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d5e8209f9d
git-svn-id: https://svn.eduke32.com/eduke32@5205 1a8010ca-5511-0410-912e-c29ae57300e0
135 lines
4.2 KiB
C
135 lines
4.2 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#ifndef config_public_
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#define config_public_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "function.h"
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#include "keyboard.h"
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#include "control.h"
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#define SETUPNAMEPARM "SETUPFILE"
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// screen externs
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extern int32_t ScreenMode; // Screen mode
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extern int32_t ScreenWidth;
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extern int32_t ScreenHeight;
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extern int32_t ScreenBPP;
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extern int32_t ScreenBufferMode;
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extern int32_t VesaBufferMode;
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extern int32_t ForceSetup;
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// sound externs
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extern int32_t FXDevice; // Sound FX Card number
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extern int32_t MusicDevice; // Music Card number
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extern int32_t FXVolume; // FX Volume
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extern int32_t MusicVolume; // Music Volume
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extern int32_t NumVoices; // Number of voices
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extern int32_t NumChannels; // Number of channels
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extern int32_t NumBits; // Number of bits
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extern int32_t MixRate; // Mixing rate
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extern int32_t MidiPort; // Midi Port
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extern int32_t ReverseStereo; // Reverse Stereo Channels
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// comm externs
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extern int32_t ComPort;
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extern int32_t IrqNumber;
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extern int32_t UartAddress;
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extern int32_t PortSpeed;
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extern int32_t ToneDial;
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extern char ModemName[MAXMODEMSTRING];
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extern char InitString[MAXMODEMSTRING];
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extern char HangupString[MAXMODEMSTRING];
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extern char DialoutString[MAXMODEMSTRING];
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extern int32_t SocketNumber;
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extern char CommbatMacro[MAXMACROS][MAXMACROLENGTH];
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extern char PhoneNames[MAXPHONEENTRIES][PHONENAMELENGTH];
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extern char PhoneNumbers[MAXPHONEENTRIES][PHONENUMBERLENGTH];
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extern char PhoneNumber[PHONENUMBERLENGTH];
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extern int32_t NumberPlayers;
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extern int32_t ConnectType;
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extern char PlayerName[MAXPLAYERNAMELENGTH];
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extern char RTSName[MAXRTSNAMELENGTH];
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extern char UserLevel[MAXUSERLEVELNAMELENGTH];
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extern char RTSPath[MAXRTSPATHLENGTH];
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extern char UserPath[MAXUSERLEVELPATHLENGTH];
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// controller externs
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extern int32_t UseMouse, UseJoystick;
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extern int32_t JoystickPort;
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extern int32_t MouseSensitivity;
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extern int32_t MouseAiming;
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extern int32_t MouseAimingFlipped;
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extern uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
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extern int32_t MouseButtons[MAXMOUSEBUTTONS];
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extern int32_t MouseButtonsClicked[MAXMOUSEBUTTONS];
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extern int32_t JoystickButtons[MAXJOYBUTTONS];
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extern int32_t JoystickButtonsClicked[MAXJOYBUTTONS];
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extern int32_t MouseAnalogAxes[MAXMOUSEAXES];
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extern int32_t JoystickAnalogAxes[MAXJOYAXES];
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extern int32_t MouseAnalogScale[MAXMOUSEAXES];
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extern int32_t JoystickAnalogScale[MAXJOYAXES];
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extern int32_t JoystickAnalogDead[MAXJOYAXES];
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extern int32_t JoystickAnalogSaturate[MAXJOYAXES];
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extern int32_t EnableRudder;
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extern int32_t MouseDigitalAxes[MAXMOUSEAXES][2];
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extern int32_t JoystickDigitalAxes[MAXJOYAXES][2];
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extern char setupfilename[64];
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extern char ExternalControlFilename[64];
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//style=0: classic
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//style=1: modern
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void SetMouseDefaults(int style);
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void SetJoystickDefaults(void);
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void SetDefaultKeyDefinitions(int style);
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int32_t CONFIG_ReadSetup(void);
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void CONFIG_SetupMouse(void);
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void CONFIG_SetupJoystick(void);
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void CONFIG_WriteSetup(void);
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void WriteCommitFile(int32_t gametype);
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void CONFIG_GetSetupFilename(void);
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const char *CONFIG_FunctionNumToName(int32_t func);
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int32_t CONFIG_FunctionNameToNum(const char *func);
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const char *CONFIG_AnalogNumToName(int32_t func);
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int32_t CONFIG_AnalogNameToNum(const char *func);
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#ifdef __cplusplus
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};
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#endif
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#endif
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