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829bc10ccb
a boss, ensure that FinishTimer and FinishAnim are appropriately updated. This commit bumps GameVersion. Additionally, the set of FinishAnim to 0 in NewLevel had to move to a different location (InitLevelGlobals2), so it doesn't override the value stored in the saved game. # Conflicts: # source/sw/src/game.cpp |
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CMakeLists.txt |