncparm_t *parm)
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{
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int32_t volume=0,level;
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char *p;
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if (!VOLUMEONE)
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{
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if (parm->numparms != 2) return OSDCMD_SHOWHELP;
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volume = strtol(parm->parms[0], &p, 10) - 1;
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if (p[0]) return OSDCMD_SHOWHELP;
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level = strtol(parm->parms[1], &p, 10) - 1;
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if (p[0]) return OSDCMD_SHOWHELP;
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}
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else
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{
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if (parm->numparms != 1) return OSDCMD_SHOWHELP;
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level = strtol(parm->parms[0], &p, 10) - 1;
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if (p[0]) return OSDCMD_SHOWHELP;
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}
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if (volume < 0) return OSDCMD_SHOWHELP;
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if (level < 0) return OSDCMD_SHOWHELP;
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if (!VOLUMEONE)
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{
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if (volume > g_numVolumes)
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{
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OSD_Printf("changelevel: invalid volume number (range 1-%d)\n",g_numVolumes);
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return OSDCMD_OK;
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}
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}
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if (level > MAXLEVELS || MapInfo[volume *MAXLEVELS+level].filename == NULL)
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{
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OSD_Printf("changelevel: invalid level number\n");
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return OSDCMD_SHOWHELP;
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}
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if (numplayers > 1)
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{
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/*
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if (g_netServer)
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Net_NewGame(volume,level);
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else if (voting == -1)
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{
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ud.m_volume_number = volume;
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ud.m_level_number = level;
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if (g_player[myconnectindex].ps->i)
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{
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int32_t i;
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for (i=0; i<MAXPLAYERS; i++)
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{
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g_player[i].vote = 0;
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g_player[i].gotvote = 0;
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}
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g_player[myconnectindex].vote = g_player[myconnectindex].gotvote = 1;
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voting = myconnectindex;
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tempbuf[0] = PACKET_MAP_VOTE_INITIATE;
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tempbuf[1] = myconnectindex;
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tempbuf[2] = ud.m_volume_number;
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tempbuf[3] = ud.m_level_number;
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enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 4, ENET_PACKET_FLAG_RELIABLE));
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}
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if ((GametypeFlags[ud.m_coop] & GAMETYPE_PLAYERSFRIENDLY) && !(GametypeFlags[ud.m_coop] & GAMETYPE_TDM))
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ud.m_noexits = 0;
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g_player[myconnectindex].ps->gm |= MODE_MENU;
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M_ChangeMenu(603);
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}
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*/
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return OSDCMD_OK;
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}
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if (g_player[myconnectindex].ps->gm & MODE_GAME)
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{
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// in-game behave like a cheat
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osdcmd_cheatsinfo_stat.cheatnum = CHEAT_SCOTTY;
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osdcmd_cheatsinfo_stat.volume = volume;
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osdcmd_cheatsinfo_stat.level = level;
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}
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else
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{
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// out-of-game behave like a menu command
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osdcmd_cheatsinfo_stat.cheatnum = -1;
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ud.m_volume_number = volume;
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ud.m_level_number = level;
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ud.m_monsters_off = ud.monsters_off = 0;
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ud.m_respawn_items = 0;
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ud.m_respawn_inventory = 0;
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ud.multimode = 1;
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G_NewGame_EnterLevel();
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}
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return OSDCMD_OK;
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}
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static int32_t osdcmd_map(const osdfuncparm_t *parm)
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{
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int32_t i;
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char filename[BMAX_PATH];
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const int32_t wildcardp = parm->numparms==1 &&
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(Bstrchr(parm->parms[0], '*') != NULL);
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if (parm->numparms != 1 || wildcardp)
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{
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CACHE1D_FIND_REC *r;
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fnlist_t fnlist = FNLIST_INITIALIZER;
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int32_t maxwidth = 0;
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if (wildcardp)
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maybe_append_ext(filename, sizeof(filename), parm->parms[0], ".map");
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else
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Bstrcpy(filename, "*.MAP");
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fnlist_getnames(&fnlist, "/", filename, -1, 0);
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for (r=fnlist.findfiles; r; r=r->next)
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maxwidth = max((unsigned)maxwidth, Bstrlen(r->name));
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if (maxwidth > 0)
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{
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int32_t x = 0, count = 0;
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maxwidth += 3;
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OSD_Printf(OSDTEXT_RED "Map listing:\n");
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for (r=fnlist.findfiles; r; r=r->next)
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{
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OSD_Printf("%-*s",maxwidth,r->name);
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x += maxwidth;
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count++;
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if (x > OSD_GetCols() - maxwidth)
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{
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x = 0;
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OSD_Printf("\n");
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}
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}
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if (x) OSD_Printf("\n");
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OSD_Printf(OSDTEXT_RED "Found %d maps\n", fnlist.numfiles);
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}
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fnlist_clearnames(&fnlist);
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return OSDCMD_SHOWHELP;
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}
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maybe_append_ext(filename, sizeof(filename), parm->parms[0], ".map");
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if ((i = kopen4loadfrommod(filename,0)) < 0)
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{
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OSD_Printf(OSD_ERROR "map: file \"%s\" not found.\n", filename);
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return OSDCMD_OK;
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}
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kclose(i);
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boardfilename[0] = '/';
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boardfilename[1] = 0;
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strcat(boardfilename, filename);
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if (numplayers > 1)
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{
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/*
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if (g_netServer)
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{
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Net_SendUserMapName();
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ud.m_volume_number = 0;
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ud.m_level_number = 7;
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Net_NewGame(ud.m_volume_number, ud.m_level_number);
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}
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else if (voting == -1)
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{
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Net_SendUserMapName();
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ud.m_volume_number = 0;
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ud.m_level_number = 7;
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if (g_player[myconnectindex].ps->i)
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{
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int32_t i;
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for (i=0; i<MAXPLAYERS; i++)
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{
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g_player[i].vote = 0;
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g_player[i].gotvote = 0;
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}
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g_player[myconnectindex].vote = g_player[myconnectindex].gotvote = 1;
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voting = myconnectindex;
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tempbuf[0] = PACKET_MAP_VOTE_INITIATE;
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tempbuf[1] = myconnectindex;
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tempbuf[2] = ud.m_volume_number;
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tempbuf[3] = ud.m_level_number;
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enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 4, ENET_PACKET_FLAG_RELIABLE));
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}
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if ((GametypeFlags[ud.m_coop] & GAMETYPE_PLAYERSFRIENDLY) && !(GametypeFlags[ud.m_coop] & GAMETYPE_TDM))
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ud.m_noexits = 0;
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g_player[myconnectindex].ps->gm |= MODE_MENU;
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M_ChangeMenu(603);
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}
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*/
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return OSDCMD_OK;
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}
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osdcmd_cheatsinfo_stat.cheatnum = -1;
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ud.m_volume_number = 0;
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ud.m_level_number = 7;
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ud.m_monsters_off = ud.monsters_off = 0;
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ud.m_respawn_items = 0;
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ud.m_respawn_inventory = 0;
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ud.multimode = 1;
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G_NewGame_EnterLevel();
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return OSDCMD_OK;
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}
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// demo <demonum or demofn> [<prof>]
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//
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// To profile a demo ("timedemo mode"), <prof> can be given in the range 0-8,
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// which will start to replay it as fast as possible, rendering <prof> frames
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// for each gametic.
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//
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// Notes:
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// * The demos should be recorded with demorec_diffs set to 0, so that the
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// game state updates are actually computed.
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// * Currently, the profiling can only be aborted on SDL 1.2 builds by
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// pressing any key.
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// * With <prof> greater than 1, interpolation should be calculated properly,
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// though this has not been verified by looking at the frames.
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// * When testing whether a change in the source has an effect on performance,
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// the variance of the run times MUST be taken into account (that is, the
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// replaying must be performed multiple times for the old and new versions,
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// etc.)
