mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-05 20:41:06 +00:00
7da94e0041
git-svn-id: https://svn.eduke32.com/eduke32@1058 1a8010ca-5511-0410-912e-c29ae57300e0
4557 lines
145 KiB
C
4557 lines
145 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
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Copyright (C) 2004, 2007 - EDuke32 developers
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This file is part of EDuke32
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#include <time.h>
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#include "duke3d.h"
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#include "gamedef.h"
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#include "scriplib.h"
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#include "osdcmds.h"
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#include "osd.h"
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void restoremapstate(mapstate_t *save);
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void savemapstate(mapstate_t *save);
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int g_i,g_p;
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static int g_x;
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static intptr_t *g_t;
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spritetype *g_sp;
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static int killit_flag;
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int line_num;
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int g_tw;
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static int parse(void);
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void scriptinfo()
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{
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if (script)
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{
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intptr_t *p;
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for (p=insptr-20;p<insptr+20;p++)
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{
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if (*p>>12&&(*p&0xFFF)<CON_END)
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initprintf("\n%5d: %5d %s ",p-script,*p>>12,keyw[*p&0xFFF]);
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else
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initprintf(" %d",*p);
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}
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initprintf("current actor: %d (%d)\n",g_i,g_sp->picnum);
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initprintf("line_num: %d, g_tw: %d\n",line_num,g_tw);
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}
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}
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void OnEvent(int iEventID, int iActor, int iPlayer, int lDist)
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{
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if ((iEventID<0 || iEventID >= MAXGAMEEVENTS) && checkCON)
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{
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OSD_Printf(CON_ERROR "invalid event ID",line_num,keyw[g_tw]);
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return;
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}
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if (apScriptGameEvent[iEventID] == 0)
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{
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//Bsprintf(g_szBuf,"No event found for %d",iEventID);
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//AddLog(g_szBuf);
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return;
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}
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{
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int og_i=g_i, og_p=g_p, okillit_flag=killit_flag;
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int og_x=g_x;// *og_t=g_t;
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intptr_t *oinsptr=insptr, *og_t=g_t;
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spritetype *og_sp=g_sp;
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g_i = iActor; // current sprite ID
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g_p = iPlayer; // current player ID
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g_x = lDist; // ?
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g_sp = &sprite[g_i];
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g_t = &hittype[g_i].temp_data[0];
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insptr = (apScriptGameEvent[iEventID]);
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//Bsprintf(g_szBuf,"Executing event for %d at %lX",iEventID, insptr);
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//AddLog(g_szBuf);
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killit_flag = 0;
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while (1) if (parse()) break;
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if (killit_flag == 1)
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{
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// if player was set to squish, first stop that...
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if (g_p >= 0)
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{
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if (g_player[g_p].ps->actorsqu == g_i)
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g_player[g_p].ps->actorsqu = -1;
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}
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deletesprite(g_i);
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}
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// restore old values...
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g_i=og_i;
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g_p=og_p;
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g_x=og_x;
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g_sp=og_sp;
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g_t=og_t;
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killit_flag=okillit_flag;
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insptr=oinsptr;
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//AddLog("End of Execution");
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}
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}
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static int ifsquished(int i, int p)
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{
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sectortype *sc = §or[SECT];
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int squishme = 0;
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if (PN == APLAYER && ud.clipping)
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return 0;
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if (sc->lotag != 23)
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{
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squishme = (sc->floorz - sc->ceilingz < (12<<8)); // && (sc->lotag&32768) == 0;
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if (sprite[i].pal == 1)
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squishme = (sc->floorz - sc->ceilingz < (32<<8) && (sc->lotag&32768) == 0);
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}
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if (squishme)
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{
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FTA(10,g_player[p].ps);
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if (badguy(&sprite[i])) sprite[i].xvel = 0;
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if (sprite[i].pal == 1)
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{
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hittype[i].picnum = SHOTSPARK1;
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hittype[i].extra = 1;
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return 0;
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}
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return 1;
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}
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return 0;
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}
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static void forceplayerangle(player_struct *p)
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{
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int n = 128-(TRAND&255);
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p->horiz += 64;
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p->return_to_center = 9;
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p->look_ang = n>>1;
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p->rotscrnang = n>>1;
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}
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static char dodge(spritetype *s)
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{
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int bx,by,bxvect,byvect,d,i;
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int mx = s->x, my = s->y;
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int mxvect = sintable[(s->ang+512)&2047];
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int myvect = sintable[s->ang&2047];
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for (i=headspritestat[4];i>=0;i=nextspritestat[i]) //weapons list
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{
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if (OW == i || SECT != s->sectnum)
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continue;
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bx = SX-mx;
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by = SY-my;
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bxvect = sintable[(SA+512)&2047];
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byvect = sintable[SA&2047];
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if (mxvect*bx + myvect*by >= 0)
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if (bxvect*bx + byvect*by < 0)
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{
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d = bxvect*by - byvect*bx;
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if (klabs(d) < 65536*64)
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{
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s->ang -= 512+(TRAND&1024);
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return 1;
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}
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}
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}
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return 0;
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}
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int furthestangle(int iActor,int angs)
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{
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spritetype *s = &sprite[iActor];
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if (s->picnum != APLAYER && (g_t[0]&63) > 2)
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return(s->ang + 1024);
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{
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int furthest_angle=0;
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short hitsect,hitwall,hitspr;
