mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 12:10:41 +00:00
0c2157f5eb
git-svn-id: https://svn.eduke32.com/eduke32@1842 1a8010ca-5511-0410-912e-c29ae57300e0
6125 lines
227 KiB
C
6125 lines
227 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#include "duke3d.h"
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#include "osd.h"
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#include "player.h"
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#include "demo.h"
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#include "enet/enet.h"
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int32_t g_currentweapon;
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int32_t g_gun_pos;
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int32_t g_looking_arc;
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int32_t g_weapon_offset;
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int32_t g_gs;
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int32_t g_kb;
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int32_t g_looking_angSR1;
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int32_t g_weapon_xoffset;
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extern int32_t g_levelTextTime, ticrandomseed;
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int32_t g_numObituaries = 0;
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int32_t g_numSelfObituaries = 0;
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void P_UpdateScreenPal(DukePlayer_t *p)
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{
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if (p->heat_on) p->palette = SLIMEPAL;
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else if (p->cursectnum < 0) p->palette = BASEPAL;
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else if ((sector[p->cursectnum].ceilingpicnum >= FLOORSLIME)&&(sector[p->cursectnum].ceilingpicnum <=FLOORSLIME+2))
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{
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p->palette = SLIMEPAL;
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}
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else
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{
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if (sector[p->cursectnum].lotag == 2) p->palette = WATERPAL;
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else p->palette = BASEPAL;
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}
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g_restorePalette = 1;
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}
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static void P_IncurDamage(DukePlayer_t *p)
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{
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int32_t damage;
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aGameVars[g_iReturnVarID].val.lValue = 0;
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if (apScriptGameEvent[EVENT_INCURDAMAGE])
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VM_OnEvent(EVENT_INCURDAMAGE, p->i, sprite[p->i].yvel, -1);
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if (aGameVars[g_iReturnVarID].val.lValue == 0)
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{
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sprite[p->i].extra -= p->extra_extra8>>8;
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damage = sprite[p->i].extra - p->last_extra;
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if (damage < 0)
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{
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p->extra_extra8 = 0;
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if (p->inv_amount[GET_SHIELD] > 0)
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{
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int32_t shield_damage = damage * (20 + (krand()%30)) / 100;
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damage -= shield_damage;
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p->inv_amount[GET_SHIELD] += shield_damage;
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if (p->inv_amount[GET_SHIELD] < 0)
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{
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damage += p->inv_amount[GET_SHIELD];
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p->inv_amount[GET_SHIELD] = 0;
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}
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}
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sprite[p->i].extra = p->last_extra + damage;
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}
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}
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}
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void P_QuickKill(DukePlayer_t *p)
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{
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p->pals.r = 48;
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p->pals.g = 48;
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p->pals.b = 48;
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p->pals.f = 48;
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sprite[p->i].extra = 0;
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sprite[p->i].cstat |= 32768;
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if (ud.god == 0)
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A_DoGuts(p->i,JIBS6,8);
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return;
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}
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static void A_DoWaterTracers(int32_t x1,int32_t y1,int32_t z1,int32_t x2,int32_t y2,int32_t z2,int32_t n)
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{
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int32_t i, xv, yv, zv;
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int16_t sect = -1;
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i = n+1;
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xv = (x2-x1)/i;
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yv = (y2-y1)/i;
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zv = (z2-z1)/i;
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if ((klabs(x1-x2)+klabs(y1-y2)) < 3084)
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return;
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for (i=n; i>0; i--)
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{
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x1 += xv;
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y1 += yv;
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z1 += zv;
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updatesector(x1,y1,§);
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if (sect < 0)
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break;
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if (sector[sect].lotag == 2)
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A_InsertSprite(sect,x1,y1,z1,WATERBUBBLE,-32,4+(krand()&3),4+(krand()&3),krand()&2047,0,0,g_player[0].ps->i,5);
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else
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A_InsertSprite(sect,x1,y1,z1,SMALLSMOKE,-32,14,14,0,0,0,g_player[0].ps->i,5);
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}
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}
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static void A_HitscanProjTrail(const vec3_t *sv, const vec3_t *dv, int32_t ang, int32_t atwith)
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{
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int32_t n, j, i;
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int16_t sect = -1;
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vec3_t srcvect;
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vec3_t destvect;
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Bmemcpy(&destvect, dv, sizeof(vec3_t));
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srcvect.x = sv->x + (sintable[(348+ang+512)&2047]/ProjectileData[atwith].offset);
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srcvect.y = sv->y + (sintable[(ang+348)&2047]/ProjectileData[atwith].offset);
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srcvect.z = sv->z + 1024+(ProjectileData[atwith].toffset<<8);
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n = ((FindDistance2D(srcvect.x-destvect.x,srcvect.y-destvect.y))>>8)+1;
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destvect.x = ((destvect.x-srcvect.x)/n);
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destvect.y = ((destvect.y-srcvect.y)/n);
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destvect.z = ((destvect.z-srcvect.z)/n);
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srcvect.x += destvect.x>>2;
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srcvect.y += destvect.y>>2;
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srcvect.z += (destvect.z>>2);
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for (i=ProjectileData[atwith].tnum; i>0; i--)
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{
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srcvect.x += destvect.x;
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srcvect.y += destvect.y;
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srcvect.z += destvect.z;
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updatesector(srcvect.x,srcvect.y,§);
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if (sect < 0)
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break;
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getzsofslope(sect,srcvect.x,srcvect.y,&n,&j);
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if (srcvect.z > j || srcvect.z < n)
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break;
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j = A_InsertSprite(sect,srcvect.x,srcvect.y,srcvect.z,ProjectileData[atwith].trail,-32,
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ProjectileData[atwith].txrepeat,ProjectileData[atwith].tyrepeat,ang,0,0,g_player[0].ps->i,0);
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changespritestat(j,1);
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}
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}
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int32_t A_GetHitscanRange(int32_t i)
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{
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int32_t zoff = (PN == APLAYER) ? PHEIGHT : 0;
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hitdata_t hitinfo;
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SZ -= zoff;
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hitscan((const vec3_t *)&sprite[i],SECT,
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sintable[(SA+512)&2047],
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sintable[SA&2047],
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0,&hitinfo,CLIPMASK1);
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SZ += zoff;
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return (FindDistance2D(hitinfo.pos.x-SX,hitinfo.pos.y-SY));
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}
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static int32_t A_FindTargetSprite(spritetype *s,int32_t aang,int32_t atwith)
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{
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int32_t gotshrinker,gotfreezer;
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int32_t i, j, a, k, cans;
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static int32_t aimstats[] = { 10, 13, 1, 2 };
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int32_t dx1, dy1, dx2, dy2, dx3, dy3, smax, sdist;
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int32_t xv, yv;
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if (s->picnum == APLAYER)
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{
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if (!g_player[s->yvel].ps->auto_aim)
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return -1;
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if (g_player[s->yvel].ps->auto_aim == 2)
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{
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if (A_CheckSpriteTileFlags(atwith,SPRITE_PROJECTILE) && (ProjectileData[atwith].workslike & PROJECTILE_RPG))
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return -1;
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else switch (DynamicTileMap[atwith])
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{
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case TONGUE__STATIC:
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case FREEZEBLAST__STATIC:
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case SHRINKSPARK__STATIC:
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case SHRINKER__STATIC:
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case RPG__STATIC:
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case FIRELASER__STATIC:
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case SPIT__STATIC:
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case COOLEXPLOSION1__STATIC:
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return -1;
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default:
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break;
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}
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}
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}
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a = s->ang;
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j = -1;
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gotshrinker = (s->picnum == APLAYER && *aplWeaponWorksLike[g_player[s->yvel].ps->curr_weapon] == SHRINKER_WEAPON);
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gotfreezer = (s->picnum == APLAYER && *aplWeaponWorksLike[g_player[s->yvel].ps->curr_weapon] == FREEZE_WEAPON);
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smax = 0x7fffffff;
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dx1 = sintable[(a+512-aang)&2047];
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dy1 = sintable[(a-aang)&2047];
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dx2 = sintable[(a+512+aang)&2047];
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dy2 = sintable[(a+aang)&2047];
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dx3 = sintable[(a+512)&2047];
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dy3 = sintable[a&2047];
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for (k=0; k<4; k++)
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{
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if (j >= 0)
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break;
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for (i=headspritestat[aimstats[k]]; i >= 0; i=nextspritestat[i])
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if (sprite[i].xrepeat > 0 && sprite[i].extra >= 0 && (sprite[i].cstat&(257+32768)) == 257)
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if (A_CheckEnemySprite(&sprite[i]) || k < 2)
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{
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if (A_CheckEnemySprite(&sprite[i]) || PN == APLAYER || PN == SHARK)
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{
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if (PN == APLAYER &&
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// ud.ffire == 0 &&
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(GTFLAGS(GAMETYPE_PLAYERSFRIENDLY) || (GTFLAGS(GAMETYPE_TDM) &&
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g_player[sprite[i].yvel].ps->team == g_player[s->yvel].ps->team)) &&
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s->picnum == APLAYER &&
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s != &sprite[i])
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continue;
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if (gotshrinker && sprite[i].xrepeat < 30)
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{
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if (PN == SHARK)
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{
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if (sprite[i].xrepeat < 20) continue;
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continue;
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}
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else if (!(PN >= GREENSLIME && PN <= GREENSLIME+7))
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continue;
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}
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if (gotfreezer && sprite[i].pal == 1) continue;
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}
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xv = (SX-s->x);
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yv = (SY-s->y);
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if ((dy1*xv) <= (dx1*yv))
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if ((dy2*xv) >= (dx2*yv))
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{
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sdist = mulscale(dx3,xv,14) + mulscale(dy3,yv,14);
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if (sdist > 512 && sdist < smax)
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{
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if (s->picnum == APLAYER)
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a = (klabs(scale(SZ-s->z,10,sdist)-(g_player[s->yvel].ps->horiz+g_player[s->yvel].ps->horizoff-100)) < 100);
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else a = 1;
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if (PN == ORGANTIC || PN == ROTATEGUN)
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cans = cansee(SX,SY,SZ,SECT,s->x,s->y,s->z-(32<<8),s->sectnum);
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else cans = cansee(SX,SY,SZ-(32<<8),SECT,s->x,s->y,s->z-(32<<8),s->sectnum);
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if (a && cans)
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{
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smax = sdist;
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j = i;
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}
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}
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}
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}
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}
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return j;
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}
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int32_t A_Shoot(int32_t i,int32_t atwith)
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{
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int16_t l, sa, p, j, k=-1;
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int32_t vel, zvel = 0, x, oldzvel, dal;
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hitdata_t hitinfo;
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vec3_t srcvect;
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char sizx,sizy;
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spritetype *s = &sprite[i];
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int16_t sect = s->sectnum;
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if (s->picnum == APLAYER)
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{
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p = s->yvel;
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Bmemcpy(&srcvect,g_player[p].ps,sizeof(vec3_t));
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srcvect.z += g_player[p].ps->pyoff+(4<<8);
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sa = g_player[p].ps->ang;
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g_player[p].ps->crack_time = 777;
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}
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else
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{
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p = -1;
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sa = s->ang;
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Bmemcpy(&srcvect,s,sizeof(vec3_t));
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srcvect.z -= (((s->yrepeat*tilesizy[s->picnum])<<1)-(4<<8));
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if (s->picnum != ROTATEGUN)
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{
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srcvect.z -= (7<<8);
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if (A_CheckEnemySprite(s) && PN != COMMANDER)
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{
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srcvect.x += (sintable[(sa+1024+96)&2047]>>7);
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srcvect.y += (sintable[(sa+512+96)&2047]>>7);
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}
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}
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#ifdef POLYMER
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switch (DynamicTileMap[atwith])
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{
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case FIRELASER__STATIC:
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case SHOTGUN__STATIC:
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case SHOTSPARK1__STATIC:
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case CHAINGUN__STATIC:
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case RPG__STATIC:
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case MORTER__STATIC:
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{
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int32_t x = ((sintable[(s->ang+512)&2047])>>7), y = ((sintable[(s->ang)&2047])>>7);
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s-> x += x;
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s-> y += y;
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G_AddGameLight(0, i, PHEIGHT, 8192, 255+(95<<8),PR_LIGHT_PRIO_MAX_GAME);
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actor[i].lightcount = 2;
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s-> x -= x;
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s-> y -= y;
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}
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break;
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}
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#endif // POLYMER
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}
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if (A_CheckSpriteTileFlags(atwith,SPRITE_PROJECTILE))
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{
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/* Custom projectiles. This is a big hack. */
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#ifdef POLYMER
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if (ProjectileData[atwith].flashcolor)
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{
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int32_t x = ((sintable[(s->ang+512)&2047])>>7), y = ((sintable[(s->ang)&2047])>>7);
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s-> x += x;
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s-> y += y;
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G_AddGameLight(0, i, PHEIGHT, 8192, ProjectileData[atwith].flashcolor,PR_LIGHT_PRIO_MAX_GAME);
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actor[i].lightcount = 2;
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s-> x -= x;
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s-> y -= y;
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}
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#endif // POLYMER
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if (ProjectileData[atwith].offset == 0) ProjectileData[atwith].offset = 1;
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if (ProjectileData[atwith].workslike & PROJECTILE_BLOOD || ProjectileData[atwith].workslike & PROJECTILE_KNEE)
|
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{
|
|
|
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if (ProjectileData[atwith].workslike & PROJECTILE_BLOOD)
|
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{
|
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sa += 64 - (krand()&127);
|
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if (p < 0) sa += 1024;
|
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zvel = 1024-(krand()&2047);
|
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}
|
|
|
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if (ProjectileData[atwith].workslike & PROJECTILE_KNEE)
|
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{
|
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if (p >= 0)
|
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{
|
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zvel = (100-g_player[p].ps->horiz-g_player[p].ps->horizoff)<<5;
|
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srcvect.z += (6<<8);
|
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sa += 15;
|
|
}
|
|
else if (!(ProjectileData[atwith].workslike & PROJECTILE_NOAIM))
|
|
{
|
|
j = g_player[A_FindPlayer(s,&x)].ps->i;
|
|
zvel = ((sprite[j].z-srcvect.z)<<8) / (x+1);
|
|
sa = getangle(sprite[j].x-srcvect.x,sprite[j].y-srcvect.y);
|
|
}
|
|
}
|
|
|
|
if (actor[i].shootzvel) zvel = actor[i].shootzvel;
|
|
hitscan((const vec3_t *)&srcvect,sect,
|
|
sintable[(sa+512)&2047],
|
|
sintable[sa&2047],zvel<<6,
|
|
&hitinfo,CLIPMASK1);
|
|
|
|
if (ProjectileData[atwith].workslike & PROJECTILE_BLOOD)
|
|
{
|
|
if (ProjectileData[atwith].range == 0)
|
|
ProjectileData[atwith].range = 1024;
|
|
|
|