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static int32_t osdcmd_demo(const osdfuncparm_t *parm)
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{
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if (numplayers > 1)
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{
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OSD_Printf("Command not allowed in multiplayer\n");
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return OSDCMD_OK;
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}
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if (g_player[myconnectindex].ps->gm & MODE_GAME)
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{
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OSD_Printf("demo: Must not be in a game.\n");
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return OSDCMD_OK;
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}
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if (parm->numparms != 1 && parm->numparms != 2)
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return OSDCMD_SHOWHELP;
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{
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int32_t prof = parm->numparms==2 ? Batoi(parm->parms[1]) : -1;
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Demo_SetFirst(parm->parms[0]);
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Demo_PlayFirst(clamp(prof, -1, 8)+1, 0);
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}
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return OSDCMD_OK;
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}
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static int32_t osdcmd_god(const osdfuncparm_t *parm)
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{
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UNREFERENCED_PARAMETER(parm);
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if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME)
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osdcmd_cheatsinfo_stat.cheatnum = CHEAT_CORNHOLIO;
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else
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OSD_Printf("god: Not in a single-player game.\n");
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return OSDCMD_OK;
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}
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static int32_t osdcmd_noclip(const osdfuncparm_t *parm)
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{
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UNREFERENCED_PARAMETER(parm);
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if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME)
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{
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osdcmd_cheatsinfo_stat.cheatnum = CHEAT_CLIP;
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}
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else
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{
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OSD_Printf("noclip: Not in a single-player game.\n");
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}
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return OSDCMD_OK;
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}
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static int32_t osdcmd_restartsound(const osdfuncparm_t *parm)
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{
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UNREFERENCED_PARAMETER(parm);
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S_SoundShutdown();
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S_MusicShutdown();
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S_MusicStartup();
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S_SoundStartup();
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FX_StopAllSounds();
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S_ClearSoundLocks();
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if (ud.config.MusicToggle == 1)
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{
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if (ud.recstat != 2 && g_player[myconnectindex].ps->gm&MODE_GAME)
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{
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if (MapInfo[g_musicIndex].musicfn != NULL)
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S_PlayMusic(&MapInfo[g_musicIndex].musicfn[0],g_musicIndex);
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}
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else S_PlayMusic(&EnvMusicFilename[0][0],MAXVOLUMES*MAXLEVELS);
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}
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return OSDCMD_OK;
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}
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int32_t osdcmd_restartvid(const osdfuncparm_t *parm)
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{
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UNREFERENCED_PARAMETER(parm);
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resetvideomode();
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if (setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP))
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G_GameExit("restartvid: Reset failed...\n");
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onvideomodechange(ud.config.ScreenBPP>8);
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G_UpdateScreenArea();
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return OSDCMD_OK;
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}
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static int32_t osdcmd_vidmode(const osdfuncparm_t *parm)
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{
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int32_t newbpp = ud.config.ScreenBPP, newwidth = ud.config.ScreenWidth,
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newheight = ud.config.ScreenHeight, newfs = ud.config.ScreenMode;
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int32_t tmp;
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if (parm->numparms < 1 || parm->numparms > 4) return OSDCMD_SHOWHELP;
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switch (parm->numparms)
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{
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case 1: // bpp switch
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tmp = Batol(parm->parms[0]);
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if (!(tmp==8 || tmp==16 || tmp==32))
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return OSDCMD_SHOWHELP;
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newbpp = tmp;
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break;
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case 2: // res switch
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newwidth = Batol(parm->parms[0]);
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newheight = Batol(parm->parms[1]);
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break;
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case 3: // res & bpp switch
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case 4:
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newwidth = Batol(parm->parms[0]);
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newheight = Batol(parm->parms[1]);
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tmp = Batol(parm->parms[2]);
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if (!(tmp==8 || tmp==16 || tmp==32))
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return OSDCMD_SHOWHELP;
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newbpp = tmp;
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if (parm->numparms == 4)
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newfs = (Batol(parm->parms[3]) != 0);
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break;
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}
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if (setgamemode(newfs,newwidth,newheight,newbpp))
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{
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initprintf("vidmode: Mode change failed!\n");
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if (setgamemode(ud.config.ScreenMode, ud.config.ScreenWidth, ud.config.ScreenHeight, ud.config.ScreenBPP))
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G_GameExit("vidmode: Reset failed!\n");
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}
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ud.config.ScreenBPP = newbpp;
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ud.config.ScreenWidth = newwidth;
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ud.config.ScreenHeight = newheight;
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ud.config.ScreenMode = newfs;
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onvideomodechange(ud.config.ScreenBPP>8);
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G_UpdateScreenArea();
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return OSDCMD_OK;
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}
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static int32_t osdcmd_spawn(const osdfuncparm_t *parm)
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{
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uint16_t cstat=0,picnum=0;
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char pal=0;
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int16_t ang=0;
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int16_t set=0, idx;
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vec3_t vect;
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if (numplayers > 1 || !(g_player[myconnectindex].ps->gm & MODE_GAME))
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{
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OSD_Printf("spawn: Can't spawn sprites in multiplayer games or demos\n");
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return OSDCMD_OK;
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}
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switch (parm->numparms)
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{
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case 7: // x,y,z
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vect.x = Batol(parm->parms[4]);
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vect.y = Batol(parm->parms[5]);
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vect.z = Batol(parm->parms[6]);
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set |= 8;
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case 4: // ang
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ang = Batol(parm->parms[3]) & 2047;
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set |= 4;
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case 3: // cstat
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cstat = (uint16_t)Batol(parm->parms[2]);
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set |= 2;
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case 2: // pal
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pal = (uint8_t)Batol(parm->parms[1]);
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set |= 1;
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case 1: // tile number
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if (isdigit(parm->parms[0][0]))
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{
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picnum = (uint16_t)Batol(parm->parms[0]);
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}
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else
|
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{
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int32_t i,j;
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for (j=0; j<2; j++)
|
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{
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for (i=0; i<g_numLabels; i++)
|
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{
|
|
if (
|
|
(j == 0 && !Bstrcmp(label+(i<<6), parm->parms[0])) ||
|
|
(j == 1 && !Bstrcasecmp(label+(i<<6), parm->parms[0]))
|
|
)
|
|
{
|
|
picnum = (uint16_t)labelcode[i];
|
|
break;
|
|
}
|
|
}
|
|
if (i<g_numLabels) break;
|
|
}
|
|
if (i==g_numLabels)
|
|
{
|
|
OSD_Printf("spawn: Invalid tile label given\n");
|
|
return OSDCMD_OK;
|
|
}
|
|
}
|
|
|
|
if (picnum >= MAXTILES)
|
|
{
|
|
OSD_Printf("spawn: Invalid tile number\n");
|
|
return OSDCMD_OK;
|
|
}
|
|
break;
|
|
default:
|
|
return OSDCMD_SHOWHELP;
|
|
}
|
|
|
|
idx = A_Spawn(g_player[myconnectindex].ps->i, (int16_t)picnum);
|
|
if (set & 1) sprite[idx].pal = (uint8_t)pal;
|
|
if (set & 2) sprite[idx].cstat = (int16_t)cstat;
|
|
if (set & 4) sprite[idx].ang = ang;
|
|
if (set & 8)
|
|
{
|
|
if (setsprite(idx, &vect) < 0)
|
|
{
|
|
OSD_Printf("spawn: Sprite can't be spawned into null space\n");
|
|
A_DeleteSprite(idx);
|
|
}
|
|
}
|
|
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
#if !defined LUNATIC
|
|
static int32_t osdcmd_setvar(const osdfuncparm_t *parm)
|
|
{
|
|
int32_t i, varval;
|
|
char varname[256];
|
|
|
|
if (parm->numparms != 2) return OSDCMD_SHOWHELP;
|
|
|
|
if (numplayers > 1)
|
|
{
|
|
OSD_Printf("Command not allowed in multiplayer\n");
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
strcpy(varname,parm->parms[1]);
|
|
varval = Batol(varname);
|
|
i = hash_find(&h_gamevars,varname);
|
|
if (i >= 0)
|
|
varval=Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex);
|
|
|
|
strcpy(varname,parm->parms[0]);
|
|
i = hash_find(&h_gamevars,varname);
|
|
if (i >= 0)
|
|
Gv_SetVar(i, varval, g_player[myconnectindex].ps->i, myconnectindex);
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
static int32_t osdcmd_addlogvar(const osdfuncparm_t *parm)
|
|
{
|
|
int32_t i;
|
|
char varname[256];
|
|
|
|
if (parm->numparms != 1) return OSDCMD_SHOWHELP;
|
|
|
|
if (numplayers > 1)
|
|
{
|
|
OSD_Printf("Command not allowed in multiplayer\n");
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
strcpy(varname,parm->parms[0]);
|
|
i = hash_find(&h_gamevars,varname);
|
|
if (i >= 0)
|
|
OSD_Printf("%s = %d\n", varname, Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex));
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
static int32_t osdcmd_setactorvar(const osdfuncparm_t *parm)
|
|
{
|
|
int32_t i, varval, ID;
|
|
char varname[256];
|
|
|
|
if (parm->numparms != 3) return OSDCMD_SHOWHELP;
|
|
|
|
if (numplayers > 1)
|
|
{
|
|
OSD_Printf("Command not allowed in multiplayer\n");
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
ID=Batol(parm->parms[0]);
|
|
if (ID>=MAXSPRITES)
|
|
{
|
|
OSD_Printf("Invalid sprite ID\n");
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
varval = Batol(parm->parms[2]);
|
|
strcpy(varname,parm->parms[2]);
|
|
varval = Batol(varname);
|
|
i = hash_find(&h_gamevars,varname);
|
|
if (i >= 0)
|
|
varval=Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex);
|
|
|
|
strcpy(varname,parm->parms[1]);
|
|
i = hash_find(&h_gamevars,varname);
|
|
if (i >= 0)
|
|
Gv_SetVar(i, varval, ID, -1);
|
|
return OSDCMD_OK;
|
|
}
|
|
#else
|
|
static int32_t osdcmd_lua(const osdfuncparm_t *parm)
|
|
{
|
|
// Should be used like
|
|
// lua "lua code..."