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int hx, hy, hz, d;
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int greatestd = -(1<<30);
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int angincs = 2048/angs,j;
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for (j=s->ang;j<(2048+s->ang);j+=angincs)
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{
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hitscan(s->x, s->y, s->z-(8<<8), s->sectnum,
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sintable[(j+512)&2047],
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sintable[j&2047],0,
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&hitsect,&hitwall,&hitspr,&hx,&hy,&hz,CLIPMASK1);
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d = klabs(hx-s->x) + klabs(hy-s->y);
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if (d > greatestd)
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{
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greatestd = d;
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furthest_angle = j;
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}
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}
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return (furthest_angle&2047);
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}
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}
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int furthestcanseepoint(int iActor,spritetype *ts,int *dax,int *day)
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{
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if ((g_t[0]&63)) return -1;
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{
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short hitsect,hitwall,hitspr, angincs;
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int hx, hy, hz, d, da;//, d, cd, ca,tempx,tempy,cx,cy;
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int j;
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spritetype *s = &sprite[iActor];
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if (ud.multimode < 2 && ud.player_skill < 3)
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angincs = 2048/2;
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else angincs = 2048/(1+(TRAND&1));
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for (j=ts->ang;j<(2048+ts->ang);j+=(angincs-(TRAND&511)))
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{
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hitscan(ts->x, ts->y, ts->z-(16<<8), ts->sectnum,
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sintable[(j+512)&2047],
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sintable[j&2047],16384-(TRAND&32767),
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&hitsect,&hitwall,&hitspr,&hx,&hy,&hz,CLIPMASK1);
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d = klabs(hx-ts->x)+klabs(hy-ts->y);
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da = klabs(hx-s->x)+klabs(hy-s->y);
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if (d < da && hitsect > -1)
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if (cansee(hx,hy,hz,hitsect,s->x,s->y,s->z-(16<<8),s->sectnum))
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{
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*dax = hx;
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*day = hy;
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return hitsect;
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}
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}
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return -1;
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}
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}
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void getglobalz(int iActor)
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{
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spritetype *s = &sprite[iActor];
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if (s->statnum == 10 || s->statnum == 6 || s->statnum == 2 || s->statnum == 1 || s->statnum == 4)
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{
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int hz,lz,zr = 127L;
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if (s->statnum == 4)
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zr = 4L;
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getzrange(s->x,s->y,s->z-(FOURSLEIGHT),s->sectnum,&hittype[iActor].ceilingz,&hz,&hittype[iActor].floorz,&lz,zr,CLIPMASK0);
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if ((lz&49152) == 49152 && (sprite[lz&(MAXSPRITES-1)].cstat&48) == 0)
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{
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lz &= (MAXSPRITES-1);
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if (badguy(&sprite[lz]) && sprite[lz].pal != 1)
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{
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if (s->statnum != 4)
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{
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hittype[iActor].dispicnum = -4; // No shadows on actors
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s->xvel = -256;
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ssp(iActor,CLIPMASK0);
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}
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}
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else if (sprite[lz].picnum == APLAYER && badguy(s))
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{
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hittype[iActor].dispicnum = -4; // No shadows on actors
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s->xvel = -256;
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ssp(iActor,CLIPMASK0);
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}
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else if (s->statnum == 4 && sprite[lz].picnum == APLAYER)
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if (s->owner == lz)
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{
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hittype[iActor].ceilingz = sector[s->sectnum].ceilingz;
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hittype[iActor].floorz = sector[s->sectnum].floorz;
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}
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}
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}
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else
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{
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hittype[iActor].ceilingz = sector[s->sectnum].ceilingz;
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hittype[iActor].floorz = sector[s->sectnum].floorz;
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}
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}
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void makeitfall(int iActor)
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{
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spritetype *s = &sprite[iActor];
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int hz,lz,c = gc;
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if (floorspace(s->sectnum))
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c = 0;
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else
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{
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if (ceilingspace(s->sectnum) || sector[s->sectnum].lotag == 2)
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c = gc/6;
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}
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if ((s->statnum == 1 || s->statnum == 10 || s->statnum == 2 || s->statnum == 6))
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getzrange(s->x,s->y,s->z-(FOURSLEIGHT),s->sectnum,&hittype[iActor].ceilingz,&hz,&hittype[iActor].floorz,&lz,127L,CLIPMASK0);
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else
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{
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hittype[iActor].ceilingz = sector[s->sectnum].ceilingz;
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hittype[iActor].floorz = sector[s->sectnum].floorz;
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}
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if (s->z < hittype[iActor].floorz-(FOURSLEIGHT))
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{
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if (sector[s->sectnum].lotag == 2 && s->zvel > 3122)
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s->zvel = 3144;
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if (s->zvel < 6144)
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s->zvel += c;
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else s->zvel = 6144;
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s->z += s->zvel;
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}
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if (s->z >= hittype[iActor].floorz-(FOURSLEIGHT))
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{
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s->z = hittype[iActor].floorz - FOURSLEIGHT;
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s->zvel = 0;
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}
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}
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int getincangle(int a,int na)
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{
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a &= 2047;
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na &= 2047;
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if (klabs(a-na) < 1024)
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{
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// OSD_Printf("getincangle() returning %d\n",na-a);
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return (na-a);
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}
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if (na > 1024) na -= 2048;
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if (a > 1024) a -= 2048;
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na -= 2048;
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a -= 2048;
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// OSD_Printf("getincangle() returning %d\n",na-a);
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return (na-a);
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}
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static void alterang(int a)
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{
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intptr_t *moveptr = (intptr_t *)g_t[1];
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int ticselapsed = (g_t[0])&31;
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g_sp->xvel += (*moveptr-g_sp->xvel)/5;
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if (g_sp->zvel < 648) g_sp->zvel += ((*(moveptr+1)<<4)-g_sp->zvel)/5;
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if (a&seekplayer)
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{
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int aang = g_sp->ang, angdif, goalang;
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int j = g_player[g_p].ps->holoduke_on;
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// NOTE: looks like 'owner' is set to target sprite ID...
