raze-gles/polymer/eduke32
hendricks266 7dd054069f Polymost: Add HICR_ARTIMMUNITY and DAMETH_ARTIMMUNITY, which currently function identically to NOTEXCOMPRESS and NODOWNSIZE combined, and are only used when:
1. Using an ART tile
2. Using a hightile defined through the tilefromtexture "texture" subtoken
3. Using a hightile that, if downsized, will be smaller than the ART tile for that tilenum (tenuous)

git-svn-id: https://svn.eduke32.com/eduke32@5647 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-07 11:21:55 +00:00
..
build Polymost: Add HICR_ARTIMMUNITY and DAMETH_ARTIMMUNITY, which currently function identically to NOTEXCOMPRESS and NODOWNSIZE combined, and are only used when: 2016-03-07 11:21:55 +00:00
jit Bump jit/bcsave.lua to the one from LuaJIT 2.0.3. 2014-04-05 11:28:02 +00:00
package Mapster32: add byte array editorcolors[256] to m32script variables. 2015-11-20 20:26:51 +00:00
platform Xcode: Add recently created game source files to project. 2016-02-29 06:33:49 +00:00
rsrc Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes. 2016-02-29 06:34:29 +00:00
source Nuke some troublesome default texcache setting detection/enforcement in game.c that looks redundant anyway. 2016-03-07 11:21:51 +00:00
_clang-format Add my _clang-format file to the repository. These options are pretty close to what most of our code already looks like, the primary difference being that it enforces spaces between operators and operands. I was initially opposed to the spaces, but I would be lying if I said they didn't increase legibility of much of our code, in addition to making it a lot easier to identify the specific intent in cases where we have a lot of expressions nested within one another. DONT_BUILD. 2014-11-22 12:28:21 +00:00
Android.mk Android shit. DONT_BUILD. 2016-02-17 19:08:32 +00:00
eduke32.sln VS solution update. DONT_BUILD. 2015-12-23 04:06:16 +00:00
eduke32.vcxproj Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c 2016-02-13 21:05:57 +00:00
eduke32.vcxproj.filters Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c 2016-02-13 21:05:57 +00:00
Makefile Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c 2016-02-13 21:05:57 +00:00
Makefile.common Remove -fno-lto-odr-type-merging, turns out it's an obscure option that isn't enabled in the synthesis toolchain. Oh well. 2016-02-13 21:06:15 +00:00
Makefile.deps Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c 2016-02-13 21:05:57 +00:00
Makefile.msvc Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c 2016-02-13 21:05:57 +00:00