mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 03:30:46 +00:00
301 lines
7.6 KiB
C++
301 lines
7.6 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "compat.h"
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#include "SmackerDecoder.h"
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#include "common_game.h"
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#include "blood.h"
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#include "config.h"
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#include "controls.h"
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#include "globals.h"
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#include "resource.h"
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#include "screen.h"
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#include "sound.h"
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#include "view.h"
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#include "../glbackend/glbackend.h"
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#include "sound/s_soundinternal.h"
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BEGIN_BLD_NS
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char exitCredits = 0;
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char Wait(int nTicks)
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{
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totalclock = 0;
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while (totalclock < nTicks)
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{
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gameHandleEvents();
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auto key = inputState.keyGetScan();
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if (key)
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{
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if (key == sc_Escape) // sc_Escape
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exitCredits = 1;
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return 0;
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}
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}
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return 1;
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}
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char DoFade(char r, char g, char b, int nTicks)
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{
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#if 0
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dassert(nTicks > 0);
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scrSetupFade(r, g, b);
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totalclock = gFrameClock = 0;
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do
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{
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while (totalclock < gFrameClock) { gameHandleEvents();};
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gFrameClock += 2;
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scrNextPage();
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scrFadeAmount(divscale16(ClipHigh((int)totalclock, nTicks), nTicks));
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if (inputState.keyGetScan())
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return 0;
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} while (totalclock <= nTicks);
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#endif
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return 1;
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}
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char DoUnFade(int nTicks)
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{
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#if 0
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dassert(nTicks > 0);
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scrSetupUnfade();
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totalclock = gFrameClock = 0;
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do
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{
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while (totalclock < gFrameClock) { gameHandleEvents(); };
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gFrameClock += 2;
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scrNextPage();
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scrFadeAmount(0x10000-divscale16(ClipHigh((int)totalclock, nTicks), nTicks));
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if (inputState.keyGetScan())
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return 0;
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} while (totalclock <= nTicks);
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#endif
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return 1;
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}
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void credPlaySmk(const char* _pzSMK, const char* _pzWAV, int nWav);
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void credLogosDos(void)
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{
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char bShift = inputState.ShiftPressed();
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videoSetViewableArea(0, 0, xdim-1, ydim-1);
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DoUnFade(1);
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videoClearScreen(0);
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if (bShift)
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return;
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{
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if (fileSystem.FindFile("logo.smk"))
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{
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credPlaySmk("logo.smk", "logo.wav", -1);
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}
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else
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{
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rotatesprite(160<<16, 100<<16, 65536, 0, 2050, 0, 0, 0x4a, 0, 0, xdim-1, ydim-1);
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sndStartSample("THUNDER2", 128, -1);
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scrNextPage();
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if (!Wait(360))
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return;
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if (!DoFade(0, 0, 0, 60))
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return;
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}
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if (fileSystem.FindFile("gti.smk"))
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{
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credPlaySmk("gti.smk", "gt.wav", -1);
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}
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else
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{
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videoClearScreen(0);
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rotatesprite(160<<16, 100<<16, 65536, 0, 2052, 0, 0, 0x0a, 0, 0, xdim-1, ydim-1);
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scrNextPage();
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DoUnFade(1);
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sndStartSample("THUNDER2", 128, -1);
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if (!Wait(360))
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return;
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}
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}
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sndPlaySpecialMusicOrNothing(MUS_INTRO);
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sndStartSample("THUNDER2", 128, -1);
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if (!DoFade(0, 0, 0, 60))
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return;
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videoClearScreen(0);
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scrNextPage();
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if (!DoUnFade(1))
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return;
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videoClearScreen(0);
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rotatesprite(160<<16, 100<<16, 65536, 0, 2518, 0, 0, 0x4a, 0, 0, xdim-1, ydim-1);
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scrNextPage();
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Wait(360);
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//Mus_Fade(4000);
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}
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void credReset(void)
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{
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videoClearScreen(0);
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scrNextPage();
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DoFade(0,0,0,1);
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scrSetupUnfade();
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DoUnFade(1);
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}
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bool credKOpen4Load(FString &pzFile)
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{
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int nLen = strlen(pzFile);
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FixPathSeperator(pzFile);
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auto nHandle = fileSystem.FindFile(pzFile);
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if (nHandle < 0)
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{
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// Strip the drive letter and retry.