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if (j >= 0 && cansee(sprite[j].x,sprite[j].y,sprite[j].z,sprite[j].sectnum,g_sp->x,g_sp->y,g_sp->z,g_sp->sectnum))
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g_sp->owner = j;
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else g_sp->owner = g_player[g_p].ps->i;
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if (sprite[g_sp->owner].picnum == APLAYER)
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goalang = getangle(hittype[g_i].lastvx-g_sp->x,hittype[g_i].lastvy-g_sp->y);
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else
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goalang = getangle(sprite[g_sp->owner].x-g_sp->x,sprite[g_sp->owner].y-g_sp->y);
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if (g_sp->xvel && g_sp->picnum != DRONE)
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{
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angdif = getincangle(aang,goalang);
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if (ticselapsed < 2)
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{
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if (klabs(angdif) < 256)
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{
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j = 128-(TRAND&256);
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g_sp->ang += j;
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if (hits(g_i) < 844)
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g_sp->ang -= j;
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}
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}
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else if (ticselapsed > 18 && ticselapsed < 26) // choose
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{
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if (klabs(angdif>>2) < 128) g_sp->ang = goalang;
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else g_sp->ang += angdif>>2;
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}
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}
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else g_sp->ang = goalang;
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}
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if (ticselapsed < 1)
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{
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int j = 2;
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if (a&furthestdir)
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{
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g_sp->ang = furthestangle(g_i,j);
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g_sp->owner = g_player[g_p].ps->i;
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}
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if (a&fleeenemy)
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{
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g_sp->ang = furthestangle(g_i,j); // += angdif; // = getincangle(aang,goalang)>>1;
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}
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}
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}
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static void move(void)
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{
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int l;
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intptr_t *moveptr;
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int a = g_sp->hitag, goalang, angdif;
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int daxvel;
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if (a == -1) a = 0;
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g_t[0]++;
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if (a&face_player)
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{
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if (g_player[g_p].ps->newowner >= 0)
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goalang = getangle(g_player[g_p].ps->oposx-g_sp->x,g_player[g_p].ps->oposy-g_sp->y);
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else goalang = getangle(g_player[g_p].ps->posx-g_sp->x,g_player[g_p].ps->posy-g_sp->y);
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angdif = getincangle(g_sp->ang,goalang)>>2;
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if ((angdif > -8 && angdif < 0) || (angdif < 8 && angdif > 0))
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angdif *= 2;
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g_sp->ang += angdif;
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}
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if (a&spin)
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g_sp->ang += sintable[((g_t[0]<<3)&2047)]>>6;
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if (a&face_player_slow)
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{
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if (g_player[g_p].ps->newowner >= 0)
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goalang = getangle(g_player[g_p].ps->oposx-g_sp->x,g_player[g_p].ps->oposy-g_sp->y);
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else goalang = getangle(g_player[g_p].ps->posx-g_sp->x,g_player[g_p].ps->posy-g_sp->y);