if (FindDistance2D(srcvect.x-hitinfo.pos.x,srcvect.y-hitinfo.pos.y) < ProjectileData[atwith].range)
|
|
if (FindDistance2D(wall[hitinfo.hitwall].x-wall[wall[hitinfo.hitwall].point2].x,wall[hitinfo.hitwall].y-wall[wall[hitinfo.hitwall].point2].y) >
|
|
(mulscale(ProjectileData[atwith].xrepeat+8,tilesizx[ProjectileData[atwith].decal],3)))
|
|
if (hitinfo.hitwall >= 0 && wall[hitinfo.hitwall].overpicnum != BIGFORCE)
|
|
if ((wall[hitinfo.hitwall].nextsector >= 0 && hitinfo.hitsect >= 0 &&
|
|
sector[wall[hitinfo.hitwall].nextsector].lotag == 0 &&
|
|
sector[hitinfo.hitsect].lotag == 0 &&
|
|
sector[wall[hitinfo.hitwall].nextsector].lotag == 0 &&
|
|
(sector[hitinfo.hitsect].floorz-sector[wall[hitinfo.hitwall].nextsector].floorz) >
|
|
(mulscale(ProjectileData[atwith].yrepeat,tilesizy[ProjectileData[atwith].decal],3)<<8)) ||
|
|
(wall[hitinfo.hitwall].nextsector == -1 && sector[hitinfo.hitsect].lotag == 0))
|
|
if ((wall[hitinfo.hitwall].cstat&16) == 0)
|
|
{
|
|
if (wall[hitinfo.hitwall].nextsector >= 0)
|
|
{
|
|
k = headspritesect[wall[hitinfo.hitwall].nextsector];
|
|
while (k >= 0)
|
|
{
|
|
if (sprite[k].statnum == 3 && sprite[k].lotag == 13)
|
|
return -1;
|
|
k = nextspritesect[k];
|
|
}
|
|
}
|
|
|
|
if (wall[hitinfo.hitwall].nextwall >= 0 &&
|
|
wall[wall[hitinfo.hitwall].nextwall].hitag != 0)
|
|
return -1;
|
|
|
|
if (wall[hitinfo.hitwall].hitag == 0)
|
|
{
|
|
if (ProjectileData[atwith].decal >= 0)
|
|
{
|
|
k = A_Spawn(i,ProjectileData[atwith].decal);
|
|
|
|
if (!A_CheckSpriteFlags(k , SPRITE_DECAL))
|
|
actor[k].flags |= SPRITE_DECAL;
|
|
|
|
sprite[k].xvel = -1;
|
|
sprite[k].ang = getangle(wall[hitinfo.hitwall].x-wall[wall[hitinfo.hitwall].point2].x,
|
|
wall[hitinfo.hitwall].y-wall[wall[hitinfo.hitwall].point2].y)+512;
|
|
Bmemcpy(&sprite[k],&hitinfo.pos,sizeof(vec3_t));
|
|
/*
|
|
sprite[k].x = hitinfo.pos.x;
|
|
sprite[k].y = hitinfo.pos.y;
|
|
sprite[k].z = hitinfo.pos.z;
|
|
*/
|
|
if (ProjectileData[atwith].workslike & PROJECTILE_RANDDECALSIZE)
|
|
{
|
|
int32_t wh = (krand()&ProjectileData[atwith].xrepeat);
|
|
if (wh < ProjectileData[atwith].yrepeat)
|
|
wh = ProjectileData[atwith].yrepeat;
|
|
sprite[k].xrepeat = wh;
|
|
sprite[k].yrepeat = wh;
|
|
}
|
|
else
|
|
{
|
|
sprite[k].xrepeat = ProjectileData[atwith].xrepeat;
|
|
sprite[k].yrepeat = ProjectileData[atwith].yrepeat;
|
|
}
|
|
sprite[k].z += sprite[k].yrepeat<<8;
|
|
// sprite[k].cstat = 16+(krand()&12);
|
|
sprite[k].cstat = 16;
|
|
|
|
{
|
|
int32_t wh = (krand()&1);
|
|
if (wh == 1)
|
|
sprite[k].cstat |= 4;
|
|
|
|
wh = (krand()&1);
|
|
if (wh == 1)
|
|
sprite[k].cstat |= 8;
|
|
|
|
wh = sprite[k].sectnum;
|
|
sprite[k].shade = sector[wh].floorshade;
|
|
}
|
|
sprite[k].x -= mulscale13(1,sintable[(sprite[k].ang+2560)&2047]);
|
|
sprite[k].y -= mulscale13(1,sintable[(sprite[k].ang+2048)&2047]);
|
|
|
|
A_SetSprite(k,CLIPMASK0);
|
|
A_AddToDeleteQueue(k);
|
|
changespritestat(k,5);
|
|
|
|
}
|
|
// if( PN == OOZFILTER || PN == NEWBEAST )
|
|
// sprite[k].pal = 6;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
if (hitinfo.hitsect < 0) return -1;
|
|
|
|
if ((ProjectileData[atwith].range == 0) && (ProjectileData[atwith].workslike & PROJECTILE_KNEE))
|
|
ProjectileData[atwith].range = 1024;
|
|
|
|
if ((ProjectileData[atwith].range > 0) && ((klabs(srcvect.x-hitinfo.pos.x)+klabs(srcvect.y-hitinfo.pos.y)) > ProjectileData[atwith].range))
|
|
return -1;
|
|
else
|
|
{
|
|
if (hitinfo.hitwall >= 0 || hitinfo.hitsprite >= 0)
|
|
{
|
|
j = A_InsertSprite(hitinfo.hitsect,hitinfo.pos.x,hitinfo.pos.y,hitinfo.pos.z,atwith,-15,0,0,sa,32,0,i,4);
|
|
SpriteProjectile[j].workslike = ProjectileData[sprite[j].picnum].workslike;
|
|
sprite[j].extra = ProjectileData[atwith].extra;
|
|
if (ProjectileData[atwith].extra_rand > 0)
|
|
sprite[j].extra += (krand()&ProjectileData[atwith].extra_rand);
|
|
if (p >= 0)
|
|
{
|
|
if (ProjectileData[atwith].spawns >= 0)
|
|
{
|
|
k = A_Spawn(j,ProjectileData[atwith].spawns);
|
|
sprite[k].z -= (8<<8);
|
|
actor[k].t_data[6] = hitinfo.hitwall;
|
|
actor[k].t_data[7] = hitinfo.hitsect;
|
|
actor[k].t_data[8] = hitinfo.hitsprite;
|
|
}
|
|
if (ProjectileData[atwith].sound >= 0) A_PlaySound(ProjectileData[atwith].sound,j);
|
|
}
|
|
|
|
if (p >= 0 && g_player[p].ps->inv_amount[GET_STEROIDS] > 0 && g_player[p].ps->inv_amount[GET_STEROIDS] < 400)
|
|
sprite[j].extra += (g_player[p].ps->max_player_health>>2);
|
|
|
|
if (hitinfo.hitsprite >= 0 && sprite[hitinfo.hitsprite].picnum != ACCESSSWITCH && sprite[hitinfo.hitsprite].picnum != ACCESSSWITCH2)
|
|
{
|
|
A_DamageObject(hitinfo.hitsprite,j);
|
|
if (p >= 0) P_ActivateSwitch(p,hitinfo.hitsprite,1);
|
|
}
|
|
|
|
else if (hitinfo.hitwall >= 0)
|
|
{
|
|
if (wall[hitinfo.hitwall].cstat&2)
|
|
if (wall[hitinfo.hitwall].nextsector >= 0)
|
|
if (hitinfo.pos.z >= (sector[wall[hitinfo.hitwall].nextsector].floorz))
|
|
hitinfo.hitwall = wall[hitinfo.hitwall].nextwall;
|
|
|
|
if (hitinfo.hitwall >= 0 && wall[hitinfo.hitwall].picnum != ACCESSSWITCH && wall[hitinfo.hitwall].picnum != ACCESSSWITCH2)
|
|
{
|
|
A_DamageWall(j,hitinfo.hitwall,&hitinfo.pos,atwith);
|
|
if (p >= 0) P_ActivateSwitch(p,hitinfo.hitwall,0);
|
|
}
|
|
}
|
|
}
|
|
else if (p >= 0 && zvel > 0 && sector[hitinfo.hitsect].lotag == 1)
|
|
{
|
|
j = A_Spawn(g_player[p].ps->i,WATERSPLASH2);
|
|
sprite[j].x = hitinfo.pos.x;
|
|
sprite[j].y = hitinfo.pos.y;
|
|
sprite[j].ang = g_player[p].ps->ang; // Total tweek
|
|
sprite[j].xvel = 32;
|
|
A_SetSprite(i,CLIPMASK0);
|
|
sprite[j].xvel = 0;
|
|
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
if (ProjectileData[atwith].workslike & PROJECTILE_HITSCAN)
|
|
{
|
|
if (s->extra >= 0) s->shade = ProjectileData[atwith].shade;
|
|
|
|
if (p >= 0)
|
|
{
|
|
int32_t angRange=32;
|
|
int32_t zRange=256;
|
|
|
|
Gv_SetVar(g_iAimAngleVarID,AUTO_AIM_ANGLE,i,p);
|
|
if (apScriptGameEvent[EVENT_GETAUTOAIMANGLE])
|
|
VM_OnEvent(EVENT_GETAUTOAIMANGLE, i, p, -1);
|
|
j=-1;
|
|
if (Gv_GetVar(g_iAimAngleVarID,i,p) > 0)
|
|
{
|
|
j = A_FindTargetSprite(s, Gv_GetVar(g_iAimAngleVarID,i,p),atwith);
|
|
}
|
|
if (j >= 0)
|
|
{
|
|
dal = ((sprite[j].yrepeat*tilesizy[sprite[j].picnum])<<1)+(5<<8);
|
|
if (((sprite[j].picnum >= GREENSLIME)&&(sprite[j].picnum <= GREENSLIME+7))||(sprite[j].picnum ==ROTATEGUN))
|
|
{
|
|
dal -= (8<<8);
|
|
// return -1;
|
|
}
|
|
hitinfo.pos.x = ldist(&sprite[g_player[p].ps->i], &sprite[j]);
|
|
if (hitinfo.pos.x == 0) hitinfo.pos.x++;
|
|
zvel = ((sprite[j].z-srcvect.z-dal)<<8) / hitinfo.pos.x;
|
|
sa = getangle(sprite[j].x-srcvect.x,sprite[j].y-srcvect.y);
|
|
}
|
|
|
|
Gv_SetVar(g_iAngRangeVarID,angRange, i,p);
|
|
Gv_SetVar(g_iZRangeVarID,zRange,i,p);
|
|
VM_OnEvent(EVENT_GETSHOTRANGE, i,p, -1);
|
|
angRange=Gv_GetVar(g_iAngRangeVarID,i,p);
|
|
zRange=Gv_GetVar(g_iZRangeVarID,i,p);
|
|
|
|
if (ProjectileData[atwith].workslike & PROJECTILE_ACCURATE_AUTOAIM)
|
|
{
|
|
if (!g_player[p].ps->auto_aim)
|
|
{
|
|
zvel = (100-g_player[p].ps->horiz-g_player[p].ps->horizoff)<<5;
|
|
if (actor[i].shootzvel) zvel = actor[i].shootzvel;
|
|
hitscan((const vec3_t *)&srcvect,sect,sintable[(sa+512)&2047],sintable[sa&2047],
|
|
zvel<<6,&hitinfo,CLIPMASK1);
|
|
if (hitinfo.hitsprite != -1)
|
|
{
|
|
if (sprite[hitinfo.hitsprite].statnum == STAT_ACTOR || sprite[hitinfo.hitsprite].statnum == STAT_ZOMBIEACTOR || sprite[hitinfo.hitsprite].statnum == STAT_PLAYER || sprite[hitinfo.hitsprite].statnum == STAT_DUMMYPLAYER)
|
|
j = hitinfo.hitsprite;
|
|
}
|
|
}
|
|
|
|
if (j == -1)
|
|
{
|
|
zvel = (100-g_player[p].ps->horiz-g_player[p].ps->horizoff)<<5;
|
|
if (!(ProjectileData[atwith].workslike & PROJECTILE_ACCURATE))
|
|
{
|
|
sa += (angRange/2)-(krand()&(angRange-1));
|
|
zvel += (zRange/2)-(krand()&(zRange-1));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (j == -1)
|
|
{
|
|
// no target
|
|
zvel = (100-g_player[p].ps->horiz-g_player[p].ps->horizoff)<<5;
|
|
}
|
|
if (!(ProjectileData[atwith].workslike & PROJECTILE_ACCURATE))
|
|
{
|
|
sa += (angRange/2)-(krand()&(angRange-1));
|
|
zvel += (zRange/2)-(krand()&(zRange-1));
|
|
}
|
|
}
|
|
srcvect.z -= (2<<8);
|
|
}
|
|
else
|
|
{
|
|
j = A_FindPlayer(s,&x);
|
|
srcvect.z -= (4<<8);
|
|
hitinfo.pos.x = ldist(&sprite[g_player[j].ps->i], s);
|
|
if (hitinfo.pos.x == 0)
|
|
hitinfo.pos.x++;
|
|
zvel = ((g_player[j].ps->pos.z-srcvect.z) <<8) / hitinfo.pos.x;
|
|
if (s->picnum != BOSS1)
|
|
{
|
|
if (!(ProjectileData[atwith].workslike & PROJECTILE_ACCURATE))
|
|
{
|
|
zvel += 128-(krand()&255);
|
|
sa += 32-(krand()&63);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sa = getangle(g_player[j].ps->pos.x-srcvect.x,g_player[j].ps->pos.y-srcvect.y);
|
|
|
|
if (!(ProjectileData[atwith].workslike & PROJECTILE_ACCURATE))
|
|
{
|
|
zvel += 128-(krand()&255);
|
|
sa += 64-(krand()&127);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ProjectileData[atwith].cstat >= 0) s->cstat &= ~ProjectileData[atwith].cstat;
|
|
else s->cstat &= ~257;
|
|
|
|
if (actor[i].shootzvel) zvel = actor[i].shootzvel;
|
|
hitscan((const vec3_t *)&srcvect,sect,
|
|
sintable[(sa+512)&2047],
|
|
sintable[sa&2047],
|
|
zvel<<6,&hitinfo,CLIPMASK1);
|
|
|
|
|
|
if (ProjectileData[atwith].cstat >= 0) s->cstat |= ProjectileData[atwith].cstat;
|
|
else s->cstat |= 257;
|
|
|
|
if (hitinfo.hitsect < 0) return -1;
|
|
|
|
if ((ProjectileData[atwith].range > 0) &&
|
|
((klabs(srcvect.x-hitinfo.pos.x)+klabs(srcvect.y-hitinfo.pos.y)) > ProjectileData[atwith].range))
|
|
return -1;
|
|
|
|
if (ProjectileData[atwith].trail >= 0)
|
|
A_HitscanProjTrail(&srcvect,&hitinfo.pos,sa,atwith);
|
|
|
|
if (ProjectileData[atwith].workslike & PROJECTILE_WATERBUBBLES)
|
|
{
|
|
if ((krand()&15) == 0 && sector[hitinfo.hitsect].lotag == 2)
|
|
A_DoWaterTracers(hitinfo.pos.x,hitinfo.pos.y,hitinfo.pos.z,srcvect.x,srcvect.y,srcvect.z,8-(ud.multimode>>1));
|
|
}
|
|
|
|
if (p >= 0)
|
|
{
|
|
k = A_InsertSprite(hitinfo.hitsect,hitinfo.pos.x,hitinfo.pos.y,hitinfo.pos.z,SHOTSPARK1,-15,10,10,sa,0,0,i,4);
|
|
sprite[k].extra = ProjectileData[atwith].extra;
|
|
if (ProjectileData[atwith].extra_rand > 0)
|
|
sprite[k].extra += (krand()%ProjectileData[atwith].extra_rand);
|
|
sprite[k].yvel = atwith; // this is a hack to allow you to detect which weapon spawned a SHOTSPARK1
|
|
actor[k].t_data[6] = hitinfo.hitwall;
|
|
actor[k].t_data[7] = hitinfo.hitsect;
|
|
actor[k].t_data[8] = hitinfo.hitsprite;
|
|
|
|
if (hitinfo.hitwall == -1 && hitinfo.hitsprite == -1)
|
|
{
|
|
if (zvel < 0)
|
|
{
|
|
if (sector[hitinfo.hitsect].ceilingstat&1)
|
|
{
|
|
sprite[k].xrepeat = 0;
|
|
sprite[k].yrepeat = 0;
|
|
return -1;
|
|
}
|
|
else
|
|
Sect_DamageCeiling(hitinfo.hitsect);
|
|
}
|
|
if (ProjectileData[atwith].spawns >= 0)
|
|
{
|
|
int32_t wh=A_Spawn(k,ProjectileData[atwith].spawns);
|
|
if (ProjectileData[atwith].sxrepeat > 4) sprite[wh].xrepeat=ProjectileData[atwith].sxrepeat;
|
|
if (ProjectileData[atwith].syrepeat > 4) sprite[wh].yrepeat=ProjectileData[atwith].syrepeat;
|
|
actor[wh].t_data[6] = hitinfo.hitwall;
|
|
actor[wh].t_data[7] = hitinfo.hitsect;
|
|
actor[wh].t_data[8] = hitinfo.hitsprite;
|
|
}
|
|
}
|
|
|
|
if (hitinfo.hitsprite >= 0)
|
|
{
|
|
A_DamageObject(hitinfo.hitsprite,k);
|
|
if (sprite[hitinfo.hitsprite].picnum == APLAYER &&
|
|
(ud.ffire == 1 || (!GTFLAGS(GAMETYPE_PLAYERSFRIENDLY) && GTFLAGS(GAMETYPE_TDM) &&
|
|
g_player[sprite[hitinfo.hitsprite].yvel].ps->team != g_player[sprite[i].yvel].ps->team)))
|
|
{
|
|
l = A_Spawn(k,JIBS6);
|
|
sprite[k].xrepeat = sprite[k].yrepeat = 0;
|
|
sprite[l].z += (4<<8);
|
|
sprite[l].xvel = 16;
|
|
sprite[l].xrepeat = sprite[l].yrepeat = 24;
|
|
sprite[l].ang += 64-(krand()&127);
|
|
}
|
|
else
|
|
{
|
|
if (ProjectileData[atwith].spawns >= 0)
|
|
{
|
|
int32_t wh=A_Spawn(k,ProjectileData[atwith].spawns);
|
|
if (ProjectileData[atwith].sxrepeat > 4) sprite[wh].xrepeat=ProjectileData[atwith].sxrepeat;
|
|
if (ProjectileData[atwith].syrepeat > 4) sprite[wh].yrepeat=ProjectileData[atwith].syrepeat;
|
|
actor[wh].t_data[6] = hitinfo.hitwall;
|
|
actor[wh].t_data[7] = hitinfo.hitsect;
|
|
actor[wh].t_data[8] = hitinfo.hitsprite;
|
|
}
|
|
}
|
|
if (p >= 0 && (
|
|
sprite[hitinfo.hitsprite].picnum == DIPSWITCH ||
|
|
sprite[hitinfo.hitsprite].picnum == DIPSWITCH+1 ||
|
|
sprite[hitinfo.hitsprite].picnum == DIPSWITCH2 ||
|
|
sprite[hitinfo.hitsprite].picnum == DIPSWITCH2+1 ||
|
|
sprite[hitinfo.hitsprite].picnum == DIPSWITCH3 ||
|
|
sprite[hitinfo.hitsprite].picnum == DIPSWITCH3+1 ||
|
|
sprite[hitinfo.hitsprite].picnum == HANDSWITCH ||
|
|
sprite[hitinfo.hitsprite].picnum == HANDSWITCH+1))
|
|
{
|
|
P_ActivateSwitch(p,hitinfo.hitsprite,1);
|
|
return -1;
|
|
}
|
|
}
|
|
else if (hitinfo.hitwall >= 0)
|
|
{
|
|
if (ProjectileData[atwith].spawns >= 0)
|
|
{
|
|
int32_t wh=A_Spawn(k,ProjectileData[atwith].spawns);
|
|
if (ProjectileData[atwith].sxrepeat > 4) sprite[wh].xrepeat=ProjectileData[atwith].sxrepeat;
|
|
if (ProjectileData[atwith].syrepeat > 4) sprite[wh].yrepeat=ProjectileData[atwith].syrepeat;
|
|
actor[wh].t_data[6] = hitinfo.hitwall;
|
|
actor[wh].t_data[7] = hitinfo.hitsect;
|
|
actor[wh].t_data[8] = hitinfo.hitsprite;
|
|
}
|
|
if (CheckDoorTile(wall[hitinfo.hitwall].picnum) == 1)
|
|
goto DOSKIPBULLETHOLE;
|
|
if (p >= 0 && (
|
|
wall[hitinfo.hitwall].picnum == DIPSWITCH ||
|
|
wall[hitinfo.hitwall].picnum == DIPSWITCH+1 ||
|
|
wall[hitinfo.hitwall].picnum == DIPSWITCH2 ||
|
|
wall[hitinfo.hitwall].picnum == DIPSWITCH2+1 ||
|
|
wall[hitinfo.hitwall].picnum == DIPSWITCH3 ||
|
|
wall[hitinfo.hitwall].picnum == DIPSWITCH3+1 ||
|
|
wall[hitinfo.hitwall].picnum == HANDSWITCH ||
|
|
wall[hitinfo.hitwall].picnum == HANDSWITCH+1))
|
|
{
|
|
P_ActivateSwitch(p,hitinfo.hitwall,0);
|
|
return -1;
|
|
}
|
|
|
|
if (wall[hitinfo.hitwall].hitag != 0 || (wall[hitinfo.hitwall].nextwall >= 0 && wall[wall[hitinfo.hitwall].nextwall].hitag != 0))
|
|
goto DOSKIPBULLETHOLE;
|
|
|
|
if (hitinfo.hitsect >= 0 && sector[hitinfo.hitsect].lotag == 0)
|
|
if (wall[hitinfo.hitwall].overpicnum != BIGFORCE)
|
|
if ((wall[hitinfo.hitwall].nextsector >= 0 && sector[wall[hitinfo.hitwall].nextsector].lotag == 0) ||
|
|
(wall[hitinfo.hitwall].nextsector == -1 && sector[hitinfo.hitsect].lotag == 0))
|
|
if ((wall[hitinfo.hitwall].cstat&16) == 0)
|
|
{
|
|
if (wall[hitinfo.hitwall].nextsector >= 0)
|
|
{
|
|
l = headspritesect[wall[hitinfo.hitwall].nextsector];
|
|
while (l >= 0)
|
|
{
|
|
if (sprite[l].statnum == 3 && sprite[l].lotag == 13)
|
|
goto DOSKIPBULLETHOLE;
|
|
l = nextspritesect[l];
|
|
}
|
|
}
|
|
|
|
l = headspritestat[STAT_MISC];
|
|
while (l >= 0)
|
|
{
|
|
if (sprite[l].picnum == ProjectileData[atwith].decal)
|
|
if (dist(&sprite[l],&sprite[k]) < (12+(krand()&7)))
|
|
goto DOSKIPBULLETHOLE;
|
|
l = nextspritestat[l];
|
|
}
|
|
if (ProjectileData[atwith].decal >= 0)
|
|
{
|
|
l = A_Spawn(k,ProjectileData[atwith].decal);
|
|
|
|
if (!A_CheckSpriteFlags(l , SPRITE_DECAL))
|
|
actor[l].flags |= SPRITE_DECAL;
|
|
|
|
sprite[l].xvel = -1;
|
|
sprite[l].ang = getangle(wall[hitinfo.hitwall].x-wall[wall[hitinfo.hitwall].point2].x,
|
|
wall[hitinfo.hitwall].y-wall[wall[hitinfo.hitwall].point2].y)+512;
|
|
if (ProjectileData[atwith].workslike & PROJECTILE_RANDDECALSIZE)
|
|
{
|
|
int32_t wh = (krand()&ProjectileData[atwith].xrepeat);
|
|
if (wh < ProjectileData[atwith].yrepeat)
|
|
wh = ProjectileData[atwith].yrepeat;
|
|
sprite[l].xrepeat = wh;
|
|
sprite[l].yrepeat = wh;
|
|
}
|
|
else
|
|
{
|
|
sprite[l].xrepeat = ProjectileData[atwith].xrepeat;
|
|
sprite[l].yrepeat = ProjectileData[atwith].yrepeat;
|
|
}
|
|
sprite[l].cstat = 16+(krand()&12);
|
|
sprite[l].x -= mulscale13(1,sintable[(sprite[l].ang+2560)&2047]);
|
|
sprite[l].y -= mulscale13(1,sintable[(sprite[l].ang+2048)&2047]);
|
|
|
|
A_SetSprite(l,CLIPMASK0);
|
|
A_AddToDeleteQueue(l);
|
|
}
|
|
}
|
|
|
|
DOSKIPBULLETHOLE:
|
|
|
|
if (wall[hitinfo.hitwall].cstat&2)
|
|
if (wall[hitinfo.hitwall].nextsector >= 0)
|
|
if (hitinfo.pos.z >= (sector[wall[hitinfo.hitwall].nextsector].floorz))
|
|
hitinfo.hitwall = wall[hitinfo.hitwall].nextwall;
|
|
|
|
A_DamageWall(k,hitinfo.hitwall,&hitinfo.pos,atwith);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
k = A_InsertSprite(hitinfo.hitsect,hitinfo.pos.x,hitinfo.pos.y,hitinfo.pos.z,SHOTSPARK1,-15,24,24,sa,0,0,i,4);
|
|
sprite[k].extra = ProjectileData[atwith].extra;
|
|
if (ProjectileData[atwith].extra_rand > 0)
|
|
sprite[k].extra += (krand()%ProjectileData[atwith].extra_rand);
|
|
sprite[k].yvel = atwith; // this is a hack to allow you to detect which weapon spawned a SHOTSPARK1
|
|
actor[k].t_data[6] = hitinfo.hitwall;
|
|
actor[k].t_data[7] = hitinfo.hitsect;
|
|
actor[k].t_data[8] = hitinfo.hitsprite;
|
|
|
|
if (hitinfo.hitsprite >= 0)
|
|
{
|
|
A_DamageObject(hitinfo.hitsprite,k);
|
|
if (sprite[hitinfo.hitsprite].picnum != APLAYER)
|
|
{
|
|
if (ProjectileData[atwith].spawns >= 0)
|
|
{
|
|
int32_t wh=A_Spawn(k,ProjectileData[atwith].spawns);
|
|
if (ProjectileData[atwith].sxrepeat > 4) sprite[wh].xrepeat=ProjectileData[atwith].sxrepeat;
|
|
if (ProjectileData[atwith].syrepeat > 4) sprite[wh].yrepeat=ProjectileData[atwith].syrepeat;
|
|
actor[wh].t_data[6] = hitinfo.hitwall;
|
|
actor[wh].t_data[7] = hitinfo.hitsect;
|
|
actor[wh].t_data[8] = hitinfo.hitsprite;
|
|
}
|
|
}
|
|
else sprite[k].xrepeat = sprite[k].yrepeat = 0;
|
|
}
|
|
else if (hitinfo.hitwall >= 0)
|
|
A_DamageWall(k,hitinfo.hitwall,&hitinfo.pos,atwith);
|
|
}
|
|
|
|
if ((krand()&255) < 4 && ProjectileData[atwith].isound >= 0)
|
|
S_PlaySound3D(ProjectileData[atwith].isound,k,&hitinfo.pos);
|
|
|
|
return -1;
|
|
}
|
|
|
|
if (ProjectileData[atwith].workslike & PROJECTILE_RPG)
|
|
{
|
|
|
|
/* if(ProjectileData[atwith].workslike & PROJECTILE_FREEZEBLAST)
|
|
sz += (3<<8);*/
|
|
|
|
if (s->extra >= 0) s->shade = ProjectileData[atwith].shade;
|
|
|
|
vel = ProjectileData[atwith].vel;
|
|
|
|
j = -1;
|
|
|
|
if (p >= 0)
|
|
{
|
|
// j = A_FindTargetSprite( s, AUTO_AIM_ANGLE ); // 48
|
|
Gv_SetVar(g_iAimAngleVarID,AUTO_AIM_ANGLE,i,p);
|
|
if (apScriptGameEvent[EVENT_GETAUTOAIMANGLE])
|
|
VM_OnEvent(EVENT_GETAUTOAIMANGLE, i, p, -1);
|
|
j=-1;
|
|
|
|
if (Gv_GetVar(g_iAimAngleVarID,i,p) > 0)
|
|
j = A_FindTargetSprite(s, Gv_GetVar(g_iAimAngleVarID,i,p),atwith);
|
|
|
|
if (j >= 0)
|
|
{
|
|
dal = ((sprite[j].yrepeat*tilesizy[sprite[j].picnum])<<1)+(8<<8);
|
|
hitinfo.pos.x = ldist(&sprite[g_player[p].ps->i], &sprite[j]);
|
|
|
|
if (hitinfo.pos.x == 0)
|
|
hitinfo.pos.x++;
|
|
|
|
zvel = ((sprite[j].z-srcvect.z-dal)*vel) / hitinfo.pos.x;
|
|
|
|
if (sprite[j].picnum != RECON)
|
|
sa = getangle(sprite[j].x-srcvect.x,sprite[j].y-srcvect.y);
|
|
}
|
|
// else zvel = (100-g_player[p].ps->horiz-g_player[p].ps->horizoff)*81;
|
|
else zvel = (100-g_player[p].ps->horiz-g_player[p].ps->horizoff)*(ProjectileData[atwith].vel/8);
|
|
|
|
if (ProjectileData[atwith].sound >= 0)
|
|
A_PlaySound(ProjectileData[atwith].sound,i);
|
|
}
|
|
else
|
|
{
|
|
if (!(ProjectileData[atwith].workslike & PROJECTILE_NOAIM))
|
|
{
|
|
j = A_FindPlayer(s,&x);
|
|
sa = getangle(g_player[j].ps->opos.x-srcvect.x,g_player[j].ps->opos.y-srcvect.y);
|
|
|
|
l = ldist(&sprite[g_player[j].ps->i],s);
|
|
if (l == 0)
|
|
l++;
|
|
zvel = ((g_player[j].ps->opos.z-srcvect.z)*vel) / l;
|
|
|
|
if (A_CheckEnemySprite(s) && (s->hitag&face_player_smart))
|
|
sa = s->ang+(krand()&31)-16;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
if (p >= 0 && j >= 0)
|
|
l = j;
|
|
else l = -1;
|
|
|
|
if (numplayers > 1 && g_netClient) return -1;
|
|
|
|
/* j = A_InsertSprite(sect,
|
|
sx+(sintable[(348+sa+512)&2047]/448),
|
|
sy+(sintable[(sa+348)&2047]/448),
|
|
sz-(1<<8),atwith,0,14,14,sa,vel,zvel,i,4);*/
|
|
if (actor[i].shootzvel) zvel = actor[i].shootzvel;
|
|
j = A_InsertSprite(sect,
|
|
srcvect.x+(sintable[(348+sa+512)&2047]/ProjectileData[atwith].offset),
|
|
srcvect.y+(sintable[(sa+348)&2047]/ProjectileData[atwith].offset),
|
|
srcvect.z-(1<<8),atwith,0,14,14,sa,vel,zvel,i,4);
|
|
|
|
sprite[j].xrepeat=ProjectileData[atwith].xrepeat;
|
|
sprite[j].yrepeat=ProjectileData[atwith].yrepeat;
|
|
|
|
|
|
if (ProjectileData[atwith].extra_rand > 0)
|
|
sprite[j].extra += (krand()&ProjectileData[atwith].extra_rand);
|
|
if (!(ProjectileData[atwith].workslike & PROJECTILE_BOUNCESOFFWALLS))
|
|
sprite[j].yvel = l;
|
|
else
|
|
{
|
|
if (ProjectileData[atwith].bounces >= 1) sprite[j].yvel = ProjectileData[atwith].bounces;
|
|
else sprite[j].yvel = g_numFreezeBounces;
|
|
// sprite[j].xrepeat >>= 1;
|
|
// sprite[j].yrepeat >>= 1;
|
|
sprite[j].zvel -= (2<<4);
|
|
}
|
|
/*
|
|
if(p == -1)
|
|
{
|
|
if(!(ProjectileData[atwith].workslike & PROJECTILE_BOUNCESOFFWALLS))
|
|
{
|
|
sprite[j].xrepeat = ProjectileData[atwith].xrepeat; // 30
|
|
sprite[j].yrepeat = ProjectileData[atwith].yrepeat;
|
|
sprite[j].extra >>= 2;
|
|
}
|
|
}
|
|
*/
|
|
if (ProjectileData[atwith].cstat >= 0) sprite[j].cstat = ProjectileData[atwith].cstat;
|
|
else sprite[j].cstat = 128;
|
|
if (ProjectileData[atwith].clipdist != 255) sprite[j].clipdist = ProjectileData[atwith].clipdist;
|
|
else sprite[j].clipdist = 40;
|
|
|
|
Bmemcpy(&SpriteProjectile[j], &ProjectileData[sprite[j].picnum], sizeof(ProjectileData[sprite[j].picnum]));
|
|
|
|
// sa = s->ang+32-(krand()&63);
|
|
// zvel = oldzvel+512-(krand()&1023);
|
|
|
|
return j;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
switch (DynamicTileMap[atwith])
|
|
{
|
|
case BLOODSPLAT1__STATIC:
|
|
case BLOODSPLAT2__STATIC:
|
|
case BLOODSPLAT3__STATIC:
|
|
case BLOODSPLAT4__STATIC:
|
|
sa += 64 - (krand()&127);
|
|
if (p < 0) sa += 1024;
|
|
zvel = 1024-(krand()&2047);
|
|
case KNEE__STATIC:
|
|
if (atwith == KNEE)
|
|
{
|
|
if (p >= 0)
|
|
{
|
|
zvel = (100-g_player[p].ps->horiz-g_player[p].ps->horizoff)<<5;
|
|
srcvect.z += (6<<8);
|
|
sa += 15;
|
|
}
|
|
else
|
|
{
|
|
j = g_player[A_FindPlayer(s,&x)].ps->i;
|
|
zvel = ((sprite[j].z-srcvect.z)<<8) / (x+1);
|
|
sa = getangle(sprite[j].x-srcvect.x,sprite[j].y-srcvect.y);
|
|
}
|
|
}
|
|
|
|
if (actor[i].shootzvel) zvel = actor[i].shootzvel;
|
|
hitscan((const vec3_t *)&srcvect,sect,
|
|
sintable[(sa+512)&2047],
|
|
sintable[sa&2047],zvel<<6,
|
|
&hitinfo,CLIPMASK1);
|
|
|
|
if (atwith >= BLOODSPLAT1 && atwith <= BLOODSPLAT4)
|
|
{
|
|
if (FindDistance2D(srcvect.x-hitinfo.pos.x,srcvect.y-hitinfo.pos.y) < 1024)
|
|
if (hitinfo.hitwall >= 0 && wall[hitinfo.hitwall].overpicnum != BIGFORCE)
|
|
if ((wall[hitinfo.hitwall].nextsector >= 0 && hitinfo.hitsect >= 0 &&
|
|
sector[wall[hitinfo.hitwall].nextsector].lotag == 0 &&
|
|
sector[hitinfo.hitsect].lotag == 0 &&
|
|
sector[wall[hitinfo.hitwall].nextsector].lotag == 0 &&
|
|
(sector[hitinfo.hitsect].floorz-sector[wall[hitinfo.hitwall].nextsector].floorz) > (16<<8)) ||
|
|
(wall[hitinfo.hitwall].nextsector == -1 && sector[hitinfo.hitsect].lotag == 0))
|
|
if ((wall[hitinfo.hitwall].cstat&16) == 0)
|
|
{
|
|
if (wall[hitinfo.hitwall].nextsector >= 0)
|
|
{
|
|
k = headspritesect[wall[hitinfo.hitwall].nextsector];
|
|
while (k >= 0)
|
|
{
|
|
if (sprite[k].statnum == 3 && sprite[k].lotag == 13)
|
|
return -1;
|
|
k = nextspritesect[k];
|
|
}
|
|
}
|
|
|
|
if (wall[hitinfo.hitwall].nextwall >= 0 &&
|
|
wall[wall[hitinfo.hitwall].nextwall].hitag != 0)
|
|
return -1;
|
|
|
|
if (wall[hitinfo.hitwall].hitag == 0)
|
|
{
|
|
k = A_Spawn(i,atwith);
|
|
sprite[k].xvel = -12;
|
|
sprite[k].ang = getangle(wall[hitinfo.hitwall].x-wall[wall[hitinfo.hitwall].point2].x,
|
|
wall[hitinfo.hitwall].y-wall[wall[hitinfo.hitwall].point2].y)+512;
|
|
sprite[k].x = hitinfo.pos.x;
|
|
sprite[k].y = hitinfo.pos.y;
|
|
sprite[k].z = hitinfo.pos.z;
|
|
sprite[k].cstat |= (krand()&4);
|
|
A_SetSprite(k,CLIPMASK0);
|
|
setsprite(k,(vec3_t *)&sprite[k]);
|
|
if (PN == OOZFILTER || PN == NEWBEAST)
|
|
sprite[k].pal = 6;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
if (hitinfo.hitsect < 0) break;
|
|
|
|
if ((klabs(srcvect.x-hitinfo.pos.x)+klabs(srcvect.y-hitinfo.pos.y)) < 1024)
|
|
{
|
|
if (hitinfo.hitwall >= 0 || hitinfo.hitsprite >= 0)
|
|
{
|
|
j = A_InsertSprite(hitinfo.hitsect,hitinfo.pos.x,hitinfo.pos.y,hitinfo.pos.z,KNEE,-15,0,0,sa,32,0,i,4);
|
|
sprite[j].extra += (krand()&7);
|
|
if (p >= 0)
|
|
{
|
|
k = A_Spawn(j,SMALLSMOKE);
|
|
sprite[k].z -= (8<<8);
|
|
A_PlaySound(KICK_HIT,j);
|
|
actor[k].t_data[6] = hitinfo.hitwall;
|
|
actor[k].t_data[7] = hitinfo.hitsect;
|
|
actor[k].t_data[8] = hitinfo.hitsprite;
|
|
}
|
|
|
|
if (p >= 0 && g_player[p].ps->inv_amount[GET_STEROIDS] > 0 && g_player[p].ps->inv_amount[GET_STEROIDS] < 400)
|
|
sprite[j].extra += (g_player[p].ps->max_player_health>>2);
|
|
|
|
if (hitinfo.hitsprite >= 0 && sprite[hitinfo.hitsprite].picnum != ACCESSSWITCH && sprite[hitinfo.hitsprite].picnum != ACCESSSWITCH2)
|
|
{
|
|
A_DamageObject(hitinfo.hitsprite,j);
|
|
if (p >= 0) P_ActivateSwitch(p,hitinfo.hitsprite,1);
|
|
}
|
|
|
|
else if (hitinfo.hitwall >= 0)
|
|
{
|
|
if (wall[hitinfo.hitwall].cstat&2)
|
|
if (wall[hitinfo.hitwall].nextsector >= 0)
|
|
if (hitinfo.pos.z >= (sector[wall[hitinfo.hitwall].nextsector].floorz))
|
|
hitinfo.hitwall = wall[hitinfo.hitwall].nextwall;
|
|
|
|
if (hitinfo.hitwall >= 0 && wall[hitinfo.hitwall].picnum != ACCESSSWITCH && wall[hitinfo.hitwall].picnum != ACCESSSWITCH2)
|
|
{
|
|
A_DamageWall(j,hitinfo.hitwall,&hitinfo.pos,atwith);
|
|
if (p >= 0) P_ActivateSwitch(p,hitinfo.hitwall,0);
|
|
}
|
|
}
|
|
}
|
|
else if (p >= 0 && zvel > 0 && sector[hitinfo.hitsect].lotag == 1)
|
|
{
|
|
j = A_Spawn(g_player[p].ps->i,WATERSPLASH2);
|
|
sprite[j].x = hitinfo.pos.x;
|
|
sprite[j].y = hitinfo.pos.y;
|
|
sprite[j].ang = g_player[p].ps->ang; // Total tweek
|
|
sprite[j].xvel = 32;
|
|
A_SetSprite(i,CLIPMASK0);
|
|
sprite[j].xvel = 0;
|
|
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SHOTSPARK1__STATIC:
|
|
case SHOTGUN__STATIC:
|
|
case CHAINGUN__STATIC:
|
|
|
|
if (s->extra >= 0) s->shade = -96;
|
|
|
|
if (p >= 0)
|
|
{
|
|
int32_t angRange=32;
|
|
int32_t zRange=256;
|
|
|
|
Gv_SetVar(g_iAimAngleVarID,AUTO_AIM_ANGLE,i,p);
|
|
if (apScriptGameEvent[EVENT_GETAUTOAIMANGLE])
|
|
VM_OnEvent(EVENT_GETAUTOAIMANGLE, i, p, -1);
|
|
j=-1;
|
|
if (Gv_GetVar(g_iAimAngleVarID,i,p) > 0)
|
|
{
|
|
j = A_FindTargetSprite(s, Gv_GetVar(g_iAimAngleVarID,i,p),atwith);
|
|
}
|
|
if (j >= 0)
|
|
{
|
|
dal = ((sprite[j].yrepeat*tilesizy[sprite[j].picnum])<<1)+(5<<8);
|
|
if (((sprite[j].picnum>=GREENSLIME)&&(sprite[j].picnum<=GREENSLIME+7))||(sprite[j].picnum==ROTATEGUN))
