raze-gles/polymer/build/testgame/game.h

57 lines
2.3 KiB
C
Executable File

// game.h
void operatesector(short dasector);
void operatesprite(short dasprite);
long changehealth(short snum, short deltahealth);
void changenumbombs(short snum, short deltanumbombs);
void changenummissiles(short snum, short deltanummissiles);
void changenumgrabbers(short snum, short deltanumgrabbers);
void drawstatusflytime(short snum);
void drawstatusbar(short snum);
void prepareboard(char *daboardfilename);
void checktouchsprite(short snum, short sectnum);
void checkgrabbertouchsprite(short snum, short sectnum);
void shootgun(short snum, long x, long y, long z, short daang, long dahoriz, short dasectnum, char guntype);
void analyzesprites(long dax, long day);
void tagcode(void);
void statuslistcode(void);
void activatehitag(short dahitag);
void bombexplode(long i);
void processinput(short snum);
void view(short snum, long *vx, long *vy, long *vz, short *vsectnum, short ang, long horiz);
void updatesectorz(long x, long y, long z, short *sectnum);
void drawscreen(short snum, long dasmoothratio);
void movethings(void);
void fakedomovethings(void);
void fakedomovethingscorrect(void);
void domovethings(void);
void getinput(void);
void initplayersprite(short snum);
void playback(void);
void setup3dscreen(void);
void findrandomspot(long *x, long *y, short *sectnum);
void warp(long *x, long *y, long *z, short *daang, short *dasector);
void warpsprite(short spritenum);
void initlava(void);
void movelava(char *dapic);
void doanimations(void);
long getanimationgoal(long animptr);
long setanimation(long *animptr, long thegoal, long thevel, long theacc);
void checkmasterslaveswitch(void);
long testneighborsectors(short sect1, short sect2);
long loadgame(void);
long savegame(void);
void faketimerhandler(void);
void getpackets(void);
void drawoverheadmap(long cposx, long cposy, long czoom, short cang);
long movesprite(short spritenum, long dx, long dy, long dz, long ceildist, long flordist, long clipmask);
void waitforeverybody(void);
void searchmap(short startsector);
void setinterpolation(long *posptr);
void stopinterpolation(long *posptr);
void updateinterpolations(void);
void dointerpolations(void);
void restoreinterpolations(void);
void printext(long x, long y, char *buffer, short tilenum, char invisiblecol);
void drawtilebackground (long thex, long they, short tilenum, signed char shade, long cx1, long cy1, long cx2, long cy2, char dapalnum);