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angdif = getincangle(g_sp->ang,goalang)>>4;
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if ((angdif > -8 && angdif < 0) || (angdif < 8 && angdif > 0))
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angdif *= 2;
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g_sp->ang += angdif;
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}
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if ((a&jumptoplayer) == jumptoplayer)
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{
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if (g_t[0] < 16)
|
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g_sp->zvel -= (sintable[(512+(g_t[0]<<4))&2047]>>5);
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}
|
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if (a&face_player_smart)
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{
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int newx = g_player[g_p].ps->posx+(g_player[g_p].ps->posxv/768);
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int newy = g_player[g_p].ps->posy+(g_player[g_p].ps->posyv/768);
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goalang = getangle(newx-g_sp->x,newy-g_sp->y);
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angdif = getincangle(g_sp->ang,goalang)>>2;
|
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if ((angdif > -8 && angdif < 0) || (angdif < 8 && angdif > 0))
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angdif *= 2;
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|
g_sp->ang += angdif;
|
|
}
|
|
|
|
if (g_t[1] == 0 || a == 0)
|
|
{
|
|
if ((badguy(g_sp) && g_sp->extra <= 0) || (hittype[g_i].bposx != g_sp->x) || (hittype[g_i].bposy != g_sp->y))
|
|
{
|
|
hittype[g_i].bposx = g_sp->x;
|
|
hittype[g_i].bposy = g_sp->y;
|
|
setsprite(g_i,g_sp->x,g_sp->y,g_sp->z);
|
|
}
|
|
return;
|
|
}
|
|
|
|
moveptr = (intptr_t *)g_t[1];
|
|
|
|
if (a&geth) g_sp->xvel += (*moveptr-g_sp->xvel)>>1;
|
|
if (a&getv) g_sp->zvel += ((*(moveptr+1)<<4)-g_sp->zvel)>>1;
|
|
|
|
if (a&dodgebullet)
|
|
dodge(g_sp);
|
|
|
|
if (g_sp->picnum != APLAYER)
|
|
alterang(a);
|
|
|
|
if (g_sp->xvel > -6 && g_sp->xvel < 6) g_sp->xvel = 0;
|
|
|
|
a = badguy(g_sp);
|
|
|
|
if (g_sp->xvel || g_sp->zvel)
|
|
{
|
|
if (a && g_sp->picnum != ROTATEGUN)
|
|
{
|
|
if ((g_sp->picnum == DRONE || g_sp->picnum == COMMANDER) && g_sp->extra > 0)
|
|
{
|
|
if (g_sp->picnum == COMMANDER)
|
|
{
|
|
hittype[g_i].floorz = l = getflorzofslope(g_sp->sectnum,g_sp->x,g_sp->y);
|
|
if (g_sp->z > (l-(8<<8)))
|
|
{
|
|
if (g_sp->z > (l-(8<<8))) g_sp->z = l-(8<<8);
|
|
g_sp->zvel = 0;
|
|
}
|
|
|
|
hittype[g_i].ceilingz = l = getceilzofslope(g_sp->sectnum,g_sp->x,g_sp->y);
|
|
if ((g_sp->z-l) < (80<<8))
|
|
{
|
|
g_sp->z = l+(80<<8);
|
|
g_sp->zvel = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (g_sp->zvel > 0)
|
|
{
|
|
hittype[g_i].floorz = l = getflorzofslope(g_sp->sectnum,g_sp->x,g_sp->y);
|
|
if (g_sp->z > (l-(30<<8)))
|
|
g_sp->z = l-(30<<8);
|
|
}
|
|
else
|
|
{
|
|
hittype[g_i].ceilingz = l = getceilzofslope(g_sp->sectnum,g_sp->x,g_sp->y);
|
|
if ((g_sp->z-l) < (50<<8))
|
|
{
|
|
g_sp->z = l+(50<<8);
|
|
g_sp->zvel = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (g_sp->picnum != ORGANTIC)
|
|
{
|
|
if (g_sp->zvel > 0 && hittype[g_i].floorz < g_sp->z)
|
|
g_sp->z = hittype[g_i].floorz;
|
|
if (g_sp->zvel < 0)
|
|
{
|
|
l = getceilzofslope(g_sp->sectnum,g_sp->x,g_sp->y);
|
|
if ((g_sp->z-l) < (66<<8))
|
|
{
|
|
g_sp->z = l+(66<<8);
|
|
g_sp->zvel >>= 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (g_sp->picnum == APLAYER)
|
|
if ((g_sp->z-hittype[g_i].ceilingz) < (32<<8))
|
|
g_sp->z = hittype[g_i].ceilingz+(32<<8);
|
|
|
|
daxvel = g_sp->xvel;
|
|
angdif = g_sp->ang;
|
|
|
|
if (a && g_sp->picnum != ROTATEGUN)
|
|
{
|
|
if (g_x < 960 && g_sp->xrepeat > 16)
|
|
{
|
|
|
|
daxvel = -(1024-g_x);
|
|
angdif = getangle(g_player[g_p].ps->posx-g_sp->x,g_player[g_p].ps->posy-g_sp->y);
|
|
|
|
if (g_x < 512)
|
|
{
|
|
g_player[g_p].ps->posxv = 0;
|
|
g_player[g_p].ps->posyv = 0;
|
|
}
|
|
else
|
|
{
|
|
g_player[g_p].ps->posxv = mulscale(g_player[g_p].ps->posxv,g_player[g_p].ps->runspeed-0x2000,16);
|
|
g_player[g_p].ps->posyv = mulscale(g_player[g_p].ps->posyv,g_player[g_p].ps->runspeed-0x2000,16);
|
|
}
|
|
}
|
|
else if (g_sp->picnum != DRONE && g_sp->picnum != SHARK && g_sp->picnum != COMMANDER)
|
|
{
|
|
if (hittype[g_i].bposz != g_sp->z || (ud.multimode < 2 && ud.player_skill < 2))
|
|
{
|
|
if ((g_t[0]&1) || g_player[g_p].ps->actorsqu == g_i) return;
|
|
else daxvel <<= 1;
|
|
}
|
|
else
|
|
{
|
|
if ((g_t[0]&3) || g_player[g_p].ps->actorsqu == g_i) return;
|
|
else daxvel <<= 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
hittype[g_i].movflag = movesprite(g_i,
|
|
(daxvel*(sintable[(angdif+512)&2047]))>>14,
|
|
(daxvel*(sintable[angdif&2047]))>>14,g_sp->zvel,CLIPMASK0);
|
|
}
|
|
|
|
if (a)
|
|
{
|
|
if (sector[g_sp->sectnum].ceilingstat&1)
|
|
g_sp->shade += (sector[g_sp->sectnum].ceilingshade-g_sp->shade)>>1;
|
|
else g_sp->shade += (sector[g_sp->sectnum].floorshade-g_sp->shade)>>1;
|
|
|
|
if (sector[g_sp->sectnum].floorpicnum == MIRROR)
|
|
deletesprite(g_i);
|
|
}
|
|
}
|
|
|
|
static inline void parseifelse(int condition)
|
|
{
|
|
if (condition)
|
|
{
|
|
// skip 'else' pointer.. and...