|
|
{
|
|
|
|
dal -= (8<<8);
|
|
|
|
}
|
|
hitinfo.pos.x = ldist(&sprite[g_player[p].ps->i], &sprite[j]);
|
|
if (hitinfo.pos.x == 0) hitinfo.pos.x++;
|
|
zvel = ((sprite[j].z-srcvect.z-dal)<<8) / hitinfo.pos.x;
|
|
sa = getangle(sprite[j].x-srcvect.x,sprite[j].y-srcvect.y);
|
|
}
|
|
|
|
Gv_SetVar(g_iAngRangeVarID,angRange, i,p);
|
|
Gv_SetVar(g_iZRangeVarID,zRange,i,p);
|
|
|
|
VM_OnEvent(EVENT_GETSHOTRANGE, i,p, -1);
|
|
|
|
angRange=Gv_GetVar(g_iAngRangeVarID,i,p);
|
|
zRange=Gv_GetVar(g_iZRangeVarID,i,p);
|
|
|
|
if (atwith == SHOTSPARK1__STATIC && !WW2GI && !NAM)
|
|
{
|
|
if (!g_player[p].ps->auto_aim)
|
|
{
|
|
zvel = (100-g_player[p].ps->horiz-g_player[p].ps->horizoff)<<5;
|
|
if (actor[i].shootzvel) zvel = actor[i].shootzvel;
|
|
hitscan((const vec3_t *)&srcvect,sect,sintable[(sa+512)&2047],sintable[sa&2047],
|
|
zvel<<6,&hitinfo,CLIPMASK1);
|
|
if (hitinfo.hitsprite != -1)
|
|
{
|
|
if (sprite[hitinfo.hitsprite].statnum == STAT_ACTOR || sprite[hitinfo.hitsprite].statnum == STAT_ZOMBIEACTOR ||
|
|
sprite[hitinfo.hitsprite].statnum == STAT_PLAYER || sprite[hitinfo.hitsprite].statnum == STAT_DUMMYPLAYER)
|
|
j = hitinfo.hitsprite;
|
|
}
|
|
}
|
|
|
|
if (j == -1)
|
|
{
|
|
sa += (angRange/2)-(krand()&(angRange-1));
|
|
zvel = (100-g_player[p].ps->horiz-g_player[p].ps->horizoff)<<5;
|
|
zvel += (zRange/2)-(krand()&(zRange-1));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sa += (angRange/2)-(krand()&(angRange-1));
|
|
if (j == -1)
|
|
{
|
|
// no target
|
|
zvel = (100-g_player[p].ps->horiz-g_player[p].ps->horizoff)<<5;
|
|
}
|
|
zvel += (zRange/2)-(krand()&(zRange-1));
|
|
}
|
|
|
|
srcvect.z -= (2<<8);
|
|
}
|
|
else
|
|
{
|
|
j = A_FindPlayer(s,&x);
|
|
srcvect.z -= (4<<8);
|
|
hitinfo.pos.x = ldist(&sprite[g_player[j].ps->i], s);
|
|
if (hitinfo.pos.x == 0)
|
|
hitinfo.pos.x++;
|
|
zvel = ((g_player[j].ps->pos.z-srcvect.z) <<8) / hitinfo.pos.x;
|
|
if (s->picnum != BOSS1)
|
|
{
|
|
zvel += 128-(krand()&255);
|
|
sa += 32-(krand()&63);
|
|
}
|
|
else
|
|
{
|
|
zvel += 128-(krand()&255);
|
|
sa = getangle(g_player[j].ps->pos.x-srcvect.x,g_player[j].ps->pos.y-srcvect.y)+64-(krand()&127);
|
|
}
|
|
}
|
|
|
|
s->cstat &= ~257;
|
|
if (actor[i].shootzvel) zvel = actor[i].shootzvel;
|
|
hitscan((const vec3_t *)&srcvect,sect,
|
|
sintable[(sa+512)&2047],
|
|
sintable[sa&2047],
|
|
zvel<<6,&hitinfo,CLIPMASK1);
|
|
s->cstat |= 257;
|
|
|
|
if (hitinfo.hitsect < 0) return -1;
|
|
|
|
if ((krand()&15) == 0 && sector[hitinfo.hitsect].lotag == 2)
|
|
A_DoWaterTracers(hitinfo.pos.x,hitinfo.pos.y,hitinfo.pos.z,
|
|
srcvect.x,srcvect.y,srcvect.z,8-(ud.multimode>>1));
|
|
|
|
if (p >= 0)
|
|
{
|
|
k = A_InsertSprite(hitinfo.hitsect,hitinfo.pos.x,hitinfo.pos.y,hitinfo.pos.z,SHOTSPARK1,-15,10,10,sa,0,0,i,4);
|
|
sprite[k].extra = *actorscrptr[atwith];
|
|
sprite[k].extra += (krand()%6);
|
|
sprite[k].yvel = atwith; // this is a hack to allow you to detect which weapon spawned a SHOTSPARK1
|
|
actor[k].t_data[6] = hitinfo.hitwall;
|
|
actor[k].t_data[7] = hitinfo.hitsect;
|
|
actor[k].t_data[8] = hitinfo.hitsprite;
|
|
|
|
|
|
if (hitinfo.hitwall == -1 && hitinfo.hitsprite == -1)
|
|
{
|
|
if (zvel < 0)
|
|
{
|
|
if (sector[hitinfo.hitsect].ceilingstat&1)
|
|
{
|
|
sprite[k].xrepeat = 0;
|
|
sprite[k].yrepeat = 0;
|
|
return -1;
|
|
}
|
|
else
|
|
Sect_DamageCeiling(hitinfo.hitsect);
|
|
}
|
|
l = A_Spawn(k,SMALLSMOKE);
|
|
actor[l].t_data[6] = hitinfo.hitwall;
|
|
actor[l].t_data[7] = hitinfo.hitsect;
|
|
actor[l].t_data[8] = hitinfo.hitsprite;
|
|
}
|
|
|
|
if (hitinfo.hitsprite >= 0)
|
|
{
|
|
A_DamageObject(hitinfo.hitsprite,k);
|
|
if (sprite[hitinfo.hitsprite].picnum == APLAYER && (ud.ffire == 1 || (!GTFLAGS(GAMETYPE_PLAYERSFRIENDLY) &&
|
|
GTFLAGS(GAMETYPE_TDM) && g_player[sprite[hitinfo.hitsprite].yvel].ps->team != g_player[sprite[i].yvel].ps->team)))
|
|
{
|
|
l = A_Spawn(k,JIBS6);
|
|
sprite[k].xrepeat = sprite[k].yrepeat = 0;
|
|
sprite[l].z += (4<<8);
|
|
sprite[l].xvel = 16;
|
|
sprite[l].xrepeat = sprite[l].yrepeat = 24;
|
|
sprite[l].ang += 64-(krand()&127);
|
|
}
|
|
else
|
|
{
|
|
l = A_Spawn(k,SMALLSMOKE);
|
|
actor[l].t_data[6] = hitinfo.hitwall;
|
|
actor[l].t_data[7] = hitinfo.hitsect;
|
|
actor[l].t_data[8] = hitinfo.hitsprite;
|
|
}
|
|
|
|
if (p >= 0 && (
|
|
sprite[hitinfo.hitsprite].picnum == DIPSWITCH ||
|
|
sprite[hitinfo.hitsprite].picnum == DIPSWITCH+1 ||
|
|
sprite[hitinfo.hitsprite].picnum == DIPSWITCH2 ||
|
|
sprite[hitinfo.hitsprite].picnum == DIPSWITCH2+1 ||
|
|
sprite[hitinfo.hitsprite].picnum == DIPSWITCH3 ||
|
|
sprite[hitinfo.hitsprite].picnum == DIPSWITCH3+1 ||
|
|
sprite[hitinfo.hitsprite].picnum == HANDSWITCH ||
|
|
sprite[hitinfo.hitsprite].picnum == HANDSWITCH+1))
|
|
{
|
|
P_ActivateSwitch(p,hitinfo.hitsprite,1);
|
|
return -1;
|
|
}
|
|
}
|
|
else if (hitinfo.hitwall >= 0)
|
|
{
|
|
l = A_Spawn(k,SMALLSMOKE);
|
|
actor[l].t_data[6] = hitinfo.hitwall;
|
|
actor[l].t_data[7] = hitinfo.hitsect;
|
|
actor[l].t_data[8] = hitinfo.hitsprite;
|
|
|
|
if (CheckDoorTile(wall[hitinfo.hitwall].picnum) == 1)
|
|
goto SKIPBULLETHOLE;
|
|
if (p >= 0 && (
|
|
wall[hitinfo.hitwall].picnum == DIPSWITCH ||
|
|
wall[hitinfo.hitwall].picnum == DIPSWITCH+1 ||
|
|
wall[hitinfo.hitwall].picnum == DIPSWITCH2 ||
|
|
wall[hitinfo.hitwall].picnum == DIPSWITCH2+1 ||
|
|
wall[hitinfo.hitwall].picnum == DIPSWITCH3 ||
|
|
wall[hitinfo.hitwall].picnum == DIPSWITCH3+1 ||
|
|
wall[hitinfo.hitwall].picnum == HANDSWITCH ||
|
|
wall[hitinfo.hitwall].picnum == HANDSWITCH+1))
|
|
{
|
|
P_ActivateSwitch(p,hitinfo.hitwall,0);
|
|
return -1;
|
|
}
|
|
|
|
if (wall[hitinfo.hitwall].hitag != 0 || (wall[hitinfo.hitwall].nextwall >= 0 && wall[wall[hitinfo.hitwall].nextwall].hitag != 0))
|
|
goto SKIPBULLETHOLE;
|
|
|
|
if (hitinfo.hitsect >= 0 && sector[hitinfo.hitsect].lotag == 0)
|
|
if (wall[hitinfo.hitwall].overpicnum != BIGFORCE)
|
|
if ((wall[hitinfo.hitwall].nextsector >= 0 && sector[wall[hitinfo.hitwall].nextsector].lotag == 0) ||
|
|
(wall[hitinfo.hitwall].nextsector == -1 && sector[hitinfo.hitsect].lotag == 0))
|
|
if ((wall[hitinfo.hitwall].cstat&16) == 0)
|
|
{
|
|
if (wall[hitinfo.hitwall].nextsector >= 0)
|
|
{
|
|
l = headspritesect[wall[hitinfo.hitwall].nextsector];
|
|
while (l >= 0)
|
|
{
|
|
if (sprite[l].statnum == 3 && sprite[l].lotag == 13)
|
|
goto SKIPBULLETHOLE;
|
|
l = nextspritesect[l];
|
|
}
|
|
}
|
|
|
|
l = headspritestat[STAT_MISC];
|
|
while (l >= 0)
|
|
{
|
|
if (sprite[l].picnum == BULLETHOLE)
|
|
if (dist(&sprite[l],&sprite[k]) < (12+(krand()&7)))
|
|
goto SKIPBULLETHOLE;
|
|
l = nextspritestat[l];
|
|
}
|
|
l = A_Spawn(k,BULLETHOLE);
|
|
|
|
if (!A_CheckSpriteFlags(l , SPRITE_DECAL))
|
|
actor[l].flags |= SPRITE_DECAL;
|
|
|
|
sprite[l].xvel = -1;
|
|
sprite[l].x = hitinfo.pos.x;
|
|
sprite[l].y = hitinfo.pos.y;
|
|
sprite[l].z = hitinfo.pos.z;
|
|
|
|
sprite[l].ang = getangle(wall[hitinfo.hitwall].x-wall[wall[hitinfo.hitwall].point2].x,
|
|
wall[hitinfo.hitwall].y-wall[wall[hitinfo.hitwall].point2].y)+512;
|
|
|
|
sprite[l].x -= mulscale13(1,sintable[(sprite[l].ang+2560)&2047]);
|
|
sprite[l].y -= mulscale13(1,sintable[(sprite[l].ang+2048)&2047]);
|
|
A_SetSprite(l,CLIPMASK0);
|
|
}
|
|
|
|
SKIPBULLETHOLE:
|
|
|
|
if (wall[hitinfo.hitwall].cstat&2)
|
|
if (wall[hitinfo.hitwall].nextsector >= 0)
|
|
if (hitinfo.pos.z >= (sector[wall[hitinfo.hitwall].nextsector].floorz))
|
|
hitinfo.hitwall = wall[hitinfo.hitwall].nextwall;
|
|
|
|
A_DamageWall(k,hitinfo.hitwall,&hitinfo.pos,SHOTSPARK1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
k = A_InsertSprite(hitinfo.hitsect,hitinfo.pos.x,hitinfo.pos.y,hitinfo.pos.z,SHOTSPARK1,-15,24,24,sa,0,0,i,4);
|
|
sprite[k].extra = *actorscrptr[atwith];
|
|
sprite[k].yvel = atwith; // this is a hack to allow you to detect which weapon spawned a SHOTSPARK1
|
|
actor[k].t_data[6] = hitinfo.hitwall;
|
|
actor[k].t_data[7] = hitinfo.hitsect;
|
|
actor[k].t_data[8] = hitinfo.hitsprite;
|
|
|
|
if (hitinfo.hitsprite >= 0)
|
|
{
|
|
A_DamageObject(hitinfo.hitsprite,k);
|
|
if (sprite[hitinfo.hitsprite].picnum != APLAYER)
|
|
{
|
|
l = A_Spawn(k,SMALLSMOKE);
|
|
actor[l].t_data[6] = hitinfo.hitwall;
|
|
actor[l].t_data[7] = hitinfo.hitsect;
|
|
actor[l].t_data[8] = hitinfo.hitsprite;
|
|
}
|
|
else sprite[k].xrepeat = sprite[k].yrepeat = 0;
|
|
}
|
|
else if (hitinfo.hitwall >= 0)
|
|
A_DamageWall(k,hitinfo.hitwall,&hitinfo.pos,SHOTSPARK1);
|
|
}
|
|
|
|
if ((krand()&255) < 4)
|
|
S_PlaySound3D(PISTOL_RICOCHET,k, &hitinfo.pos);
|
|
|
|
return -1;
|
|
|
|
case FIRELASER__STATIC:
|
|
case SPIT__STATIC:
|
|
case COOLEXPLOSION1__STATIC:
|
|
|
|
if (s->extra >= 0) s->shade = -96;
|
|
|
|
if (atwith == SPIT) vel = 292;
|
|
else
|
|
{
|
|
if (atwith == COOLEXPLOSION1)
|
|
{
|
|
if (s->picnum == BOSS2) vel = 644;
|
|
else vel = 348;
|
|
srcvect.z -= (4<<7);
|
|
}
|
|
else
|
|
{
|
|
vel = 840;
|
|
srcvect.z -= (4<<7);
|
|
}
|
|
}
|
|
|
|
if (p >= 0)
|
|
{
|
|
// j = A_FindTargetSprite( s, AUTO_AIM_ANGLE );
|
|
Gv_SetVar(g_iAimAngleVarID,AUTO_AIM_ANGLE,i,p);
|
|
if (apScriptGameEvent[EVENT_GETAUTOAIMANGLE])
|
|
VM_OnEvent(EVENT_GETAUTOAIMANGLE, i, p, -1);
|
|
j=-1;
|
|
if (Gv_GetVar(g_iAimAngleVarID,i,p) > 0)
|
|
{
|
|
j = A_FindTargetSprite(s, Gv_GetVar(g_iAimAngleVarID,i,p),atwith);
|
|
}
|
|
|
|
if (j >= 0)
|
|
{
|
|
dal = ((sprite[j].yrepeat*tilesizy[sprite[j].picnum])<<1)-(12<<8);
|
|
hitinfo.pos.x = ldist(&sprite[g_player[p].ps->i], &sprite[j]);
|
|
if (hitinfo.pos.x == 0) hitinfo.pos.x++;
|
|
zvel = ((sprite[j].z-srcvect.z-dal)*vel) / hitinfo.pos.x;
|
|
sa = getangle(sprite[j].x-srcvect.x,sprite[j].y-srcvect.y);
|
|
}
|
|
else
|
|
zvel = (100-g_player[p].ps->horiz-g_player[p].ps->horizoff)*98;
|
|
}
|
|
else
|
|
{
|
|
j = A_FindPlayer(s,&x);
|
|
// sa = getangle(g_player[j].ps->opos.x-sx,g_player[j].ps->opos.y-sy);
|
|
sa += 16-(krand()&31);
|
|
hitinfo.pos.x = ldist(&sprite[g_player[j].ps->i],s);
|
|
if (hitinfo.pos.x == 0) hitinfo.pos.x++;
|
|
zvel = ((g_player[j].ps->opos.z - srcvect.z + (3<<8))*vel) / hitinfo.pos.x;
|
|
}
|
|
if (actor[i].shootzvel) zvel = actor[i].shootzvel;
|
|
oldzvel = zvel;
|
|
|
|
if (atwith == SPIT)
|
|
{
|
|
sizx = sizy = 18;
|
|
srcvect.z -= (10<<8);
|
|
}
|
|
else if (p >= 0)
|
|
sizx = sizy = 7;
|
|
else
|
|
{
|
|
if (atwith == FIRELASER)
|
|
{
|
|
if (p >= 0)
|
|
sizx = sizy = 34;
|
|
else
|
|
sizx = sizy = 18;
|
|
}
|
|
else
|
|
sizx = sizy = 18;
|
|
}
|
|
|
|
j = A_InsertSprite(sect,srcvect.x,srcvect.y,srcvect.z,
|
|
atwith,-127,sizx,sizy,sa,vel,zvel,i,4);
|
|
sprite[j].extra += (krand()&7);
|
|
|
|
if (atwith == COOLEXPLOSION1)
|
|
{
|
|
sprite[j].shade = 0;
|
|
if (PN == BOSS2)
|
|
{
|
|
l = sprite[j].xvel;
|
|
sprite[j].xvel = 1024;
|
|
A_SetSprite(j,CLIPMASK0);
|
|
sprite[j].xvel = l;
|
|
sprite[j].ang += 128-(krand()&255);
|
|
}
|
|
}
|
|
|
|
sprite[j].cstat = 128;
|
|
sprite[j].clipdist = 4;
|
|
|
|
sa = s->ang+32-(krand()&63);
|
|
zvel = oldzvel+512-(krand()&1023);
|
|
|
|
return j;
|
|
|
|
case FREEZEBLAST__STATIC:
|
|
srcvect.z += (3<<8);
|
|
case RPG__STATIC:
|
|
|
|
if (s->extra >= 0) s->shade = -96;
|
|
|
|
vel = 644;
|
|
|
|
j = -1;
|
|
|
|
if (p >= 0)
|
|
{
|
|
// j = A_FindTargetSprite( s, AUTO_AIM_ANGLE ); // 48
|
|
Gv_SetVar(g_iAimAngleVarID,AUTO_AIM_ANGLE,i,p);
|
|
if (apScriptGameEvent[EVENT_GETAUTOAIMANGLE])
|
|
VM_OnEvent(EVENT_GETAUTOAIMANGLE, i, p, -1);
|
|
j=-1;
|
|
if (Gv_GetVar(g_iAimAngleVarID,i,p) > 0)
|
|
{
|
|
j = A_FindTargetSprite(s, Gv_GetVar(g_iAimAngleVarID,i,p),atwith);
|
|
}
|
|
|
|
if (j >= 0)
|
|
{
|
|
dal = ((sprite[j].yrepeat*tilesizy[sprite[j].picnum])<<1)+(8<<8);
|
|
hitinfo.pos.x = ldist(&sprite[g_player[p].ps->i], &sprite[j]);
|
|
if (hitinfo.pos.x == 0) hitinfo.pos.x++;
|
|
zvel = ((sprite[j].z-srcvect.z-dal)*vel) / hitinfo.pos.x;
|
|
if (sprite[j].picnum != RECON)
|
|
sa = getangle(sprite[j].x-srcvect.x,sprite[j].y-srcvect.y);
|
|
}
|
|
else zvel = (100-g_player[p].ps->horiz-g_player[p].ps->horizoff)*81;
|
|
if (atwith == RPG)
|
|
A_PlaySound(RPG_SHOOT,i);
|
|
}
|
|
else
|
|
{
|
|
j = A_FindPlayer(s,&x);
|
|
sa = getangle(g_player[j].ps->opos.x-srcvect.x,g_player[j].ps->opos.y-srcvect.y);
|
|
if (PN == BOSS3)
|
|
srcvect.z -= (32<<8);
|
|
else if (PN == BOSS2)
|
|
{
|
|
vel += 128;
|
|
srcvect.z += 24<<8;
|
|
}
|
|
|
|
l = ldist(&sprite[g_player[j].ps->i],s);
|
|
if (l == 0)
|
|
l++;
|
|
zvel = ((g_player[j].ps->opos.z-srcvect.z)*vel) / l;
|
|
|
|
if (A_CheckEnemySprite(s) && (s->hitag&face_player_smart))
|
|
sa = s->ang+(krand()&31)-16;
|
|
}
|
|
|
|
if (p >= 0 && j >= 0)
|
|
l = j;
|
|
else l = -1;
|
|
|
|
if (numplayers > 1 && g_netClient) return -1;
|
|
|
|
if (actor[i].shootzvel) zvel = actor[i].shootzvel;
|
|
j = A_InsertSprite(sect,
|
|
srcvect.x+(sintable[(348+sa+512)&2047]/448),
|
|
srcvect.y+(sintable[(sa+348)&2047]/448),
|
|
srcvect.z-(1<<8),atwith,0,14,14,sa,vel,zvel,i,4);
|
|
|
|
sprite[j].extra += (krand()&7);
|
|
if (atwith != FREEZEBLAST)
|
|
sprite[j].yvel = l;
|
|
else
|
|
{
|
|
sprite[j].yvel = g_numFreezeBounces;
|
|
sprite[j].xrepeat >>= 1;
|
|
sprite[j].yrepeat >>= 1;
|
|
sprite[j].zvel -= (2<<4);
|
|
}
|
|
|
|
if (p == -1)
|
|
{
|
|
if (PN == BOSS3)
|
|
{
|
|
if (krand()&1)
|
|
{
|
|
sprite[j].x -= sintable[sa&2047]>>6;
|
|
sprite[j].y -= sintable[(sa+1024+512)&2047]>>6;
|
|
sprite[j].ang -= 8;
|
|
}
|
|
else
|
|
{
|
|
sprite[j].x += sintable[sa&2047]>>6;
|
|
sprite[j].y += sintable[(sa+1024+512)&2047]>>6;
|
|
sprite[j].ang += 4;
|
|
}
|
|
sprite[j].xrepeat = 42;
|
|
sprite[j].yrepeat = 42;
|
|
}
|
|
else if (PN == BOSS2)
|
|
{
|
|
sprite[j].x -= sintable[sa&2047]/56;
|
|
sprite[j].y -= sintable[(sa+1024+512)&2047]/56;
|
|
sprite[j].ang -= 8+(krand()&255)-128;
|
|
sprite[j].xrepeat = 24;
|
|
sprite[j].yrepeat = 24;
|
|
}
|
|
else if (atwith != FREEZEBLAST)
|
|
{
|
|
sprite[j].xrepeat = 30;
|
|
sprite[j].yrepeat = 30;
|
|
sprite[j].extra >>= 2;
|
|
}
|
|
}
|
|
|
|
else if (*aplWeaponWorksLike[g_player[p].ps->curr_weapon] == DEVISTATOR_WEAPON)
|
|
{
|
|
sprite[j].extra >>= 2;
|
|
sprite[j].ang += 16-(krand()&31);
|
|
sprite[j].zvel += 256-(krand()&511);
|
|
|
|
if (g_player[p].ps->hbomb_hold_delay)
|
|
{
|
|
sprite[j].x -= sintable[sa&2047]/644;
|
|
sprite[j].y -= sintable[(sa+1024+512)&2047]/644;
|
|
}
|
|
else
|
|
{
|
|
sprite[j].x += sintable[sa&2047]>>8;
|
|
sprite[j].y += sintable[(sa+1024+512)&2047]>>8;
|
|
}
|
|
sprite[j].xrepeat >>= 1;
|
|
sprite[j].yrepeat >>= 1;
|
|
}
|
|
|
|
sprite[j].cstat = 128;
|
|
if (atwith == RPG)
|
|
sprite[j].clipdist = 4;
|
|
else
|
|
sprite[j].clipdist = 40;
|
|
|
|
return j;
|
|
|
|
case HANDHOLDINGLASER__STATIC:
|
|
|
|
if (p >= 0)
|
|
zvel = (100-g_player[p].ps->horiz-g_player[p].ps->horizoff)*32;
|
|
else zvel = 0;
|
|
if (actor[i].shootzvel) zvel = actor[i].shootzvel;
|
|
|
|
srcvect.z -= g_player[p].ps->pyoff;
|
|
hitscan((const vec3_t *)&srcvect,sect,
|
|
sintable[(sa+512)&2047],
|
|
sintable[sa&2047],
|
|
zvel<<6,&hitinfo,CLIPMASK1);
|
|
|
|
srcvect.z += g_player[p].ps->pyoff;
|
|
j = 0;
|
|
if (hitinfo.hitsprite >= 0) break;
|
|
|
|
if (hitinfo.hitwall >= 0 && hitinfo.hitsect >= 0)
|
|
if (((hitinfo.pos.x-srcvect.x)*(hitinfo.pos.x-srcvect.x)+(hitinfo.pos.y-srcvect.y)*(hitinfo.pos.y-srcvect.y)) < (290*290))
|
|
{
|
|
if (wall[hitinfo.hitwall].nextsector >= 0)
|
|
{
|
|
if (sector[wall[hitinfo.hitwall].nextsector].lotag <= 2 && sector[hitinfo.hitsect].lotag <= 2)
|
|
j = 1;
|
|
}
|
|
else if (sector[hitinfo.hitsect].lotag <= 2)
|
|
j = 1;
|
|
}
|
|
|
|
if (j == 1)
|
|
{
|
|
int32_t lTripBombControl=Gv_GetVarByLabel("TRIPBOMB_CONTROL", TRIPBOMB_TRIPWIRE, g_player[p].ps->i, p);
|
|
k = A_InsertSprite(hitinfo.hitsect,hitinfo.pos.x,hitinfo.pos.y,hitinfo.pos.z,TRIPBOMB,-16,4,5,sa,0,0,i,6);
|
|
if (lTripBombControl & TRIPBOMB_TIMER)
|
|
{
|
|
int32_t lLifetime=Gv_GetVarByLabel("STICKYBOMB_LIFETIME", NAM_GRENADE_LIFETIME, g_player[p].ps->i, p);
|
|
int32_t lLifetimeVar=Gv_GetVarByLabel("STICKYBOMB_LIFETIME_VAR", NAM_GRENADE_LIFETIME_VAR, g_player[p].ps->i, p);
|
|
// set timer. blows up when at zero....
|
|
actor[k].t_data[7]=lLifetime
|
|
+ mulscale(krand(),lLifetimeVar, 14)
|
|
- lLifetimeVar;
|
|
actor[k].t_data[6]=1;
|
|
}
|
|
else
|
|
|
|
sprite[k].hitag = k;
|
|
A_PlaySound(LASERTRIP_ONWALL,k);
|
|
sprite[k].xvel = -20;
|
|
A_SetSprite(k,CLIPMASK0);
|
|
sprite[k].cstat = 16;
|
|
actor[k].t_data[5] = sprite[k].ang = getangle(wall[hitinfo.hitwall].x-wall[wall[hitinfo.hitwall].point2].x,wall[hitinfo.hitwall].y-wall[wall[hitinfo.hitwall].point2].y)-512;
|
|
|
|
|
|
}
|
|
return j?k:-1;
|
|
|
|
case BOUNCEMINE__STATIC:
|
|
case MORTER__STATIC:
|
|
|
|
if (s->extra >= 0) s->shade = -96;
|
|
|
|
j = g_player[A_FindPlayer(s,&x)].ps->i;
|
|
x = ldist(&sprite[j],s);
|
|
|
|
zvel = -x>>1;
|
|
|
|
if (zvel < -4096)
|
|
zvel = -2048;
|
|
vel = x>>4;
|
|
if (actor[i].shootzvel) zvel = actor[i].shootzvel;
|
|
A_InsertSprite(sect,
|
|
srcvect.x+(sintable[(512+sa+512)&2047]>>8),
|
|
srcvect.y+(sintable[(sa+512)&2047]>>8),
|
|
srcvect.z+(6<<8),atwith,-64,32,32,sa,vel,zvel,i,1);
|
|
break;
|
|
|
|
case GROWSPARK__STATIC:
|
|
|
|
if (p >= 0)
|
|
{
|
|
// j = A_FindTargetSprite( s, AUTO_AIM_ANGLE );
|
|
Gv_SetVar(g_iAimAngleVarID,AUTO_AIM_ANGLE,i,p);
|
|
if (apScriptGameEvent[EVENT_GETAUTOAIMANGLE])
|
|
VM_OnEvent(EVENT_GETAUTOAIMANGLE, i, p, -1);
|
|
j=-1;
|
|
if (Gv_GetVar(g_iAimAngleVarID,i,p) > 0)
|
|
{
|
|
j = A_FindTargetSprite(s, Gv_GetVar(g_iAimAngleVarID,i,p),atwith);
|
|
}
|
|
|
|
if (j >= 0)
|
|
{
|
|
dal = ((sprite[j].yrepeat*tilesizy[sprite[j].picnum])<<1)+(5<<8);
|
|
if (((sprite[j].picnum >= GREENSLIME)&&(sprite[j].picnum <= GREENSLIME+7))||(sprite[j].picnum ==ROTATEGUN))
|
|
{
|
|
dal -= (8<<8);
|
|
|
|
}
|
|
hitinfo.pos.x = ldist(&sprite[g_player[p].ps->i], &sprite[j]);
|
|
if (hitinfo.pos.x == 0)
|
|
hitinfo.pos.x++;
|
|
zvel = ((sprite[j].z-srcvect.z-dal)<<8) / hitinfo.pos.x;
|
|
sa = getangle(sprite[j].x-srcvect.x,sprite[j].y-srcvect.y);
|
|
}
|
|
else
|
|
{
|
|
sa += 16-(krand()&31);
|
|
zvel = (100-g_player[p].ps->horiz-g_player[p].ps->horizoff)<<5;
|
|
zvel += 128-(krand()&255);
|
|
}
|
|
|
|
srcvect.z -= (2<<8);
|
|
}
|
|
else
|
|
{
|
|
j = A_FindPlayer(s,&x);
|
|
srcvect.z -= (4<<8);
|
|
hitinfo.pos.x = ldist(&sprite[g_player[j].ps->i], s);
|
|
if (hitinfo.pos.x == 0)
|
|
hitinfo.pos.x++;
|
|
zvel = ((g_player[j].ps->pos.z-srcvect.z) <<8) / hitinfo.pos.x;
|
|
zvel += 128-(krand()&255);
|
|
sa += 32-(krand()&63);
|
|
}
|
|
|
|
k = 0;
|
|
|
|
// RESHOOTGROW:
|
|
if (sect < 0) break;
|
|
|
|
s->cstat &= ~257;
|
|
if (actor[i].shootzvel) zvel = actor[i].shootzvel;
|
|
hitscan((const vec3_t *)&srcvect,sect,
|
|
sintable[(sa+512)&2047],
|
|
sintable[sa&2047],
|
|
zvel<<6,&hitinfo,CLIPMASK1);
|
|
|
|
s->cstat |= 257;
|
|
|
|
j = A_InsertSprite(sect,hitinfo.pos.x,hitinfo.pos.y,hitinfo.pos.z,GROWSPARK,-16,28,28,sa,0,0,i,1);
|
|
|
|
sprite[j].pal = 2;
|
|
sprite[j].cstat |= 130;
|
|
sprite[j].xrepeat = sprite[j].yrepeat = 1;
|
|
|
|
if (hitinfo.hitwall == -1 && hitinfo.hitsprite == -1 && hitinfo.hitsect >= 0)
|
|
{
|
|
if (zvel < 0 && (sector[hitinfo.hitsect].ceilingstat&1) == 0)
|
|
Sect_DamageCeiling(hitinfo.hitsect);
|
|
}
|
|
else if (hitinfo.hitsprite >= 0) A_DamageObject(hitinfo.hitsprite,j);
|
|
else if (hitinfo.hitwall >= 0 && wall[hitinfo.hitwall].picnum != ACCESSSWITCH && wall[hitinfo.hitwall].picnum != ACCESSSWITCH2)
|
|
{
|
|
/* if(wall[hitinfo.hitwall].overpicnum == MIRROR && k == 0)
|
|
{
|
|
l = getangle(
|
|
wall[wall[hitinfo.hitwall].point2].x-wall[hitinfo.hitwall].x,
|
|
wall[wall[hitinfo.hitwall].point2].y-wall[hitinfo.hitwall].y);
|
|
|
|
sx = hitinfo.pos.x;
|
|
sy = hitinfo.pos.y;
|
|
srcvect.z = hitinfo.pos.z;
|
|
sect = hitinfo.hitsect;
|
|
sa = ((l<<1) - sa)&2047;
|
|
sx += sintable[(sa+512)&2047]>>12;
|
|
sy += sintable[sa&2047]>>12;
|
|
|
|
k++;
|
|
goto RESHOOTGROW;
|
|
}
|
|
else */
|
|
A_DamageWall(j,hitinfo.hitwall,&hitinfo.pos,atwith);
|
|
}
|
|
|
|
break;
|
|
|
|
case SHRINKER__STATIC:
|
|
if (s->extra >= 0) s->shade = -96;
|
|
if (p >= 0)
|
|
{
|
|
// j = A_FindTargetSprite( s, AUTO_AIM_ANGLE );
|
|
Gv_SetVar(g_iAimAngleVarID,AUTO_AIM_ANGLE,i,p);
|
|
if (apScriptGameEvent[EVENT_GETAUTOAIMANGLE])
|
|
VM_OnEvent(EVENT_GETAUTOAIMANGLE, i, p, -1);
|
|
j=-1;
|
|
if (Gv_GetVar(g_iAimAngleVarID,i,p) > 0)
|
|
{
|
|
j = A_FindTargetSprite(s, Gv_GetVar(g_iAimAngleVarID,i,p),atwith);
|
|
}
|
|
|
|
if (j >= 0)
|
|
{
|
|
dal = ((sprite[j].yrepeat*tilesizy[sprite[j].picnum])<<1);
|
|
hitinfo.pos.x = ldist(&sprite[g_player[p].ps->i], &sprite[j]);
|
|
if (hitinfo.pos.x == 0)
|
|
hitinfo.pos.x++;
|
|
zvel = ((sprite[j].z-srcvect.z-dal-(4<<8))*768) / hitinfo.pos.x;
|
|
sa = getangle(sprite[j].x-srcvect.x,sprite[j].y-srcvect.y);
|
|
}
|
|
else zvel = (100-g_player[p].ps->horiz-g_player[p].ps->horizoff)*98;
|
|
}
|
|
else if (s->statnum != 3)
|
|
{
|
|
j = A_FindPlayer(s,&x);
|
|
l = ldist(&sprite[g_player[j].ps->i],s);
|
|
if (l == 0)
|
|
l++;
|
|
zvel = ((g_player[j].ps->opos.z-srcvect.z)*512) / l ;
|
|
}
|
|
else zvel = 0;
|
|
if (actor[i].shootzvel) zvel = actor[i].shootzvel;
|
|
j = A_InsertSprite(sect,
|
|
srcvect.x+(sintable[(512+sa+512)&2047]>>12),
|
|
srcvect.y+(sintable[(sa+512)&2047]>>12),
|
|
srcvect.z+(2<<8),SHRINKSPARK,-16,28,28,sa,768,zvel,i,4);
|
|
|
|
sprite[j].cstat = 128;
|
|
sprite[j].clipdist = 32;
|
|
|
|
|
|
return j;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
static void P_DisplaySpit(int32_t snum)
|
|
{
|
|
int32_t i, a, x, y, z;
|
|
|
|
if (g_player[snum].ps->loogcnt == 0) return;
|
|
|
|
y = (g_player[snum].ps->loogcnt<<2);
|
|
for (i=0; i<g_player[snum].ps->numloogs; i++)
|
|
{
|
|
a = klabs(sintable[((g_player[snum].ps->loogcnt+i)<<5)&2047])>>5;
|
|
z = 4096+((g_player[snum].ps->loogcnt+i)<<9);
|
|
x = (-g_player[snum].sync->avel)+(sintable[((g_player[snum].ps->loogcnt+i)<<6)&2047]>>10);
|
|
|
|
rotatesprite(
|
|
(g_player[snum].ps->loogiex[i]+x)<<16,(200+g_player[snum].ps->loogiey[i]-y)<<16,z-(i<<8),256-a,
|
|
LOOGIE,0,0,2,0,0,xdim-1,ydim-1);
|
|
}
|
|
}
|
|
|
|
static int32_t P_DisplayFist(int32_t gs,int32_t snum)
|
|
{
|
|
int32_t looking_arc,fisti,fistpal;
|
|
int32_t fistzoom, fistz;
|
|
|
|
fisti = g_player[snum].ps->fist_incs;
|
|
if (fisti > 32) fisti = 32;
|
|
if (fisti <= 0) return 0;
|
|
|
|
looking_arc = klabs(g_player[snum].ps->look_ang)/9;
|
|
|
|
fistzoom = 65536L - (sintable[(512+(fisti<<6))&2047]<<2);
|
|
if (fistzoom > 90612L)
|
|
fistzoom = 90612L;
|
|
if (fistzoom < 40920)
|
|
fistzoom = 40290;
|
|
fistz = 194 + (sintable[((6+fisti)<<7)&2047]>>9);
|
|
|
|
if (sprite[g_player[snum].ps->i].pal == 1)
|
|
fistpal = 1;
|
|
else if (g_player[snum].ps->cursectnum >= 0)
|
|
fistpal = sector[g_player[snum].ps->cursectnum].floorpal;
|
|
else fistpal = 0;
|
|
|
|
rotatesprite(
|
|
(-fisti+222+(g_player[snum].sync->avel>>4))<<16,
|
|
(looking_arc+fistz)<<16,
|
|
fistzoom,0,FIST,gs,fistpal,2,0,0,xdim-1,ydim-1);
|
|
|
|
return 1;
|
|
}
|
|
|
|
#define weapsc(sc) scale(sc,ud.weaponscale,100)
|
|
|
|
static void G_DrawTileScaled(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p)
|
|
{
|
|
int32_t a = 0;
|
|
int32_t xoff = 192;
|
|
|
|
switch (g_currentweapon)
|
|
{
|
|
case DEVISTATOR_WEAPON:
|
|
case TRIPBOMB_WEAPON:
|
|
xoff = 160;
|
|
break;
|
|
default:
|
|
if (orientation & 262144)
|
|
{
|
|
xoff = 160;
|
|
orientation &= ~262144;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (orientation&4)
|
|
a = 1024;
|
|
|
|
#ifdef USE_OPENGL
|
|
if (getrendermode() >= 3 && usemodels && md_tilehasmodel(tilenum,p) > 0)
|
|
y += (224-weapsc(224));
|
|
#endif
|
|
rotatesprite(weapsc((orientation&1024)?x:(x<<16))+((xoff-weapsc(xoff))<<16),
|
|
weapsc((orientation&1024)?y:(y<<16))+((200-weapsc(200))<<16),
|
|
weapsc(65536L),a,tilenum,shade,p,(2|orientation),windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
|
|
static void G_DrawWeaponTile(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p)
|
|
{
|
|
static int32_t shadef = 0, palf = 0;
|
|
|
|
// basic fading between player weapon shades
|
|
if (shadef != shade && (!p || palf == p))
|
|
{
|
|
shadef += (shade-shadef)>>2;
|
|
|
|
if (!((shade-shadef)>>2))
|
|
{
|
|
shadef += (shade-shadef)>>1;
|
|
if (!((shade-shadef)>>1))
|
|
shadef = shade;
|
|
}
|
|
}
|
|
else
|
|
shadef = shade;
|
|
|
|
palf = p;
|
|
|
|
switch (ud.drawweapon)
|
|
{
|
|
default:
|
|
return;
|
|
case 1:
|
|
G_DrawTileScaled(x,y,tilenum,shadef,orientation,p);
|
|
return;
|
|
case 2:
|
|
switch (g_currentweapon)
|
|
{
|
|
case PISTOL_WEAPON:
|
|
case CHAINGUN_WEAPON:
|
|
case RPG_WEAPON:
|
|
case FREEZE_WEAPON:
|
|
case SHRINKER_WEAPON:
|
|
case GROW_WEAPON:
|
|
case DEVISTATOR_WEAPON:
|
|
case TRIPBOMB_WEAPON:
|
|
case HANDREMOTE_WEAPON:
|
|
case HANDBOMB_WEAPON:
|
|
case SHOTGUN_WEAPON:
|
|
rotatesprite(160<<16,(180+(g_player[screenpeek].ps->weapon_pos*g_player[screenpeek].ps->weapon_pos))<<16,
|
|
scale(65536,ud.statusbarscale,100),0,g_currentweapon==GROW_WEAPON?GROWSPRITEICON:WeaponPickupSprites[g_currentweapon],
|
|
0,0,2,windowx1,windowy1,windowx2,windowy2);
|
|
return;
|
|
default:
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
static int32_t P_DisplayKnee(int32_t gs,int32_t snum)
|
|
{
|
|
static int8_t knee_y[] = {0,-8,-16,-32,-64,-84,-108,-108,-108,-72,-32,-8};
|
|
int32_t looking_arc, pal = g_player[snum].ps->palookup;
|
|
|
|
if (g_player[snum].ps->knee_incs > 11 || g_player[snum].ps->knee_incs == 0 || sprite[g_player[snum].ps->i].extra <= 0) return 0;
|
|
|
|
looking_arc = knee_y[g_player[snum].ps->knee_incs] + klabs(g_player[snum].ps->look_ang)/9;
|
|
|
|
looking_arc -= (g_player[snum].ps->hard_landing<<3);
|
|
|
|
if (sprite[g_player[snum].ps->i].pal == 1)
|
|
pal = 1;
|
|
else if (g_player[snum].ps->cursectnum >= 0)
|
|
{
|
|
pal = sector[g_player[snum].ps->cursectnum].floorpal;
|
|
if (pal == 0)
|
|
pal = g_player[snum].ps->palookup;
|
|
}
|
|
|
|
G_DrawTileScaled(105+(g_player[snum].sync->avel>>4)-(g_player[snum].ps->look_ang>>1)+(knee_y[g_player[snum].ps->knee_incs]>>2),
|
|
looking_arc+280-((g_player[snum].ps->horiz-g_player[snum].ps->horizoff)>>4),KNEE,gs,4+262144,pal);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int32_t P_DisplayKnuckles(int32_t gs,int32_t snum)
|
|
{
|
|
static int8_t knuckle_frames[] = {0,1,2,2,3,3,3,2,2,1,0};
|
|
int32_t looking_arc, pal = 0;
|
|
|
|
if (g_player[snum].ps->knuckle_incs == 0 || sprite[g_player[snum].ps->i].extra <= 0) return 0;
|
|
|
|