|
|
// (the quotes making the whole string passed as one argument)
|
|
|
|
int32_t ret;
|
|
|
|
if (parm->numparms != 1)
|
|
return OSDCMD_SHOWHELP;
|
|
|
|
if (!L_IsInitialized(&g_ElState))
|
|
{
|
|
OSD_Printf("Lua state is not initialized.\n");
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
// TODO: "=<expr>" as shorthand for "print(<expr>)", like in the
|
|
// stand-alone Lua interpreter?
|
|
// TODO: reserve some table to explicitly store stuff on the top level, for
|
|
// debugging convenience?
|
|
|
|
// For the 'lua' OSD command, don't make errors appear on-screen:
|
|
el_addNewErrors = 0;
|
|
ret = L_RunString(&g_ElState, (char *)parm->parms[0], 0, -1, "console");
|
|
el_addNewErrors = 1;
|
|
|
|
if (ret != 0)
|
|
OSD_Printf("Error running the Lua code (error code %d)\n", ret);
|
|
|
|
return OSDCMD_OK;
|
|
}
|
|
#endif
|
|
|
|
static int32_t osdcmd_addpath(const osdfuncparm_t *parm)
|
|
{
|
|
char pathname[BMAX_PATH];
|
|
|
|
if (parm->numparms != 1) return OSDCMD_SHOWHELP;
|
|
|
|
strcpy(pathname,parm->parms[0]);
|
|
addsearchpath(pathname);
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
static int32_t osdcmd_initgroupfile(const osdfuncparm_t *parm)
|
|
{
|
|
char file[BMAX_PATH];
|
|
|
|
if (parm->numparms != 1) return OSDCMD_SHOWHELP;
|
|
|
|
strcpy(file,parm->parms[0]);
|
|
initgroupfile(file);
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
static int32_t osdcmd_cmenu(const osdfuncparm_t *parm)
|
|
{
|
|
if (parm->numparms != 1) return OSDCMD_SHOWHELP;
|
|
if (numplayers > 1)
|
|
{
|
|
OSD_Printf("cmenu: disallowed in multiplayer\n");
|
|
return OSDCMD_OK;
|
|
}
|
|
else
|
|
{
|
|
M_ChangeMenu(Batol(parm->parms[0]));
|
|
}
|
|
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
extern void G_SetCrosshairColor(int32_t r, int32_t g, int32_t b);
|
|
extern palette_t CrosshairColors;
|
|
|
|
static int32_t osdcmd_crosshaircolor(const osdfuncparm_t *parm)
|
|
{
|
|
int32_t r, g, b;
|
|
|
|
if (parm->numparms != 3)
|
|
{
|
|
OSD_Printf("crosshaircolor: r:%d g:%d b:%d\n",CrosshairColors.r,CrosshairColors.g,CrosshairColors.b);
|
|
return OSDCMD_SHOWHELP;
|
|
}
|
|
r = Batol(parm->parms[0]);
|
|
g = Batol(parm->parms[1]);
|
|
b = Batol(parm->parms[2]);
|
|
G_SetCrosshairColor(r,g,b);
|
|
OSD_Printf("%s\n", parm->raw);
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
static int32_t osdcmd_give(const osdfuncparm_t *parm)
|
|
{
|
|
int32_t i;
|
|
|
|
if (numplayers != 1 || (g_player[myconnectindex].ps->gm & MODE_GAME) == 0 ||
|
|
g_player[myconnectindex].ps->dead_flag != 0)
|
|
{
|
|
OSD_Printf("give: Cannot give while dead or not in a single-player game.\n");
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
if (parm->numparms != 1) return OSDCMD_SHOWHELP;
|
|
|
|
if (!Bstrcasecmp(parm->parms[0], "all"))
|
|
{
|
|
osdcmd_cheatsinfo_stat.cheatnum = CHEAT_STUFF;
|
|
return OSDCMD_OK;
|
|
}
|
|
else if (!Bstrcasecmp(parm->parms[0], "health"))
|
|
{
|
|
sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health<<1;
|
|
return OSDCMD_OK;
|
|
}
|
|
else if (!Bstrcasecmp(parm->parms[0], "weapons"))
|
|
{
|
|
osdcmd_cheatsinfo_stat.cheatnum = CHEAT_WEAPONS;
|
|
return OSDCMD_OK;
|
|
}
|
|
else if (!Bstrcasecmp(parm->parms[0], "ammo"))
|
|
{
|
|
for (i=MAX_WEAPONS-(VOLUMEONE?6:1)-1; i>=PISTOL_WEAPON; i--)
|
|
P_AddAmmo(i,g_player[myconnectindex].ps,g_player[myconnectindex].ps->max_ammo_amount[i]);
|
|
return OSDCMD_OK;
|
|
}
|
|
else if (!Bstrcasecmp(parm->parms[0], "armor"))
|
|
{
|
|
g_player[myconnectindex].ps->inv_amount[GET_SHIELD] = 100;
|
|
return OSDCMD_OK;
|
|
}
|
|
else if (!Bstrcasecmp(parm->parms[0], "keys"))
|
|
{
|
|
osdcmd_cheatsinfo_stat.cheatnum = CHEAT_KEYS;
|
|
return OSDCMD_OK;
|
|
}
|
|
else if (!Bstrcasecmp(parm->parms[0], "inventory"))
|
|
{
|
|
osdcmd_cheatsinfo_stat.cheatnum = CHEAT_INVENTORY;
|
|
return OSDCMD_OK;
|
|
}
|
|
return OSDCMD_SHOWHELP;
|
|
}
|
|
|
|
void onvideomodechange(int32_t newmode)
|
|
{
|
|
uint8_t palid;
|
|
|
|
// XXX?