|
|
insptr+=2;
|
|
parse();
|
|
return;
|
|
}
|
|
insptr = (intptr_t *) *(insptr+1);
|
|
if (((*insptr)&0xFFF) == CON_ELSE)
|
|
{
|
|
// else...
|
|
// skip 'else' and...
|
|
insptr+=2;
|
|
parse();
|
|
}
|
|
}
|
|
|
|
// int *it = 0x00589a04;
|
|
|
|
static int parse(void)
|
|
{
|
|
int j, l, s, tw = *insptr;
|
|
|
|
if (killit_flag) return 1;
|
|
|
|
// if(*it == 1668249134L) gameexit("\nERR");
|
|
// Bsprintf(g_szBuf,"Parsing: %d",*insptr);
|
|
// AddLog(g_szBuf);
|
|
|
|
line_num = tw>>12;
|
|
g_tw = tw &= 0xFFF;
|
|
|
|
switch (tw)
|
|
{
|
|
case CON_REDEFINEQUOTE:
|
|
insptr++;
|
|
{
|
|
int q = *insptr++, i = *insptr++;
|
|
if ((fta_quotes[q] == NULL || redefined_quotes[i] == NULL) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "%s %d null quote\n",line_num,keyw[g_tw],q,i);
|
|
break;
|
|
}
|
|
Bstrcpy(fta_quotes[q],redefined_quotes[i]);
|
|
break;
|
|
}
|
|
|
|
case CON_GETTHISPROJECTILE:
|
|
case CON_SETTHISPROJECTILE:
|
|
insptr++;
|
|
{
|
|
// syntax [gs]etplayer[<var>].x <VAR>
|
|
// <varid> <xxxid> <varid>
|
|
int lVar1=*insptr++, lLabelID=*insptr++, lVar2=*insptr++;
|
|
|
|
DoThisProjectile(tw==CON_SETTHISPROJECTILE,lVar1,lLabelID,lVar2);
|
|
break;
|
|
}
|
|
|
|
case CON_IFRND:
|
|
insptr++;
|
|
parseifelse(rnd(*insptr));
|
|
break;
|
|
|
|
case CON_IFCANSHOOTTARGET:
|
|
if (g_x > 1024)
|
|
{
|
|
short temphit, sclip = 768, angdif = 16;
|
|
|
|
if (badguy(g_sp) && g_sp->xrepeat > 56)
|
|
{
|
|
sclip = 3084;
|
|
angdif = 48;
|
|
}
|
|
|
|
j = hitasprite(g_i,&temphit);
|
|
if (j == (1<<30))
|
|
{
|
|
parseifelse(1);
|
|
break;
|
|
}
|
|
if (j > sclip)
|
|
{
|
|
if (temphit >= 0 && sprite[temphit].picnum == g_sp->picnum)
|
|
j = 0;
|
|
else
|
|
{
|
|
g_sp->ang += angdif;
|
|
j = hitasprite(g_i,&temphit);
|
|
g_sp->ang -= angdif;
|
|
if (j > sclip)
|
|
{
|
|
if (temphit >= 0 && sprite[temphit].picnum == g_sp->picnum)
|
|
j = 0;
|
|
else
|
|
{
|
|
g_sp->ang -= angdif;
|
|
j = hitasprite(g_i,&temphit);
|
|
g_sp->ang += angdif;
|
|
if (j > 768)
|
|
{
|
|
if (temphit >= 0 && sprite[temphit].picnum == g_sp->picnum)
|
|
j = 0;
|
|
else j = 1;
|
|
}
|
|
else j = 0;
|
|
}
|
|
}
|
|
else j = 0;
|
|
}
|
|
}
|
|
else j = 0;
|
|
}
|
|
else j = 1;
|
|
|
|
parseifelse(j);
|
|
break;
|
|
|
|
case CON_IFCANSEETARGET:
|
|
j = cansee(g_sp->x,g_sp->y,g_sp->z-((TRAND&41)<<8),g_sp->sectnum,g_player[g_p].ps->posx,g_player[g_p].ps->posy,g_player[g_p].ps->posz/*-((TRAND&41)<<8)*/,sprite[g_player[g_p].ps->i].sectnum);
|
|
parseifelse(j);
|
|
if (j) hittype[g_i].timetosleep = SLEEPTIME;
|
|
break;
|
|
|
|
case CON_IFACTORNOTSTAYPUT:
|
|
parseifelse(hittype[g_i].actorstayput == -1);
|
|
break;
|
|
|
|
case CON_IFCANSEE:
|
|
{
|
|
spritetype *s;
|
|
|
|
// select sprite for monster to target
|
|
// if holoduke is on, let them target holoduke first.