looking_arc = klabs(g_player[snum].ps->look_ang)/9;
|
|
|
|
looking_arc -= (g_player[snum].ps->hard_landing<<3);
|
|
|
|
if (sprite[g_player[snum].ps->i].pal == 1)
|
|
pal = 1;
|
|
else if (g_player[snum].ps->cursectnum >= 0)
|
|
pal = sector[g_player[snum].ps->cursectnum].floorpal;
|
|
|
|
G_DrawTileScaled(160+(g_player[snum].sync->avel>>4)-(g_player[snum].ps->look_ang>>1),
|
|
looking_arc+180-((g_player[snum].ps->horiz-g_player[snum].ps->horizoff)>>4),
|
|
CRACKKNUCKLES+knuckle_frames[g_player[snum].ps->knuckle_incs>>1],gs,4+262144,pal);
|
|
|
|
return 1;
|
|
}
|
|
|
|
int32_t lastvisinc;
|
|
|
|
void P_FireWeapon(DukePlayer_t *p)
|
|
{
|
|
int32_t i, snum = sprite[p->i].yvel;
|
|
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
|
|
if (apScriptGameEvent[EVENT_DOFIRE])
|
|
VM_OnEvent(EVENT_DOFIRE, p->i, snum, -1);
|
|
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
{
|
|
if (p->weapon_pos != 0) return;
|
|
|
|
if (aplWeaponWorksLike[p->curr_weapon][snum] != KNEE_WEAPON)
|
|
p->ammo_amount[p->curr_weapon]--;
|
|
|
|
if (aplWeaponFireSound[p->curr_weapon][snum] > 0)
|
|
A_PlaySound(aplWeaponFireSound[p->curr_weapon][snum],p->i);
|
|
|
|
Gv_SetVar(g_iWeaponVarID,p->curr_weapon,p->i,snum);
|
|
Gv_SetVar(g_iWorksLikeVarID,aplWeaponWorksLike[p->curr_weapon][snum], p->i, snum);
|
|
// OSD_Printf("doing %d %d %d\n",aplWeaponShoots[p->curr_weapon][snum],p->curr_weapon,snum);
|
|
A_Shoot(p->i,aplWeaponShoots[p->curr_weapon][snum]);
|
|
|
|
for (i=aplWeaponShotsPerBurst[p->curr_weapon][snum]-1; i > 0; i--)
|
|
{
|
|
if (aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FIREEVERYOTHER)
|
|
{
|
|
// this makes the projectiles fire on a delay from player code
|
|
actor[p->i].t_data[7] = (aplWeaponShotsPerBurst[p->curr_weapon][snum])<<1;
|
|
}
|
|
else
|
|
{
|
|
if (aplWeaponFlags[p->curr_weapon][snum] & WEAPON_AMMOPERSHOT &&
|
|
aplWeaponWorksLike[p->curr_weapon][snum] != KNEE_WEAPON)
|
|
{
|
|
if (p->ammo_amount[p->curr_weapon] > 0)
|
|
p->ammo_amount[p->curr_weapon]--;
|
|
else break;
|
|
}
|
|
A_Shoot(p->i,aplWeaponShoots[p->curr_weapon][snum]);
|
|
}
|
|
}
|
|
|
|
if (!(aplWeaponFlags[p->curr_weapon][snum] & WEAPON_NOVISIBLE))
|
|
{
|
|
#ifdef POLYMER
|
|
spritetype *s = &sprite[p->i];
|
|
int32_t x = ((sintable[(s->ang+512)&2047])>>7), y = ((sintable[(s->ang)&2047])>>7);
|
|
|
|
s->x += x;
|
|
s->y += y;
|
|
G_AddGameLight(0, p->i, PHEIGHT, 8192, aplWeaponFlashColor[p->curr_weapon][snum],PR_LIGHT_PRIO_MAX_GAME);
|
|
actor[p->i].lightcount = 2;
|
|
s->x -= x;
|
|
s->y -= y;
|
|
#endif // POLYMER
|
|
lastvisinc = totalclock+32;
|
|
p->visibility = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void P_DoWeaponSpawn(DukePlayer_t *p)
|
|
{
|
|
int32_t j, snum = sprite[p->i].yvel;
|
|
|
|
if (!aplWeaponSpawn[p->curr_weapon][snum])
|
|
return;
|
|
|
|
j = A_Spawn(p->i, aplWeaponSpawn[p->curr_weapon][snum]);
|
|
|
|
if ((aplWeaponFlags[p->curr_weapon][snum] & WEAPON_SPAWNTYPE3))
|
|
{
|
|
// like chaingun shells
|
|
sprite[j].ang += 1024;
|
|
sprite[j].ang &= 2047;
|
|
sprite[j].xvel += 32;
|
|
sprite[j].z += (3<<8);
|
|
}
|
|
|
|
A_SetSprite(j,CLIPMASK0);
|
|
|
|
}
|
|
|
|
void P_DisplayScuba(int32_t snum)
|
|
{
|
|
int32_t p;
|
|
|
|
if (sprite[g_player[snum].ps->i].pal == 1)
|
|
p = 1;
|
|
else if (g_player[snum].ps->cursectnum >= 0)
|
|
p = sector[g_player[snum].ps->cursectnum].floorpal;
|
|
else p = 0;
|
|
|
|
if (g_player[snum].ps->scuba_on)
|
|
{
|
|
rotatesprite(43<<16,(200-tilesizy[SCUBAMASK])<<16,65536,0,SCUBAMASK,0,p,2+16,windowx1,windowy1,windowx2,windowy2);
|
|
rotatesprite((320-43)<<16,(200-tilesizy[SCUBAMASK])<<16,65536,1024,SCUBAMASK,0,p,2+4+16,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
}
|
|
|
|
static int32_t P_DisplayTip(int32_t gs,int32_t snum)
|
|
{
|
|
int32_t p,looking_arc;
|
|
static int16_t tip_y[] = {0,-8,-16,-32,-64,-84,-108,-108,-108,-108,-108,-108,-108,-108,-108,-108,-96,-72,-64,-32,-16};
|
|
|
|
if (g_player[snum].ps->tipincs == 0) return 0;
|
|
|
|
looking_arc = klabs(g_player[snum].ps->look_ang)/9;
|
|
looking_arc -= (g_player[snum].ps->hard_landing<<3);
|
|
|
|
if (sprite[g_player[snum].ps->i].pal == 1)
|
|
p = 1;
|
|
else
|
|
p = sector[g_player[snum].ps->cursectnum].floorpal;
|
|
|
|
/* if(g_player[snum].ps->access_spritenum >= 0)
|
|
p = sprite[g_player[snum].ps->access_spritenum].pal;
|
|
else
|
|
p = wall[g_player[snum].ps->access_wallnum].pal;
|
|
*/
|
|
G_DrawTileScaled(170+(g_player[snum].sync->avel>>4)-(g_player[snum].ps->look_ang>>1),
|
|
(tip_y[g_player[snum].ps->tipincs]>>1)+looking_arc+240-((g_player[snum].ps->horiz-g_player[snum].ps->horizoff)>>4),TIP+((26-g_player[snum].ps->tipincs)>>4),gs,262144,p);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int32_t P_DisplayAccess(int32_t gs,int32_t snum)
|
|
{
|
|
static int16_t access_y[] = {0,-8,-16,-32,-64,-84,-108,-108,-108,-108,-108,-108,-108,-108,-108,-108,-96,-72,-64,-32,-16};
|
|
int32_t looking_arc, p = 0;
|
|
|
|
if (g_player[snum].ps->access_incs == 0 || sprite[g_player[snum].ps->i].extra <= 0) return 0;
|
|
|
|
looking_arc = access_y[g_player[snum].ps->access_incs] + klabs(g_player[snum].ps->look_ang)/9 -
|
|
(g_player[snum].ps->hard_landing<<3);
|
|
|
|
if (g_player[snum].ps->access_spritenum >= 0)
|
|
p = sprite[g_player[snum].ps->access_spritenum].pal;
|
|
|
|
// else
|
|
// p = wall[g_player[snum].ps->access_wallnum].pal;
|
|
|
|
if ((g_player[snum].ps->access_incs-3) > 0 && (g_player[snum].ps->access_incs-3)>>3)
|
|
G_DrawTileScaled(170+(g_player[snum].sync->avel>>4)-(g_player[snum].ps->look_ang>>1)+(access_y[g_player[snum].ps->access_incs]>>2),
|
|
looking_arc+266-((g_player[snum].ps->horiz-g_player[snum].ps->horizoff)>>4),HANDHOLDINGLASER+(g_player[snum].ps->access_incs>>3),
|
|
gs,262144,p);
|
|
else
|
|
G_DrawTileScaled(170+(g_player[snum].sync->avel>>4)-(g_player[snum].ps->look_ang>>1)+(access_y[g_player[snum].ps->access_incs]>>2),
|
|
looking_arc+266-((g_player[snum].ps->horiz-g_player[snum].ps->horizoff)>>4),HANDHOLDINGACCESS,gs,4+262144,p);
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
static int32_t fistsign;
|
|
|
|
void P_DisplayWeapon(int32_t snum)
|
|
{
|
|
int32_t gun_pos, looking_arc, cw;
|
|
int32_t weapon_xoffset, i, j;
|
|
int32_t o = 0,pal = 0;
|
|
DukePlayer_t *p = g_player[snum].ps;
|
|
uint8_t *kb = &p->kickback_pic;
|
|
int32_t gs;
|
|
|
|
looking_arc = klabs(p->look_ang)/9;
|
|
|
|
gs = sprite[p->i].shade;
|
|
if (gs > 24) gs = 24;
|
|
|
|
if (p->newowner >= 0 || ud.camerasprite >= 0 || p->over_shoulder_on > 0 || (sprite[p->i].pal != 1 && sprite[p->i].extra <= 0) ||
|
|
P_DisplayFist(gs,snum) || P_DisplayKnuckles(gs,snum) || P_DisplayTip(gs,snum) || P_DisplayAccess(gs,snum))
|
|
return;
|
|
|
|
P_DisplayKnee(gs,snum);
|
|
|
|
gun_pos = 80-(p->weapon_pos*p->weapon_pos);
|
|
|
|
weapon_xoffset = (160)-90;
|
|
|
|
if (ud.weaponsway)
|
|
{
|
|
weapon_xoffset -= (sintable[((p->weapon_sway>>1)+512)&2047]/(1024+512));
|
|
|
|
if (sprite[p->i].xrepeat < 32)
|
|
gun_pos -= klabs(sintable[(p->weapon_sway<<2)&2047]>>9);
|
|
else gun_pos -= klabs(sintable[(p->weapon_sway>>1)&2047]>>10);
|
|
}
|
|
else gun_pos -= 16;
|
|
|
|
weapon_xoffset -= 58 + p->weapon_ang;
|
|
gun_pos -= (p->hard_landing<<3);
|
|
|
|
if (p->last_weapon >= 0)
|
|
cw = aplWeaponWorksLike[p->last_weapon][snum];
|
|
else
|
|
cw = aplWeaponWorksLike[p->curr_weapon][snum];
|
|
|
|
g_gun_pos=gun_pos;
|
|
g_looking_arc=looking_arc;
|
|
g_currentweapon=cw;
|
|
g_weapon_xoffset=weapon_xoffset;
|
|
g_gs=gs;
|
|
g_kb=*kb;
|
|
g_looking_angSR1=p->look_ang>>1;
|
|
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
if (apScriptGameEvent[EVENT_DISPLAYWEAPON])
|
|
VM_OnEvent(EVENT_DISPLAYWEAPON, p->i, screenpeek, -1);
|
|
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
{
|
|
j = 14-p->quick_kick;
|
|
if (j != 14 || p->last_quick_kick)
|
|
{
|
|
if (sprite[p->i].pal == 1)
|
|
pal = 1;
|
|
else
|
|
{
|
|
if (p->cursectnum >= 0)
|
|
pal = sector[p->cursectnum].floorpal;
|
|
if (pal == 0)
|
|
pal = p->palookup;
|
|
}
|
|
|
|
guniqhudid = 100;
|
|
if (j < 6 || j > 12)
|
|
G_DrawTileScaled(weapon_xoffset+80-(p->look_ang>>1),
|
|
looking_arc+250-gun_pos,KNEE,gs,o|4|262144,pal);
|
|
else G_DrawTileScaled(weapon_xoffset+160-16-(p->look_ang>>1),
|
|
looking_arc+214-gun_pos,KNEE+1,gs,o|4|262144,pal);
|
|
guniqhudid = 0;
|
|
}
|
|
|
|
if (sprite[p->i].xrepeat < 40)
|
|
{
|
|
if (p->jetpack_on == 0)
|
|
{
|
|
i = sprite[p->i].xvel;
|
|
looking_arc += 32-(i>>1);
|
|
fistsign += i>>1;
|
|
}
|
|
cw = weapon_xoffset;
|
|
weapon_xoffset += sintable[(fistsign)&2047]>>10;
|
|
G_DrawTile(weapon_xoffset+250-(p->look_ang>>1),
|
|
looking_arc+258-(klabs(sintable[(fistsign)&2047]>>8)),
|
|
FIST,gs,o);
|
|
weapon_xoffset = cw - (sintable[(fistsign)&2047]>>10);
|
|
G_DrawTile(weapon_xoffset+40-(p->look_ang>>1),
|
|
looking_arc+200+(klabs(sintable[(fistsign)&2047]>>8)),
|
|
FIST,gs,o|4);
|
|
}
|
|
else switch (cw)
|
|
{
|
|
case KNEE_WEAPON:
|
|
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
if (apScriptGameEvent[EVENT_DRAWWEAPON])
|
|
VM_OnEvent(EVENT_DRAWWEAPON,g_player[screenpeek].ps->i,screenpeek, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
{
|
|
if ((*kb) > 0)
|
|
{
|
|
if (sprite[p->i].pal == 1)
|
|
pal = 1;
|
|
else
|
|
{
|
|
if (p->cursectnum >= 0)
|
|
pal = sector[p->cursectnum].floorpal;
|
|
if (pal == 0)
|
|
pal = p->palookup;
|
|
}
|
|
guniqhudid = cw;
|
|
if ((*kb) < 5 || (*kb) > 9)
|
|
G_DrawTileScaled(weapon_xoffset+220-(p->look_ang>>1),
|
|
looking_arc+250-gun_pos,KNEE,gs,o,pal);
|
|
else
|
|
G_DrawTileScaled(weapon_xoffset+160-(p->look_ang>>1),
|
|
looking_arc+214-gun_pos,KNEE+1,gs,o,pal);
|
|
guniqhudid = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case TRIPBOMB_WEAPON:
|
|
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
if (apScriptGameEvent[EVENT_DRAWWEAPON])
|
|
VM_OnEvent(EVENT_DRAWWEAPON,g_player[screenpeek].ps->i,screenpeek, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
{
|
|
if (sprite[p->i].pal == 1)
|
|
pal = 1;
|
|
else if (p->cursectnum >= 0)
|
|
pal = sector[p->cursectnum].floorpal;
|
|
else pal = 0;
|
|
|
|
weapon_xoffset += 8;
|
|
gun_pos -= 10;
|
|
|
|
if ((*kb) > 6)
|
|
looking_arc += ((*kb)<<3);
|
|
else if ((*kb) < 4)
|
|
{
|
|
guniqhudid = cw<<2;
|
|
G_DrawWeaponTile(weapon_xoffset+142-(p->look_ang>>1),
|
|
looking_arc+234-gun_pos,HANDHOLDINGLASER+3,gs,o,pal);
|
|
}
|
|
|
|
guniqhudid = cw;
|
|
G_DrawWeaponTile(weapon_xoffset+130-(p->look_ang>>1),
|
|
looking_arc+249-gun_pos,
|
|
HANDHOLDINGLASER+((*kb)>>2),gs,o,pal);
|
|
|
|
guniqhudid = cw<<1;
|
|
G_DrawWeaponTile(weapon_xoffset+152-(p->look_ang>>1),
|
|
looking_arc+249-gun_pos,
|
|
HANDHOLDINGLASER+((*kb)>>2),gs,o|4,pal);
|
|
guniqhudid = 0;
|
|
}
|
|
break;
|
|
|
|
case RPG_WEAPON:
|
|
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
if (apScriptGameEvent[EVENT_DRAWWEAPON])
|
|
VM_OnEvent(EVENT_DRAWWEAPON,g_player[screenpeek].ps->i,screenpeek, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
{
|
|
if (sprite[p->i].pal == 1)
|
|
pal = 1;
|
|
else if (p->cursectnum >= 0)
|
|
pal = sector[p->cursectnum].floorpal;
|
|
else pal = 0;
|
|
|
|
weapon_xoffset -= sintable[(768+((*kb)<<7))&2047]>>11;
|
|
gun_pos += sintable[(768+((*kb)<<7))&2047]>>11;
|
|
|
|
if (*kb > 0)
|
|
{
|
|
if (*kb < 8)
|
|
{
|
|
G_DrawWeaponTile(weapon_xoffset+164,(looking_arc<<1)+176-gun_pos,
|
|
RPGGUN+((*kb)>>1),gs,o|512,pal);
|
|
}
|
|
}
|
|
|
|
G_DrawWeaponTile(weapon_xoffset+164,(looking_arc<<1)+176-gun_pos,
|
|
RPGGUN,gs,o|512,pal);
|
|
}
|
|
break;
|
|
|
|
case SHOTGUN_WEAPON:
|
|
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
if (apScriptGameEvent[EVENT_DRAWWEAPON])
|
|
VM_OnEvent(EVENT_DRAWWEAPON,g_player[screenpeek].ps->i,screenpeek, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
{
|
|
if (sprite[p->i].pal == 1)
|
|
pal = 1;
|
|
else if (p->cursectnum >= 0)
|
|
pal = sector[p->cursectnum].floorpal;
|
|
else pal = 0;
|
|
|
|
|
|
weapon_xoffset -= 8;
|
|
|
|
switch (*kb)
|
|
{
|
|
case 1:
|
|
case 2:
|
|
guniqhudid = cw<<1;
|
|
G_DrawWeaponTile(weapon_xoffset+168-(p->look_ang>>1),looking_arc+201-gun_pos,
|
|
SHOTGUN+2,-128,o,pal);
|
|
case 0:
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
guniqhudid = cw;
|
|
G_DrawWeaponTile(weapon_xoffset+146-(p->look_ang>>1),looking_arc+202-gun_pos,
|
|
SHOTGUN,gs,o,pal);
|
|
guniqhudid = 0;
|
|
break;
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
case 9:
|
|
case 10:
|
|
case 11:
|
|
case 12:
|
|
if (*kb > 1 && *kb < 5)
|
|
{
|
|
gun_pos -= 40;
|
|
weapon_xoffset += 20;
|
|
|
|
guniqhudid = cw<<1;
|
|
G_DrawWeaponTile(weapon_xoffset+178-(p->look_ang>>1),looking_arc+194-gun_pos,
|
|
SHOTGUN+1+((*(kb)-1)>>1),-128,o,pal);
|
|
}
|
|
guniqhudid = cw;
|
|
G_DrawWeaponTile(weapon_xoffset+158-(p->look_ang>>1),looking_arc+220-gun_pos,
|
|
SHOTGUN+3,gs,o,pal);
|
|
guniqhudid = 0;
|
|
break;
|
|
case 13:
|
|
case 14:
|
|
case 15:
|
|
guniqhudid = cw;
|
|
G_DrawWeaponTile(32+weapon_xoffset+166-(p->look_ang>>1),looking_arc+210-gun_pos,
|
|
SHOTGUN+4,gs,o,pal);
|
|
guniqhudid = 0;
|
|
break;
|
|
case 16:
|
|
case 17:
|
|
case 18:
|
|
case 19:
|
|
guniqhudid = cw;
|
|
G_DrawWeaponTile(64+weapon_xoffset+170-(p->look_ang>>1),looking_arc+196-gun_pos,
|
|
SHOTGUN+5,gs,o,pal);
|
|
guniqhudid = 0;
|
|
break;
|
|
case 20:
|
|
case 21:
|
|
case 22:
|
|
case 23:
|
|
guniqhudid = cw;
|
|
G_DrawWeaponTile(64+weapon_xoffset+176-(p->look_ang>>1),looking_arc+196-gun_pos,
|
|
SHOTGUN+6,gs,o,pal);
|
|
guniqhudid = 0;
|
|
break;
|
|
case 24:
|
|
case 25:
|
|
case 26:
|
|
case 27:
|
|
guniqhudid = cw;
|
|
G_DrawWeaponTile(64+weapon_xoffset+170-(p->look_ang>>1),looking_arc+196-gun_pos,
|
|
SHOTGUN+5,gs,o,pal);
|
|
guniqhudid = 0;
|
|
break;
|
|
case 28:
|
|
case 29:
|
|
case 30:
|
|
guniqhudid = cw;
|
|
G_DrawWeaponTile(32+weapon_xoffset+156-(p->look_ang>>1),looking_arc+206-gun_pos,
|
|
SHOTGUN+4,gs,o,pal);
|
|
guniqhudid = 0;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
|
|
case CHAINGUN_WEAPON:
|
|
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
if (apScriptGameEvent[EVENT_DRAWWEAPON])
|
|
VM_OnEvent(EVENT_DRAWWEAPON,g_player[screenpeek].ps->i,screenpeek, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
{
|
|
if (sprite[p->i].pal == 1)
|
|
pal = 1;
|
|
else if (p->cursectnum >= 0)
|
|
pal = sector[p->cursectnum].floorpal;
|
|
else pal = 0;
|
|
|
|
if (*kb > 0)
|
|
gun_pos -= sintable[(*kb)<<7]>>12;
|
|
|
|
if (*kb > 0 && sprite[p->i].pal != 1) weapon_xoffset += 1-(rand()&3);
|
|
|
|
G_DrawWeaponTile(weapon_xoffset+168-(p->look_ang>>1),looking_arc+260-gun_pos,
|
|
CHAINGUN,gs,o,pal);
|
|
switch (*kb)
|
|
{
|
|
case 0:
|
|
G_DrawWeaponTile(weapon_xoffset+178-(p->look_ang>>1),looking_arc+233-gun_pos,
|
|
CHAINGUN+1,gs,o,pal);
|
|
break;
|
|
default:
|
|
if (*kb > *aplWeaponFireDelay[CHAINGUN_WEAPON] && *kb < *aplWeaponTotalTime[CHAINGUN_WEAPON])
|
|
{
|
|
i = 0;
|
|
if (sprite[p->i].pal != 1) i = rand()&7;
|
|
G_DrawWeaponTile(i+weapon_xoffset-4+140-(p->look_ang>>1),i+looking_arc-((*kb)>>1)+208-gun_pos,
|
|
CHAINGUN+5+((*kb-4)/5),gs,o,pal);
|
|
if (sprite[p->i].pal != 1) i = rand()&7;
|
|
G_DrawWeaponTile(i+weapon_xoffset-4+184-(p->look_ang>>1),i+looking_arc-((*kb)>>1)+208-gun_pos,
|
|
CHAINGUN+5+((*kb-4)/5),gs,o,pal);
|
|
}
|
|
if (*kb < *aplWeaponTotalTime[CHAINGUN_WEAPON]-4)
|
|
{
|
|
i = rand()&7;
|
|
G_DrawWeaponTile(i+weapon_xoffset-4+162-(p->look_ang>>1),i+looking_arc-((*kb)>>1)+208-gun_pos,
|
|
CHAINGUN+5+((*kb-2)/5),gs,o,pal);
|
|
G_DrawWeaponTile(weapon_xoffset+178-(p->look_ang>>1),looking_arc+233-gun_pos,
|
|
CHAINGUN+1+((*kb)>>1),gs,o,pal);
|
|
}
|
|
else G_DrawWeaponTile(weapon_xoffset+178-(p->look_ang>>1),looking_arc+233-gun_pos,
|
|
CHAINGUN+1,gs,o,pal);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case PISTOL_WEAPON:
|
|
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
if (apScriptGameEvent[EVENT_DRAWWEAPON])
|
|
VM_OnEvent(EVENT_DRAWWEAPON,g_player[screenpeek].ps->i,screenpeek, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
{
|
|
if (sprite[p->i].pal == 1)
|
|
pal = 1;
|
|
else if (p->cursectnum >= 0)
|
|
pal = sector[p->cursectnum].floorpal;
|
|
else pal = 0;
|
|
|
|
if ((*kb) < *aplWeaponTotalTime[PISTOL_WEAPON]+1)
|
|
{
|
|
static uint8_t kb_frames[] = { 0, 1, 2 };
|
|
int32_t l = 195-12+weapon_xoffset;
|
|
|
|
if ((*kb) == *aplWeaponFireDelay[PISTOL_WEAPON])
|
|
l -= 3;
|
|
|
|
guniqhudid = cw;
|
|
G_DrawWeaponTile((l-(p->look_ang>>1)),(looking_arc+244-gun_pos),FIRSTGUN+kb_frames[*kb>2?0:*kb],gs,2,pal);
|
|
guniqhudid = 0;
|
|
}
|
|
else
|
|
{
|
|
|
|
if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-17)
|
|
{
|
|
guniqhudid = cw;
|
|
G_DrawWeaponTile(194-(p->look_ang>>1),looking_arc+230-gun_pos,FIRSTGUN+4,gs,o|512,pal);
|
|
guniqhudid = 0;
|
|
}
|
|
else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-12)
|
|
{
|
|
G_DrawWeaponTile(244-((*kb)<<3)-(p->look_ang>>1),looking_arc+130-gun_pos+((*kb)<<4),FIRSTGUN+6,gs,o|512,pal);
|
|
guniqhudid = cw;
|
|
G_DrawWeaponTile(224-(p->look_ang>>1),looking_arc+220-gun_pos,FIRSTGUN+5,gs,o|512,pal);
|
|
guniqhudid = 0;
|
|
}
|
|
else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-7)
|
|
{
|
|
G_DrawWeaponTile(124+((*kb)<<1)-(p->look_ang>>1),looking_arc+430-gun_pos-((*kb)<<3),FIRSTGUN+6,gs,o|512,pal);
|
|
guniqhudid = cw;
|
|
G_DrawWeaponTile(224-(p->look_ang>>1),looking_arc+220-gun_pos,FIRSTGUN+5,gs,o|512,pal);
|
|
guniqhudid = 0;
|
|
}
|
|
|
|
else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-4)
|
|
{
|
|
G_DrawWeaponTile(184-(p->look_ang>>1),looking_arc+235-gun_pos,FIRSTGUN+8,gs,o|512,pal);
|
|
guniqhudid = cw;
|
|
G_DrawWeaponTile(224-(p->look_ang>>1),looking_arc+210-gun_pos,FIRSTGUN+5,gs,o|512,pal);
|
|
guniqhudid = 0;
|
|
}
|
|
else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-2)
|
|
{
|
|
G_DrawWeaponTile(164-(p->look_ang>>1),looking_arc+245-gun_pos,FIRSTGUN+8,gs,o|512,pal);
|
|
guniqhudid = cw;
|
|
G_DrawWeaponTile(224-(p->look_ang>>1),looking_arc+220-gun_pos,FIRSTGUN+5,gs,o|512,pal);
|
|
guniqhudid = 0;
|
|
}
|
|
else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON])
|
|
{
|
|
guniqhudid = cw;
|
|
G_DrawWeaponTile(194-(p->look_ang>>1),looking_arc+235-gun_pos,FIRSTGUN+5,gs,o|512,pal);
|
|
guniqhudid = 0;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
break;
|
|
case HANDBOMB_WEAPON:
|
|
{
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
if (apScriptGameEvent[EVENT_DRAWWEAPON])
|
|
VM_OnEvent(EVENT_DRAWWEAPON,g_player[screenpeek].ps->i,screenpeek, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
{
|
|
if (sprite[p->i].pal == 1)
|
|
pal = 1;
|
|
else if (p->cursectnum >= 0)
|
|
pal = sector[p->cursectnum].floorpal;
|
|
else pal = 0;
|
|
guniqhudid = cw;
|
|
if ((*kb))
|
|
{
|
|
if ((*kb) < (*aplWeaponTotalTime[p->curr_weapon]))
|
|
{
|
|
|
|
static uint8_t throw_frames[] = {0,0,0,0,0,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2};
|
|
|
|
if ((*kb) < 7)
|
|
gun_pos -= 10*(*kb); //D
|
|
else if ((*kb) < 12)
|
|
gun_pos += 20*((*kb)-10); //U
|
|
else if ((*kb) < 20)
|
|
gun_pos -= 9*((*kb)-14); //D
|
|
|
|
G_DrawWeaponTile(weapon_xoffset+190-(p->look_ang>>1),looking_arc+250-gun_pos,HANDTHROW+throw_frames[(*kb)],gs,o,pal);
|
|
}
|
|
}
|
|
else
|
|
G_DrawWeaponTile(weapon_xoffset+190-(p->look_ang>>1),looking_arc+260-gun_pos,HANDTHROW,gs,o,pal);
|
|
guniqhudid = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case HANDREMOTE_WEAPON:
|
|
{
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
if (apScriptGameEvent[EVENT_DRAWWEAPON])
|
|
VM_OnEvent(EVENT_DRAWWEAPON,g_player[screenpeek].ps->i,screenpeek, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
{
|
|
static uint8_t remote_frames[] = {0,1,1,2,1,1,0,0,0,0,0};
|
|
if (sprite[p->i].pal == 1)
|
|
pal = 1;
|
|
else if (p->cursectnum >= 0)
|
|
pal = sector[p->cursectnum].floorpal;
|
|
else pal = 0;
|
|
|
|
weapon_xoffset = -48;
|
|
guniqhudid = cw;
|
|
if ((*kb))
|
|
G_DrawWeaponTile(weapon_xoffset+150-(p->look_ang>>1),looking_arc+258-gun_pos,HANDREMOTE+remote_frames[(*kb)],gs,o,pal);
|
|
else
|
|
G_DrawWeaponTile(weapon_xoffset+150-(p->look_ang>>1),looking_arc+258-gun_pos,HANDREMOTE,gs,o,pal);
|
|
guniqhudid = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case DEVISTATOR_WEAPON:
|
|
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
if (apScriptGameEvent[EVENT_DRAWWEAPON])
|
|
VM_OnEvent(EVENT_DRAWWEAPON,g_player[screenpeek].ps->i,screenpeek, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
{
|
|
if (sprite[p->i].pal == 1)
|
|
pal = 1;
|
|
else if (p->cursectnum >= 0)
|
|
pal = sector[p->cursectnum].floorpal;
|
|
else pal = 0;
|
|
|
|
if ((*kb) < (*aplWeaponTotalTime[DEVISTATOR_WEAPON]+1) && (*kb) > 0)
|
|
{
|
|
static uint8_t cycloidy[] = {0,4,12,24,12,4,0};
|
|
|
|
i = ksgn((*kb)>>2);
|
|
|
|
if (p->hbomb_hold_delay)
|
|
{
|
|
guniqhudid = cw;
|
|
G_DrawWeaponTile((cycloidy[*kb]>>1)+weapon_xoffset+268-(p->look_ang>>1),cycloidy[*kb]+looking_arc+238-gun_pos,DEVISTATOR+i,-32,o,pal);
|
|
guniqhudid = cw<<1;
|
|
G_DrawWeaponTile(weapon_xoffset+30-(p->look_ang>>1),looking_arc+240-gun_pos,DEVISTATOR,gs,o|4,pal);
|
|
guniqhudid = 0;
|
|
}
|
|
else
|
|
{
|
|
guniqhudid = cw<<1;
|
|
G_DrawWeaponTile(-(cycloidy[*kb]>>1)+weapon_xoffset+30-(p->look_ang>>1),cycloidy[*kb]+looking_arc+240-gun_pos,DEVISTATOR+i,-32,o|4,pal);
|
|
guniqhudid = cw;
|
|
G_DrawWeaponTile(weapon_xoffset+268-(p->look_ang>>1),looking_arc+238-gun_pos,DEVISTATOR,gs,o,pal);
|
|
guniqhudid = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
guniqhudid = cw;
|
|
G_DrawWeaponTile(weapon_xoffset+268-(p->look_ang>>1),looking_arc+238-gun_pos,DEVISTATOR,gs,o,pal);
|
|
guniqhudid = cw<<1;
|
|
G_DrawWeaponTile(weapon_xoffset+30-(p->look_ang>>1),looking_arc+240-gun_pos,DEVISTATOR,gs,o|4,pal);
|
|
guniqhudid = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case FREEZE_WEAPON:
|
|
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
if (apScriptGameEvent[EVENT_DRAWWEAPON])
|
|
VM_OnEvent(EVENT_DRAWWEAPON,g_player[screenpeek].ps->i,screenpeek, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
{
|
|
if (sprite[p->i].pal == 1)
|
|
pal = 1;
|
|
else if (p->cursectnum >= 0)
|
|
pal = sector[p->cursectnum].floorpal;
|
|
else pal = 0;
|
|
if ((*kb) < (aplWeaponTotalTime[p->curr_weapon][snum]+1) && (*kb) > 0)
|
|
{
|
|
static uint8_t cat_frames[] = { 0,0,1,1,2,2 };
|
|
|
|
if (sprite[p->i].pal != 1)
|
|
{
|
|
weapon_xoffset += rand()&3;
|
|
looking_arc += rand()&3;
|
|
}
|
|
gun_pos -= 16;
|
|
guniqhudid = 0;
|
|
G_DrawWeaponTile(weapon_xoffset+210-(p->look_ang>>1),looking_arc+261-gun_pos,FREEZE+2,-32,o|512,pal);
|
|
guniqhudid = cw;
|
|
G_DrawWeaponTile(weapon_xoffset+210-(p->look_ang>>1),looking_arc+235-gun_pos,FREEZE+3+cat_frames[*kb%6],-32,o|512,pal);
|
|
guniqhudid = 0;
|
|
}
|
|
else
|
|
{
|
|
guniqhudid = cw;
|
|
G_DrawWeaponTile(weapon_xoffset+210-(p->look_ang>>1),looking_arc+261-gun_pos,FREEZE,gs,o|512,pal);
|
|
guniqhudid = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GROW_WEAPON:
|
|
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
if (apScriptGameEvent[EVENT_DRAWWEAPON])
|
|
VM_OnEvent(EVENT_DRAWWEAPON,g_player[screenpeek].ps->i,screenpeek, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
{
|
|
weapon_xoffset += 28;
|
|
looking_arc += 18;
|
|
if (sprite[p->i].pal == 1)
|
|
pal = 1;
|
|
else if (p->cursectnum >= 0)
|
|
pal = sector[p->cursectnum].floorpal;
|
|
else pal = 0;
|
|
{
|
|
if ((*kb) < aplWeaponTotalTime[p->curr_weapon][snum] && (*kb) > 0)
|
|
{
|
|
if (sprite[p->i].pal != 1)
|
|
{
|
|
weapon_xoffset += rand()&3;
|
|
gun_pos += (rand()&3);
|
|
}
|
|
|
|
guniqhudid = cw<<1;
|
|
G_DrawWeaponTile(weapon_xoffset+184-(p->look_ang>>1),
|
|
looking_arc+240-gun_pos,SHRINKER+3+((*kb)&3),-32,
|
|
o,2);
|
|
|
|
guniqhudid = cw;
|
|
G_DrawWeaponTile(weapon_xoffset+188-(p->look_ang>>1),
|
|
looking_arc+240-gun_pos,SHRINKER-1,gs,o,pal);
|
|
guniqhudid = 0;
|
|
}
|
|
else
|
|
{
|
|
guniqhudid = cw<<1;
|
|
G_DrawWeaponTile(weapon_xoffset+184-(p->look_ang>>1),
|
|
looking_arc+240-gun_pos,SHRINKER+2,
|
|
16-(sintable[p->random_club_frame&2047]>>10),
|
|
o,2);
|
|
|
|
guniqhudid = cw;
|
|
G_DrawWeaponTile(weapon_xoffset+188-(p->look_ang>>1),
|
|
looking_arc+240-gun_pos,SHRINKER-2,gs,o,pal);
|
|
guniqhudid = 0;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SHRINKER_WEAPON:
|
|
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
if (apScriptGameEvent[EVENT_DRAWWEAPON])
|
|
VM_OnEvent(EVENT_DRAWWEAPON,g_player[screenpeek].ps->i,screenpeek, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
{
|
|
weapon_xoffset += 28;
|
|
looking_arc += 18;
|
|
if (sprite[p->i].pal == 1)
|
|
pal = 1;
|
|
else if (p->cursectnum >= 0)
|
|
pal = sector[p->cursectnum].floorpal;
|
|
else pal = 0;
|
|
if (((*kb) > 0) && ((*kb) < aplWeaponTotalTime[p->curr_weapon][snum]))
|
|
{
|
|
if (sprite[p->i].pal != 1)
|
|
{
|
|
weapon_xoffset += rand()&3;
|
|
gun_pos += (rand()&3);
|
|
}
|
|
guniqhudid = cw<<1;
|
|
G_DrawWeaponTile(weapon_xoffset+184-(p->look_ang>>1),
|
|
looking_arc+240-gun_pos,SHRINKER+3+((*kb)&3),-32,
|
|
o,0);
|
|
guniqhudid = cw;
|
|
G_DrawWeaponTile(weapon_xoffset+188-(p->look_ang>>1),
|
|
looking_arc+240-gun_pos,SHRINKER+1,gs,o,pal);
|
|
guniqhudid = 0;
|
|
|
|
}
|
|
else
|
|
{
|
|
guniqhudid = cw<<1;
|
|
G_DrawWeaponTile(weapon_xoffset+184-(p->look_ang>>1),
|
|
looking_arc+240-gun_pos,SHRINKER+2,
|
|
16-(sintable[p->random_club_frame&2047]>>10),
|
|
o,0);
|
|
guniqhudid = cw;
|
|
G_DrawWeaponTile(weapon_xoffset+188-(p->look_ang>>1),
|
|
looking_arc+240-gun_pos,SHRINKER,gs,o,pal);
|
|
guniqhudid = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
}
|
|
}
|
|
P_DisplaySpit(snum);
|
|
}
|
|
|
|
#define TURBOTURNTIME (TICRATE/8) // 7
|
|
#define NORMALTURN 15
|
|
#define PREAMBLETURN 5
|
|
#define NORMALKEYMOVE 40
|
|
#define MAXVEL ((NORMALKEYMOVE*2)+10)
|
|
#define MAXSVEL ((NORMALKEYMOVE*2)+10)
|
|
#define MAXANGVEL 127
|
|
#define MAXHORIZ 127
|
|
|
|
int32_t g_myAimMode = 0, g_myAimStat = 0, g_oldAimStat = 0;
|
|
int32_t mouseyaxismode = -1;
|
|
int32_t g_emuJumpTics = 0;
|
|
|
|
void getinput(int32_t snum)
|
|
{
|
|
int32_t j, daang;
|
|
static ControlInfo info[2];
|
|
static int32_t turnheldtime; //MED
|
|
static int32_t lastcontroltime; //MED
|
|
|
|
int32_t tics, running;
|
|
int32_t turnamount;
|
|
int32_t keymove;
|
|
int32_t momx = 0,momy = 0;
|
|
DukePlayer_t *p = g_player[snum].ps;
|
|
|
|
