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89 lines
2 KiB
C++
89 lines
2 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "build.h"
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#include "keys.h"
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#include "game.h"
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#include "mytypes.h"
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#include "fx_man.h"
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#include "music.h"
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#include "gamedefs.h"
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#include "keyboard.h"
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#include "control.h"
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#include "config.h"
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#include "sounds.h"
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#include "gamecontrol.h"
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#include "rts.h"
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BEGIN_SW_NS
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void CenterCenter(void)
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{
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printf("\nCenter the joystick and press a button\n");
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}
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void UpperLeft(void)
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{
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printf("Move joystick to upper-left corner and press a button\n");
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}
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void LowerRight(void)
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{
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printf("Move joystick to lower-right corner and press a button\n");
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}
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void CenterThrottle(void)
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{
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printf("Center the throttle control and press a button\n");
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}
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void CenterRudder(void)
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{
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printf("Center the rudder control and press a button\n");
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}
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/*
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===================
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=
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= GetTime
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=
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===================
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*/
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static int32_t timert;
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int32_t GetTime(void)
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{
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return (int32_t) totalclock;
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//return timert++;
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}
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END_SW_NS
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