|
|
//
|
|
if (g_player[g_p].ps->holoduke_on >= 0)
|
|
{
|
|
s = &sprite[g_player[g_p].ps->holoduke_on];
|
|
j = cansee(g_sp->x,g_sp->y,g_sp->z-(TRAND&((32<<8)-1)),g_sp->sectnum,
|
|
s->x,s->y,s->z,s->sectnum);
|
|
|
|
if (j == 0)
|
|
{
|
|
// they can't see player's holoduke
|
|
// check for player...
|
|
s = &sprite[g_player[g_p].ps->i];
|
|
}
|
|
}
|
|
else s = &sprite[g_player[g_p].ps->i]; // holoduke not on. look for player
|
|
|
|
// can they see player, (or player's holoduke)
|
|
j = cansee(g_sp->x,g_sp->y,g_sp->z-(TRAND&((47<<8))),g_sp->sectnum,
|
|
s->x,s->y,s->z-(24<<8),s->sectnum);
|
|
|
|
if (j == 0)
|
|
{
|
|
// they can't see it.
|
|
|
|
// Huh?. This does nothing....
|
|
// (the result is always j==0....)
|
|
if ((klabs(hittype[g_i].lastvx-g_sp->x)+klabs(hittype[g_i].lastvy-g_sp->y)) <
|
|
(klabs(hittype[g_i].lastvx-s->x)+klabs(hittype[g_i].lastvy-s->y)))
|
|
j = 0;
|
|
|
|
// um yeah, this if() will always fire....
|
|
if (j == 0)
|
|
{
|
|
// search around for target player
|
|
|
|
// also modifies 'target' x&y if found..
|
|
|
|
j = furthestcanseepoint(g_i,s,&hittype[g_i].lastvx,&hittype[g_i].lastvy);
|
|
|
|
if (j == -1) j = 0;
|
|
else j = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// else, they did see it.
|
|
// save where we were looking...
|
|
hittype[g_i].lastvx = s->x;
|
|
hittype[g_i].lastvy = s->y;
|
|
}
|
|
|
|
if (j == 1 && (g_sp->statnum == 1 || g_sp->statnum == 6))
|
|
hittype[g_i].timetosleep = SLEEPTIME;
|
|
|
|
parseifelse(j == 1);
|
|
break;
|
|
}
|
|
|
|
case CON_IFHITWEAPON:
|
|
parseifelse(ifhitbyweapon(g_i) >= 0);
|
|
break;
|
|
|
|
case CON_IFSQUISHED:
|
|
parseifelse(ifsquished(g_i, g_p) == 1);
|
|
break;
|
|
|
|
case CON_IFDEAD:
|
|
j = g_sp->extra;
|
|
if (g_sp->picnum == APLAYER)
|
|
j--;
|
|
parseifelse(j < 0);
|
|
break;
|
|
|
|
case CON_AI:
|
|
insptr++;
|
|
//Following changed to use pointersizes
|
|
g_t[5] = *insptr++; // Ai
|
|
g_t[4] = *(intptr_t *)(g_t[5]); // Action
|
|
g_t[1] = *(((intptr_t *)g_t[5])+1); // move
|
|
g_sp->hitag = *(((intptr_t *)g_t[5])+2); // move flags
|
|
g_t[0] = g_t[2] = g_t[3] = 0; // count, actioncount... g_t[3] = ???