if ((p->gm & (MODE_MENU|MODE_TYPE)) || (ud.pause_on && !KB_KeyPressed(sc_Pause)))
|
|
{
|
|
if (!(p->gm&MODE_MENU))
|
|
CONTROL_GetInput(&info[0]);
|
|
|
|
Bmemset(&info[1], 0, sizeof(input_t));
|
|
Bmemset(&loc, 0, sizeof(input_t));
|
|
loc.bits = (((int32_t)g_gameQuit)<<SK_GAMEQUIT);
|
|
loc.extbits = (g_player[snum].pteam != g_player[snum].ps->team)<<6;
|
|
loc.extbits |= (1<<7);
|
|
|
|
return;
|
|
}
|
|
|
|
if (ud.mouseaiming)
|
|
g_myAimMode = BUTTON(gamefunc_Mouse_Aiming);
|
|
else
|
|
{
|
|
g_oldAimStat = g_myAimStat;
|
|
g_myAimStat = BUTTON(gamefunc_Mouse_Aiming);
|
|
if (g_myAimStat > g_oldAimStat)
|
|
{
|
|
g_myAimMode ^= 1;
|
|
P_DoQuote(QUOTE_MOUSE_AIMING_OFF+g_myAimMode,p);
|
|
}
|
|
}
|
|
|
|
if (g_myAimMode) j = analog_lookingupanddown;
|
|
else j = ud.config.MouseAnalogueAxes[1];
|
|
|
|
if (j != mouseyaxismode)
|
|
{
|
|
CONTROL_MapAnalogAxis(1, j, controldevice_mouse);
|
|
mouseyaxismode = j;
|
|
}
|
|
|
|
CONTROL_GetInput(&info[0]);
|
|
|
|
if (ud.config.MouseDeadZone)
|
|
{
|
|
if (info[0].dpitch > 0)
|
|
{
|
|
if (info[0].dpitch > ud.config.MouseDeadZone)
|
|
info[0].dpitch -= ud.config.MouseDeadZone;
|
|
else info[0].dpitch = 0;
|
|
}
|
|
else if (info[0].dpitch < 0)
|
|
{
|
|
if (info[0].dpitch < -ud.config.MouseDeadZone)
|
|
info[0].dpitch += ud.config.MouseDeadZone;
|
|
else info[0].dpitch = 0;
|
|
}
|
|
if (info[0].dyaw > 0)
|
|
{
|
|
if (info[0].dyaw > ud.config.MouseDeadZone)
|
|
info[0].dyaw -= ud.config.MouseDeadZone;
|
|
else info[0].dyaw = 0;
|
|
}
|
|
else if (info[0].dyaw < 0)
|
|
{
|
|
if (info[0].dyaw < -ud.config.MouseDeadZone)
|
|
info[0].dyaw += ud.config.MouseDeadZone;
|
|
else info[0].dyaw = 0;
|
|
}
|
|
}
|
|
|
|
if (ud.config.MouseBias)
|
|
{
|
|
if (klabs(info[0].dyaw) > klabs(info[0].dpitch))
|
|
info[0].dpitch /= ud.config.MouseBias;
|
|
else info[0].dyaw /= ud.config.MouseBias;
|
|
}
|
|
|
|
tics = totalclock-lastcontroltime;
|
|
lastcontroltime = totalclock;
|
|
|
|
// running = BUTTON(gamefunc_Run)|ud.auto_run;
|
|
// JBF: Run key behaviour is selectable
|
|
if (ud.runkey_mode)
|
|
running = BUTTON(gamefunc_Run)|ud.auto_run; // classic
|
|
else
|
|
running = ud.auto_run^BUTTON(gamefunc_Run); // modern
|
|
|
|
svel = vel = angvel = horiz = 0;
|
|
|
|
if (BUTTON(gamefunc_Strafe))
|
|
{
|
|
svel = -(info[0].dyaw+info[1].dyaw)/8;
|
|
info[1].dyaw = (info[1].dyaw+info[0].dyaw) % 8;
|
|
}
|
|
else
|
|
{
|
|
angvel = (info[0].dyaw+info[1].dyaw)/64;
|
|
info[1].dyaw = (info[1].dyaw+info[0].dyaw) % 64;
|
|
}
|
|
|
|
if (ud.mouseflip)
|
|
horiz = -(info[0].dpitch+info[1].dpitch)/(314-128);
|
|
else horiz = (info[0].dpitch+info[1].dpitch)/(314-128);
|
|
|
|
info[1].dpitch = (info[1].dpitch+info[0].dpitch) % (314-128);
|
|
|
|
svel -= info[0].dx;
|
|
info[1].dz = info[0].dz % (1<<6);
|
|
vel = -info[0].dz>>6;
|
|
|
|
// OSD_Printf("running: %d\n", running);
|
|
if (running)
|
|
{
|
|
turnamount = NORMALTURN<<1;
|
|
keymove = NORMALKEYMOVE<<1;
|
|
}
|
|
else
|
|
{
|
|
turnamount = NORMALTURN;
|
|
keymove = NORMALKEYMOVE;
|
|
}
|
|
|
|
if (BUTTON(gamefunc_Strafe))
|
|
{
|
|
if (BUTTON(gamefunc_Turn_Left) && !(g_player[snum].ps->movement_lock&4))
|
|
svel -= -keymove;
|
|
if (BUTTON(gamefunc_Turn_Right) && !(g_player[snum].ps->movement_lock&8))
|
|
svel -= keymove;
|
|
}
|
|
else
|
|
{
|
|
if (BUTTON(gamefunc_Turn_Left))
|
|
{
|
|
turnheldtime += tics;
|
|
if (turnheldtime>=TURBOTURNTIME)
|
|
angvel -= turnamount;
|
|
else
|
|
angvel -= PREAMBLETURN;
|
|
}
|
|
else if (BUTTON(gamefunc_Turn_Right))
|
|
{
|
|
turnheldtime += tics;
|
|
if (turnheldtime>=TURBOTURNTIME)
|
|
angvel += turnamount;
|
|
else
|
|
angvel += PREAMBLETURN;
|
|
}
|
|
else
|
|
turnheldtime=0;
|
|
}
|
|
|
|
if (BUTTON(gamefunc_Strafe_Left) && !(g_player[snum].ps->movement_lock&4))
|
|
svel += keymove;
|
|
if (BUTTON(gamefunc_Strafe_Right) && !(g_player[snum].ps->movement_lock&8))
|
|
svel += -keymove;
|
|
if (BUTTON(gamefunc_Move_Forward) && !(g_player[snum].ps->movement_lock&1))
|
|
vel += keymove;
|
|
if (BUTTON(gamefunc_Move_Backward) && !(g_player[snum].ps->movement_lock&2))
|
|
vel += -keymove;
|
|
|
|
if (vel < -MAXVEL) vel = -MAXVEL;
|
|
if (vel > MAXVEL) vel = MAXVEL;
|
|
if (svel < -MAXSVEL) svel = -MAXSVEL;
|
|
if (svel > MAXSVEL) svel = MAXSVEL;
|
|
if (angvel < -MAXANGVEL) angvel = -MAXANGVEL;
|
|
if (angvel > MAXANGVEL) angvel = MAXANGVEL;
|
|
if (horiz < -MAXHORIZ) horiz = -MAXHORIZ;
|
|
if (horiz > MAXHORIZ) horiz = MAXHORIZ;
|
|
|
|
j=0;
|
|
|
|
if (BUTTON(gamefunc_Weapon_1))
|
|
j = 1;
|
|
if (BUTTON(gamefunc_Weapon_2))
|
|
j = 2;
|
|
if (BUTTON(gamefunc_Weapon_3))
|
|
j = 3;
|
|
if (BUTTON(gamefunc_Weapon_4))
|
|
j = 4;
|
|
if (BUTTON(gamefunc_Weapon_5))
|
|
j = 5;
|
|
if (BUTTON(gamefunc_Weapon_6))
|
|
j = 6;
|
|
if (BUTTON(gamefunc_Weapon_7))
|
|
j = 7;
|
|
if (BUTTON(gamefunc_Weapon_8))
|
|
j = 8;
|
|
if (BUTTON(gamefunc_Weapon_9))
|
|
j = 9;
|
|
if (BUTTON(gamefunc_Weapon_10))
|
|
j = 10;
|
|
if (BUTTON(gamefunc_Previous_Weapon) || (BUTTON(gamefunc_Dpad_Select) && vel < 0))
|
|
j = 11;
|
|
if (BUTTON(gamefunc_Next_Weapon) || (BUTTON(gamefunc_Dpad_Select) && vel > 0))
|
|
j = 12;
|
|
|
|
if (BUTTON(gamefunc_Jump) && p->on_ground)
|
|
g_emuJumpTics = 4;
|
|
|
|
loc.bits = (g_emuJumpTics > 0 || BUTTON(gamefunc_Jump))<<SK_JUMP;
|
|
|
|
if (g_emuJumpTics > 0)
|
|
g_emuJumpTics--;
|
|
|
|
loc.bits |= BUTTON(gamefunc_Crouch)<<SK_CROUCH;
|
|
loc.bits |= BUTTON(gamefunc_Fire)<<SK_FIRE;
|
|
loc.bits |= (BUTTON(gamefunc_Aim_Up) || (BUTTON(gamefunc_Dpad_Aiming) && vel > 0))<<SK_AIM_UP;
|
|
loc.bits |= (BUTTON(gamefunc_Aim_Down) || (BUTTON(gamefunc_Dpad_Aiming) && vel < 0))<<SK_AIM_DOWN;
|
|
if (ud.runkey_mode) loc.bits |= (ud.auto_run | BUTTON(gamefunc_Run))<<SK_RUN;
|
|
else loc.bits |= (BUTTON(gamefunc_Run) ^ ud.auto_run)<<SK_RUN;
|
|
loc.bits |= BUTTON(gamefunc_Look_Left)<<SK_LOOK_LEFT;
|
|
loc.bits |= BUTTON(gamefunc_Look_Right)<<SK_LOOK_RIGHT;
|
|
loc.bits |= j<<SK_WEAPON_BITS;
|
|
loc.bits |= BUTTON(gamefunc_Steroids)<<SK_STEROIDS;
|
|
loc.bits |= BUTTON(gamefunc_Look_Up)<<SK_LOOK_UP;
|
|
loc.bits |= BUTTON(gamefunc_Look_Down)<<SK_LOOK_DOWN;
|
|
loc.bits |= BUTTON(gamefunc_NightVision)<<SK_NIGHTVISION;
|
|
loc.bits |= BUTTON(gamefunc_MedKit)<<SK_MEDKIT;
|
|
loc.bits |= BUTTON(gamefunc_Center_View)<<SK_CENTER_VIEW;
|
|
loc.bits |= BUTTON(gamefunc_Holster_Weapon)<<SK_HOLSTER;
|
|
loc.bits |= (BUTTON(gamefunc_Inventory_Left) || (BUTTON(gamefunc_Dpad_Select) && (svel > 0 || angvel < 0))) <<SK_INV_LEFT;
|
|
loc.bits |= KB_KeyPressed(sc_Pause)<<SK_PAUSE;
|
|
loc.bits |= BUTTON(gamefunc_Quick_Kick)<<SK_QUICK_KICK;
|
|
loc.bits |= g_myAimMode<<SK_AIMMODE;
|
|
loc.bits |= BUTTON(gamefunc_Holo_Duke)<<SK_HOLODUKE;
|
|
loc.bits |= BUTTON(gamefunc_Jetpack)<<SK_JETPACK;
|
|
loc.bits |= (((int32_t)g_gameQuit)<<SK_GAMEQUIT);
|
|
loc.bits |= (BUTTON(gamefunc_Inventory_Right) || (BUTTON(gamefunc_Dpad_Select) && (svel < 0 || angvel > 0))) <<SK_INV_RIGHT;
|
|
loc.bits |= BUTTON(gamefunc_TurnAround)<<SK_TURNAROUND;
|
|
loc.bits |= BUTTON(gamefunc_Open)<<SK_OPEN;
|
|
loc.bits |= BUTTON(gamefunc_Inventory)<<SK_INVENTORY;
|
|
loc.bits |= KB_KeyPressed(sc_Escape)<<SK_ESCAPE;
|
|
|
|
if (BUTTON(gamefunc_Dpad_Select))
|
|
vel = svel = angvel = 0;
|
|
|
|
if (BUTTON(gamefunc_Dpad_Aiming))
|
|
vel = 0;
|
|
|
|
if (aplWeaponFlags[g_player[snum].ps->curr_weapon][snum] & WEAPON_SEMIAUTO && BUTTON(gamefunc_Fire))
|
|
CONTROL_ClearButton(gamefunc_Fire);
|
|
|
|
loc.extbits = 0;
|
|
// if (apScriptGameEvent[EVENT_PROCESSINPUT] || apScriptGameEvent[EVENT_MOVEFORWARD])
|
|
loc.extbits |= BUTTON(gamefunc_Move_Forward) || (vel > 0);
|
|
// if (apScriptGameEvent[EVENT_PROCESSINPUT] || apScriptGameEvent[EVENT_MOVEBACKWARD])
|
|
loc.extbits |= (BUTTON(gamefunc_Move_Backward) || (vel < 0))<<1;
|
|
// if (apScriptGameEvent[EVENT_PROCESSINPUT] || apScriptGameEvent[EVENT_STRAFELEFT])
|
|
loc.extbits |= (BUTTON(gamefunc_Strafe_Left) || (svel > 0))<<2;
|
|
// if (apScriptGameEvent[EVENT_PROCESSINPUT] || apScriptGameEvent[EVENT_STRAFERIGHT])
|
|
loc.extbits |= (BUTTON(gamefunc_Strafe_Right) || (svel < 0))<<3;
|
|
if (apScriptGameEvent[EVENT_PROCESSINPUT] || apScriptGameEvent[EVENT_TURNLEFT])
|
|
loc.extbits |= BUTTON(gamefunc_Turn_Left)<<4;
|
|
if (apScriptGameEvent[EVENT_PROCESSINPUT] || apScriptGameEvent[EVENT_TURNRIGHT])
|
|
loc.extbits |= BUTTON(gamefunc_Turn_Right)<<5;
|
|
// used for changing team
|
|
loc.extbits |= (g_player[snum].pteam != g_player[snum].ps->team)<<6;
|
|
|
|
if (ud.scrollmode && ud.overhead_on)
|
|
{
|
|
ud.folfvel = vel;
|
|
ud.folavel = angvel;
|
|
loc.fvel = loc.svel = loc.avel = loc.horz = 0;
|
|
return;
|
|
}
|
|
|
|
daang = p->ang;
|
|
|
|
momx = mulscale9(vel,sintable[(daang+2560)&2047]);
|
|
momy = mulscale9(vel,sintable[(daang+2048)&2047]);
|
|
|
|
momx += mulscale9(svel,sintable[(daang+2048)&2047]);
|
|
momy += mulscale9(svel,sintable[(daang+1536)&2047]);
|
|
|
|
momx += fricxv;
|
|
momy += fricyv;
|
|
|
|
loc.fvel = momx;
|
|
loc.svel = momy;
|
|
|
|
loc.avel = angvel;
|
|
loc.horz = horiz;
|
|
}
|
|
|
|
static int32_t P_DoCounters(DukePlayer_t *p)
|
|
{
|
|
int32_t snum = sprite[p->i].yvel;
|
|
|
|
// j = g_player[snum].sync->avel;
|
|
// p->weapon_ang = -(j/5);
|
|
|
|
if (p->invdisptime > 0)
|
|
p->invdisptime--;
|
|
|
|
if (p->tipincs > 0) p->tipincs--;
|
|
|
|
if (p->last_pissed_time > 0)
|
|
{
|
|
p->last_pissed_time--;
|
|
|
|
if (p->last_pissed_time == (GAMETICSPERSEC*219))
|
|
{
|
|
A_PlaySound(FLUSH_TOILET,p->i);
|
|
if (snum == screenpeek || GTFLAGS(GAMETYPE_COOPSOUND))
|
|
A_PlaySound(DUKE_PISSRELIEF,p->i);
|
|
}
|
|
|
|
if (p->last_pissed_time == (GAMETICSPERSEC*218))
|
|
{
|
|
p->holster_weapon = 0;
|
|
p->weapon_pos = 10;
|
|
}
|
|
}
|
|
|
|
if (p->crack_time > 0)
|
|
{
|
|
p->crack_time--;
|
|
if (p->crack_time == 0)
|
|
{
|
|
p->knuckle_incs = 1;
|
|
p->crack_time = 777;
|
|
}
|
|
}
|
|
|
|
if (p->inv_amount[GET_STEROIDS] > 0 && p->inv_amount[GET_STEROIDS] < 400)
|
|
{
|
|
p->inv_amount[GET_STEROIDS]--;
|
|
if (p->inv_amount[GET_STEROIDS] == 0)
|
|
P_SelectNextInvItem(p);
|
|
if (!(p->inv_amount[GET_STEROIDS]&7))
|
|
if (snum == screenpeek || GTFLAGS(GAMETYPE_COOPSOUND))
|
|
A_PlaySound(DUKE_HARTBEAT,p->i);
|
|
}
|
|
|
|
if (p->heat_on && p->inv_amount[GET_HEATS] > 0)
|
|
{
|
|
p->inv_amount[GET_HEATS]--;
|
|
if (p->inv_amount[GET_HEATS] == 0)
|
|
{
|
|
p->heat_on = 0;
|
|
P_SelectNextInvItem(p);
|
|
A_PlaySound(NITEVISION_ONOFF,p->i);
|
|
P_UpdateScreenPal(p);
|
|
}
|
|
}
|
|
|
|
if (p->holoduke_on >= 0)
|
|
{
|
|
p->inv_amount[GET_HOLODUKE]--;
|
|
if (p->inv_amount[GET_HOLODUKE] <= 0)
|
|
{
|
|
A_PlaySound(TELEPORTER,p->i);
|
|
p->holoduke_on = -1;
|
|
P_SelectNextInvItem(p);
|
|
}
|
|
}
|
|
|
|
if (p->jetpack_on && p->inv_amount[GET_JETPACK] > 0)
|
|
{
|
|
p->inv_amount[GET_JETPACK]--;
|
|
if (p->inv_amount[GET_JETPACK] <= 0)
|
|
{
|
|
p->jetpack_on = 0;
|
|
P_SelectNextInvItem(p);
|
|
A_PlaySound(DUKE_JETPACK_OFF,p->i);
|
|
S_StopEnvSound(DUKE_JETPACK_IDLE,p->i);
|
|
S_StopEnvSound(DUKE_JETPACK_ON,p->i);
|
|
}
|
|
}
|
|
|
|
if (p->quick_kick > 0 && sprite[p->i].pal != 1)
|
|
{
|
|
p->last_quick_kick = p->quick_kick+1;
|
|
p->quick_kick--;
|
|
if (p->quick_kick == 8)
|
|
A_Shoot(p->i,KNEE);
|
|
}
|
|
else if (p->last_quick_kick > 0) p->last_quick_kick--;
|
|
|
|
if (p->access_incs && sprite[p->i].pal != 1)
|
|
{
|
|
p->access_incs++;
|
|
if (sprite[p->i].extra <= 0)
|
|
p->access_incs = 12;
|
|
if (p->access_incs == 12)
|
|
{
|
|
if (p->access_spritenum >= 0)
|
|
{
|
|
P_ActivateSwitch(snum,p->access_spritenum,1);
|
|
switch (sprite[p->access_spritenum].pal)
|
|
{
|
|
case 0:
|
|
p->got_access &= (0xffff-0x1);
|
|
break;
|
|
case 21:
|
|
p->got_access &= (0xffff-0x2);
|
|
break;
|
|
case 23:
|
|
p->got_access &= (0xffff-0x4);
|
|
break;
|
|
}
|
|
p->access_spritenum = -1;
|
|
}
|
|
else
|
|
{
|
|
P_ActivateSwitch(snum,p->access_wallnum,0);
|
|
switch (wall[p->access_wallnum].pal)
|
|
{
|
|
case 0:
|
|
p->got_access &= (0xffff-0x1);
|
|
break;
|
|
case 21:
|
|
p->got_access &= (0xffff-0x2);
|
|
break;
|
|
case 23:
|
|
p->got_access &= (0xffff-0x4);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (p->access_incs > 20)
|
|
{
|
|
p->access_incs = 0;
|
|
p->weapon_pos = 10;
|
|
p->kickback_pic = 0;
|
|
}
|
|
}
|
|
|
|
if (p->cursectnum >= 0 && p->scuba_on == 0 && sector[p->cursectnum].lotag == 2)
|
|
{
|
|
if (p->inv_amount[GET_SCUBA] > 0)
|
|
{
|
|
p->scuba_on = 1;
|
|
p->inven_icon = 6;
|
|
P_DoQuote(QUOTE_SCUBA_ON,p);
|
|
}
|
|
else
|
|
{
|
|
if (p->airleft > 0)
|
|
p->airleft--;
|
|
else
|
|
{
|
|
p->extra_extra8 += 32;
|
|
if (p->last_extra < (p->max_player_health>>1) && (p->last_extra&3) == 0)
|
|
A_PlaySound(DUKE_LONGTERM_PAIN,p->i);
|
|
}
|
|
}
|
|
}
|
|
else if (p->inv_amount[GET_SCUBA] > 0 && p->scuba_on)
|
|
{
|
|
p->inv_amount[GET_SCUBA]--;
|
|
if (p->inv_amount[GET_SCUBA] == 0)
|
|
{
|
|
p->scuba_on = 0;
|
|
P_SelectNextInvItem(p);
|
|
}
|
|
}
|
|
|
|
if (p->knuckle_incs)
|
|
{
|
|
p->knuckle_incs++;
|
|
if (p->knuckle_incs==10)
|
|
{
|
|
if (totalclock > 1024)
|
|
if (snum == screenpeek || GTFLAGS(GAMETYPE_COOPSOUND))
|
|
{
|
|
|
|
if (rand()&1)
|
|
A_PlaySound(DUKE_CRACK,p->i);
|
|
else A_PlaySound(DUKE_CRACK2,p->i);
|
|
|
|
}
|
|
|
|
A_PlaySound(DUKE_CRACK_FIRST,p->i);
|
|
|
|
}
|
|
else if (p->knuckle_incs == 22 || TEST_SYNC_KEY(g_player[snum].sync->bits, SK_FIRE))
|
|
p->knuckle_incs=0;
|
|
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int16_t WeaponPickupSprites[MAX_WEAPONS] = { KNEE__STATIC, FIRSTGUNSPRITE__STATIC, SHOTGUNSPRITE__STATIC,
|
|
CHAINGUNSPRITE__STATIC, RPGSPRITE__STATIC, HEAVYHBOMB__STATIC, SHRINKERSPRITE__STATIC, DEVISTATORSPRITE__STATIC,
|
|
TRIPBOMBSPRITE__STATIC, FREEZESPRITE__STATIC, HEAVYHBOMB__STATIC, SHRINKERSPRITE__STATIC
|
|
};
|
|
// this is used for player deaths
|
|
void P_DropWeapon(DukePlayer_t *p)
|
|
{
|
|
int32_t snum = sprite[p->i].yvel,
|
|
cw = aplWeaponWorksLike[p->curr_weapon][snum];
|
|
|
|
if (cw < 1 || cw >= MAX_WEAPONS) return;
|
|
|
|
if (krand()&1)
|
|
A_Spawn(p->i,WeaponPickupSprites[cw]);
|
|
else switch (cw)
|
|
{
|
|
case RPG_WEAPON:
|
|
case HANDBOMB_WEAPON:
|
|
A_Spawn(p->i,EXPLOSION2);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void P_AddAmmo(int32_t weapon,DukePlayer_t *p,int32_t amount)
|
|
{
|
|
p->ammo_amount[weapon] += amount;
|
|
|
|
if (p->ammo_amount[weapon] > p->max_ammo_amount[weapon])
|
|
p->ammo_amount[weapon] = p->max_ammo_amount[weapon];
|
|
}
|
|
|
|
void P_AddWeaponNoSwitch(DukePlayer_t *p, int32_t weapon)
|
|
{
|
|
int32_t snum = sprite[p->i].yvel;
|
|
|
|
if ((p->gotweapon & (1<<weapon)) == 0)
|
|
{
|
|
p->gotweapon |= (1<<weapon);
|
|
if (weapon == SHRINKER_WEAPON)
|
|
p->gotweapon |= (1<<GROW_WEAPON);
|
|
}
|
|
|
|
if (aplWeaponSelectSound[p->curr_weapon][snum] > 0)
|
|
S_StopEnvSound(aplWeaponSelectSound[p->curr_weapon][snum],p->i);
|
|
|
|
if (aplWeaponSelectSound[weapon][snum] > 0)
|
|
A_PlaySound(aplWeaponSelectSound[weapon][snum],p->i);
|
|
}
|
|
|
|
void P_AddWeapon(DukePlayer_t *p,int32_t weapon)
|
|
{
|
|
int32_t snum = sprite[p->i].yvel;
|
|
|
|
P_AddWeaponNoSwitch(p,weapon);
|
|
|
|
if (p->reloading) return;
|
|
|
|
p->random_club_frame = 0;
|
|
|
|
if (p->holster_weapon == 0)
|
|
{
|
|
if (p->weapon_pos == 0)
|
|
p->weapon_pos = -1;
|
|
else p->weapon_pos = -9;
|
|
p->last_weapon = p->curr_weapon;
|
|
}
|
|
else
|
|
{
|
|
p->weapon_pos = 10;
|
|
p->holster_weapon = 0;
|
|
p->last_weapon = -1;
|
|
}
|
|
|
|
p->kickback_pic = 0;
|
|
|
|
if (p->curr_weapon != weapon && apScriptGameEvent[EVENT_CHANGEWEAPON])
|
|
VM_OnEvent(EVENT_CHANGEWEAPON,p->i, snum, -1);
|
|
|
|
p->curr_weapon = weapon;
|
|
|
|
Gv_SetVar(g_iWeaponVarID,p->curr_weapon, p->i, snum);
|
|
Gv_SetVar(g_iWorksLikeVarID,
|
|
(p->curr_weapon>=0) ? aplWeaponWorksLike[p->curr_weapon][snum] : -1,
|
|
p->i, snum);
|
|
}
|
|
|
|
void P_SelectNextInvItem(DukePlayer_t *p)
|
|
{
|
|
if (p->inv_amount[GET_FIRSTAID] > 0)
|
|
p->inven_icon = 1;
|
|
else if (p->inv_amount[GET_STEROIDS] > 0)
|
|
p->inven_icon = 2;
|
|
else if (p->inv_amount[GET_HOLODUKE] > 0)
|
|
p->inven_icon = 3;
|
|
else if (p->inv_amount[GET_JETPACK] > 0)
|
|
p->inven_icon = 4;
|
|
else if (p->inv_amount[GET_HEATS] > 0)
|
|
p->inven_icon = 5;
|
|
else if (p->inv_amount[GET_SCUBA] > 0)
|
|
p->inven_icon = 6;
|
|
else if (p->inv_amount[GET_BOOTS] > 0)
|
|
p->inven_icon = 7;
|
|
else p->inven_icon = 0;
|
|
}
|
|
|
|
void P_CheckWeapon(DukePlayer_t *p)
|
|
{
|
|
int32_t i, snum, weap;
|
|
|
|
if (p->reloading) return;
|
|
|
|
if (p->wantweaponfire >= 0)
|
|
{
|
|
weap = p->wantweaponfire;
|
|
p->wantweaponfire = -1;
|
|
|
|
if (weap == p->curr_weapon) return;
|
|
if ((p->gotweapon & (1<<weap)) && p->ammo_amount[weap] > 0)
|
|
{
|
|
P_AddWeapon(p,weap);
|
|
return;
|
|
}
|
|
}
|
|
|
|
weap = p->curr_weapon;
|
|
if ((p->gotweapon & (1<<weap)) && p->ammo_amount[weap] > 0)
|
|
return;
|
|
if ((p->gotweapon & (1<<weap)) && !(p->weaponswitch & 2))
|
|
return;
|
|
|
|
snum = sprite[p->i].yvel;
|
|
|
|
for (i=0; i<10; i++)
|
|
{
|
|
weap = g_player[snum].wchoice[i];
|
|
if (VOLUMEONE && weap > 6) continue;
|
|
|
|
if (weap == 0) weap = 9;
|
|
else weap--;
|
|
|
|
if (weap == 0 || ((p->gotweapon & (1<<weap)) && p->ammo_amount[weap] > 0))
|
|
break;
|
|
}
|
|
|
|
if (i == 10) weap = 0;
|
|
|
|
// Found the weapon
|
|
|
|
p->last_weapon = p->curr_weapon;
|
|
p->random_club_frame = 0;
|
|
p->curr_weapon = weap;
|
|
Gv_SetVar(g_iWeaponVarID,p->curr_weapon, p->i, snum);
|
|
Gv_SetVar(g_iWorksLikeVarID, p->curr_weapon >= 0 ? aplWeaponWorksLike[p->curr_weapon][snum] : -1, p->i, snum);
|
|
|
|
if (apScriptGameEvent[EVENT_CHANGEWEAPON])
|
|
VM_OnEvent(EVENT_CHANGEWEAPON,p->i, snum, -1);
|
|
p->kickback_pic = 0;
|
|
if (p->holster_weapon == 1)
|
|
{
|
|
p->holster_weapon = 0;
|
|
p->weapon_pos = 10;
|
|
}
|
|
else p->weapon_pos = -1;
|
|
}
|
|
|
|
void P_CheckTouchDamage(DukePlayer_t *p,int32_t j)
|
|
{
|
|
if ((j&49152) == 49152)
|
|
{
|
|
j &= (MAXSPRITES-1);
|
|
|
|
if (sprite[j].picnum == CACTUS)
|
|
{
|
|
if (p->hurt_delay < 8)
|
|
{
|
|
sprite[p->i].extra -= 5;
|
|
|
|
p->hurt_delay = 16;
|
|
p->pals.f = 32;
|
|
p->pals.r = 32;
|
|
p->pals.g = 0;
|
|
p->pals.b = 0;
|
|
A_PlaySound(DUKE_LONGTERM_PAIN,p->i);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
if ((j&49152) != 32768) return;
|
|
j &= (MAXWALLS-1);
|
|
|
|
if (p->hurt_delay > 0) p->hurt_delay--;
|
|
else if (wall[j].cstat&85)
|
|
{
|
|
int32_t switchpicnum = wall[j].overpicnum;
|
|
if ((switchpicnum>W_FORCEFIELD)&&(switchpicnum<=W_FORCEFIELD+2))
|
|
switchpicnum=W_FORCEFIELD;
|
|
|
|
switch (DynamicTileMap[switchpicnum])
|
|
{
|
|
case W_FORCEFIELD__STATIC:
|
|
// case W_FORCEFIELD+1:
|
|
// case W_FORCEFIELD+2:
|
|
sprite[p->i].extra -= 5;
|
|
|
|
p->hurt_delay = 16;
|
|
p->pals.f = 32;
|
|
p->pals.r = 32;
|
|
p->pals.g = 0;
|
|
p->pals.b = 0;
|
|
|
|
p->vel.x = -(sintable[(p->ang+512)&2047]<<8);
|
|
p->vel.y = -(sintable[(p->ang)&2047]<<8);
|
|
A_PlaySound(DUKE_LONGTERM_PAIN,p->i);
|
|
|
|
{
|
|
vec3_t davect;
|
|
|
|
davect.x = p->pos.x+(sintable[(p->ang+512)&2047]>>9);
|
|
davect.y = p->pos.y+(sintable[p->ang&2047]>>9);
|
|
davect.z = p->pos.z;
|
|
A_DamageWall(p->i,j,&davect,-1);
|
|
}
|
|
|
|
break;
|
|
|
|
case BIGFORCE__STATIC:
|
|
p->hurt_delay = GAMETICSPERSEC;
|
|
{
|
|
vec3_t davect;
|
|
|
|
davect.x = p->pos.x+(sintable[(p->ang+512)&2047]>>9);
|
|
davect.y = p->pos.y+(sintable[p->ang&2047]>>9);
|
|
davect.z = p->pos.z;
|
|
A_DamageWall(p->i,j,&davect,-1);
|
|
}
|
|
break;
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
int32_t P_CheckFloorDamage(DukePlayer_t *p, int32_t j)
|
|
{
|
|
int32_t ret = 0;
|
|
spritetype *s = &sprite[p->i];
|
|
|
|
switch (DynamicTileMap[j])
|
|
{
|
|
case HURTRAIL__STATIC:
|
|
if (rnd(32))
|
|
{
|
|
if (p->inv_amount[GET_BOOTS] > 0)
|
|
ret++;
|
|
else
|
|
{
|
|
if (!A_CheckSoundPlaying(p->i,DUKE_LONGTERM_PAIN))
|
|
A_PlaySound(DUKE_LONGTERM_PAIN,p->i);
|
|
p->pals.r = 64;
|
|
p->pals.g = 64;
|
|
p->pals.b = 64;
|
|
p->pals.f = 32;
|
|
s->extra -= 1+(krand()&3);
|
|
if (!A_CheckSoundPlaying(p->i,SHORT_CIRCUIT))
|
|
A_PlaySound(SHORT_CIRCUIT,p->i);
|
|
}
|
|
}
|
|
break;
|
|
case FLOORSLIME__STATIC:
|
|
if (rnd(16))
|
|
{
|
|
if (p->inv_amount[GET_BOOTS] > 0)
|
|
ret++;
|
|
else
|
|
{
|
|
if (!A_CheckSoundPlaying(p->i,DUKE_LONGTERM_PAIN))
|
|
A_PlaySound(DUKE_LONGTERM_PAIN,p->i);
|
|
p->pals.r = 0;
|
|
p->pals.g = 8;
|
|
p->pals.b = 0;
|
|
p->pals.f = 32;
|
|
s->extra -= 1+(krand()&3);
|
|
}
|
|
}
|
|
break;
|
|
case FLOORPLASMA__STATIC:
|
|
if (rnd(32))
|
|
{
|
|
if (p->inv_amount[GET_BOOTS] > 0)
|
|
ret++;
|
|
else
|
|
{
|
|
if (!A_CheckSoundPlaying(p->i,DUKE_LONGTERM_PAIN))
|
|
A_PlaySound(DUKE_LONGTERM_PAIN,p->i);
|
|
p->pals.r = 8;
|
|
p->pals.g = 0;
|
|
p->pals.b = 0;
|
|
p->pals.f = 32;
|
|
s->extra -= 1+(krand()&3);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
int32_t P_FindOtherPlayer(int32_t p,int32_t *d)
|
|
{
|
|
int32_t j, closest_player = p;
|
|
int32_t x, closest = 0x7fffffff;
|
|
|
|
TRAVERSE_CONNECT(j)
|
|
if (p != j && sprite[g_player[j].ps->i].extra > 0)
|
|
{
|
|
x = klabs(g_player[j].ps->opos.x-g_player[p].ps->pos.x) +
|
|
klabs(g_player[j].ps->opos.y-g_player[p].ps->pos.y) +
|
|
(klabs(g_player[j].ps->opos.z-g_player[p].ps->pos.z)>>4);
|
|
|
|
if (x < closest)
|
|
{
|
|
closest_player = j;
|
|
closest = x;
|
|
}
|
|
}
|
|
|
|
*d = closest;
|
|
return closest_player;
|
|
}
|
|
|
|
void P_FragPlayer(int32_t snum)
|
|
{
|
|
DukePlayer_t *p = g_player[snum].ps;
|
|
spritetype *s = &sprite[p->i];
|
|
|
|
if (g_netServer || g_netClient)
|
|
randomseed = ticrandomseed;
|
|
|
|
if (s->pal != 1)
|
|
{
|
|
p->pals.r = 63;
|
|
p->pals.g = 0;
|
|
p->pals.b = 0;
|
|
p->pals.f = 63;
|
|
p->pos.z -= (16<<8);
|
|
s->z -= (16<<8);
|
|
|
|
p->dead_flag = (512-((krand()&1)<<10)+(krand()&255)-512)&2047;
|
|
if (p->dead_flag == 0)
|
|
p->dead_flag++;
|
|
|
|
if (g_netServer)
|
|
{
|
|
packbuf[0] = PACKET_FRAG;
|
|
packbuf[1] = snum;
|
|
packbuf[2] = p->frag_ps;
|
|
packbuf[3] = actor[p->i].picnum;
|
|
*(int32_t *)&packbuf[4] = ticrandomseed;
|
|
packbuf[8] = myconnectindex;
|
|
|
|
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, 9, ENET_PACKET_FLAG_RELIABLE));
|
|
}
|
|
}
|
|
|
|
p->jetpack_on = 0;
|
|
p->holoduke_on = -1;
|
|
|
|
S_StopEnvSound(DUKE_JETPACK_IDLE,p->i);
|
|
if (p->scream_voice > FX_Ok)
|
|
{
|
|
FX_StopSound(p->scream_voice);
|
|
S_Cleanup();
|
|
// S_TestSoundCallback(DUKE_SCREAM);
|
|
p->scream_voice = -1;
|
|
}
|
|
|
|
if (s->pal != 1 && (s->cstat&32768) == 0) s->cstat = 0;
|
|
|
|
if ((g_netServer || ud.multimode > 1) && (s->pal != 1 || (s->cstat&32768)))
|
|
{
|
|
if (p->frag_ps != snum)
|
|
{
|
|
if (GTFLAGS(GAMETYPE_TDM) && g_player[p->frag_ps].ps->team == g_player[snum].ps->team)
|
|
g_player[p->frag_ps].ps->fraggedself++;
|
|
else
|
|
{
|
|
g_player[p->frag_ps].ps->frag++;
|
|
g_player[p->frag_ps].frags[snum]++;
|
|
g_player[snum].frags[snum]++; // deaths
|
|
}
|
|
|
|
if (snum == screenpeek)
|
|
{
|
|
Bsprintf(ScriptQuotes[QUOTE_RESERVED],"KILLED BY %s",&g_player[p->frag_ps].user_name[0]);
|
|
P_DoQuote(QUOTE_RESERVED,p);
|
|
}
|
|
else
|
|
{
|
|
Bsprintf(ScriptQuotes[QUOTE_RESERVED2],"KILLED %s",&g_player[snum].user_name[0]);
|
|
P_DoQuote(QUOTE_RESERVED2,g_player[p->frag_ps].ps);
|
|
}
|
|
|
|
if (ud.obituaries)
|
|
{
|
|
Bsprintf(tempbuf,ScriptQuotes[OBITQUOTEINDEX+(krand()%g_numObituaries)],
|
|
&g_player[p->frag_ps].user_name[0],
|
|
&g_player[snum].user_name[0]);
|
|
G_AddUserQuote(tempbuf);
|
|
}
|
|
else krand();
|
|
}
|
|
else
|
|
{
|
|
if (actor[p->i].picnum != APLAYERTOP)
|
|
{
|
|
p->fraggedself++;
|
|
if (A_CheckEnemyTile(sprite[p->wackedbyactor].picnum))
|
|
Bsprintf(tempbuf,ScriptQuotes[OBITQUOTEINDEX+(krand()%g_numObituaries)],"A monster",&g_player[snum].user_name[0]);
|
|
else if (actor[p->i].picnum == NUKEBUTTON)
|
|
Bsprintf(tempbuf,"^02%s^02 tried to leave",&g_player[snum].user_name[0]);
|
|
else
|
|
{
|
|
// random suicide death string
|
|
Bsprintf(tempbuf,ScriptQuotes[SUICIDEQUOTEINDEX+(krand()%g_numSelfObituaries)],&g_player[snum].user_name[0]);
|
|
}
|
|
}
|
|
else Bsprintf(tempbuf,"^02%s^02 switched to team %d",&g_player[snum].user_name[0],p->team+1);
|
|
|
|
if (ud.obituaries)
|
|
G_AddUserQuote(tempbuf);
|
|
}
|
|
p->frag_ps = snum;
|
|
pus = NUMPAGES;
|
|
}
|
|
}
|
|
|
|
void P_ProcessWeapon(int32_t snum)
|
|
{
|
|
DukePlayer_t *p = g_player[snum].ps;
|
|
uint8_t *kb = &p->kickback_pic;
|
|
int32_t shrunk = (sprite[p->i].yrepeat < 32);
|
|
uint32_t sb_snum = g_player[snum].sync->bits;
|
|
int32_t i, j, k;
|
|
|
|
switch (p->weapon_pos)
|
|
{
|
|
case -9:
|
|
if (p->last_weapon >= 0)
|
|
{
|
|
p->weapon_pos = 10;
|
|
p->last_weapon = -1;
|
|
}
|
|
else if (p->holster_weapon == 0)
|
|
p->weapon_pos = 10;
|
|
break;
|
|
case 0:
|
|
break;
|
|
default:
|
|
p->weapon_pos--;
|
|
break;
|
|
}
|
|
|
|
if (TEST_SYNC_KEY(sb_snum, SK_FIRE))
|
|
{
|
|
Gv_SetVar(g_iWeaponVarID,p->curr_weapon,p->i,snum);
|
|
Gv_SetVar(g_iWorksLikeVarID,aplWeaponWorksLike[p->curr_weapon][snum],p->i,snum);
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
VM_OnEvent(EVENT_PRESSEDFIRE, p->i, snum, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue != 0)
|
|
sb_snum &= ~BIT(SK_FIRE);
|
|
}
|
|
|
|
if (TEST_SYNC_KEY(sb_snum, SK_HOLSTER)) // 'Holster Weapon
|
|
{
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
Gv_SetVar(g_iWeaponVarID,p->curr_weapon,p->i,snum);
|
|
Gv_SetVar(g_iWorksLikeVarID,aplWeaponWorksLike[p->curr_weapon][snum],p->i,snum);
|
|
VM_OnEvent(EVENT_HOLSTER, p->i, snum, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
{
|
|
if (*aplWeaponWorksLike[p->curr_weapon] != KNEE_WEAPON)
|
|
{
|
|
if (p->holster_weapon == 0 && p->weapon_pos == 0)
|
|
{
|
|
p->holster_weapon = 1;
|
|
p->weapon_pos = -1;
|
|
P_DoQuote(QUOTE_WEAPON_LOWERED,p);
|
|
}
|
|
else if (p->holster_weapon == 1 && p->weapon_pos == -9)
|
|
{
|
|
p->holster_weapon = 0;
|
|
p->weapon_pos = 10;
|
|
P_DoQuote(QUOTE_WEAPON_RAISED,p);
|
|
}
|
|
}
|
|
|
|
if (aplWeaponFlags[p->curr_weapon][snum] & WEAPON_HOLSTER_CLEARS_CLIP)
|
|
{
|
|
if (p->ammo_amount[p->curr_weapon] > aplWeaponClip[p->curr_weapon][snum]
|
|
&& (p->ammo_amount[p->curr_weapon] % aplWeaponClip[p->curr_weapon][snum]) != 0)
|
|
{
|
|
p->ammo_amount[p->curr_weapon]-=
|
|
p->ammo_amount[p->curr_weapon] % aplWeaponClip[p->curr_weapon][snum] ;
|
|
(*kb) = aplWeaponTotalTime[p->curr_weapon][snum];
|
|
sb_snum &= ~BIT(SK_FIRE); // not firing...