|
|
if (!newmode || g_player[screenpeek].ps->palette < BASEPALCOUNT)
|
|
palid = g_player[screenpeek].ps->palette;
|
|
else
|
|
palid = BASEPAL;
|
|
|
|
#ifdef POLYMER
|
|
if (getrendermode() == REND_POLYMER)
|
|
{
|
|
int32_t i = 0;
|
|
|
|
while (i < MAXSPRITES)
|
|
{
|
|
if (actor[i].lightptr)
|
|
{
|
|
polymer_deletelight(actor[i].lightId);
|
|
actor[i].lightptr = NULL;
|
|
actor[i].lightId = -1;
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
setbrightness(ud.brightness>>2, palid, 0);
|
|
g_restorePalette = -1;
|
|
g_crosshairSum = 0;
|
|
}
|
|
|
|
static int32_t osdcmd_name(const osdfuncparm_t *parm)
|
|
{
|
|
char namebuf[32];
|
|
|
|
if (parm->numparms != 1)
|
|
{
|
|
OSD_Printf("\"name\" is \"%s\"\n",szPlayerName);
|
|
return OSDCMD_SHOWHELP;
|
|
}
|
|
|
|
Bstrcpy(tempbuf,parm->parms[0]);
|
|
|
|
while (Bstrlen(OSD_StripColors(namebuf,tempbuf)) > 10)
|
|
tempbuf[Bstrlen(tempbuf)-1] = '\0';
|
|
|
|
Bstrncpy(szPlayerName,tempbuf,sizeof(szPlayerName)-1);
|
|
szPlayerName[sizeof(szPlayerName)-1] = '\0';
|
|
|
|
OSD_Printf("name %s\n",szPlayerName);
|
|
|
|
Net_SendClientInfo();
|
|
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
static int32_t osdcmd_button(const osdfuncparm_t *parm)
|
|
{
|
|
char *p = (char *)parm->name+9; // skip "gamefunc_"
|
|
// if (g_player[myconnectindex].ps->gm == MODE_GAME) // only trigger these if in game
|
|
CONTROL_OSDInput[CONFIG_FunctionNameToNum(p)] = 1; // FIXME
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
const keydef_t ConsoleKeys[]=
|
|
{
|
|
{ "Escape", 0x1 },
|
|
{ "1", 0x2 },
|
|
{ "2", 0x3 },
|
|
{ "3", 0x4 },
|
|
{ "4", 0x5 },
|
|
{ "5", 0x6 },
|
|
{ "6", 0x7 },
|
|
{ "7", 0x8 },
|
|
{ "8", 0x9 },
|
|
{ "9", 0xa },
|
|
{ "0", 0xb },
|
|
{ "-", 0xc },
|
|
{ "=", 0xd },
|
|
{ "BakSpc", 0xe },
|
|
{ "Tab", 0xf },
|
|
{ "Q", 0x10 },
|
|
{ "W", 0x11 },
|
|
{ "E", 0x12 },
|
|
{ "R", 0x13 },
|
|
{ "T", 0x14 },
|
|
{ "Y", 0x15 },
|
|
{ "U", 0x16 },
|
|
{ "I", 0x17 },
|
|
{ "O", 0x18 },
|
|
{ "P", 0x19 },
|
|
{ "[", 0x1a },
|
|
{ "]", 0x1b },
|
|
{ "Enter", 0x1c },
|
|
{ "LCtrl", 0x1d },
|
|
{ "A", 0x1e },
|
|
{ "S", 0x1f },
|
|
{ "D", 0x20 },
|
|
{ "F", 0x21 },
|
|
{ "G", 0x22 },
|
|
{ "H", 0x23 },
|
|
{ "J", 0x24 },
|
|
{ "K", 0x25 },
|
|
{ "L", 0x26 },
|
|
{ "SemiColon", 0x27 },
|
|
{ "'", 0x28 },
|
|
{ "Tilde", 0x29 },
|
|
{ "LShift", 0x2a },
|
|
{ "\\", 0x2b },
|
|
{ "Z", 0x2c },
|
|
{ "X", 0x2d },
|
|
{ "C", 0x2e },
|
|
{ "V", 0x2f },
|
|
{ "B", 0x30 },
|
|
{ "N", 0x31 },
|
|
{ "M", 0x32 },
|
|
{ ",", 0x33 },
|
|
{ ".", 0x34 },
|
|
{ "/", 0x35 },
|
|
{ "RShift", 0x36 },
|
|
{ "Kpad*", 0x37 },
|
|
{ "LAlt", 0x38 },
|
|
{ "Space", 0x39 },
|
|
{ "CapLck", 0x3a },
|
|
{ "F1", 0x3b },
|
|
{ "F2", 0x3c },
|
|
{ "F3", 0x3d },
|
|
{ "F4", 0x3e },
|
|
{ "F5", 0x3f },
|
|
{ "F6", 0x40 },
|
|
{ "F7", 0x41 },
|
|
{ "F8", 0x42 },
|
|
{ "F9", 0x43 },
|
|
{ "F10", 0x44 },
|
|
{ "NumLck", 0x45 },
|
|
{ "ScrLck", 0x46 },
|
|
{ "Kpad7", 0x47 },
|
|
{ "Kpad8", 0x48 },
|
|
{ "Kpad9", 0x49 },
|
|
{ "Kpad-", 0x4a },
|
|
{ "Kpad4", 0x4b },
|
|
{ "Kpad5", 0x4c },
|
|
{ "Kpad6", 0x4d },
|
|
{ "Kpad+", 0x4e },
|
|
{ "Kpad1", 0x4f },
|
|
{ "Kpad2", 0x50 },
|
|
{ "Kpad3", 0x51 },
|
|
{ "Kpad0", 0x52 },
|
|
{ "Kpad.", 0x53 },
|
|
{ "F11", 0x57 },
|
|
{ "F12", 0x58 },
|
|
{ "KpdEnt", 0x9c },
|
|
{ "RCtrl", 0x9d },
|
|
{ "Kpad/", 0xb5 },
|
|
{ "RAlt", 0xb8 },
|
|
{ "PrtScn", 0xb7 },
|
|
{ "Pause", 0xc5 },
|
|
{ "Home", 0xc7 },
|
|
{ "Up", 0xc8 },
|
|
{ "PgUp", 0xc9 },
|
|
{ "Left", 0xcb },
|
|
{ "Right", 0xcd },
|
|
{ "End", 0xcf },
|
|
{ "Down", 0xd0 },
|
|
{ "PgDn", 0xd1 },
|
|
{ "Insert", 0xd2 },
|
|
{ "Delete", 0xd3 },
|
|
|
|
{0,0}
|
|
};
|
|
|
|
const char *const ConsoleButtons[] =
|
|
{
|
|
"mouse1", "mouse2", "mouse3", "mouse4", "mwheelup",
|
|
"mwheeldn", "mouse5", "mouse6", "mouse7", "mouse8"
|
|
};
|
|
|
|
static int32_t osdcmd_bind(const osdfuncparm_t *parm)
|
|
{
|
|
int32_t i, j, repeat;
|
|
|
|
if (parm->numparms==1 && !Bstrcasecmp(parm->parms[0],"showkeys"))
|
|
{
|
|
for (i=0; ConsoleKeys[i].name; i++)
|
|
OSD_Printf("%s\n",ConsoleKeys[i].name);
|
|
for (i=0; i<MAXMOUSEBUTTONS; i++)
|
|
OSD_Printf("%s\n",ConsoleButtons[i]);
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
if (parm->numparms==0)
|
|
{
|
|
int32_t j=0;
|
|
|
|
OSD_Printf("Current key bindings:\n");
|
|
|
|
for (i=0; i<MAXBOUNDKEYS; i++)
|
|
if (CONTROL_KeyIsBound(i))
|
|
{
|
|
j++;
|
|
OSD_Printf("%-9s %s\"%s\"\n", CONTROL_KeyBinds[i].key, CONTROL_KeyBinds[i].repeat?"":"norepeat ",
|
|
CONTROL_KeyBinds[i].cmdstr);
|
|
}
|
|
|
|
for (i=0; i<MAXMOUSEBUTTONS; i++)
|
|
if (CONTROL_MouseIsBound(i))
|
|
{
|
|
j++;
|
|
OSD_Printf("%-9s %s\"%s\"\n", CONTROL_MouseBinds[i].key, CONTROL_MouseBinds[i].repeat?"":"norepeat ",
|
|
CONTROL_MouseBinds[i].cmdstr);
|
|
}
|
|
|
|
if (j == 0)
|
|
OSD_Printf("No binds found.\n");
|
|
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
for (i=0; ConsoleKeys[i].name; i++)
|
|
if (!Bstrcasecmp(parm->parms[0],ConsoleKeys[i].name))
|
|
break;
|
|
|
|
if (!ConsoleKeys[i].name)
|
|
{
|
|
for (i=0; i<MAXMOUSEBUTTONS; i++)
|
|
if (!Bstrcasecmp(parm->parms[0],ConsoleButtons[i]))
|
|
break;
|
|
if (i >= MAXMOUSEBUTTONS)
|
|
return OSDCMD_SHOWHELP;
|
|
|
|
if (parm->numparms < 2)
|
|
{
|
|
if (CONTROL_MouseBinds[i].cmdstr && CONTROL_MouseBinds[i].key)
|
|
OSD_Printf("%-9s %s\"%s\"\n", ConsoleButtons[i], CONTROL_MouseBinds[i].repeat?"":"norepeat ",
|
|
CONTROL_MouseBinds[i].cmdstr);
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
j = 1;
|
|
|
|
repeat = 1;
|
|
if (parm->numparms >= 2 && !Bstrcasecmp(parm->parms[j],"norepeat"))
|
|
{
|
|
repeat = 0;
|
|
j++;
|
|
}
|
|
|
|
Bstrcpy(tempbuf,parm->parms[j++]);
|
|
for (; j<parm->numparms; j++)
|
|
{
|
|
Bstrcat(tempbuf," ");
|
|
Bstrcat(tempbuf,parm->parms[j++]);
|
|
}
|
|
|
|
CONTROL_BindMouse(i, tempbuf, repeat, ConsoleButtons[i]);
|
|
|
|
if (!OSD_ParsingScript())
|
|
OSD_Printf("%s\n",parm->raw);
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
if (parm->numparms < 2)
|
|
{
|
|
if (CONTROL_KeyIsBound(ConsoleKeys[i].id))
|
|
OSD_Printf("%-9s %s\"%s\"\n", ConsoleKeys[i].name, CONTROL_KeyBinds[ConsoleKeys[i].id].repeat?"":"norepeat ",
|
|
CONTROL_KeyBinds[ConsoleKeys[i].id].cmdstr);
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
j = 1;
|
|
|
|
repeat = 1;
|
|
if (parm->numparms >= 2 && !Bstrcasecmp(parm->parms[j],"norepeat"))
|
|
{
|
|
repeat = 0;
|
|
j++;
|
|
}
|
|
|
|
Bstrcpy(tempbuf,parm->parms[j++]);
|
|
for (; j<parm->numparms; j++)
|
|
{
|
|
Bstrcat(tempbuf," ");
|
|
Bstrcat(tempbuf,parm->parms[j++]);
|
|
}
|
|
|
|
CONTROL_BindKey(ConsoleKeys[i].id, tempbuf, repeat, ConsoleKeys[i].name);
|
|
|
|
{
|
|
char *cp = tempbuf;
|
|
|
|
// Populate the keyboard config menu based on the bind.