|
|
if (g_sp->hitag&random_angle)
|
|
g_sp->ang = TRAND&2047;
|
|
break;
|
|
|
|
case CON_ACTION:
|
|
insptr++;
|
|
g_t[2] = 0;
|
|
g_t[3] = 0;
|
|
g_t[4] = *insptr++;
|
|
break;
|
|
|
|
case CON_IFPDISTL:
|
|
insptr++;
|
|
parseifelse(g_x < *insptr);
|
|
if (g_x > MAXSLEEPDIST && hittype[g_i].timetosleep == 0)
|
|
hittype[g_i].timetosleep = SLEEPTIME;
|
|
break;
|
|
|
|
case CON_IFPDISTG:
|
|
insptr++;
|
|
parseifelse(g_x > *insptr);
|
|
if (g_x > MAXSLEEPDIST && hittype[g_i].timetosleep == 0)
|
|
hittype[g_i].timetosleep = SLEEPTIME;
|
|
break;
|
|
|
|
case CON_ELSE:
|
|
insptr = (intptr_t *) *(insptr+1);
|
|
break;
|
|
|
|
case CON_ADDSTRENGTH:
|
|
insptr++;
|
|
g_sp->extra += *insptr++;
|
|
break;
|
|
|
|
case CON_STRENGTH:
|
|
insptr++;
|
|
g_sp->extra = *insptr++;
|
|
break;
|
|
|
|
case CON_IFGOTWEAPONCE:
|
|
insptr++;
|
|
|
|
if ((gametype_flags[ud.coop]&GAMETYPE_FLAG_WEAPSTAY) && ud.multimode > 1)
|
|
{
|
|
if (*insptr == 0)
|
|
{
|
|
for (j=0;j < g_player[g_p].ps->weapreccnt;j++)
|
|
if (g_player[g_p].ps->weaprecs[j] == g_sp->picnum)
|
|
break;
|
|
|
|
parseifelse(j < g_player[g_p].ps->weapreccnt && g_sp->owner == g_i);
|
|
}
|
|
else if (g_player[g_p].ps->weapreccnt < 16)
|
|
{
|
|
g_player[g_p].ps->weaprecs[g_player[g_p].ps->weapreccnt++] = g_sp->picnum;
|
|
parseifelse(g_sp->owner == g_i);
|
|
}
|
|
else parseifelse(0);
|
|
}
|
|
else parseifelse(0);
|
|
break;
|
|
|
|
case CON_GETLASTPAL:
|
|
insptr++;
|
|
if (g_sp->picnum == APLAYER)
|
|
g_sp->pal = g_player[g_sp->yvel].ps->palookup;
|
|
else g_sp->pal = hittype[g_i].tempang;
|
|
hittype[g_i].tempang = 0;
|
|
break;
|
|
|
|
case CON_TOSSWEAPON:
|
|
insptr++;
|
|
checkweapons(g_player[g_sp->yvel].ps);
|
|
break;
|
|
|
|
case CON_NULLOP:
|
|
insptr++;
|
|
break;
|
|
|
|
case CON_MIKESND:
|
|
insptr++;
|
|
if ((g_sp->yvel<0 || g_sp->yvel>=MAXSOUNDS) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sound %d\n",line_num,keyw[g_tw],g_sp->yvel);
|
|
insptr++;
|
|
break;
|
|
}
|
|
if (!isspritemakingsound(g_i,g_sp->yvel))
|
|
spritesound(g_sp->yvel,g_i);
|
|
break;
|
|
|
|
case CON_PKICK:
|
|
insptr++;
|
|
|
|
if (ud.multimode > 1 && g_sp->picnum == APLAYER)
|
|
{
|
|
if (g_player[otherp].ps->quick_kick == 0)
|
|
g_player[otherp].ps->quick_kick = 14;
|
|
}
|
|
else if (g_sp->picnum != APLAYER && g_player[g_p].ps->quick_kick == 0)
|
|
g_player[g_p].ps->quick_kick = 14;
|
|
break;
|
|
|
|
case CON_SIZETO:
|
|
insptr++;
|
|
|
|
j = (*insptr++-g_sp->xrepeat)<<1;
|
|
g_sp->xrepeat += ksgn(j);
|
|
|
|
if ((g_sp->picnum == APLAYER && g_sp->yrepeat < 36) || *insptr < g_sp->yrepeat || ((g_sp->yrepeat*(tilesizy[g_sp->picnum]+8))<<2) < (hittype[g_i].floorz - hittype[g_i].ceilingz))
|
|
{
|
|
j = ((*insptr)-g_sp->yrepeat)<<1;
|
|
if (klabs(j)) g_sp->yrepeat += ksgn(j);
|
|
}
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case CON_SIZEAT:
|
|
insptr++;
|
|
g_sp->xrepeat = (char) *insptr++;
|
|
g_sp->yrepeat = (char) *insptr++;
|
|
break;
|
|
|
|
case CON_SHOOT:
|
|
insptr++;
|
|
shoot(g_i,(short)*insptr++);
|
|
break;
|
|
|
|
case CON_SOUNDONCE:
|
|
insptr++;
|
|
if ((*insptr<0 || *insptr>=MAXSOUNDS) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sound %d\n",line_num,keyw[g_tw],*insptr);
|
|
insptr++;break;
|
|
}
|
|
if (!isspritemakingsound(g_i,*insptr))
|
|
spritesound((short) *insptr,g_i);
|
|
insptr++;
|
|
break;
|
|
|
|
case CON_IFSOUND:
|
|
insptr++;
|
|
if ((*insptr<0 || *insptr>=MAXSOUNDS) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sound %d\n",line_num,keyw[g_tw],*insptr);
|