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (aplWeaponFlags[p->curr_weapon][snum] & WEAPON_GLOWS)
|
|
{
|
|
p->random_club_frame += 64; // Glowing
|
|
|
|
if (p->kickback_pic == 0)
|
|
{
|
|
spritetype *s = &sprite[p->i];
|
|
int32_t x = ((sintable[(s->ang+512)&2047])>>7), y = ((sintable[(s->ang)&2047])>>7);
|
|
int32_t r = 1024+(sintable[p->random_club_frame&2047]>>3);
|
|
|
|
s->x += x;
|
|
s->y += y;
|
|
G_AddGameLight(0, p->i, PHEIGHT, max(r, 0), aplWeaponFlashColor[p->curr_weapon][snum],PR_LIGHT_PRIO_HIGH_GAME);
|
|
actor[p->i].lightcount = 2;
|
|
s->x -= x;
|
|
s->y -= y;
|
|
}
|
|
|
|
}
|
|
|
|
// this is a hack for WEAPON_FIREEVERYOTHER
|
|
if (actor[p->i].t_data[7])
|
|
{
|
|
actor[p->i].t_data[7]--;
|
|
if (p->last_weapon == -1 && actor[p->i].t_data[7] != 0 && ((actor[p->i].t_data[7] & 1) == 0))
|
|
{
|
|
if (aplWeaponFlags[p->curr_weapon][snum] & WEAPON_AMMOPERSHOT)
|
|
{
|
|
if (p->ammo_amount[p->curr_weapon] > 0)
|
|
p->ammo_amount[p->curr_weapon]--;
|
|
else
|
|
{
|
|
actor[p->i].t_data[7] = 0;
|
|
P_CheckWeapon(p);
|
|
}
|
|
}
|
|
|
|
if (actor[p->i].t_data[7] != 0)
|
|
A_Shoot(p->i,aplWeaponShoots[p->curr_weapon][snum]);
|
|
}
|
|
}
|
|
|
|
if (p->rapid_fire_hold == 1)
|
|
{
|
|
if (TEST_SYNC_KEY(sb_snum, SK_FIRE)) return;
|
|
p->rapid_fire_hold = 0;
|
|
}
|
|
|
|
if (shrunk || p->tipincs || p->access_incs)
|
|
sb_snum &= ~BIT(SK_FIRE);
|
|
else if (shrunk == 0 && (sb_snum&(1<<2)) && (*kb) == 0 && p->fist_incs == 0 &&
|
|
p->last_weapon == -1 && (p->weapon_pos == 0 || p->holster_weapon == 1))
|
|
{
|
|
p->crack_time = 777;
|
|
|
|
if (p->holster_weapon == 1)
|
|
{
|
|
if (p->last_pissed_time <= (GAMETICSPERSEC*218) && p->weapon_pos == -9)
|
|
{
|
|
p->holster_weapon = 0;
|
|
p->weapon_pos = 10;
|
|
P_DoQuote(QUOTE_WEAPON_RAISED,p);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
Gv_SetVar(g_iWeaponVarID,p->curr_weapon,p->i,snum);
|
|
Gv_SetVar(g_iWorksLikeVarID,aplWeaponWorksLike[p->curr_weapon][snum],p->i,snum);
|
|
|
|
if (apScriptGameEvent[EVENT_FIRE])
|
|
VM_OnEvent(EVENT_FIRE, p->i, snum, -1);
|
|
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
{
|
|
if (apScriptGameEvent[EVENT_FIREWEAPON]) // this event is deprecated
|
|
VM_OnEvent(EVENT_FIREWEAPON, p->i, snum, -1);
|
|
|
|
switch (aplWeaponWorksLike[p->curr_weapon][snum])
|
|
{
|
|
case HANDBOMB_WEAPON:
|
|
p->hbomb_hold_delay = 0;
|
|
if (p->ammo_amount[p->curr_weapon] > 0)
|
|
{
|
|
(*kb)=1;
|
|
if (aplWeaponInitialSound[p->curr_weapon][snum] > 0)
|
|
A_PlaySound(aplWeaponInitialSound[p->curr_weapon][snum], p->i);
|
|
}
|
|
break;
|
|
|
|
case HANDREMOTE_WEAPON:
|
|
p->hbomb_hold_delay = 0;
|
|
(*kb) = 1;
|
|
if (aplWeaponInitialSound[p->curr_weapon][snum] > 0)
|
|
A_PlaySound(aplWeaponInitialSound[p->curr_weapon][snum], p->i);
|
|
break;
|
|
|
|
case SHOTGUN_WEAPON:
|
|
if (p->ammo_amount[p->curr_weapon] > 0 && p->random_club_frame == 0)
|
|
{
|
|
(*kb)=1;
|
|
if (aplWeaponInitialSound[p->curr_weapon][snum] > 0)
|
|
A_PlaySound(aplWeaponInitialSound[p->curr_weapon][snum], p->i);
|
|
}
|
|
break;
|
|
|
|
case TRIPBOMB_WEAPON:
|
|
if (p->ammo_amount[p->curr_weapon] > 0)
|
|
{
|
|
hitdata_t hitinfo;
|
|
hitscan((const vec3_t *)p,
|
|
p->cursectnum, sintable[(p->ang+512)&2047],
|
|
sintable[p->ang&2047], (100-p->horiz-p->horizoff)*32,
|
|
&hitinfo,CLIPMASK1);
|
|
|
|
if (hitinfo.hitsect < 0 || hitinfo.hitsprite >= 0)
|
|
break;
|
|
|
|
if (hitinfo.hitwall >= 0 && sector[hitinfo.hitsect].lotag > 2)
|
|
break;
|
|
|
|
if (hitinfo.hitwall >= 0 && wall[hitinfo.hitwall].overpicnum >= 0)
|
|
if (wall[hitinfo.hitwall].overpicnum == BIGFORCE)
|
|
break;
|
|
|
|
j = headspritesect[hitinfo.hitsect];
|
|
while (j >= 0)
|
|
{
|
|
if (sprite[j].picnum == TRIPBOMB &&
|
|
klabs(sprite[j].z-hitinfo.pos.z) < (12<<8) &&
|
|
((sprite[j].x-hitinfo.pos.x)*(sprite[j].x-hitinfo.pos.x)+
|
|
(sprite[j].y-hitinfo.pos.y)*(sprite[j].y-hitinfo.pos.y)) < (290*290))
|
|
break;
|
|
j = nextspritesect[j];
|
|
}
|
|
|
|
if (j == -1 && hitinfo.hitwall >= 0 && (wall[hitinfo.hitwall].cstat&16) == 0)
|
|
if ((wall[hitinfo.hitwall].nextsector >= 0 &&
|
|
sector[wall[hitinfo.hitwall].nextsector].lotag <= 2) ||
|
|
(wall[hitinfo.hitwall].nextsector == -1 && sector[hitinfo.hitsect].lotag <= 2))
|
|
if (((hitinfo.pos.x-p->pos.x)*(hitinfo.pos.x-p->pos.x) +
|
|
(hitinfo.pos.y-p->pos.y)*(hitinfo.pos.y-p->pos.y)) < (290*290))
|
|
{
|
|
p->pos.z = p->opos.z;
|
|
p->vel.z = 0;
|
|
(*kb) = 1;
|
|
if (aplWeaponInitialSound[p->curr_weapon][snum] > 0)
|
|
{
|
|
A_PlaySound(aplWeaponInitialSound[p->curr_weapon][snum], p->i);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case PISTOL_WEAPON:
|
|
case CHAINGUN_WEAPON:
|
|
case SHRINKER_WEAPON:
|
|
case GROW_WEAPON:
|
|
case FREEZE_WEAPON:
|
|
case RPG_WEAPON:
|
|
if (p->ammo_amount[p->curr_weapon] > 0)
|
|
{
|
|
(*kb) = 1;
|
|
if (aplWeaponInitialSound[p->curr_weapon][snum] > 0)
|
|
A_PlaySound(aplWeaponInitialSound[p->curr_weapon][snum], p->i);
|
|
}
|
|
break;
|
|
|
|
case DEVISTATOR_WEAPON:
|
|
if (p->ammo_amount[p->curr_weapon] > 0)
|
|
{
|
|
(*kb) = 1;
|
|
p->hbomb_hold_delay = !p->hbomb_hold_delay;
|
|
if (aplWeaponInitialSound[p->curr_weapon][snum] > 0)
|
|
A_PlaySound(aplWeaponInitialSound[p->curr_weapon][snum], p->i);
|
|
}
|
|
break;
|
|
|
|
case KNEE_WEAPON:
|
|
if (p->quick_kick == 0)
|
|
{
|
|
(*kb) = 1;
|
|
if (aplWeaponInitialSound[p->curr_weapon][snum] > 0)
|
|
A_PlaySound(aplWeaponInitialSound[p->curr_weapon][snum], p->i);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (*kb)
|
|
{
|
|
if (aplWeaponWorksLike[p->curr_weapon][snum] == HANDBOMB_WEAPON)
|
|
{
|
|
if (aplWeaponHoldDelay[p->curr_weapon][snum] && ((*kb) == aplWeaponFireDelay[p->curr_weapon][snum]) && TEST_SYNC_KEY(sb_snum, SK_FIRE))
|
|
{
|
|
p->rapid_fire_hold = 1;
|
|
return;
|
|
}
|
|
|
|
if (++(*kb) == aplWeaponHoldDelay[p->curr_weapon][snum])
|
|
{
|
|
int32_t lPipeBombControl;
|
|
|
|
p->ammo_amount[p->curr_weapon]--;
|
|
|
|
if (numplayers < 2 || g_netServer)
|
|
{
|
|
if (p->on_ground && TEST_SYNC_KEY(sb_snum, SK_CROUCH))
|
|
{
|
|
k = 15;
|
|
i = ((p->horiz+p->horizoff-100)*20);
|
|
}
|
|
else
|
|
{
|
|
k = 140;
|
|
i = -512-((p->horiz+p->horizoff-100)*20);
|
|
}
|
|
|
|
j = A_InsertSprite(p->cursectnum,
|
|
p->pos.x+(sintable[(p->ang+512)&2047]>>6),
|
|
p->pos.y+(sintable[p->ang&2047]>>6),
|
|
p->pos.z,aplWeaponShoots[p->curr_weapon][snum],-16,9,9,
|
|
p->ang,(k+(p->hbomb_hold_delay<<5)),i,p->i,1);
|
|
|
|
lPipeBombControl=Gv_GetVarByLabel("PIPEBOMB_CONTROL", PIPEBOMB_REMOTE, -1, snum);
|
|
|
|
if (lPipeBombControl & PIPEBOMB_TIMER)
|
|
{
|
|
int32_t lv=Gv_GetVarByLabel("GRENADE_LIFETIME_VAR", NAM_GRENADE_LIFETIME_VAR, -1, snum);
|
|
|
|
actor[j].t_data[7]= Gv_GetVarByLabel("GRENADE_LIFETIME", NAM_GRENADE_LIFETIME, -1, snum)
|
|
+ mulscale(krand(),lv, 14)
|
|
- lv;
|
|
actor[j].t_data[6]=1;
|
|
}
|
|
else actor[j].t_data[6]=2;
|
|
|
|
if (k == 15)
|
|
{
|
|
sprite[j].yvel = 3;
|
|
sprite[j].z += (8<<8);
|
|
}
|
|
|
|
if (A_GetHitscanRange(p->i) < 512)
|
|
{
|
|
sprite[j].ang += 1024;
|
|
sprite[j].zvel /= 3;
|
|
sprite[j].xvel /= 3;
|
|
}
|
|
}
|
|
|
|
p->hbomb_on = 1;
|
|
}
|
|
else if ((*kb) < aplWeaponHoldDelay[p->curr_weapon][snum] && TEST_SYNC_KEY(sb_snum, SK_FIRE))
|
|
p->hbomb_hold_delay++;
|
|
else if ((*kb) > aplWeaponTotalTime[p->curr_weapon][snum])
|
|
{
|
|
(*kb) = 0;
|
|
p->weapon_pos = 10;
|
|
|
|
if (Gv_GetVarByLabel("PIPEBOMB_CONTROL", PIPEBOMB_REMOTE, -1, snum) == PIPEBOMB_REMOTE)
|
|
{
|
|
p->curr_weapon = HANDREMOTE_WEAPON;
|
|
p->last_weapon = -1;
|
|
}
|
|
else P_CheckWeapon(p);
|
|
}
|
|
}
|
|
else if (aplWeaponWorksLike[p->curr_weapon][snum] == HANDREMOTE_WEAPON)
|
|
{
|
|
if (++(*kb) == aplWeaponFireDelay[p->curr_weapon][snum])
|
|
{
|
|
if (aplWeaponFlags[p->curr_weapon][snum] & WEAPON_BOMB_TRIGGER)
|
|
p->hbomb_on = 0;
|
|
|
|
if (aplWeaponShoots[p->curr_weapon][snum] != 0)
|
|
{
|
|
if (!(aplWeaponFlags[p->curr_weapon][snum] & WEAPON_NOVISIBLE))
|
|
{
|
|
lastvisinc = totalclock+32;
|
|
p->visibility = 0;
|
|
}
|
|
Gv_SetVar(g_iWeaponVarID,p->curr_weapon,p->i,snum);
|
|
Gv_SetVar(g_iWorksLikeVarID,aplWeaponWorksLike[p->curr_weapon][snum], p->i, snum);
|
|
A_Shoot(p->i, aplWeaponShoots[p->curr_weapon][snum]);
|
|
}
|
|
}
|
|
|
|
if ((*kb) >= aplWeaponTotalTime[p->curr_weapon][snum])
|
|
{
|
|
(*kb) = 0;
|
|
if ((p->ammo_amount[HANDBOMB_WEAPON] > 0) &&
|
|
Gv_GetVarByLabel("PIPEBOMB_CONTROL", PIPEBOMB_REMOTE, -1, snum) == PIPEBOMB_REMOTE)
|
|
P_AddWeapon(p,HANDBOMB_WEAPON);
|
|
else P_CheckWeapon(p);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// the basic weapon...
|
|
(*kb)++;
|
|
|
|
if (aplWeaponFlags[p->curr_weapon][snum] & WEAPON_CHECKATRELOAD)
|
|
{
|
|
if (aplWeaponWorksLike[p->curr_weapon][snum] == TRIPBOMB_WEAPON)
|
|
{
|
|
if ((*kb) >= aplWeaponTotalTime[p->curr_weapon][snum])
|
|
{
|
|
(*kb) = 0;
|
|
P_CheckWeapon(p);
|
|
p->weapon_pos = -9;
|
|
}
|
|
}
|
|
else if (*kb >= aplWeaponReload[p->curr_weapon][snum])
|
|
P_CheckWeapon(p);
|
|
}
|
|
else if (aplWeaponWorksLike[p->curr_weapon][snum]!=KNEE_WEAPON && *kb >= aplWeaponFireDelay[p->curr_weapon][snum])
|
|
P_CheckWeapon(p);
|
|
|
|
if (aplWeaponFlags[p->curr_weapon][snum] & WEAPON_STANDSTILL
|
|
&& *kb < (aplWeaponFireDelay[p->curr_weapon][snum]+1))
|
|
{
|
|
p->pos.z = p->opos.z;
|
|
p->vel.z = 0;
|
|
}
|
|
|
|
if (*kb == aplWeaponSound2Time[p->curr_weapon][snum])
|
|
if (aplWeaponSound2Sound[p->curr_weapon][snum] > 0)
|
|
A_PlaySound(aplWeaponSound2Sound[p->curr_weapon][snum],p->i);
|
|
|
|
if (*kb == aplWeaponSpawnTime[p->curr_weapon][snum])
|
|
P_DoWeaponSpawn(p);
|
|
|
|
if ((*kb) >= aplWeaponTotalTime[p->curr_weapon][snum])
|
|
{
|
|
if (/*!(aplWeaponFlags[p->curr_weapon][snum] & WEAPON_CHECKATRELOAD) && */ p->reloading == 1 ||
|
|
(aplWeaponReload[p->curr_weapon][snum] > aplWeaponTotalTime[p->curr_weapon][snum] && p->ammo_amount[p->curr_weapon] > 0
|
|
&& (aplWeaponClip[p->curr_weapon][snum]) && (((p->ammo_amount[p->curr_weapon]%(aplWeaponClip[p->curr_weapon][snum]))==0))))
|
|
{
|
|
int32_t i = aplWeaponReload[p->curr_weapon][snum] - aplWeaponTotalTime[p->curr_weapon][snum];
|
|
|
|
p->reloading = 1;
|
|
|
|
if ((*kb) != (aplWeaponTotalTime[p->curr_weapon][snum]))
|
|
{
|
|
if ((*kb) == (aplWeaponTotalTime[p->curr_weapon][snum]+1))
|
|
{
|
|
if (aplWeaponReloadSound1[p->curr_weapon][snum] > 0)
|
|
A_PlaySound(aplWeaponReloadSound1[p->curr_weapon][snum],p->i);
|
|
}
|
|
else if (((*kb) == (aplWeaponReload[p->curr_weapon][snum] - (i/3)) &&
|
|
!(aplWeaponFlags[p->curr_weapon][snum] & WEAPON_RELOAD_TIMING)) ||
|
|
|
|
((*kb) == (aplWeaponReload[p->curr_weapon][snum] - i+4) &&
|
|
(aplWeaponFlags[p->curr_weapon][snum] & WEAPON_RELOAD_TIMING)))
|
|
{
|
|
if (aplWeaponReloadSound2[p->curr_weapon][snum] > 0)
|
|
A_PlaySound(aplWeaponReloadSound2[p->curr_weapon][snum],p->i);
|
|
}
|
|
else if ((*kb) >= (aplWeaponReload[p->curr_weapon][snum]))
|
|
{
|
|
*kb=0;
|
|
p->reloading = 0;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (aplWeaponFlags[p->curr_weapon][snum] & WEAPON_AUTOMATIC &&
|
|
(aplWeaponWorksLike[p->curr_weapon][snum]==KNEE_WEAPON?1:p->ammo_amount[p->curr_weapon] > 0))
|
|
{
|
|
if (TEST_SYNC_KEY(sb_snum, SK_FIRE))
|
|
{
|
|
if (aplWeaponFlags[p->curr_weapon][snum] & WEAPON_RANDOMRESTART)
|
|
*kb = 1+(krand()&3);
|
|
else *kb=1;
|
|
}
|
|
else *kb = 0;
|
|
}
|
|
else *kb = 0;
|
|
|
|
if (aplWeaponFlags[p->curr_weapon][snum] & WEAPON_RESET &&
|
|
((aplWeaponWorksLike[p->curr_weapon][snum] == KNEE_WEAPON)?1:p->ammo_amount[p->curr_weapon] > 0))
|
|
{
|
|
if (TEST_SYNC_KEY(sb_snum, SK_FIRE)) *kb = 1;
|
|
else *kb = 0;
|
|
}
|
|
}
|
|
}
|
|
else if (*kb >= aplWeaponFireDelay[p->curr_weapon][snum] && (*kb) < aplWeaponTotalTime[p->curr_weapon][snum]
|
|
&& ((aplWeaponWorksLike[p->curr_weapon][snum] == KNEE_WEAPON)?1:p->ammo_amount[p->curr_weapon] > 0))
|
|
{
|
|
if (aplWeaponFlags[p->curr_weapon][snum] & WEAPON_AUTOMATIC)
|
|
{
|
|
if (!(aplWeaponFlags[p->curr_weapon][snum] & WEAPON_SEMIAUTO))
|
|
{
|
|
if (TEST_SYNC_KEY(sb_snum, SK_FIRE) == 0 && aplWeaponFlags[p->curr_weapon][snum] & WEAPON_RESET)
|
|
*kb = 0;
|
|
if (aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FIREEVERYTHIRD)
|
|
{
|
|
if (((*(kb))%3) == 0)
|
|
{
|
|
P_FireWeapon(p);
|
|
P_DoWeaponSpawn(p);
|
|
}
|
|
}
|
|
else if (aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FIREEVERYOTHER)
|
|
{
|
|
P_FireWeapon(p);
|
|
P_DoWeaponSpawn(p);
|
|
}
|
|
else
|
|
{
|
|
if (*kb == aplWeaponFireDelay[p->curr_weapon][snum])
|
|
{
|
|
P_FireWeapon(p);
|
|
// P_DoWeaponSpawn(p);
|
|
}
|
|
}
|
|
if (aplWeaponFlags[p->curr_weapon][snum] & WEAPON_RESET &&
|
|
(*kb) > aplWeaponTotalTime[p->curr_weapon][snum]-aplWeaponHoldDelay[p->curr_weapon][snum] &&
|
|
((aplWeaponWorksLike[p->curr_weapon][snum] == KNEE_WEAPON) || p->ammo_amount[p->curr_weapon] > 0))
|
|
{
|
|
if (TEST_SYNC_KEY(sb_snum, SK_FIRE)) *kb = 1;
|
|
else *kb = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FIREEVERYOTHER)
|
|
{
|
|
P_FireWeapon(p);
|
|
P_DoWeaponSpawn(p);
|
|
}
|
|
else
|
|
{
|
|
if (*kb == aplWeaponFireDelay[p->curr_weapon][snum])
|
|
{
|
|
P_FireWeapon(p);
|
|
// P_DoWeaponSpawn(p);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (*kb == aplWeaponFireDelay[p->curr_weapon][snum])
|
|
P_FireWeapon(p);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int32_t P_DoFist(DukePlayer_t *p)
|
|
{
|
|
// the fist punching NUKEBUTTON
|
|
|
|
if (++p->fist_incs == 28)
|
|
{
|
|
if (ud.recstat == 1) G_CloseDemoWrite();
|
|
S_PlaySound(PIPEBOMB_EXPLODE);
|
|
p->pals.r = 64;
|
|
p->pals.g = 64;
|
|
p->pals.b = 64;
|
|
p->pals.f = 48;
|
|
}
|
|
|
|
if (p->fist_incs > 42)
|
|
{
|
|
int32_t i;
|
|
|
|
TRAVERSE_CONNECT(i)
|
|
g_player[i].ps->gm = MODE_EOL;
|
|
|
|
if (p->buttonpalette && ud.from_bonus == 0)
|
|
{
|
|
ud.from_bonus = ud.level_number+1;
|
|
if (ud.secretlevel > 0 && ud.secretlevel <= MAXLEVELS)
|
|
ud.level_number = ud.secretlevel-1;
|
|
ud.m_level_number = ud.level_number;
|
|
}
|
|
else
|
|
{
|
|
if (ud.from_bonus)
|
|
{
|
|
ud.m_level_number = ud.level_number = ud.from_bonus;
|
|
ud.from_bonus = 0;
|
|
}
|
|
else
|
|
{
|
|
if (ud.level_number == ud.secretlevel && ud.from_bonus > 0)
|
|
ud.level_number = ud.from_bonus;
|
|
else ud.level_number++;
|
|
|
|
if (ud.level_number > MAXLEVELS-1)
|
|
ud.level_number = 0;
|
|
ud.m_level_number = ud.level_number;
|
|
}
|
|
}
|
|
|
|
p->fist_incs = 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void P_ProcessInput(int32_t snum)
|
|
{
|
|
DukePlayer_t *p = g_player[snum].ps;
|
|
spritetype *s = &sprite[p->i];
|
|
|
|
uint32_t sb_snum = g_player[snum].sync->bits;
|
|
|
|
int32_t j, i, k, doubvel = TICSPERFRAME, shrunk;
|
|
int32_t fz, cz, hz, lz, truefdist, x, y, psectlotag;
|
|
uint8_t *kb = &p->kickback_pic;
|
|
int16_t tempsect;
|
|
|
|
if (g_player[snum].playerquitflag == 0)
|
|
return;
|
|
|
|
p->player_par++;
|
|
|
|
VM_OnEvent(EVENT_PROCESSINPUT, p->i, snum, -1);
|
|
|
|
if (p->cheat_phase > 0) sb_snum = 0;
|
|
|
|
if (p->cursectnum == -1)
|
|
{
|
|
if (s->extra > 0 && ud.clipping == 0)
|
|
{
|
|
P_QuickKill(p);
|
|
A_PlaySound(SQUISHED,p->i);
|
|
}
|
|
p->cursectnum = 0;
|
|
}
|
|
|
|
psectlotag = sector[p->cursectnum].lotag;
|
|
p->spritebridge = p->sbs = 0;
|
|
|
|
shrunk = (s->yrepeat < 32);
|
|
getzrange((vec3_t *)p,p->cursectnum,&cz,&hz,&fz,&lz,163L,CLIPMASK0);
|
|
|
|
getzsofslope(p->cursectnum,p->pos.x,p->pos.y,&p->truecz,&p->truefz);
|
|
j = p->truefz;
|
|
|
|
truefdist = klabs(p->pos.z-j);
|
|
|
|
if ((lz&49152) == 16384 && psectlotag == 1 && truefdist > PHEIGHT+(16<<8))
|
|
psectlotag = 0;
|
|
|
|
actor[p->i].floorz = fz;
|
|
actor[p->i].ceilingz = cz;
|
|
|
|
p->ohoriz = p->horiz;
|
|
p->ohorizoff = p->horizoff;
|
|
|
|
// calculates automatic view angle for playing without a mouse
|
|
if (p->aim_mode == 0 && p->on_ground && psectlotag != 2 && (sector[p->cursectnum].floorstat&2))
|
|
{
|
|
x = p->pos.x+(sintable[(p->ang+512)&2047]>>5);
|
|
y = p->pos.y+(sintable[p->ang&2047]>>5);
|
|
tempsect = p->cursectnum;
|
|
updatesector(x,y,&tempsect);
|
|
if (tempsect >= 0)
|
|
{
|
|
k = getflorzofslope(p->cursectnum,x,y);
|
|
if (p->cursectnum == tempsect)
|
|
p->horizoff += mulscale16(j-k,160);
|
|
else if (klabs(getflorzofslope(tempsect,x,y)-k) <= (4<<8))
|
|
p->horizoff += mulscale16(j-k,160);
|
|
}
|
|
}
|
|
|
|
if (p->horizoff > 0) p->horizoff -= ((p->horizoff>>3)+1);
|
|
else if (p->horizoff < 0) p->horizoff += (((-p->horizoff)>>3)+1);
|
|
|
|
if (hz >= 0 && (hz&49152) == 49152)
|
|
{
|
|
hz &= (MAXSPRITES-1);
|
|
|
|
if (sprite[hz].statnum == STAT_ACTOR && sprite[hz].extra >= 0)
|
|
{
|
|
hz = 0;
|
|
cz = p->truecz;
|
|
}
|
|
}
|
|
|
|
if (lz >= 0 && (lz&49152) == 49152)
|
|
{
|
|
j = lz&(MAXSPRITES-1);
|
|
|
|
if ((sprite[j].cstat&33) == 33 || (sprite[j].cstat&17) == 17)
|
|
{
|
|
psectlotag = 0;
|
|
p->footprintcount = 0;
|
|
p->spritebridge = 1;
|
|
p->sbs = j;
|
|
}
|
|
else if (A_CheckEnemySprite(&sprite[j]) && sprite[j].xrepeat > 24 && klabs(s->z-sprite[j].z) < (84<<8))
|
|
{
|
|
// I think this is what makes the player slide off enemies... might be a good sprite flag to add later
|
|
j = getangle(sprite[j].x-p->pos.x,sprite[j].y-p->pos.y);
|
|
p->vel.x -= sintable[(j+512)&2047]<<4;
|
|
p->vel.y -= sintable[j&2047]<<4;
|
|
}
|
|
}
|
|
|
|
if (s->extra > 0)
|
|
P_IncurDamage(p);
|
|
else
|
|
{
|
|
s->extra = 0;
|
|
p->inv_amount[GET_SHIELD] = 0;
|
|
}
|
|
|
|
p->last_extra = s->extra;
|
|
|
|
if (p->loogcnt > 0) p->loogcnt--;
|
|
else p->loogcnt = 0;
|
|
|
|
if (p->fist_incs && P_DoFist(p)) return;
|
|
|
|
if (p->timebeforeexit > 1 && p->last_extra > 0)
|
|
{
|
|
if (--p->timebeforeexit == GAMETICSPERSEC*5)
|
|
{
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
|
|
if (p->customexitsound >= 0)
|
|
{
|
|
S_PlaySound(p->customexitsound);
|
|
P_DoQuote(QUOTE_WEREGONNAFRYYOURASS,p);
|
|
}
|
|
}
|
|
else if (p->timebeforeexit == 1)
|
|
{
|
|
TRAVERSE_CONNECT(i)
|
|
g_player[i].ps->gm = MODE_EOL;
|
|
|
|
ud.m_level_number = ud.level_number++;
|
|
|
|
if (ud.from_bonus)
|
|
{
|
|
ud.m_level_number = ud.level_number = ud.from_bonus;
|
|
ud.from_bonus = 0;
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (p->pals.f > 0)
|
|
p->pals.f--;
|
|
|
|
if (p->fta > 0 && --p->fta == 0)
|
|
{
|
|
pub = pus = NUMPAGES;
|
|
p->ftq = 0;
|
|
}
|
|
|
|
if (g_levelTextTime > 0)
|
|
g_levelTextTime--;
|
|
|
|
if (s->extra <= 0)
|
|
{
|
|
if (ud.recstat == 1 && (!g_netServer && ud.multimode < 2))
|
|
G_CloseDemoWrite();
|
|
|
|
if ((numplayers < 2 || g_netServer) && p->dead_flag == 0)
|
|
P_FragPlayer(snum);
|
|
|
|
if (psectlotag == 2)
|
|
{
|
|
if (p->on_warping_sector == 0)
|
|
{
|
|
if (klabs(p->pos.z-fz) > (PHEIGHT>>1))
|
|
p->pos.z += 348;
|
|
}
|
|
else
|
|
{
|
|
s->z -= 512;
|
|
s->zvel = -348;
|
|
}
|
|
|
|
clipmove((vec3_t *)p,&p->cursectnum,
|
|
0,0,164L,(4L<<8),(4L<<8),CLIPMASK0);
|
|
// p->bobcounter += 32;
|
|
}
|
|
|
|
Bmemcpy(&p->opos.x, &p->pos.x, sizeof(vec3_t));
|
|
p->oang = p->ang;
|
|
p->opyoff = p->pyoff;
|
|
|
|
p->horiz = 100;
|
|
p->horizoff = 0;
|
|
|
|
updatesector(p->pos.x,p->pos.y,&p->cursectnum);
|
|
|
|
pushmove((vec3_t *)p,&p->cursectnum,128L,(4L<<8),(20L<<8),CLIPMASK0);
|
|
|
|
if (fz > cz+(16<<8) && s->pal != 1)
|
|
p->rotscrnang = (p->dead_flag + ((fz+p->pos.z)>>7))&2047;
|
|
|
|
p->on_warping_sector = 0;
|
|
|
|
return;
|
|
}
|
|
|
|
if (p->transporter_hold > 0)
|
|
{
|
|
p->transporter_hold--;
|
|
if (p->transporter_hold == 0 && p->on_warping_sector)
|
|
p->transporter_hold = 2;
|
|
}
|
|
else if (p->transporter_hold < 0)
|
|
p->transporter_hold++;
|
|
|
|
if (p->newowner >= 0)
|
|
{
|
|
i = p->newowner;
|
|
p->pos.x = SX;
|
|
p->pos.y = SY;
|
|
p->pos.z = SZ;
|
|
p->ang = SA;
|
|
p->vel.x = p->vel.y = s->xvel = 0;
|
|
p->look_ang = 0;
|
|
p->rotscrnang = 0;
|
|
|
|
P_DoCounters(p);
|
|
|
|
if (*aplWeaponWorksLike[p->curr_weapon] == HANDREMOTE_WEAPON)
|
|
P_ProcessWeapon(snum);
|
|
|
|
return;
|
|
}
|
|
|
|
p->rotscrnang -= (p->rotscrnang>>1);
|
|
|
|
if (p->rotscrnang && !(p->rotscrnang>>1))
|
|
p->rotscrnang -= ksgn(p->rotscrnang);
|
|
|
|
p->look_ang -= (p->look_ang>>2);
|
|
|
|
if (p->look_ang && !(p->look_ang>>2))
|
|
p->look_ang -= ksgn(p->look_ang);
|
|
|
|
if (TEST_SYNC_KEY(sb_snum, SK_LOOK_LEFT))
|
|
{
|
|
// look_left
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