|
|
// Take care of processing one-to-many bindings properly, too.
|
|
while ((cp = Bstrstr(cp, "gamefunc_")))
|
|
{
|
|
char *semi;
|
|
|
|
cp += 9; // skip the "gamefunc_"
|
|
|
|
semi = Bstrchr(cp, ';');
|
|
if (semi)
|
|
*semi = 0;
|
|
|
|
j = CONFIG_FunctionNameToNum(cp);
|
|
|
|
if (semi)
|
|
cp = semi+1;
|
|
|
|
if (j != -1)
|
|
{
|
|
ud.config.KeyboardKeys[j][1] = ud.config.KeyboardKeys[j][0];
|
|
ud.config.KeyboardKeys[j][0] = ConsoleKeys[i].id;
|
|
// CONTROL_MapKey(j, ConsoleKeys[i].id, ud.config.KeyboardKeys[j][0]);
|
|
|
|
if (j == gamefunc_Show_Console)
|
|
OSD_CaptureKey(ConsoleKeys[i].id);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!OSD_ParsingScript())
|
|
OSD_Printf("%s\n",parm->raw);
|
|
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
static int32_t osdcmd_unbindall(const osdfuncparm_t *parm)
|
|
{
|
|
int32_t i;
|
|
|
|
UNREFERENCED_PARAMETER(parm);
|
|
|
|
for (i=0; i<MAXBOUNDKEYS; i++)
|
|
CONTROL_FreeKeyBind(i);
|
|
|
|
for (i=0; i<MAXMOUSEBUTTONS; i++)
|
|
CONTROL_FreeMouseBind(i);
|
|
|
|
for (i=0; i<NUMGAMEFUNCTIONS; i++)
|
|
{
|
|
ud.config.KeyboardKeys[i][0] = ud.config.KeyboardKeys[i][1] = 0xff;
|
|
// CONTROL_MapKey(i, ud.config.KeyboardKeys[i][0], ud.config.KeyboardKeys[i][1]);
|
|
}
|
|
|
|
if (!OSD_ParsingScript())
|
|
OSD_Printf("unbound all controls\n");
|
|
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
static int32_t osdcmd_unbind(const osdfuncparm_t *parm)
|
|
{
|
|
int32_t i;
|
|
|
|
if (parm->numparms < 1) return OSDCMD_SHOWHELP;
|
|
|
|
for (i=0; ConsoleKeys[i].name; i++)
|
|
if (!Bstrcasecmp(parm->parms[0],ConsoleKeys[i].name))
|
|
break;
|
|
|
|
if (!ConsoleKeys[i].name)
|
|
{
|
|
for (i=0; i<MAXMOUSEBUTTONS; i++)
|
|
if (!Bstrcasecmp(parm->parms[0],ConsoleButtons[i]))
|
|
break;
|
|
|
|
if (i >= MAXMOUSEBUTTONS)
|
|
return OSDCMD_SHOWHELP;
|
|
|
|
CONTROL_FreeMouseBind(i);
|
|
|
|
OSD_Printf("unbound %s\n",ConsoleButtons[i]);
|
|
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
CONTROL_FreeKeyBind(ConsoleKeys[i].id);
|
|
|
|
OSD_Printf("unbound key %s\n",ConsoleKeys[i].name);
|
|
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
static int32_t osdcmd_quicksave(const osdfuncparm_t *parm)
|
|
{
|
|
UNREFERENCED_PARAMETER(parm);
|
|
if (!(g_player[myconnectindex].ps->gm & MODE_GAME))
|
|
OSD_Printf("quicksave: not in a game.\n");
|
|
else g_doQuickSave = 1;
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
static int32_t osdcmd_quickload(const osdfuncparm_t *parm)
|
|
{
|
|
UNREFERENCED_PARAMETER(parm);
|
|
if (!(g_player[myconnectindex].ps->gm & MODE_GAME))
|
|
OSD_Printf("quickload: not in a game.\n");
|
|
else g_doQuickSave = 2;
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
static int32_t osdcmd_screenshot(const osdfuncparm_t *parm)
|
|
{
|
|
UNREFERENCED_PARAMETER(parm);
|
|
// KB_ClearKeysDown();
|
|
screencapture("duke0000.tga",0,"EDuke32");
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
#if 0
|
|
static int32_t osdcmd_savestate(const osdfuncparm_t *parm)
|
|
{
|
|
UNREFERENCED_PARAMETER(parm);
|
|
G_SaveMapState();
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
static int32_t osdcmd_restorestate(const osdfuncparm_t *parm)
|
|
{
|
|
UNREFERENCED_PARAMETER(parm);
|
|
G_RestoreMapState();
|
|
return OSDCMD_OK;
|
|
}
|
|
#endif
|
|
|
|
#ifdef DEBUGGINGAIDS
|
|
static int32_t osdcmd_inittimer(const osdfuncparm_t *parm)
|
|
{
|
|
if (parm->numparms != 1)
|
|
{
|
|
OSD_Printf("%dHz timer\n",g_timerTicsPerSecond);
|
|
return OSDCMD_SHOWHELP;
|
|
}
|
|
|
|
G_InitTimer(Batol(parm->parms[0]));
|
|
|
|
OSD_Printf("%s\n",parm->raw);
|
|
return OSDCMD_OK;
|
|
}
|
|
#endif
|
|
|
|
static int32_t osdcmd_disconnect(const osdfuncparm_t *parm)
|
|
{
|
|
UNREFERENCED_PARAMETER(parm);
|
|
g_netDisconnect = 1;
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
static int32_t osdcmd_connect(const osdfuncparm_t *parm)
|
|
{
|
|
if (parm->numparms != 1)
|
|
return OSDCMD_SHOWHELP;
|
|
|
|
Net_Connect(parm->parms[0]);
|
|
G_BackToMenu();
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
static int32_t osdcmd_password(const osdfuncparm_t *parm)
|
|
{
|
|
if (parm->numparms < 1)
|
|
{
|
|
Bmemset(g_netPassword, 0, sizeof(g_netPassword));
|
|
return OSDCMD_OK;
|
|
}
|
|
Bstrncpy(g_netPassword, (char *)(parm->raw) + 9, sizeof(g_netPassword)-1);
|
|
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
static int32_t osdcmd_listplayers(const osdfuncparm_t *parm)
|
|
{
|
|
#ifndef NETCODE_DISABLE
|
|
ENetPeer *currentPeer;
|
|
char ipaddr[32];
|
|
|
|
if (parm && parm->numparms != 0)
|
|
return OSDCMD_SHOWHELP;
|
|
|
|
if (!g_netServer)
|
|
{
|
|
initprintf("You are not the server.\n");
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
initprintf("Connected clients:\n");
|
|
|
|
for (currentPeer = g_netServer -> peers;
|
|
currentPeer < & g_netServer -> peers [g_netServer -> peerCount];
|
|
++ currentPeer)
|
|
{
|
|
if (currentPeer -> state != ENET_PEER_STATE_CONNECTED)
|
|
continue;
|
|
|
|
enet_address_get_host_ip(¤tPeer->address, ipaddr, sizeof(ipaddr));
|
|
initprintf("%x %s %s\n", currentPeer->address.host, ipaddr,
|
|
g_player[(intptr_t)currentPeer->data].user_name);
|
|
}
|
|
#endif
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
static int32_t osdcmd_kick(const osdfuncparm_t *parm)
|
|
{
|
|
#ifndef NETCODE_DISABLE
|
|
ENetPeer *currentPeer;
|
|
uint32_t hexaddr;
|
|
|
|
if (parm->numparms != 1)
|
|
return OSDCMD_SHOWHELP;
|
|
|
|
if (!g_netServer)
|
|
{
|
|
initprintf("You are not the server.\n");
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
for (currentPeer = g_netServer -> peers;
|
|
currentPeer < & g_netServer -> peers [g_netServer -> peerCount];
|
|
++ currentPeer)
|
|
{
|
|
if (currentPeer -> state != ENET_PEER_STATE_CONNECTED)
