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Christoph Oelckers 8114309e89 - compat.h cleanup.
* use static_assert directly. Raze is C++17, no need for that macro shit.
* removed CONSTEXPR - I seriously fail to see the use here, many of the functions marked as CONSTEXPR cannot possibly even be constant evaluated so the declaration makes no sense. Removed most of these and replaced the valid ones with the official constexpr keyword.
* got rid of EDUKE_PREDICT_FALSE - this makes zero sense in script parsing code, at best it will save a few microseconds. Clean code wins.
* replaced Blrintf with xs_CRoundToInt. Shitty name is shitty name, even if derived from POSIX.
* replaced Bstr*casecmp with str*icmp. As these get defined in the CMake project based on actual compiler checks they are preferable here.
* removed lots of other stuff that is not needed with a minimum compiler requirement of C++17.
2020-09-04 21:24:48 +02:00
.github/workflows - fixed Win32 CI build by forcing internal ZLib 2020-06-12 06:57:40 +03:00
bin/windows/zmusic - sound backend update. 2020-02-09 13:26:51 +01:00
build-doc - moved documentation out of the Source folder and added surface shader sources. 2019-10-05 13:17:26 +02:00
cmake - sound backend update. 2020-02-09 13:26:51 +01:00
libraries - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
package/common Update gamecontrollerdb.txt 2019-12-08 07:53:13 +01:00
platform/Windows - deleted unused application bundle files 2020-01-26 16:36:52 +02:00
soundfont - added default soundfont 2020-02-07 22:36:37 +02:00
source - compat.h cleanup. 2020-09-04 21:24:48 +02:00
tools - removed the remaining Doom-specific parts of the script compiler. 2020-05-23 22:43:04 +02:00
wadsrc - small update to the credits (lowskill has evolved into sinisterseed) 2020-09-02 14:37:20 +02:00
.gitattributes - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
.gitignore - gitignore update for macOS 2020-07-23 17:02:45 +02:00
AUTHORS.md Authors update. 2020-01-03 07:52:55 +01:00
CMakeLists.txt - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
README.md Update README.md 2020-02-04 13:24:33 +01:00

Welcome to Raze!

Build Status

Raze is a fork of EDuke32 backed by GZDoom tech and combines EDuke32, PCExhumed, NBlood, and RedNukem in a single package.

Copyright (c) 1998-2020 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

EDuke32 Source (c) 2005-2020 EDuke32 teams, and contributors

NBlood source (c) 2019 Nuke.YKT

PCExhumed source (c) 2019 sirlemonhead, Nuke.YKT

Duke Nukem 3D Source (c) 1996-2003 3D Realms

Shadow Warrior Source (c) 1997-2005 3D Realms

"Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman Ken Silverman's official web site: http://www.advsys.net/ken See the included license file "BUILDLIC.TXT" for license info.

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Non-Build code is licensed under the GPL v2

https://www.gnu.org/licenses/old-licenses/gpl-2.0.html

How to build Raze

To build Raze, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform - use this repository instead of GZDoom's.