VM_OnEvent(EVENT_LOOKLEFT,p->i,snum, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
{
|
|
p->look_ang -= 152;
|
|
p->rotscrnang += 24;
|
|
}
|
|
}
|
|
|
|
if (TEST_SYNC_KEY(sb_snum, SK_LOOK_RIGHT))
|
|
{
|
|
// look_right
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
VM_OnEvent(EVENT_LOOKRIGHT,p->i,snum, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
{
|
|
p->look_ang += 152;
|
|
p->rotscrnang -= 24;
|
|
}
|
|
}
|
|
|
|
if (p->on_crane >= 0)
|
|
goto HORIZONLY;
|
|
|
|
j = ksgn(g_player[snum].sync->avel);
|
|
|
|
if (s->xvel < 32 || p->on_ground == 0 || p->bobcounter == 1024)
|
|
{
|
|
if ((p->weapon_sway&2047) > (1024+96))
|
|
p->weapon_sway -= 96;
|
|
else if ((p->weapon_sway&2047) < (1024-96))
|
|
p->weapon_sway += 96;
|
|
else p->weapon_sway = 1024;
|
|
}
|
|
else p->weapon_sway = p->bobcounter;
|
|
|
|
s->xvel = ksqrt((p->pos.x-p->bobposx)*(p->pos.x-p->bobposx)+(p->pos.y-p->bobposy)*(p->pos.y-p->bobposy));
|
|
|
|
if (p->on_ground)
|
|
p->bobcounter += sprite[p->i].xvel>>1;
|
|
|
|
if (ud.clipping == 0 && (sector[p->cursectnum].floorpicnum == MIRROR || p->cursectnum < 0 || p->cursectnum >= MAXSECTORS))
|
|
{
|
|
p->pos.x = p->opos.x;
|
|
p->pos.y = p->opos.y;
|
|
}
|
|
else
|
|
{
|
|
p->opos.x = p->pos.x;
|
|
p->opos.y = p->pos.y;
|
|
}
|
|
|
|
p->bobposx = p->pos.x;
|
|
p->bobposy = p->pos.y;
|
|
|
|
p->opos.z = p->pos.z;
|
|
p->opyoff = p->pyoff;
|
|
p->oang = p->ang;
|
|
|
|
if (p->one_eighty_count < 0)
|
|
{
|
|
p->one_eighty_count += 128;
|
|
p->ang += 128;
|
|
}
|
|
|
|
// Shrinking code
|
|
|
|
i = 40;
|
|
|
|
if (psectlotag == 2)
|
|
{
|
|
// under water
|
|
p->jumping_counter = 0;
|
|
|
|
p->pycount += 32;
|
|
p->pycount &= 2047;
|
|
p->pyoff = sintable[p->pycount]>>7;
|
|
|
|
if (!A_CheckSoundPlaying(p->i,DUKE_UNDERWATER))
|
|
A_PlaySound(DUKE_UNDERWATER,p->i);
|
|
|
|
if (TEST_SYNC_KEY(sb_snum, SK_JUMP))
|
|
{
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
VM_OnEvent(EVENT_SWIMUP,p->i,snum, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
{
|
|
// jump
|
|
if (p->vel.z > 0) p->vel.z = 0;
|
|
p->vel.z -= 348;
|
|
if (p->vel.z < -(256*6)) p->vel.z = -(256*6);
|
|
}
|
|
}
|
|
else if (TEST_SYNC_KEY(sb_snum, SK_CROUCH))
|
|
{
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
VM_OnEvent(EVENT_SWIMDOWN,p->i,snum, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
{
|
|
// crouch
|
|
if (p->vel.z < 0) p->vel.z = 0;
|
|
p->vel.z += 348;
|
|
if (p->vel.z > (256*6)) p->vel.z = (256*6);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// normal view
|
|
if (p->vel.z < 0)
|
|
{
|
|
p->vel.z += 256;
|
|
if (p->vel.z > 0)
|
|
p->vel.z = 0;
|
|
}
|
|
if (p->vel.z > 0)
|
|
{
|
|
p->vel.z -= 256;
|
|
if (p->vel.z < 0)
|
|
p->vel.z = 0;
|
|
}
|
|
}
|
|
|
|
if (p->vel.z > 2048)
|
|
p->vel.z >>= 1;
|
|
|
|
p->pos.z += p->vel.z;
|
|
|
|
if (p->pos.z > (fz-(15<<8)))
|
|
p->pos.z += ((fz-(15<<8))-p->pos.z)>>1;
|
|
|
|
if (p->pos.z < cz)
|
|
{
|
|
p->pos.z = cz;
|
|
p->vel.z = 0;
|
|
}
|
|
|
|
if (p->scuba_on && (krand()&255) < 8)
|
|
{
|
|
j = A_Spawn(p->i,WATERBUBBLE);
|
|
sprite[j].x +=
|
|
sintable[(p->ang+512+64-(g_globalRandom&128))&2047]>>6;
|
|
sprite[j].y +=
|
|
sintable[(p->ang+64-(g_globalRandom&128))&2047]>>6;
|
|
sprite[j].xrepeat = 3;
|
|
sprite[j].yrepeat = 2;
|
|
sprite[j].z = p->pos.z+(8<<8);
|
|
}
|
|
}
|
|
else if (p->jetpack_on)
|
|
{
|
|
p->on_ground = 0;
|
|
p->jumping_counter = 0;
|
|
p->hard_landing = 0;
|
|
p->falling_counter = 0;
|
|
|
|
p->pycount += 32;
|
|
p->pycount &= 2047;
|
|
p->pyoff = sintable[p->pycount]>>7;
|
|
|
|
if (p->jetpack_on < 11)
|
|
{
|
|
p->jetpack_on++;
|
|
p->pos.z -= (p->jetpack_on<<7); //Goin up
|
|
}
|
|
else if (p->jetpack_on == 11 && !A_CheckSoundPlaying(p->i,DUKE_JETPACK_IDLE))
|
|
A_PlaySound(DUKE_JETPACK_IDLE,p->i);
|
|
|
|
if (shrunk) j = 512;
|
|
else j = 2048;
|
|
|
|
if (TEST_SYNC_KEY(sb_snum, SK_JUMP)) //A (soar high)
|
|
{
|
|
// jump
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
VM_OnEvent(EVENT_SOARUP,p->i,snum, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
{
|
|
p->pos.z -= j;
|
|
p->crack_time = 777;
|
|
}
|
|
}
|
|
|
|
if (TEST_SYNC_KEY(sb_snum, SK_CROUCH)) //Z (soar low)
|
|
{
|
|
// crouch
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
VM_OnEvent(EVENT_SOARDOWN,p->i,snum, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
{
|
|
p->pos.z += j;
|
|
p->crack_time = 777;
|
|
}
|
|
}
|
|
|
|
if (shrunk == 0 && (psectlotag == 0 || psectlotag == 2)) k = 32;
|
|
else k = 16;
|
|
|
|
if (psectlotag != 2 && p->scuba_on == 1)
|
|
p->scuba_on = 0;
|
|
|
|
if (p->pos.z > (fz-(k<<8)))
|
|
p->pos.z += ((fz-(k<<8))-p->pos.z)>>1;
|
|
if (p->pos.z < (actor[p->i].ceilingz+(18<<8)))
|
|
p->pos.z = actor[p->i].ceilingz+(18<<8);
|
|
|
|
}
|
|
else if (psectlotag != 2)
|
|
{
|
|
p->airleft = 15 * GAMETICSPERSEC; // 13 seconds
|
|
|
|
if (p->scuba_on == 1)
|
|
p->scuba_on = 0;
|
|
|
|
if (psectlotag == 1 && p->spritebridge == 0)
|
|
{
|
|
if (shrunk == 0)
|
|
{
|
|
i = 34;
|
|
p->pycount += 32;
|
|
p->pycount &= 2047;
|
|
p->pyoff = sintable[p->pycount]>>6;
|
|
}
|
|
else i = 12;
|
|
|
|
if (shrunk == 0 && truefdist <= PHEIGHT)
|
|
{
|
|
if (p->on_ground == 1)
|
|
{
|
|
if (p->dummyplayersprite == -1)
|
|
p->dummyplayersprite =
|
|
A_Spawn(p->i,PLAYERONWATER);
|
|
sprite[p->dummyplayersprite].pal = sprite[p->i].pal;
|
|
sprite[p->dummyplayersprite].cstat |= 32768;
|
|
|
|
p->footprintcount = 6;
|
|
if (sector[p->cursectnum].floorpicnum == FLOORSLIME)
|
|
p->footprintpal = 8;
|
|
else p->footprintpal = 0;
|
|
p->footprintshade = 0;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (p->footprintcount > 0 && p->on_ground)
|
|
if (p->cursectnum >= 0 && (sector[p->cursectnum].floorstat&2) != 2)
|
|
{
|
|
for (j=headspritesect[p->cursectnum]; j>=0; j=nextspritesect[j])
|
|
if (sprite[j].picnum == FOOTPRINTS || sprite[j].picnum == FOOTPRINTS2 ||
|
|
sprite[j].picnum == FOOTPRINTS3 || sprite[j].picnum == FOOTPRINTS4)
|
|
if (klabs(sprite[j].x-p->pos.x) < 384 && klabs(sprite[j].y-p->pos.y) < 384)
|
|
break;
|
|
|
|
if (j < 0)
|
|
{
|
|
if (p->cursectnum >= 0 && sector[p->cursectnum].lotag == 0 && sector[p->cursectnum].hitag == 0)
|
|
{
|
|
switch (krand()&3)
|
|
{
|
|
case 0:
|
|
j = A_Spawn(p->i,FOOTPRINTS);
|
|
break;
|
|
case 1:
|
|
j = A_Spawn(p->i,FOOTPRINTS2);
|
|
break;
|
|
case 2:
|
|
j = A_Spawn(p->i,FOOTPRINTS3);
|
|
break;
|
|
default:
|
|
j = A_Spawn(p->i,FOOTPRINTS4);
|
|
break;
|
|
}
|
|
sprite[j].pal = p->footprintpal;
|
|
sprite[j].shade = p->footprintshade;
|
|
p->footprintcount--;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (p->pos.z < (fz-(i<<8))) //falling
|
|
{
|
|
// not jumping or crouching
|
|
|
|
if (!TEST_SYNC_KEY(sb_snum, SK_JUMP) && !TEST_SYNC_KEY(sb_snum, SK_CROUCH) &&
|
|
p->on_ground && (sector[p->cursectnum].floorstat&2) && p->pos.z >= (fz-(i<<8)-(16<<8)))
|
|
p->pos.z = fz-(i<<8);
|
|
else
|
|
{
|
|
p->on_ground = 0;
|
|
p->vel.z += (g_spriteGravity+80); // (TICSPERFRAME<<6);
|
|
if (p->vel.z >= (4096+2048)) p->vel.z = (4096+2048);
|
|
if (p->vel.z > 2400 && p->falling_counter < 255)
|
|
{
|
|
p->falling_counter++;
|
|
if (p->falling_counter >= 38 && p->scream_voice <= FX_Ok)
|
|
p->scream_voice = A_PlaySound(DUKE_SCREAM,p->i);
|
|
}
|
|
|
|
if ((p->pos.z+p->vel.z) >= (fz-(i<<8)) && p->cursectnum >= 0) // hit the ground
|
|
if (sector[p->cursectnum].lotag != 1)
|
|
{
|
|
if (p->falling_counter > 62)
|
|
P_QuickKill(p);
|
|
else if (p->falling_counter > 9)
|
|
{
|
|
s->extra -= p->falling_counter-(krand()&3);
|
|
if (s->extra <= 0)
|
|
{
|
|
A_PlaySound(SQUISHED,p->i);
|
|
p->pals.r = 63;
|
|
p->pals.g = 0;
|
|
p->pals.b = 0;
|
|
p->pals.f = 63;
|
|
}
|
|
else
|
|
{
|
|
A_PlaySound(DUKE_LAND,p->i);
|
|
A_PlaySound(DUKE_LAND_HURT,p->i);
|
|
}
|
|
|
|
p->pals.r = 16;
|
|
p->pals.g = 0;
|
|
p->pals.b = 0;
|
|
p->pals.f = 32;
|
|
}
|
|
else if (p->vel.z > 2048)
|
|
A_PlaySound(DUKE_LAND,p->i);
|
|
}
|
|
}
|
|
}
|
|
|
|
else
|
|
{
|
|
p->falling_counter = 0;
|
|
|
|
if (p->scream_voice > FX_Ok)
|
|
{
|
|
FX_StopSound(p->scream_voice);
|
|
S_Cleanup();
|
|
p->scream_voice = -1;
|
|
}
|
|
|
|
if (psectlotag != 1 && psectlotag != 2 && p->on_ground == 0 && p->vel.z > (6144>>1))
|
|
p->hard_landing = p->vel.z>>10;
|
|
|
|
p->on_ground = 1;
|
|
|
|
if (i==40)
|
|
{
|
|
//Smooth on the ground
|
|
|
|
k = ((fz-(i<<8))-p->pos.z)>>1;
|
|
if (klabs(k) < 256) k = 0;
|
|
p->pos.z += k;
|
|
p->vel.z -= 768;
|
|
if (p->vel.z < 0) p->vel.z = 0;
|
|
}
|
|
else if (p->jumping_counter == 0)
|
|
{
|
|
p->pos.z += ((fz-(i<<7))-p->pos.z)>>1; //Smooth on the water
|
|
if (p->on_warping_sector == 0 && p->pos.z > fz-(16<<8))
|
|
{
|
|
p->pos.z = fz-(16<<8);
|
|
p->vel.z >>= 1;
|
|
}
|
|
}
|
|
|
|
p->on_warping_sector = 0;
|
|
|
|
if (TEST_SYNC_KEY(sb_snum, SK_CROUCH))
|
|
{
|
|
// crouching
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
VM_OnEvent(EVENT_CROUCH,p->i,snum, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
{
|
|
p->pos.z += (2048+768);
|
|
p->crack_time = 777;
|
|
}
|
|
}
|
|
|
|
// jumping
|
|
if (!TEST_SYNC_KEY(sb_snum, SK_JUMP) && p->jumping_toggle == 1)
|
|
p->jumping_toggle = 0;
|
|
else if (TEST_SYNC_KEY(sb_snum, SK_JUMP) && p->jumping_toggle == 0)
|
|
{
|
|
if (p->jumping_counter == 0)
|
|
if ((fz-cz) > (56<<8))
|
|
{
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
VM_OnEvent(EVENT_JUMP,p->i,snum, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
{
|
|
p->jumping_counter = 1;
|
|
p->jumping_toggle = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (p->jumping_counter && !TEST_SYNC_KEY(sb_snum, SK_JUMP))
|
|
p->jumping_toggle = 0;
|
|
}
|
|
|
|
if (p->jumping_counter)
|
|
{
|
|
if (!TEST_SYNC_KEY(sb_snum, SK_JUMP) && p->jumping_toggle == 1)
|
|
p->jumping_toggle = 0;
|
|
|
|
if (p->jumping_counter < (1024+256))
|
|
{
|
|
if (psectlotag == 1 && p->jumping_counter > 768)
|
|
{
|
|
p->jumping_counter = 0;
|
|
p->vel.z = -512;
|
|
}
|
|
else
|
|
{
|
|
p->vel.z -= (sintable[(2048-128+p->jumping_counter)&2047])/12;
|
|
p->jumping_counter += 180;
|
|
p->on_ground = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
p->jumping_counter = 0;
|
|
p->vel.z = 0;
|
|
}
|
|
}
|
|
|
|
p->pos.z += p->vel.z;
|
|
|
|
if ((psectlotag != 2 || cz != sector[p->cursectnum].ceilingz) && p->pos.z < (cz+(4<<8)))
|
|
{
|
|
p->jumping_counter = 0;
|
|
if (p->vel.z < 0)
|
|
p->vel.x = p->vel.y = 0;
|
|
p->vel.z = 128;
|
|
p->pos.z = cz+(4<<8);
|
|
}
|
|
}
|
|
|
|
if (p->fist_incs || p->transporter_hold > 2 || p->hard_landing || p->access_incs > 0 || p->knee_incs > 0 ||
|
|
(*aplWeaponWorksLike[p->curr_weapon] == TRIPBOMB_WEAPON &&
|
|
*kb > 1 && *kb < *aplWeaponFireDelay[p->curr_weapon]))
|
|
{
|
|
doubvel = 0;
|
|
p->vel.x = 0;
|
|
p->vel.y = 0;
|
|
}
|
|
else if (g_player[snum].sync->avel) //p->ang += syncangvel * constant
|
|
{
|
|
int32_t tempang = g_player[snum].sync->avel<<1;
|
|
|
|
if (psectlotag == 2) p->angvel =(tempang-(tempang>>3))*ksgn(doubvel);
|
|
else p->angvel = tempang*ksgn(doubvel);
|
|
|
|
p->ang += p->angvel;
|
|
p->ang &= 2047;
|
|
p->crack_time = 777;
|
|
}
|
|
|
|
if (p->spritebridge == 0)
|
|
{
|
|
j = sector[s->sectnum].floorpicnum;
|
|
|
|
if (j == PURPLELAVA || sector[s->sectnum].ceilingpicnum == PURPLELAVA)
|
|
{
|
|
if (p->inv_amount[GET_BOOTS] > 0)
|
|
{
|
|
p->inv_amount[GET_BOOTS]--;
|
|
p->inven_icon = 7;
|
|
if (p->inv_amount[GET_BOOTS] <= 0)
|
|
P_SelectNextInvItem(p);
|
|
}
|
|
else
|
|
{
|
|
if (!A_CheckSoundPlaying(p->i,DUKE_LONGTERM_PAIN))
|
|
A_PlaySound(DUKE_LONGTERM_PAIN,p->i);
|
|
p->pals.r = 0;
|
|
p->pals.g = 8;
|
|
p->pals.b = 0;
|
|
p->pals.f = 32;
|
|
s->extra--;
|
|
}
|
|
}
|
|
|
|
if (p->on_ground && truefdist <= PHEIGHT+(16<<8) && P_CheckFloorDamage(p, j))
|
|
{
|
|
P_DoQuote(QUOTE_BOOTS_ON, p);
|
|
p->inv_amount[GET_BOOTS] -= 2;
|
|
if (p->inv_amount[GET_BOOTS] <= 0)
|
|
{
|
|
p->inv_amount[GET_BOOTS] = 0;
|
|
P_SelectNextInvItem(p);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (g_player[snum].sync->extbits&(1))
|
|
VM_OnEvent(EVENT_MOVEFORWARD,p->i,snum, -1);
|
|
|
|
if (g_player[snum].sync->extbits&(1<<1))
|
|
VM_OnEvent(EVENT_MOVEBACKWARD,p->i,snum, -1);
|
|
|
|
if (g_player[snum].sync->extbits&(1<<2))
|
|
VM_OnEvent(EVENT_STRAFELEFT,p->i,snum, -1);
|
|
|
|
if (g_player[snum].sync->extbits&(1<<3))
|
|
VM_OnEvent(EVENT_STRAFERIGHT,p->i,snum, -1);
|
|
|
|
if (g_player[snum].sync->extbits&(1<<4) || g_player[snum].sync->avel < 0)
|
|
VM_OnEvent(EVENT_TURNLEFT,p->i,snum, -1);
|
|
|
|
if (g_player[snum].sync->extbits&(1<<5) || g_player[snum].sync->avel > 0)
|
|
VM_OnEvent(EVENT_TURNRIGHT,p->i,snum, -1);
|
|
|
|
if (p->vel.x || p->vel.y || g_player[snum].sync->fvel || g_player[snum].sync->svel)
|
|
{
|
|
p->crack_time = 777;
|
|
|
|
k = sintable[p->bobcounter&2047]>>12;
|
|
|
|
if ((truefdist < PHEIGHT+(8<<8)) && (k == 1 || k == 3))
|
|
{
|
|
if (p->walking_snd_toggle == 0 && p->on_ground)
|
|
{
|
|
switch (psectlotag)
|
|
{
|
|
case 0:
|
|
if (lz >= 0 && (lz&49152) == 49152)
|
|
j = sprite[lz&(MAXSPRITES-1)].picnum;
|
|
else j = sector[p->cursectnum].floorpicnum;
|
|
|
|
switch (DynamicTileMap[j])
|
|
{
|
|
case PANNEL1__STATIC:
|
|
case PANNEL2__STATIC:
|
|
A_PlaySound(DUKE_WALKINDUCTS,p->i);
|
|
p->walking_snd_toggle = 1;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
if (!p->spritebridge)
|
|
{
|
|
if ((krand()&1) == 0)
|
|
A_PlaySound(DUKE_ONWATER,p->i);
|
|
p->walking_snd_toggle = 1;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (p->walking_snd_toggle > 0)
|
|
p->walking_snd_toggle--;
|
|
|
|
if (p->jetpack_on == 0 && p->inv_amount[GET_STEROIDS] > 0 && p->inv_amount[GET_STEROIDS] < 400)
|
|
doubvel <<= 1;
|
|
|
|
p->vel.x += ((g_player[snum].sync->fvel*doubvel)<<6);
|
|
p->vel.y += ((g_player[snum].sync->svel*doubvel)<<6);
|
|
|
|
j = 0;
|
|
|
|
if (psectlotag == 2)
|
|
j = 0x1400;
|
|
else if (p->on_ground && (TEST_SYNC_KEY(sb_snum, SK_CROUCH) || (*kb > 10 && aplWeaponWorksLike[p->curr_weapon][snum] == KNEE_WEAPON)))
|
|
j = 0x2000;
|
|
|
|
p->vel.x = mulscale16(p->vel.x,p->runspeed-j);
|
|
p->vel.y = mulscale16(p->vel.y,p->runspeed-j);
|
|
|
|
if (klabs(p->vel.x) < 2048 && klabs(p->vel.y) < 2048)
|
|
p->vel.x = p->vel.y = 0;
|
|
|
|
if (shrunk)
|
|
{
|
|
p->vel.x = mulscale16(p->vel.x,p->runspeed-(p->runspeed>>1)+(p->runspeed>>2));
|
|
p->vel.y = mulscale16(p->vel.y,p->runspeed-(p->runspeed>>1)+(p->runspeed>>2));
|
|
}
|
|
}
|
|
|
|
HORIZONLY:
|
|
if (psectlotag == 1 || p->spritebridge == 1) i = (4L<<8);
|
|
else i = (20L<<8);
|
|
|
|
if (p->cursectnum >= 0 && sector[p->cursectnum].lotag == 2) k = 0;
|
|
else k = 1;
|
|
|
|
if (ud.clipping)
|
|
{
|
|
p->pos.x += p->vel.x>>14;
|
|
p->pos.y += p->vel.y>>14;
|
|
updatesector(p->pos.x,p->pos.y,&p->cursectnum);
|
|
changespritesect(p->i,p->cursectnum);
|
|
}
|
|
else if ((j = clipmove((vec3_t *)p,&p->cursectnum, p->vel.x,p->vel.y,164L,(4L<<8),i,CLIPMASK0)))
|
|
P_CheckTouchDamage(p, j);
|
|
|
|
if (p->jetpack_on == 0 && psectlotag != 2 && psectlotag != 1 && shrunk)
|
|
p->pos.z += 32<<8;
|
|
|
|
if (p->jetpack_on == 0)
|
|
{
|
|
if (s->xvel > 16)
|
|
{
|
|
if (psectlotag != 1 && psectlotag != 2 && p->on_ground)
|
|
{
|
|
p->pycount += 52;
|
|
p->pycount &= 2047;
|
|
p->pyoff =
|
|
klabs(s->xvel*sintable[p->pycount])/1596;
|
|
}
|
|
}
|
|
else if (psectlotag != 2 && psectlotag != 1)
|
|
p->pyoff = 0;
|
|
}
|
|
|
|
// RBG***
|
|
|
|
p->pos.z += PHEIGHT;
|
|
setsprite(p->i,(vec3_t *)&p->pos.x);
|
|
p->pos.z -= PHEIGHT;
|
|
|
|
if (psectlotag < 3)
|
|
{
|
|
// p->cursectnum = s->sectnum;
|
|
|
|
if (!ud.clipping && sector[p->cursectnum].lotag == 31)
|
|
{
|
|
if (sprite[sector[p->cursectnum].hitag].xvel && actor[sector[p->cursectnum].hitag].t_data[0] == 0)
|
|
{
|
|
P_QuickKill(p);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (p->cursectnum >= 0 && truefdist < PHEIGHT && p->on_ground && psectlotag != 1 && shrunk == 0 && sector[p->cursectnum].lotag == 1)
|
|
if (!A_CheckSoundPlaying(p->i,DUKE_ONWATER))
|
|
A_PlaySound(DUKE_ONWATER,p->i);
|
|
|
|
if (p->cursectnum >=0 && p->cursectnum != s->sectnum)
|
|
changespritesect(p->i, p->cursectnum);
|
|
|
|
if (p->cursectnum >= 0 && ud.clipping == 0)
|
|
{
|
|
j = (pushmove((vec3_t *)p,&p->cursectnum,164L,(4L<<8),(4L<<8),CLIPMASK0) < 0 && A_GetFurthestAngle(p->i,8) < 512);
|
|
|
|
if (klabs(actor[p->i].floorz-actor[p->i].ceilingz) < (48<<8) || j)
|
|
{
|
|
if (!(sector[s->sectnum].lotag&0x8000) && (isanunderoperator(sector[s->sectnum].lotag) ||
|
|
isanearoperator(sector[s->sectnum].lotag)))
|
|
G_ActivateBySector(s->sectnum,p->i);
|
|
if (j)
|
|
{
|
|
P_QuickKill(p);
|
|
return;
|
|
}
|
|
}
|
|
else if (klabs(fz-cz) < (32<<8) && isanunderoperator(sector[p->cursectnum].lotag))
|
|
G_ActivateBySector(p->cursectnum,p->i);
|
|
}
|
|
|
|
i = 0;
|
|
if (TEST_SYNC_KEY(sb_snum, SK_CENTER_VIEW) || p->hard_landing)
|
|
{
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
VM_OnEvent(EVENT_RETURNTOCENTER,p->i,snum, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
p->return_to_center = 9;
|
|
}
|
|
|
|
if (TEST_SYNC_KEY(sb_snum, SK_LOOK_UP))
|
|
{
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
VM_OnEvent(EVENT_LOOKUP,p->i,snum, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
{
|
|
p->return_to_center = 9;
|
|
if (TEST_SYNC_KEY(sb_snum, SK_RUN)) p->horiz += 12;
|
|
p->horiz += 12;
|
|
i++;
|
|
}
|
|
}
|
|
|
|
if (TEST_SYNC_KEY(sb_snum, SK_LOOK_DOWN))
|
|
{
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
VM_OnEvent(EVENT_LOOKDOWN,p->i,snum, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
{
|
|
p->return_to_center = 9;
|
|
if (TEST_SYNC_KEY(sb_snum, SK_RUN)) p->horiz -= 12;
|
|
p->horiz -= 12;
|
|
i++;
|
|
}
|
|
}
|
|
|
|
if (TEST_SYNC_KEY(sb_snum, SK_AIM_UP))
|
|
{
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
VM_OnEvent(EVENT_AIMUP,p->i,snum, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
{
|
|
if (TEST_SYNC_KEY(sb_snum, SK_RUN)) p->horiz += 6;
|
|
p->horiz += 6;
|
|
i++;
|
|
}
|
|
}
|
|
|
|
if (TEST_SYNC_KEY(sb_snum, SK_AIM_DOWN))
|
|
{
|
|
aGameVars[g_iReturnVarID].val.lValue = 0;
|
|
VM_OnEvent(EVENT_AIMDOWN,p->i,snum, -1);
|
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
|
{
|
|
if (TEST_SYNC_KEY(sb_snum, SK_RUN)) p->horiz -= 6;
|
|
p->horiz -= 6;
|
|
i++;
|
|
}
|
|
}
|
|
|
|
if (p->return_to_center > 0 && !TEST_SYNC_KEY(sb_snum, SK_LOOK_UP) && !TEST_SYNC_KEY(sb_snum, SK_LOOK_DOWN))
|
|
{
|
|
p->return_to_center--;
|
|
p->horiz += 33-(p->horiz/3);
|
|
i++;
|
|
}
|
|
|
|
if (p->hard_landing > 0)
|
|
{
|
|
p->hard_landing--;
|
|
p->horiz -= (p->hard_landing<<4);
|
|
}
|
|
|
|
if (i)
|
|
{
|
|
if (p->horiz > 95 && p->horiz < 105) p->horiz = 100;
|
|
if (p->horizoff > -5 && p->horizoff < 5) p->horizoff = 0;
|
|
}
|
|
|
|
p->horiz += g_player[snum].sync->horz;
|
|
|
|
if (p->horiz > HORIZ_MAX) p->horiz = HORIZ_MAX;
|
|
else if (p->horiz < HORIZ_MIN) p->horiz = HORIZ_MIN;
|
|
|
|
//Shooting code/changes
|
|
|
|
if (p->show_empty_weapon > 0)
|
|
{
|
|
p->show_empty_weapon--;
|
|
if (p->show_empty_weapon == 0 && (p->weaponswitch & 2) && p->ammo_amount[p->curr_weapon] <= 0)
|
|
{
|
|
if (p->last_full_weapon == GROW_WEAPON)
|
|
p->subweapon |= (1<<GROW_WEAPON);
|
|
else if (p->last_full_weapon == SHRINKER_WEAPON)
|
|
p->subweapon &= ~(1<<GROW_WEAPON);
|
|
P_AddWeapon(p, p->last_full_weapon);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (p->knee_incs > 0)
|
|
{
|
|
p->horiz -= 48;
|
|
p->return_to_center = 9;
|
|
|
|
if (++p->knee_incs > 15)
|
|
{
|
|
p->knee_incs = 0;
|
|
p->holster_weapon = 0;
|
|
p->weapon_pos = klabs(p->weapon_pos);
|
|
|
|
if (p->actorsqu >= 0 && sprite[p->actorsqu].statnum != MAXSTATUS && dist(&sprite[p->i],&sprite[p->actorsqu]) < 1400)
|
|
{
|
|
A_DoGuts(p->actorsqu,JIBS6,7);
|
|
A_Spawn(p->actorsqu,BLOODPOOL);
|
|
A_PlaySound(SQUISHED,p->actorsqu);
|
|
|
|
switch (DynamicTileMap[sprite[p->actorsqu].picnum])
|
|
{
|
|
case FEM1__STATIC:
|
|
case FEM2__STATIC:
|
|
case FEM3__STATIC:
|
|
case FEM4__STATIC:
|
|
case FEM5__STATIC:
|
|
case FEM6__STATIC:
|
|
case FEM7__STATIC:
|
|
case FEM8__STATIC:
|
|
case FEM9__STATIC:
|
|
case FEM10__STATIC:
|
|
case PODFEM1__STATIC:
|
|
case NAKED1__STATIC:
|
|
case STATUE__STATIC:
|
|
if (sprite[p->actorsqu].yvel)
|
|
G_OperateRespawns(sprite[p->actorsqu].yvel);
|
|
deletesprite(p->actorsqu);
|
|
break;