|
|
continue;
|
|
|
|
sscanf(parm->parms[0],"%" SCNx32 "", &hexaddr);
|
|
|
|
if (currentPeer->address.host == hexaddr)
|
|
{
|
|
initprintf("Kicking %x (%s)\n", currentPeer->address.host,
|
|
g_player[(intptr_t)currentPeer->data].user_name);
|
|
enet_peer_disconnect(currentPeer, DISC_KICKED);
|
|
return OSDCMD_OK;
|
|
}
|
|
}
|
|
|
|
initprintf("Player %s not found!\n", parm->parms[0]);
|
|
osdcmd_listplayers(NULL);
|
|
#endif
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
static int32_t osdcmd_kickban(const osdfuncparm_t *parm)
|
|
{
|
|
#ifndef NETCODE_DISABLE
|
|
ENetPeer *currentPeer;
|
|
uint32_t hexaddr;
|
|
|
|
if (parm->numparms != 1)
|
|
return OSDCMD_SHOWHELP;
|
|
|
|
if (!g_netServer)
|
|
{
|
|
initprintf("You are not the server.\n");
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
for (currentPeer = g_netServer -> peers;
|
|
currentPeer < & g_netServer -> peers [g_netServer -> peerCount];
|
|
++ currentPeer)
|
|
{
|
|
if (currentPeer -> state != ENET_PEER_STATE_CONNECTED)
|
|
continue;
|
|
|
|
sscanf(parm->parms[0],"%" SCNx32 "", &hexaddr);
|
|
|
|
// TODO: implement banning logic
|
|
|
|
if (currentPeer->address.host == hexaddr)
|
|
{
|
|
char ipaddr[32];
|
|
|
|
enet_address_get_host_ip(¤tPeer->address, ipaddr, sizeof(ipaddr));
|
|
initprintf("Host %s is now banned.\n", ipaddr);
|
|
initprintf("Kicking %x (%s)\n", currentPeer->address.host,
|
|
g_player[(intptr_t)currentPeer->data].user_name);
|
|
enet_peer_disconnect(currentPeer, DISC_BANNED);
|
|
return OSDCMD_OK;
|
|
}
|
|
}
|
|
|
|
initprintf("Player %s not found!\n", parm->parms[0]);
|
|
osdcmd_listplayers(NULL);
|
|
#endif
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
static int32_t osdcmd_cvar_set_game(const osdfuncparm_t *parm)
|
|
{
|
|
int32_t r = osdcmd_cvar_set(parm);
|
|
|
|
if (r != OSDCMD_OK) return r;
|
|
|
|
if (!Bstrcasecmp(parm->name, "r_size"))
|
|
{
|
|
ud.statusbarmode = (ud.screen_size < 8);
|
|
G_UpdateScreenArea();
|
|
|
|
return r;
|
|
}
|
|
else if (!Bstrcasecmp(parm->name, "r_maxfps"))
|
|
{
|
|
if (r_maxfps) g_frameDelay = (int32_t)nearbyintf(1000.f/(float)r_maxfps);
|
|
else g_frameDelay = 0;
|
|
|
|
return r;
|
|
}
|
|
else if (!Bstrcasecmp(parm->name, "r_ambientlight"))
|
|
{
|
|
if (r_ambientlight == 0)
|
|
r_ambientlightrecip = 256.f;
|
|
else r_ambientlightrecip = 1.f/r_ambientlight;
|
|
|
|
return r;
|
|
}
|
|
else if (!Bstrcasecmp(parm->name, "in_mouse"))
|
|
{
|
|
CONTROL_MouseEnabled = (ud.config.UseMouse && CONTROL_MousePresent);
|
|
|
|
return r;
|
|
}
|
|
else if (!Bstrcasecmp(parm->name, "in_joystick"))
|
|
{
|
|
CONTROL_JoystickEnabled = (ud.config.UseJoystick && CONTROL_JoyPresent);
|
|
|
|
return r;
|
|
}
|
|
else if (!Bstrcasecmp(parm->name, "vid_gamma"))
|
|
{
|
|
ud.brightness = GAMMA_CALC;
|
|
ud.brightness <<= 2;
|
|
setbrightness(ud.brightness>>2,g_player[myconnectindex].ps->palette,0);
|
|
|
|
return r;
|
|
}
|
|
else if (!Bstrcasecmp(parm->name, "vid_brightness") || !Bstrcasecmp(parm->name, "vid_contrast"))
|
|
{
|
|
setbrightness(ud.brightness>>2,g_player[myconnectindex].ps->palette,0);
|
|
|
|
return r;
|
|
}
|
|
else if (!Bstrcasecmp(parm->name, "hud_scale")
|
|
|| !Bstrcasecmp(parm->name, "hud_statusbarmode")
|
|
|| !Bstrcasecmp(parm->name, "r_rotatespritenowidescreen"))
|
|
{
|
|
G_UpdateScreenArea();
|
|
|
|
return r;
|
|
}
|
|
else if (!Bstrcasecmp(parm->name, "skill"))
|
|
{
|
|
if (numplayers > 1)
|
|
return r;
|
|
|
|
ud.player_skill = ud.m_player_skill;
|
|
|
|
return r;
|
|
}
|
|
else if (!Bstrcasecmp(parm->name, "color"))
|
|
{
|
|
G_CheckPlayerColor((int32_t *)&ud.color,-1);
|
|
g_player[0].ps->palookup = g_player[0].pcolor = ud.color;
|
|
|
|
return r;
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
static int32_t osdcmd_cvar_set_multi(const osdfuncparm_t *parm)
|
|
{
|
|
int32_t r = osdcmd_cvar_set_game(parm);
|
|
|
|
if (r != OSDCMD_OK) return r;
|
|
|
|
G_UpdatePlayerFromMenu();
|
|
|
|
return r;
|
|
}
|
|
|
|
int32_t registerosdcommands(void)
|
|
{
|
|
uint32_t i;
|
|
|
|
cvar_t cvars_game[] =
|
|
{
|
|
{ "crosshair", "enable/disable crosshair", (void *)&ud.crosshair, CVAR_BOOL, 0, 1 },
|
|
|
|
{ "cl_autoaim", "enable/disable weapon autoaim", (void *)&ud.config.AutoAim, CVAR_INT|CVAR_MULTI, 0, 2 },
|
|
{ "cl_automsg", "enable/disable automatically sending messages to all players", (void *)&ud.automsg, CVAR_BOOL, 0, 1 },
|
|
{ "cl_autorun", "enable/disable autorun", (void *)&ud.auto_run, CVAR_BOOL, 0, 1 },
|
|
{ "cl_autovote", "enable/disable automatic voting", (void *)&ud.autovote, CVAR_INT, 0, 2 },
|
|
|
|
{ "cl_obituaries", "enable/disable multiplayer death messages", (void *)&ud.obituaries, CVAR_BOOL, 0, 1 },
|
|
{ "cl_democams", "enable/disable demo playback cameras", (void *)&ud.democams, CVAR_BOOL, 0, 1 },
|
|
|
|
{ "cl_idplayers", "enable/disable name display when aiming at opponents", (void *)&ud.idplayers, CVAR_BOOL, 0, 1 },
|
|
|
|
{ "cl_runmode", "enable/disable modernized run key operation", (void *)&ud.runkey_mode, CVAR_BOOL, 0, 1 },
|
|
|
|
{ "cl_showcoords", "show your position in the game world", (void *)&ud.coords, CVAR_BOOL, 0, 1 },
|
|
|
|
{ "cl_viewbob", "enable/disable player head bobbing", (void *)&ud.viewbob, CVAR_BOOL, 0, 1 },
|
|
|
|
{ "cl_weaponsway", "enable/disable player weapon swaying", (void *)&ud.weaponsway, CVAR_BOOL, 0, 1 },
|
|
{ "cl_weaponswitch", "enable/disable auto weapon switching", (void *)&ud.weaponswitch, CVAR_INT|CVAR_MULTI, 0, 7 },
|
|
|
|
{ "color", "changes player palette", (void *)&ud.color, CVAR_INT|CVAR_MULTI, 0, g_numRealPalettes },
|
|
|
|
{ "crosshairscale","changes the size of the crosshair", (void *)&ud.crosshairscale, CVAR_INT, 10, 100 },
|
|
|
|
{ "demorec_diffs","enable/disable diff recording in demos",(void *)&demorec_diffs_cvar, CVAR_BOOL, 0, 1 },
