mirror of
https://github.com/ZDoom/raze-gles.git
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c6617a98b2
git-svn-id: https://svn.eduke32.com/eduke32@5830 1a8010ca-5511-0410-912e-c29ae57300e0
140 lines
3.4 KiB
C
140 lines
3.4 KiB
C
//
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// Definitions of common game-only data structures/functions
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// (and declarations of data appearing in both)
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// for EDuke32 and Mapster32
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//
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#ifndef EDUKE32_COMMON_GAME_H_
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#define EDUKE32_COMMON_GAME_H_
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#include "grpscan.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern int g_useCwd;
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#define GAMEFLAG_DUKE 0x00000001
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#define GAMEFLAG_NAM 0x00000002
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#define GAMEFLAG_NAPALM 0x00000004
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#define GAMEFLAG_WW2GI 0x00000008
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#define GAMEFLAG_ADDON 0x00000010
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#define GAMEFLAG_SHAREWARE 0x00000020
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#define GAMEFLAG_DUKEBETA 0x00000060 // includes 0x20 since it's a shareware beta
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#define GAMEFLAGMASK 0x0000007F // flags allowed from grpinfo
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extern struct grpfile_t const *g_selectedGrp;
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extern int32_t g_gameType;
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extern int g_addonNum;
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#define DUKE (g_gameType & GAMEFLAG_DUKE)
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#define NAM (g_gameType & GAMEFLAG_NAM)
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#define NAPALM (g_gameType & GAMEFLAG_NAPALM)
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#define WW2GI (g_gameType & GAMEFLAG_WW2GI)
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#define NAM_WW2GI (g_gameType & (GAMEFLAG_NAM|GAMEFLAG_WW2GI))
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#define SHAREWARE (g_gameType & GAMEFLAG_SHAREWARE)
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#define DUKEBETA ((g_gameType & GAMEFLAG_DUKEBETA) == GAMEFLAG_DUKEBETA)
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enum Games_t {
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GAME_DUKE = 0,
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GAME_NAM,
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GAME_NAPALM,
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GAME_WW2GI,
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GAMECOUNT
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};
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enum instpath_t {
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INSTPATH_STEAM_DUKE3D_MEGATON,
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INSTPATH_STEAM_DUKE3D_3DR,
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INSTPATH_GOG_DUKE3D,
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INSTPATH_3DR_DUKE3D,
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INSTPATH_3DR_ANTH,
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INSTPATH_STEAM_NAM,
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INSTPATH_STEAM_WW2GI,
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NUMINSTPATHS
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};
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enum searchpathtypes_t {
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SEARCHPATH_REMOVE = 1<<0,
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SEARCHPATH_NAM = 1<<1,
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SEARCHPATH_WW2GI = 1<<2,
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};
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typedef enum basepal_ {
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BASEPAL = 0,
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WATERPAL,
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SLIMEPAL,
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DREALMSPAL,
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TITLEPAL,
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ENDINGPAL, // 5
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ANIMPAL,
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BASEPALCOUNT
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} basepal_t;
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extern const char *g_gameNamePtr;
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extern char *g_grpNamePtr;
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extern char *g_scriptNamePtr;
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extern const char *G_DefaultGrpFile(void);
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extern const char *G_GrpFile(void);
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extern const char *G_DefaultConFile(void);
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extern const char *G_ConFile(void);
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extern char **g_scriptModules;
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extern int32_t g_scriptModulesNum;
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extern void G_AddCon(const char *buffer);
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extern void G_AddConModule(const char *buffer);
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extern void clearGrpNamePtr(void);
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extern void clearScriptNamePtr(void);
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extern int loaddefinitions_game(const char *fileName, int32_t firstPass);
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extern int32_t g_groupFileHandle;
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//////////
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extern void G_InitMultiPsky(int CLOUDYOCEAN__DYN, int MOONSKY1__DYN, int BIGORBIT1__DYN, int LA__DYN);
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extern void G_SetupGlobalPsky(void);
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//////////
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extern char g_modDir[BMAX_PATH];
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extern int kopen4loadfrommod(const char *filename, char searchfirst);
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extern void G_AddSearchPaths(void);
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extern void G_CleanupSearchPaths(void);
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extern void G_ExtPreInit(int32_t argc,char const * const * argv);
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extern void G_ExtInit(void);
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extern void G_ScanGroups(void);
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extern void G_LoadGroups(int32_t autoload);
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extern const char * G_GetInstallPath(int32_t insttype);
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//////////
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void G_LoadGroupsInDir(const char *dirname);
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void G_DoAutoload(const char *dirname);
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//////////
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extern void G_LoadLookups(void);
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//////////
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#if defined HAVE_FLAC || defined HAVE_VORBIS
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# define FORMAT_UPGRADE_ELIGIBLE
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extern int32_t S_OpenAudio(const char *fn, char searchfirst, uint8_t ismusic);
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#else
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# define S_OpenAudio(fn, searchfirst, ismusic) kopen4loadfrommod(fn, searchfirst)
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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