|
|
case APLAYER__STATIC:
|
|
P_QuickKill(g_player[sprite[p->actorsqu].yvel].ps);
|
|
g_player[sprite[p->actorsqu].yvel].ps->frag_ps = snum;
|
|
break;
|
|
default:
|
|
if (A_CheckEnemySprite(&sprite[p->actorsqu]))
|
|
p->actors_killed++;
|
|
deletesprite(p->actorsqu);
|
|
break;
|
|
}
|
|
}
|
|
p->actorsqu = -1;
|
|
}
|
|
else if (p->actorsqu >= 0)
|
|
p->ang += G_GetAngleDelta(p->ang,getangle(sprite[p->actorsqu].x-p->pos.x,sprite[p->actorsqu].y-p->pos.y))>>2;
|
|
}
|
|
|
|
if (P_DoCounters(p)) return;
|
|
|
|
P_ProcessWeapon(snum);
|
|
}
|
|
|
|
//UPDATE THIS FILE OVER THE OLD GETSPRITESCORE/COMPUTERGETINPUT FUNCTIONS
|
|
int32_t getspritescore(int32_t snum, int32_t dapicnum)
|
|
{
|
|
switch (DynamicTileMap[dapicnum])
|
|
{
|
|
case FIRSTGUNSPRITE__STATIC:
|
|
return(20);
|
|
case CHAINGUNSPRITE__STATIC:
|
|
return(50);
|
|
case RPGSPRITE__STATIC:
|
|
return(200);
|
|
case FREEZESPRITE__STATIC:
|
|
return(25);
|
|
case SHRINKERSPRITE__STATIC:
|
|
return(80);
|
|
case HEAVYHBOMB__STATIC:
|
|
return(60);
|
|
case TRIPBOMBSPRITE__STATIC:
|
|
return(50);
|
|
case SHOTGUNSPRITE__STATIC:
|
|
return(120);
|
|
case DEVISTATORSPRITE__STATIC:
|
|
return(120);
|
|
|
|
case FREEZEAMMO__STATIC:
|
|
if (g_player[snum].ps->ammo_amount[FREEZE_WEAPON] < g_player[snum].ps->max_ammo_amount[FREEZE_WEAPON]) return(10);
|
|
return(1);
|
|
case AMMO__STATIC:
|
|
if (g_player[snum].ps->ammo_amount[PISTOL_WEAPON] < g_player[snum].ps->max_ammo_amount[PISTOL_WEAPON]) return(10);
|
|
return(1);
|
|
case BATTERYAMMO__STATIC:
|
|
if (g_player[snum].ps->ammo_amount[CHAINGUN_WEAPON] < g_player[snum].ps->max_ammo_amount[CHAINGUN_WEAPON]) return(20);
|
|
return(1);
|
|
case DEVISTATORAMMO__STATIC:
|
|
if (g_player[snum].ps->ammo_amount[DEVISTATOR_WEAPON] < g_player[snum].ps->max_ammo_amount[DEVISTATOR_WEAPON]) return(25);
|
|
return(1);
|
|
case RPGAMMO__STATIC:
|
|
if (g_player[snum].ps->ammo_amount[RPG_WEAPON] < g_player[snum].ps->max_ammo_amount[RPG_WEAPON]) return(50);
|
|
return(1);
|
|
case CRYSTALAMMO__STATIC:
|
|
if (g_player[snum].ps->ammo_amount[SHRINKER_WEAPON] < g_player[snum].ps->max_ammo_amount[SHRINKER_WEAPON]) return(10);
|
|
return(1);
|
|
case HBOMBAMMO__STATIC:
|
|
if (g_player[snum].ps->ammo_amount[HANDBOMB_WEAPON] < g_player[snum].ps->max_ammo_amount[HANDBOMB_WEAPON]) return(30);
|
|
return(1);
|
|
case SHOTGUNAMMO__STATIC:
|
|
if (g_player[snum].ps->ammo_amount[SHOTGUN_WEAPON] < g_player[snum].ps->max_ammo_amount[SHOTGUN_WEAPON]) return(25);
|
|
return(1);
|
|
|
|
case COLA__STATIC:
|
|
if (sprite[g_player[snum].ps->i].extra < g_player[snum].ps->max_player_health) return(10);
|
|
return(1);
|
|
case SIXPAK__STATIC:
|
|
if (sprite[g_player[snum].ps->i].extra < g_player[snum].ps->max_player_health) return(30);
|
|
return(1);
|
|
case FIRSTAID__STATIC:
|
|
if (g_player[snum].ps->inv_amount[GET_FIRSTAID] < g_player[snum].ps->max_player_health) return(100);
|
|
return(1);
|
|
case SHIELD__STATIC:
|
|
if (g_player[snum].ps->inv_amount[GET_SHIELD] < g_player[snum].ps->max_shield_amount) return(50);
|
|
return(1);
|
|
case STEROIDS__STATIC:
|
|
if (g_player[snum].ps->inv_amount[GET_STEROIDS] < 400) return(30);
|
|
return(1);
|
|
case AIRTANK__STATIC:
|
|
if (g_player[snum].ps->inv_amount[GET_SCUBA] < 6400) return(30);
|
|
return(1);
|
|
case JETPACK__STATIC:
|
|
if (g_player[snum].ps->inv_amount[GET_JETPACK] < 1600) return(100);
|
|
return(1);
|
|
case HEATSENSOR__STATIC:
|
|
if (g_player[snum].ps->inv_amount[GET_HEATS] < 1200) return(5);
|
|
return(1);
|
|
case ACCESSCARD__STATIC:
|
|
return(1);
|
|
case BOOTS__STATIC:
|
|
if (g_player[snum].ps->inv_amount[GET_BOOTS] < 200) return(15);
|
|
return(1);
|
|
case ATOMICHEALTH__STATIC:
|
|
if (sprite[g_player[snum].ps->i].extra < g_player[snum].ps->max_player_health<<1) return(50);
|
|
return(1);
|
|
case HOLODUKE__STATIC:
|
|
if (g_player[snum].ps->inv_amount[GET_HOLODUKE] < 2400) return(5);
|
|
return(1);
|
|
case MUSICANDSFX__STATIC:
|
|
return(1);
|
|
}
|
|
return(0);
|
|
}
|
|
|
|
static int32_t fdmatrix[12][12] =
|
|
{
|
|
//KNEE PIST SHOT CHAIN RPG PIPE SHRI DEVI WALL FREE HAND EXPA
|
|
{ 128, -1, -1, -1, 128, -1, -1, -1, 128, -1, 128, -1 }, //KNEE
|
|
{ 1024,1024,1024,1024,2560, 128,2560,2560,1024,2560,2560,2560 }, //PIST
|
|
{ 512, 512, 512, 512,2560, 128,2560,2560,1024,2560,2560,2560 }, //SHOT
|
|
{ 512, 512, 512, 512,2560, 128,2560,2560,1024,2560,2560,2560 }, //CHAIN
|
|
{ 2560,2560,2560,2560,2560,2560,2560,2560,2560,2560,2560,2560 }, //RPG
|
|
{ 512, 512, 512, 512,2048, 512,2560,2560, 512,2560,2560,2560 }, //PIPE
|
|
{ 128, 128, 128, 128,2560, 128,2560,2560, 128, 128, 128, 128 }, //SHRI
|
|
{ 1536,1536,1536,1536,2560,1536,1536,1536,1536,1536,1536,1536 }, //DEVI
|
|
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, //WALL
|
|
{ 128, 128, 128, 128,2560, 128,2560,2560, 128, 128, 128, 128 }, //FREE
|
|
{ 2560,2560,2560,2560,2560,2560,2560,2560,2560,2560,2560,2560 }, //HAND
|
|
{ 128, 128, 128, 128,2560, 128,2560,2560, 128, 128, 128, 128 } //EXPA
|
|
};
|
|
|
|
static int32_t goalx[MAXPLAYERS], goaly[MAXPLAYERS], goalz[MAXPLAYERS];
|
|
static int32_t goalsect[MAXPLAYERS], goalwall[MAXPLAYERS], goalsprite[MAXPLAYERS], goalspritescore[MAXPLAYERS];
|
|
static int32_t goalplayer[MAXPLAYERS], clipmovecount[MAXPLAYERS];
|
|
int16_t searchsect[MAXSECTORS], searchparent[MAXSECTORS];
|
|
char dashow2dsector[(MAXSECTORS+7)>>3];
|
|
void computergetinput(int32_t snum, input_t *syn)
|
|
{
|
|
int32_t i, j, k, l, x1, y1, z1, x2, y2, z2, x3, y3, z3, dx, dy;
|
|
int32_t dist, daang, zang, fightdist, damyang, damysect;
|
|
int32_t startsect, endsect, splc, send, startwall, endwall;
|
|
hitdata_t hitinfo;
|
|
DukePlayer_t *p = g_player[snum].ps;
|
|
walltype *wal;
|
|
|
|
syn->fvel = 0;
|
|
syn->svel = 0;
|
|
syn->avel = 0;
|
|
syn->horz = 0;
|
|
syn->bits = 0;
|
|
syn->extbits = 0;
|
|
|
|
x1 = sprite[p->i].x;
|
|
y1 = sprite[p->i].y;
|
|
z1 = sprite[p->i].z;
|
|
damyang = sprite[p->i].ang;
|
|
damysect = sprite[p->i].sectnum;
|
|
if ((numplayers >= 2) && (snum == myconnectindex))
|
|
{
|
|
x1 = my.x;
|
|
y1 = my.y;
|
|
z1 = my.z+PHEIGHT;
|
|
damyang = myang;
|
|
damysect = mycursectnum;
|
|
}
|
|
|
|
if (!(numframes&7))
|
|
{
|
|
x2 = sprite[g_player[goalplayer[snum]].ps->i].x;
|
|
y2 = sprite[g_player[goalplayer[snum]].ps->i].y;
|
|
z2 = sprite[g_player[goalplayer[snum]].ps->i].z;
|
|
|
|
if (!cansee(x1,y1,z1-(48<<8),damysect,x2,y2,z2-(48<<8),sprite[g_player[goalplayer[snum]].ps->i].sectnum))
|
|
goalplayer[snum] = snum;
|
|
}
|
|
|
|
if ((goalplayer[snum] == snum) || (g_player[goalplayer[snum]].ps->dead_flag != 0))
|
|
{
|
|
j = 0x7fffffff;
|
|
TRAVERSE_CONNECT(i)
|
|
if (i != snum && !(GTFLAGS(GAMETYPE_TDM) && g_player[snum].ps->team == g_player[i].ps->team))
|
|
{
|
|
dist = ksqrt((sprite[g_player[i].ps->i].x-x1)*(sprite[g_player[i].ps->i].x-x1)+(sprite[g_player[i].ps->i].y-y1)*(sprite[g_player[i].ps->i].y-y1));
|
|
|
|
x2 = sprite[g_player[i].ps->i].x;
|
|
y2 = sprite[g_player[i].ps->i].y;
|
|
z2 = sprite[g_player[i].ps->i].z;
|
|
if (!cansee(x1,y1,z1-(48<<8),damysect,x2,y2,z2-(48<<8),sprite[g_player[i].ps->i].sectnum))
|
|
dist <<= 1;
|
|
|
|
if (dist < j)
|
|
{
|
|
j = dist;
|
|
goalplayer[snum] = i;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
x2 = sprite[g_player[goalplayer[snum]].ps->i].x;
|
|
y2 = sprite[g_player[goalplayer[snum]].ps->i].y;
|
|
z2 = sprite[g_player[goalplayer[snum]].ps->i].z;
|
|
|
|
if (p->dead_flag) syn->bits |= BIT(SK_OPEN);
|
|
if ((p->inv_amount[GET_FIRSTAID] > 0) && (p->last_extra < 100))
|
|
syn->bits |= BIT(SK_MEDKIT);
|
|
|
|
for (j=headspritestat[STAT_PROJECTILE]; j>=0; j=nextspritestat[j])
|
|
{
|
|
switch (DynamicTileMap[sprite[j].picnum])
|
|
{
|
|
case TONGUE__STATIC:
|
|
k = 4;
|
|
break;
|
|
case FREEZEBLAST__STATIC:
|
|
k = 4;
|
|
break;
|
|
case SHRINKSPARK__STATIC:
|
|
k = 16;
|
|
break;
|
|
case RPG__STATIC:
|
|
k = 16;
|
|
break;
|
|
default:
|
|
k = 0;
|
|
break;
|
|
}
|
|
if (k)
|
|
{
|
|
x3 = sprite[j].x;
|
|
y3 = sprite[j].y;
|
|
z3 = sprite[j].z;
|
|
for (l=0; l<=8; l++)
|
|
{
|
|
if (tmulscale11(x3-x1,x3-x1,y3-y1,y3-y1,(z3-z1)>>4,(z3-z1)>>4) < 3072)
|
|
{
|
|
dx = sintable[(sprite[j].ang+512)&2047];
|
|
dy = sintable[sprite[j].ang&2047];
|
|
if ((x1-x3)*dy > (y1-y3)*dx) i = -k*512;
|
|
else i = k*512;
|
|
syn->fvel -= mulscale17(dy,i);
|
|
syn->svel += mulscale17(dx,i);
|
|
}
|
|
if (l < 7)
|
|
{
|
|
x3 += (mulscale14(sprite[j].xvel,sintable[(sprite[j].ang+512)&2047])<<2);
|
|
y3 += (mulscale14(sprite[j].xvel,sintable[sprite[j].ang&2047])<<2);
|
|
z3 += (sprite[j].zvel<<2);
|
|
}
|
|
else
|
|
{
|
|
hitscan((const vec3_t *)&sprite[j],sprite[j].sectnum,
|
|
mulscale14(sprite[j].xvel,sintable[(sprite[j].ang+512)&2047]),
|
|
mulscale14(sprite[j].xvel,sintable[sprite[j].ang&2047]),
|
|
(int32_t)sprite[j].zvel,
|
|
&hitinfo,CLIPMASK1);
|
|
x3 = hitinfo.pos.x;
|
|
y3 = hitinfo.pos.y;
|
|
z3 = hitinfo.pos.z;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((g_player[goalplayer[snum]].ps->dead_flag == 0) &&
|
|
((cansee(x1,y1,z1,damysect,x2,y2,z2,sprite[g_player[goalplayer[snum]].ps->i].sectnum)) ||
|
|
(cansee(x1,y1,z1-(24<<8),damysect,x2,y2,z2-(24<<8),sprite[g_player[goalplayer[snum]].ps->i].sectnum)) ||
|
|
(cansee(x1,y1,z1-(48<<8),damysect,x2,y2,z2-(48<<8),sprite[g_player[goalplayer[snum]].ps->i].sectnum))))
|
|
{
|
|
syn->bits |= BIT(SK_FIRE);
|
|
|
|
if ((p->curr_weapon == HANDBOMB_WEAPON) && (!(rand()&7)))
|
|
syn->bits &= ~BIT(SK_FIRE);
|
|
|
|
if (p->curr_weapon == TRIPBOMB_WEAPON)
|
|
syn->bits |= ((rand()%MAX_WEAPONS)<<SK_WEAPON_BITS);
|
|
|
|
if (p->curr_weapon == RPG_WEAPON)
|
|
{
|
|
vec3_t vect;
|
|
vect.x = x1;
|
|
vect.y = y1;
|
|
vect.z = z1-PHEIGHT;
|
|
hitscan((const vec3_t *)&vect,damysect,sintable[(damyang+512)&2047],sintable[damyang&2047],
|
|
(100-p->horiz-p->horizoff)*32,&hitinfo,CLIPMASK1);
|
|
x3 = hitinfo.pos.x;
|
|
y3 = hitinfo.pos.y;
|
|
z3 = hitinfo.pos.z;
|
|
if ((x3-x1)*(x3-x1)+(y3-y1)*(y3-y1) < 2560*2560) syn->bits &= ~BIT(SK_FIRE);
|
|
}
|
|
|
|
|
|
fightdist = fdmatrix[p->curr_weapon][g_player[goalplayer[snum]].ps->curr_weapon];
|
|
if (fightdist < 128) fightdist = 128;
|
|
dist = ksqrt((x2-x1)*(x2-x1)+(y2-y1)*(y2-y1));
|
|
if (dist == 0) dist = 1;
|
|
daang = getangle(x2+(g_player[goalplayer[snum]].ps->vel.x>>14)-x1,y2+(g_player[goalplayer[snum]].ps->vel.y>>14)-y1);
|
|
zang = 100-((z2-z1)*8)/dist;
|
|
fightdist = max(fightdist,(klabs(z2-z1)>>4));
|
|
|
|
if (sprite[g_player[goalplayer[snum]].ps->i].yrepeat < 32)
|
|
{
|
|
fightdist = 0;
|
|
syn->bits &= ~BIT(SK_FIRE);
|
|
}
|
|
if (sprite[g_player[goalplayer[snum]].ps->i].pal == 1)
|
|
{
|
|
fightdist = 0;
|
|
syn->bits &= ~BIT(SK_FIRE);
|
|
}
|
|
|
|
if (dist < 256) syn->bits |= BIT(SK_QUICK_KICK);
|
|
|
|
x3 = x2+((x1-x2)*fightdist/dist);
|
|
y3 = y2+((y1-y2)*fightdist/dist);
|
|
syn->fvel += (x3-x1)*2047/dist;
|
|
syn->svel += (y3-y1)*2047/dist;
|
|
|
|
//Strafe attack
|
|
if (fightdist)
|
|
{
|
|
j = totalclock+snum*13468;
|
|
i = sintable[(j<<6)&2047];
|
|
i += sintable[((j+4245)<<5)&2047];
|
|
i += sintable[((j+6745)<<4)&2047];
|
|
i += sintable[((j+15685)<<3)&2047];
|
|
dx = sintable[(sprite[g_player[goalplayer[snum]].ps->i].ang+512)&2047];
|
|
dy = sintable[sprite[g_player[goalplayer[snum]].ps->i].ang&2047];
|
|
if ((x1-x2)*dy > (y1-y2)*dx) i += 8192;
|
|
else i -= 8192;
|
|
syn->fvel += ((sintable[(daang+1024)&2047]*i)>>17);
|
|
syn->svel += ((sintable[(daang+512)&2047]*i)>>17);
|
|
}
|
|
|
|
syn->avel = min(max((((daang+1024-damyang)&2047)-1024)>>1,-127),127);
|
|
syn->horz = min(max((zang-p->horiz),-MAXHORIZ),MAXHORIZ);
|
|
syn->bits |= BIT(SK_AIMMODE);
|
|
return;
|
|
}
|
|
|
|
goalsect[snum] = -1;
|
|
if (goalsect[snum] < 0)
|
|
{
|
|
goalwall[snum] = -1;
|
|
startsect = sprite[p->i].sectnum;
|
|
endsect = sprite[g_player[goalplayer[snum]].ps->i].sectnum;
|
|
|
|
clearbufbyte(dashow2dsector,(MAXSECTORS+7)>>3,0L);
|
|
searchsect[0] = startsect;
|
|
searchparent[0] = -1;
|
|
dashow2dsector[startsect>>3] |= (1<<(startsect&7));
|
|
for (splc=0,send=1; splc<send; splc++)
|
|
{
|
|
startwall = sector[searchsect[splc]].wallptr;
|
|
endwall = startwall + sector[searchsect[splc]].wallnum;
|
|
for (i=startwall,wal=&wall[startwall]; i<endwall; i++,wal++)
|
|
{
|
|
j = wal->nextsector;
|
|
if (j < 0) continue;
|
|
|
|
dx = ((wall[wal->point2].x+wal->x)>>1);
|
|
dy = ((wall[wal->point2].y+wal->y)>>1);
|
|
if ((getceilzofslope(j,dx,dy) > getflorzofslope(j,dx,dy)-(28<<8)) && ((sector[j].lotag < 15) || (sector[j].lotag > 22)))
|
|
continue;
|
|
if (getflorzofslope(j,dx,dy) < getflorzofslope(searchsect[splc],dx,dy)-(72<<8))
|
|
continue;
|
|
if ((dashow2dsector[j>>3]&(1<<(j&7))) == 0)
|
|
{
|
|
dashow2dsector[j>>3] |= (1<<(j&7));
|
|
searchsect[send] = (int16_t)j;
|
|
searchparent[send] = (int16_t)splc;
|
|
send++;
|
|
if (j == endsect)
|
|
{
|
|
clearbufbyte(dashow2dsector,(MAXSECTORS+7)>>3,0L);
|
|
for (k=send-1; k>=0; k=searchparent[k])
|
|
dashow2dsector[searchsect[k]>>3] |= (1<<(searchsect[k]&7));
|
|
|
|
for (k=send-1; k>=0; k=searchparent[k])
|
|
if (!searchparent[k]) break;
|
|
|
|
goalsect[snum] = searchsect[k];
|
|
startwall = sector[goalsect[snum]].wallptr;
|
|
endwall = startwall+sector[goalsect[snum]].wallnum;
|
|
x3 = y3 = 0;
|
|
for (i=startwall; i<endwall; i++)
|
|
{
|
|
x3 += wall[i].x;
|
|
y3 += wall[i].y;
|
|
}
|
|
x3 /= (endwall-startwall);
|
|
y3 /= (endwall-startwall);
|
|
|
|
startwall = sector[startsect].wallptr;
|
|
endwall = startwall+sector[startsect].wallnum;
|
|
l = 0;
|
|
k = startwall;
|
|
for (i=startwall; i<endwall; i++)
|
|
{
|
|
if (wall[i].nextsector != goalsect[snum]) continue;
|
|
dx = wall[wall[i].point2].x-wall[i].x;
|
|
dy = wall[wall[i].point2].y-wall[i].y;
|
|
|
|
//if (dx*(y1-wall[i].y) <= dy*(x1-wall[i].x))
|
|
// if (dx*(y2-wall[i].y) >= dy*(x2-wall[i].x))
|
|
if ((x3-x1)*(wall[i].y-y1) <= (y3-y1)*(wall[i].x-x1))
|
|
if ((x3-x1)*(wall[wall[i].point2].y-y1) >= (y3-y1)*(wall[wall[i].point2].x-x1))
|
|
{
|
|
k = i;
|
|
break;
|
|
}
|
|
|
|
dist = ksqrt(dx*dx+dy*dy);
|
|
if (dist > l)
|
|
{
|
|
l = dist;
|
|
k = i;
|
|
}
|
|
|
|
}
|
|
goalwall[snum] = k;
|
|
daang = ((getangle(wall[wall[k].point2].x-wall[k].x,wall[wall[k].point2].y-wall[k].y)+1536)&2047);
|
|
goalx[snum] = ((wall[k].x+wall[wall[k].point2].x)>>1)+(sintable[(daang+512)&2047]>>8);
|
|
goaly[snum] = ((wall[k].y+wall[wall[k].point2].y)>>1)+(sintable[daang&2047]>>8);
|
|
goalz[snum] = sector[goalsect[snum]].floorz-(32<<8);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (i=headspritesect[searchsect[splc]]; i>=0; i=nextspritesect[i])
|
|
if (sprite[i].lotag == 7)
|
|
{
|
|
j = sprite[sprite[i].owner].sectnum;
|
|
if ((dashow2dsector[j>>3]&(1<<(j&7))) == 0)
|
|
{
|
|
dashow2dsector[j>>3] |= (1<<(j&7));
|
|
searchsect[send] = (int16_t)j;
|
|
searchparent[send] = (int16_t)splc;
|
|
send++;
|
|
if (j == endsect)
|
|
{
|
|
clearbufbyte(dashow2dsector,(MAXSECTORS+7)>>3,0L);
|
|
for (k=send-1; k>=0; k=searchparent[k])
|
|
dashow2dsector[searchsect[k]>>3] |= (1<<(searchsect[k]&7));
|
|
|
|
for (k=send-1; k>=0; k=searchparent[k])
|
|
if (!searchparent[k]) break;
|
|
|
|
goalsect[snum] = searchsect[k];
|
|
startwall = sector[startsect].wallptr;
|
|
endwall = startwall+sector[startsect].wallnum;
|
|
l = 0;
|
|
k = startwall;
|
|
for (i=startwall; i<endwall; i++)
|
|
{
|
|
dx = wall[wall[i].point2].x-wall[i].x;
|
|
dy = wall[wall[i].point2].y-wall[i].y;
|
|
dist = ksqrt(dx*dx+dy*dy);
|
|
if ((wall[i].nextsector == goalsect[snum]) && (dist > l))
|
|
{
|
|
l = dist;
|
|
k = i;
|
|
}
|
|
|
|
}
|
|
goalwall[snum] = k;
|
|
daang = ((getangle(wall[wall[k].point2].x-wall[k].x,wall[wall[k].point2].y-wall[k].y)+1536)&2047);
|
|
goalx[snum] = ((wall[k].x+wall[wall[k].point2].x)>>1)+(sintable[(daang+512)&2047]>>8);
|
|
goaly[snum] = ((wall[k].y+wall[wall[k].point2].y)>>1)+(sintable[daang&2047]>>8);
|
|
goalz[snum] = sector[goalsect[snum]].floorz-(32<<8);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (goalwall[snum] >= 0) break;
|
|
}
|
|
}
|
|
|
|
if ((goalsect[snum] < 0) || (goalwall[snum] < 0))
|
|
{
|
|
if (goalsprite[snum] < 0 || !cansee(x1,y1,z1-(32<<8),damysect,sprite[goalsprite[snum]].x,sprite[goalsprite[snum]].y,sprite[goalsprite[snum]].z-(4<<8),i))
|
|
{
|
|
int32_t bestsprite = -1, spritescore = 0;
|
|
|
|
for (k=0; k<16; k++)
|
|
{
|
|
i = (rand()%numsectors);
|
|
for (j=headspritesect[i]; j>=0; j=nextspritesect[j])
|
|
{
|
|
if ((sprite[j].xrepeat <= 0) || (sprite[j].yrepeat <= 0)) continue;
|
|
if (getspritescore(snum,sprite[j].picnum) <= 0) continue;
|
|
if (cansee(x1,y1,z1-(32<<8),damysect,sprite[j].x,sprite[j].y,sprite[j].z-(4<<8),i))
|
|
{
|
|
if (getspritescore(snum,sprite[j].picnum) > spritescore)
|
|
{
|
|
spritescore = getspritescore(snum,sprite[j].picnum);
|
|
bestsprite = j;
|
|
}
|
|
// break;
|
|
}
|
|
}
|
|
}
|
|
if (bestsprite != -1 && (goalsprite[snum] < 0 || spritescore > goalspritescore[snum]))
|
|
{
|
|
goalx[snum] = sprite[bestsprite].x;
|
|
goaly[snum] = sprite[bestsprite].y;
|
|
goalz[snum] = sprite[bestsprite].z;
|
|
goalsprite[snum] = bestsprite;
|
|
goalspritescore[snum] = spritescore;
|
|
}
|
|
}
|
|
x2 = goalx[snum];
|
|
y2 = goaly[snum];
|
|
dist = ksqrt((x2-x1)*(x2-x1)+(y2-y1)*(y2-y1));
|
|
if (!dist) return;
|
|
daang = getangle(x2-x1,y2-y1);
|
|
syn->fvel += (x2-x1)*2047/dist;
|
|
syn->svel += (y2-y1)*2047/dist;
|
|
syn->avel = min(max((((daang+1024-damyang)&2047)-1024)>>3,-127),127);
|
|
}
|
|
else if (goalsprite[snum] != -1)
|
|
{
|
|
if (!cansee(x1,y1,z1-(32<<8),damysect,sprite[goalsprite[snum]].x,sprite[goalsprite[snum]].y,sprite[goalsprite[snum]].z-(4<<8),i))
|
|
{
|
|
goalspritescore[snum] = 0;
|
|
goalsprite[snum] = -1;
|
|
}
|
|
}
|
|
|
|
{
|
|
vec3_t vect;
|
|
int16_t dasect = p->cursectnum;
|
|
Bmemcpy(&vect,p,sizeof(vec3_t));
|
|
|
|
i = clipmove(&vect,&dasect,p->vel.x,p->vel.y,164L,4L<<8,4L<<8,CLIPMASK0);
|
|
if (!i)
|
|
{
|
|
Bmemcpy(&vect,p,sizeof(vec3_t));
|
|
vect.z += (24<<8);
|
|
dasect = p->cursectnum;
|
|
i = clipmove(&vect,&dasect,p->vel.x,p->vel.y,164L,4L<<8,4L<<8,CLIPMASK0);
|
|
}
|
|
}
|
|
if (i)
|
|
{
|
|
clipmovecount[snum]++;
|
|
|
|
j = 0;
|
|
if ((i&0xc000) == 32768) //Hit a wall (49152 for sprite)
|
|
if (wall[i&(MAXWALLS-1)].nextsector >= 0)
|
|
{
|
|
if (getflorzofslope(wall[i&(MAXWALLS-1)].nextsector,p->pos.x,p->pos.y) <= p->pos.z+(24<<8)) j |= 1;
|
|
if (getceilzofslope(wall[i&(MAXWALLS-1)].nextsector,p->pos.x,p->pos.y) >= p->pos.z-(24<<8)) j |= 2;
|
|
}
|
|
if ((i&0xc000) == 49152) j = 1;
|
|
if (j&1) if (clipmovecount[snum] == 4) syn->bits |= BIT(SK_JUMP);
|
|
if (j&2) syn->bits |= BIT(SK_CROUCH);
|
|
|
|
//Strafe attack
|
|
daang = getangle(x2-x1,y2-y1);
|
|
if ((i&0xc000) == 32768)
|
|
daang = getangle(wall[wall[i&(MAXWALLS-1)].point2].x-wall[i&(MAXWALLS-1)].x,wall[wall[i&(MAXWALLS-1)].point2].y-wall[i&(MAXWALLS-1)].y);
|
|
j = totalclock+snum*13468;
|
|
i = sintable[(j<<6)&2047];
|
|
i += sintable[((j+4245)<<5)&2047];
|
|
i += sintable[((j+6745)<<4)&2047];
|
|
i += sintable[((j+15685)<<3)&2047];
|
|
syn->fvel += ((sintable[(daang+1024)&2047]*i)>>17);
|
|
syn->svel += ((sintable[(daang+512)&2047]*i)>>17);
|
|
|
|
if ((clipmovecount[snum]&31) == 2) syn->bits |= BIT(SK_OPEN);
|
|
if ((clipmovecount[snum]&31) == 17) syn->bits |= BIT(SK_QUICK_KICK);
|
|
if (clipmovecount[snum] > 32)
|
|
{
|
|
goalsect[snum] = -1;
|
|
goalwall[snum] = -1;
|
|
clipmovecount[snum] = 0;
|
|
}
|
|
|
|
if (goalsprite[snum] != -1)
|
|
{
|
|
if (!cansee(x1,y1,z1-(32<<8),damysect,sprite[goalsprite[snum]].x,sprite[goalsprite[snum]].y,sprite[goalsprite[snum]].z-(4<<8),i))
|
|
{
|
|
goalsprite[snum] = -1;
|
|
goalspritescore[snum] = 0;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
clipmovecount[snum] = 0;
|
|
|
|
if ((goalsect[snum] >= 0) && (goalwall[snum] >= 0))
|
|
{
|
|
x2 = goalx[snum];
|
|
y2 = goaly[snum];
|
|
dist = ksqrt((x2-x1)*(x2-x1)+(y2-y1)*(y2-y1));
|
|
if (!dist) return;
|
|
daang = getangle(x2-x1,y2-y1);
|
|
if ((goalwall[snum] >= 0) && (dist < 4096))
|
|
daang = ((getangle(wall[wall[goalwall[snum]].point2].x-wall[goalwall[snum]].x,wall[wall[goalwall[snum]].point2].y-wall[goalwall[snum]].y)+1536)&2047);
|
|
syn->fvel += (x2-x1)*2047/dist;
|
|
syn->svel += (y2-y1)*2047/dist;
|
|
syn->avel = min(max((((daang+1024-damyang)&2047)-1024)>>3,-127),127);
|
|
}
|
|
}
|
|
|