|
|
{ "demorec_force","enable/disable forced demo recording",(void *)&demorec_force_cvar, CVAR_BOOL|CVAR_NOSAVE, 0, 1 },
|
|
{
|
|
"demorec_difftics","sets game tic interval after which a diff is recorded",
|
|
(void *)&demorec_difftics_cvar, CVAR_INT, 2, 60*REALGAMETICSPERSEC
|
|
},
|
|
{ "demorec_diffcompress","Compression method for diffs. (0: none, 1: KSLZW)",(void *)&demorec_diffcompress_cvar, CVAR_INT, 0, 1 },
|
|
{ "demorec_synccompress","Compression method for input. (0: none, 1: KSLZW)",(void *)&demorec_synccompress_cvar, CVAR_INT, 0, 1 },
|
|
{ "demorec_seeds","enable/disable recording of random seed for later sync checking",(void *)&demorec_seeds_cvar, CVAR_BOOL, 0, 1 },
|
|
{ "demoplay_diffs","enable/disable application of diffs in demo playback",(void *)&demoplay_diffs, CVAR_BOOL, 0, 1 },
|
|
{ "demoplay_showsync","enable/disable display of sync status",(void *)&demoplay_showsync, CVAR_BOOL, 0, 1 },
|
|
|
|
{ "hud_althud", "enable/disable alternate mini-hud", (void *)&ud.althud, CVAR_BOOL, 0, 1 },
|
|
{ "hud_bgstretch", "enable/disable background image stretching in wide resolutions", (void *)&ud.bgstretch, CVAR_BOOL, 0, 1 },
|
|
{ "hud_messagetime", "length of time to display multiplayer chat messages", (void *)&ud.msgdisptime, CVAR_INT, 0, 3600 },
|
|
{ "hud_numbertile", "first tile in alt hud number set", (void *)&althud_numbertile, CVAR_INT, 0, MAXTILES-10 },
|
|
{ "hud_numberpal", "pal for alt hud numbers", (void *)&althud_numberpal, CVAR_INT, 0, MAXPALOOKUPS },
|
|
{ "hud_shadows", "enable/disable althud shadows", (void *)&althud_shadows, CVAR_BOOL, 0, 1 },
|
|
{ "hud_flashing", "enable/disable althud flashing", (void *)&althud_flashing, CVAR_BOOL, 0, 1 },
|
|
{ "hud_glowingquotes", "enable/disable \"glowing\" quote text", (void *)&hud_glowingquotes, CVAR_BOOL, 0, 1 },
|
|
{ "hud_scale","changes the hud scale", (void *)&ud.statusbarscale, CVAR_INT|CVAR_FUNCPTR, 36, 100 },
|
|
{ "hud_showmapname", "enable/disable map name display on load", (void *)&hud_showmapname, CVAR_BOOL, 0, 1 },
|
|
{ "hud_stats", "enable/disable level statistics display", (void *)&ud.levelstats, CVAR_BOOL, 0, 1 },
|
|
{ "hud_textscale", "sets multiplayer chat message size", (void *)&ud.textscale, CVAR_INT, 100, 400 },
|
|
{ "hud_weaponscale","changes the weapon scale", (void *)&ud.weaponscale, CVAR_INT, 10, 100 },
|
|
{ "hud_statusbarmode", "change overlay mode of status bar", (void *)&ud.statusbarmode, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
|
|
|
|
{ "in_joystick","enables input from the joystick if it is present",(void *)&ud.config.UseJoystick, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
|
|
{ "in_mouse","enables input from the mouse if it is present",(void *)&ud.config.UseMouse, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
|
|
|
|
{ "in_aimmode", "0:toggle, 1:hold to aim", (void *)&ud.mouseaiming, CVAR_BOOL, 0, 1 },
|
|
{
|
|
"in_mousebias", "emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time",
|
|
(void *)&ud.config.MouseBias, CVAR_INT, 0, 32
|
|
},
|
|
{ "in_mousedeadzone", "amount of mouse movement to filter out", (void *)&ud.config.MouseDeadZone, CVAR_INT, 0, 512 },
|
|
{ "in_mouseflip", "invert vertical mouse movement", (void *)&ud.mouseflip, CVAR_BOOL, 0, 1 },
|
|
{ "in_mousemode", "like pressing U.", (void *)&g_myAimMode, CVAR_BOOL, 0, 1 },
|
|
{ "in_mousesmoothing", "enable/disable mouse input smoothing", (void *)&ud.config.SmoothInput, CVAR_BOOL, 0, 1 },
|
|
|
|
{ "mus_enabled", "enables/disables music", (void *)&ud.config.MusicToggle, CVAR_BOOL, 0, 1 },
|
|
{ "mus_volume", "controls volume of midi music", (void *)&ud.config.MusicVolume, CVAR_INT, 0, 255 },
|
|
|
|
{ "osdhightile", "enable/disable hires art replacements for console text", (void *)&osdhightile, CVAR_BOOL, 0, 1 },
|
|
|
|
{ "r_drawweapon", "enable/disable weapon drawing", (void *)&ud.drawweapon, CVAR_INT, 0, 2 },
|
|
{ "r_showfps", "show the frame rate counter", (void *)&ud.tickrate, CVAR_BOOL, 0, 1 },
|
|
{ "r_shadows", "enable/disable sprite and model shadows", (void *)&ud.shadows, CVAR_BOOL, 0, 1 },
|
|
{ "r_size", "change size of viewable area", (void *)&ud.screen_size, CVAR_INT|CVAR_FUNCPTR, 0, 64 },
|
|
{ "r_rotatespritenowidescreen", "pass bit 1024 to all CON rotatesprite calls", (void *)&g_rotatespriteNoWidescreen, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
|
|
{ "r_precache", "enable/disable the pre-level caching routine", (void *)&ud.config.useprecache, CVAR_BOOL, 0, 1 },
|
|
|
|
{ "r_ambientlight", "sets the global map light level",(void *)&r_ambientlight, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
|
|
{ "r_maxfps", "limit the frame rate",(void *)&r_maxfps, CVAR_INT|CVAR_FUNCPTR, 0, 1000 },
|
|
|
|
{ "sensitivity","changes the mouse sensitivity", (void *)&CONTROL_MouseSensitivity, CVAR_FLOAT|CVAR_FUNCPTR, 0, 25 },
|
|
|
|
{ "skill","changes the game skill setting", (void *)&ud.m_player_skill, CVAR_INT|CVAR_FUNCPTR/*|CVAR_NOMULTI*/, 0, 5 },
|
|
|
|
{ "snd_ambience", "enables/disables ambient sounds", (void *)&ud.config.AmbienceToggle, CVAR_BOOL, 0, 1 },
|
|
{ "snd_duketalk", "enables/disables Duke's speech", (void *)&ud.config.VoiceToggle, CVAR_INT, 0, 5 },
|
|
{ "snd_enabled", "enables/disables sound effects", (void *)&ud.config.SoundToggle, CVAR_BOOL, 0, 1 },
|
|
{ "snd_mastervolume", "master volume for sound system", (void *)&ud.config.MasterVolume, CVAR_INT, 0, 255 },
|
|
{ "snd_fxvolume", "volume of sound effects", (void *)&ud.config.FXVolume, CVAR_INT, 1, 255 },
|
|
{ "snd_mixrate", "sound mixing rate", (void *)&ud.config.MixRate, CVAR_INT, 0, 48000 },
|
|
{ "snd_numbits", "sound bits", (void *)&ud.config.NumBits, CVAR_INT, 8, 16 },
|
|