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if (nLen >= 3 && isalpha(pzFile[0]) && pzFile[1] == ':' && pzFile[2] == '/')
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{
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pzFile = pzFile.Mid(3);
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nHandle = fileSystem.FindFile(pzFile);
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}
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}
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return nHandle;
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}
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#define kSMKPal 5
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#define kSMKTile (MAXTILES-1)
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void credPlaySmk(const char *_pzSMK, const char *_pzWAV, int nWav)
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{
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#if 0
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CSMKPlayer smkPlayer;
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if (dword_148E14 >= 0)
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{
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if (toupper(*pzSMK) == 'A'+dword_148E14)
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{
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if (Redbook.sub_82258() == 0 || Redbook.sub_82258() > 20)
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return;
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}
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Redbook.sub_82554();
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}
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smkPlayer.sub_82E6C(pzSMK, pzWAV);
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#endif
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if (!_pzSMK || !*_pzSMK)
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return;
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FString pzSMK = _pzSMK;
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FString pzWAV = _pzWAV;
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auto nHandleSMK = credKOpen4Load(pzSMK);
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if (!nHandleSMK)
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{
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return;
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}
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SmackerHandle hSMK = Smacker_Open(pzSMK);
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if (!hSMK.isValid)
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{
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return;
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}
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uint32_t nWidth, nHeight;
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Smacker_GetFrameSize(hSMK, nWidth, nHeight);
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uint8_t palette[768];
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tileDelete(kSMKTile);
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auto pFrame = TileFiles.tileCreate(kSMKTile, nHeight, nWidth);
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if (!pFrame)
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{
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Smacker_Close(hSMK);
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return;
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}
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int nFrameRate = Smacker_GetFrameRate(hSMK);
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int nFrames = Smacker_GetNumFrames(hSMK);
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Smacker_GetPalette(hSMK, palette);
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paletteSetColorTable(kSMKPal, palette, true);
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videoSetPalette(0, kSMKPal, Pal_Fullscreen);
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int nScale;
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int nStat;
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if (nWidth <= 320 && nHeight <= 200)
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{
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if ((nWidth / (nHeight * 1.2f)) > (1.f * xdim / ydim))
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nScale = divscale16(320 * xdim * 3, nWidth * ydim * 4);
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else
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nScale = divscale16(200, nHeight);
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nStat = 2 | 4 | 8 | 64;
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}
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else
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{
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// DOS Blood v1.11: 320x240, 320x320, 640x400, and 640x480 SMKs all display 1:1 and centered in a 640x480 viewport
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nScale = tabledivide32(scale(65536, ydim << 2, xdim * 3), ((max(nHeight, 240 + 1u) + 239) / 240));
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nStat = 2 | 4 | 8 | 64 | 1024;
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renderSetAspect(viewingrange, 65536);
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}
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if (nWav > 0)
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sndStartWavID(nWav, 255);
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else
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{
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auto nHandleWAV = credKOpen4Load(pzWAV);
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if (nHandleWAV)
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{
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sndStartWavDisk(pzWAV, 255);
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}
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}
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UpdateDacs(0, true);
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gameHandleEvents();
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ClockTicks nStartTime = totalclock;
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inputState.ClearAllInput();
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int nFrame = 0;
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hw_int_useindexedcolortextures = false;
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do
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{
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gameHandleEvents();
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if (scale((int)(totalclock-nStartTime), nFrameRate, kTicRate) < nFrame)
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continue;
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if (inputState.CheckAllInput())
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break;
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videoClearScreen(0);
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Smacker_GetPalette(hSMK, palette);
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paletteSetColorTable(kSMKPal, palette, true);
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videoSetPalette(0, kSMKPal, Pal_Fullscreen);
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tileInvalidate(kSMKTile, 0, 1 << 4); // JBF 20031228
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Smacker_GetFrame(hSMK, pFrame);
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rotatesprite_fs(160<<16, 100<<16, nScale, 512, kSMKTile, 0, 0, nStat);
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videoNextPage();
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nFrame++;
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Smacker_GetNextFrame(hSMK);
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} while(nFrame < nFrames);
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hw_int_useindexedcolortextures = hw_useindexedcolortextures;
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Smacker_Close(hSMK);
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inputState.ClearAllInput();
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soundEngine->StopAllChannels();
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videoSetPalette(0, 0, 0);
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tileDelete(kSMKTile);
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}
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END_BLD_NS
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