raze-gles/source
Christoph Oelckers 809b687969 - removed the Build color matching code
For the handful of lookups it got used for the needed data is too large and the lookup not precise enough. ZDoom's BestColor yields better results, does not need any tables and for the small amount of lookups being performed is more than adequate.
2020-01-28 10:31:59 +01:00
..
blood - removed the Build color matching code 2020-01-28 10:31:59 +01:00
build - removed the Build color matching code 2020-01-28 10:31:59 +01:00
common - fixed compilation of POSIX targets 2020-01-28 11:00:25 +02:00
duke3d - removed the Build color matching code 2020-01-28 10:31:59 +01:00
exhumed - added extended sound lookup as well plus menu options. 2020-01-27 22:29:45 +01:00
glbackend - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - replace Linux xpm icon, even though it doesn't seem like it's ever being used 2020-01-27 21:31:08 -05:00
rr - removed the Build color matching code 2020-01-28 10:31:59 +01:00
sw - added extended sound lookup as well plus menu options. 2020-01-27 22:29:45 +01:00
thirdparty - fix macOS compile error. 2020-01-07 20:06:56 +01:00
CMakeLists.txt - removed the Build color matching code 2020-01-28 10:31:59 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00