{ "snd_numchannels", "the number of sound channels", (void *)&ud.config.NumChannels, CVAR_INT, 0, 2 },
|
|
{ "snd_numvoices", "the number of concurrent sounds", (void *)&ud.config.NumVoices, CVAR_INT, 0, 256 },
|
|
{ "snd_reversestereo", "reverses the stereo channels", (void *)&ud.config.ReverseStereo, CVAR_BOOL, 0, 16 },
|
|
|
|
{ "team","change team in multiplayer", (void *)&ud.team, CVAR_INT|CVAR_MULTI, 0, 3 },
|
|
|
|
{ "vid_gamma","adjusts gamma component of gamma ramp",(void *)&vid_gamma, CVAR_DOUBLE|CVAR_FUNCPTR, 0, 10 },
|
|
{ "vid_contrast","adjusts contrast component of gamma ramp",(void *)&vid_contrast, CVAR_DOUBLE|CVAR_FUNCPTR, 0, 10 },
|
|
{ "vid_brightness","adjusts brightness component of gamma ramp",(void *)&vid_brightness, CVAR_DOUBLE|CVAR_FUNCPTR, 0, 10 },
|
|
};
|
|
|
|
osdcmd_cheatsinfo_stat.cheatnum = -1;
|
|
|
|
for (i=0; i<sizeof(cvars_game)/sizeof(cvars_game[0]); i++)
|
|
{
|
|
if (OSD_RegisterCvar(&cvars_game[i]))
|
|
continue;
|
|
|
|
switch (cvars_game[i].type & (CVAR_FUNCPTR|CVAR_MULTI))
|
|
{
|
|
case CVAR_FUNCPTR:
|
|
OSD_RegisterFunction(cvars_game[i].name, cvars_game[i].desc, osdcmd_cvar_set_game);
|
|
break;
|
|
case CVAR_MULTI:
|
|
case CVAR_FUNCPTR|CVAR_MULTI:
|
|
OSD_RegisterFunction(cvars_game[i].name, cvars_game[i].desc, osdcmd_cvar_set_multi);
|
|
break;
|
|
default:
|
|
OSD_RegisterFunction(cvars_game[i].name, cvars_game[i].desc, osdcmd_cvar_set);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (VOLUMEONE)
|
|
OSD_RegisterFunction("changelevel","changelevel <level>: warps to the given level", osdcmd_changelevel);
|
|
else
|
|
{
|
|
OSD_RegisterFunction("changelevel","changelevel <volume> <level>: warps to the given level", osdcmd_changelevel);
|
|
OSD_RegisterFunction("map","map <mapfile>: loads the given user map", osdcmd_map);
|
|
OSD_RegisterFunction("demo","demo <demofile or demonum>: starts the given demo", osdcmd_demo);
|
|
}
|
|
|
|
OSD_RegisterFunction("addpath","addpath <path>: adds path to game filesystem", osdcmd_addpath);
|
|
OSD_RegisterFunction("bind","bind <key> <string>: associates a keypress with a string of console input. Type \"bind showkeys\" for a list of keys and \"listsymbols\" for a list of valid console commands.", osdcmd_bind);
|
|
OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu);
|
|
OSD_RegisterFunction("crosshaircolor","crosshaircolor: changes the crosshair color", osdcmd_crosshaircolor);
|
|
|
|
OSD_RegisterFunction("connect","connect: connects to a multiplayer game", osdcmd_connect);
|
|
OSD_RegisterFunction("disconnect","disconnect: disconnects from the local multiplayer game", osdcmd_disconnect);
|
|
|
|
for (i=0; i<NUMGAMEFUNCTIONS; i++)
|
|
{
|
|
char *t;
|
|
int32_t j;
|
|
|
|
// if (!Bstrcmp(gamefunctions[i],"Show_Console")) continue;
|
|
|
|
Bsprintf(tempbuf,"gamefunc_%s",gamefunctions[i]);
|
|
t = Bstrdup(tempbuf);
|
|
for (j=Bstrlen(t); j>=0; j--)
|
|
t[j] = Btolower(t[j]);
|
|
Bstrcat(tempbuf,": game button");
|
|
OSD_RegisterFunction(t,Bstrdup(tempbuf),osdcmd_button);
|
|
}
|
|
|
|
OSD_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
|
|
OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god);
|
|
|
|
OSD_RegisterFunction("initgroupfile","initgroupfile <path>: adds a grp file into the game filesystem", osdcmd_initgroupfile);
|
|
#ifdef DEBUGGINGAIDS
|
|
OSD_RegisterFunction("inittimer","debug", osdcmd_inittimer);
|
|
#endif
|
|
OSD_RegisterFunction("kick","kick <id>: kicks a multiplayer client. See listplayers.", osdcmd_kick);
|
|
OSD_RegisterFunction("kickban","kickban <id>: kicks a multiplayer client and prevents them from reconnecting. See listplayers.", osdcmd_kickban);
|
|
|
|
OSD_RegisterFunction("listplayers","listplayers: lists currently connected multiplayer clients", osdcmd_listplayers);
|
|
|
|
OSD_RegisterFunction("name","name: change your multiplayer nickname", osdcmd_name);
|
|
OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
|
|
|
|
OSD_RegisterFunction("password","password: sets multiplayer game password", osdcmd_password);
|
|
|
|
OSD_RegisterFunction("quicksave","quicksave: performs a quick save", osdcmd_quicksave);
|
|
OSD_RegisterFunction("quickload","quickload: performs a quick load", osdcmd_quickload);
|
|
OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit);
|
|
OSD_RegisterFunction("exit","exit: exits the game immediately", osdcmd_quit);
|
|
|
|
OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound);
|
|
OSD_RegisterFunction("restartvid","restartvid: reinitializes the video mode",osdcmd_restartvid);
|
|
#if !defined LUNATIC
|
|
OSD_RegisterFunction("addlogvar","addlogvar <gamevar>: prints the value of a gamevar", osdcmd_addlogvar);
|
|
OSD_RegisterFunction("setvar","setvar <gamevar> <value>: sets the value of a gamevar", osdcmd_setvar);
|
|
OSD_RegisterFunction("setvarvar","setvarvar <gamevar1> <gamevar2>: sets the value of <gamevar1> to <gamevar2>", osdcmd_setvar);
|
|
OSD_RegisterFunction("setactorvar","setactorvar <actor#> <gamevar> <value>: sets the value of <actor#>'s <gamevar> to <value>", osdcmd_setactorvar);
|
|
#else
|
|
OSD_RegisterFunction("lua", "lua \"Lua code...\": runs Lunatic code", osdcmd_lua);
|
|
#endif
|
|
OSD_RegisterFunction("screenshot","screenshot: takes a screenshot. See r_scrcaptureformat.", osdcmd_screenshot);
|
|
|
|
OSD_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
|
|
|
|
OSD_RegisterFunction("unbind","unbind <key>: unbinds a key", osdcmd_unbind);
|
|
OSD_RegisterFunction("unbindall","unbindall: unbinds all keys", osdcmd_unbindall);
|
|
|
|
OSD_RegisterFunction("vidmode","vidmode <xdim> <ydim> <bpp> <fullscreen>: change the video mode",osdcmd_vidmode);
|
|
#ifdef USE_OPENGL
|
|
baselayer_osdcmd_vidmode_func = osdcmd_vidmode;
|
|
#endif
|
|
return 0;
|
|
}
|
|
|