|
insptr++;break;
|
|
}
|
|
parseifelse(isspritemakingsound(g_i,*insptr));
|
|
// parseifelse(SoundOwner[*insptr][0].i == g_i);
|
|
break;
|
|
|
|
case CON_STOPSOUND:
|
|
insptr++;
|
|
if ((*insptr<0 || *insptr>=MAXSOUNDS) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sound %d\n",line_num,keyw[g_tw],*insptr);
|
|
insptr++;break;
|
|
}
|
|
if (isspritemakingsound(g_i,*insptr))
|
|
stopspritesound((short)*insptr,g_i);
|
|
insptr++;
|
|
break;
|
|
|
|
case CON_GLOBALSOUND:
|
|
insptr++;
|
|
if ((*insptr<0 || *insptr>=MAXSOUNDS) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sound %d\n",line_num,keyw[g_tw],*insptr);
|
|
insptr++;break;
|
|
}
|
|
if (g_p == screenpeek || (gametype_flags[ud.coop]&GAMETYPE_FLAG_COOPSOUND))
|
|
spritesound((short) *insptr,g_player[screenpeek].ps->i);
|
|
insptr++;
|
|
break;
|
|
|
|
case CON_SOUND:
|
|
insptr++;
|
|
if ((*insptr<0 || *insptr>=MAXSOUNDS) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sound %d\n",line_num,keyw[g_tw],*insptr);
|
|
insptr++;break;
|
|
}
|
|
spritesound((short) *insptr++,g_i);
|
|
break;
|
|
|
|
case CON_TIP:
|
|
insptr++;
|
|
g_player[g_p].ps->tipincs = 26;
|
|
break;
|
|
|
|
case CON_FALL:
|
|
insptr++;
|
|
g_sp->xoffset = g_sp->yoffset = 0;
|
|
|
|
j = gc;
|
|
|
|
if (ceilingspace(g_sp->sectnum) || sector[g_sp->sectnum].lotag == 2)
|
|
j = gc/6;
|
|
else if (floorspace(g_sp->sectnum))
|
|
j = 0;
|
|
|
|
if (!hittype[g_i].cgg-- || (sector[g_sp->sectnum].floorstat&2))
|
|
{
|
|
getglobalz(g_i);
|
|
hittype[g_i].cgg = 3;
|
|
}
|
|
|
|
if (g_sp->z < (hittype[g_i].floorz-FOURSLEIGHT))
|
|
{
|
|
g_sp->z += g_sp->zvel += j;
|
|
|
|
if (g_sp->zvel > 6144) g_sp->zvel = 6144;
|
|
|
|
if (g_sp->z > (hittype[g_i].floorz - FOURSLEIGHT))
|
|
g_sp->z = (hittype[g_i].floorz - FOURSLEIGHT);
|
|
break;
|
|
}
|
|
g_sp->z = hittype[g_i].floorz - FOURSLEIGHT;
|
|
|
|
if (badguy(g_sp) || (g_sp->picnum == APLAYER && g_sp->owner >= 0))
|
|
{
|
|
if (g_sp->zvel > 3084 && g_sp->extra <= 1)
|
|
{
|
|
if (!(g_sp->picnum == APLAYER && g_sp->extra > 0) && g_sp->pal != 1 && g_sp->picnum != DRONE)
|
|
{
|
|
guts(g_i,JIBS6,15);
|
|
spritesound(SQUISHED,g_i);
|
|
spawn(g_i,BLOODPOOL);
|
|
}
|
|
hittype[g_i].picnum = SHOTSPARK1;
|
|
hittype[g_i].extra = 1;
|
|
g_sp->zvel = 0;
|
|
}
|
|
else if (g_sp->zvel > 2048 && sector[g_sp->sectnum].lotag != 1)
|
|
{
|
|
j = g_sp->sectnum;
|
|
pushmove(&g_sp->x,&g_sp->y,&g_sp->z,(short*)&j,128L,(4L<<8),(4L<<8),CLIPMASK0);
|
|
if (j != g_sp->sectnum && j >= 0 && j < MAXSECTORS)
|
|
changespritesect(g_i,j);
|
|
spritesound(THUD,g_i);
|
|
}
|
|
}
|
|
|
|
if (g_sp->z > (hittype[g_i].floorz - FOURSLEIGHT))
|
|
{
|
|
getglobalz(g_i);
|
|
if (hittype[g_i].floorz != sector[g_sp->sectnum].floorz)
|
|
g_sp->z = (hittype[g_i].floorz - FOURSLEIGHT);
|
|
break;
|
|
}
|
|
else if (sector[g_sp->sectnum].lotag == 1)
|
|
{
|
|
intptr_t *moveptr = (intptr_t *)g_t[1];
|
|
switch (dynamictostatic[g_sp->picnum])
|
|
{
|
|
default:
|
|
// fix for flying/jumping monsters getting stuck in water
|
|
if (g_sp->statnum != MAXSTATUS && actorscrptr[g_sp->picnum] &&
|
|
((moveptr && *(moveptr+1)) || g_sp->hitag & jumptoplayer))
|
|
{
|
|
// OSD_Printf("%d\n",*(moveptr+1));
|
|
break;
|
|
}
|
|
// OSD_Printf("hitag: %d\n",g_sp->hitag);
|
|
g_sp->z += (24<<8);
|
|
case OCTABRAIN__STATIC:
|
|
case COMMANDER__STATIC:
|
|
case DRONE__STATIC:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
g_sp->zvel = 0;
|
|
break;
|
|
|
|
case CON_ENDA:
|
|
case CON_BREAK:
|
|
case CON_ENDS:
|
|
return 1;
|
|
case CON_RIGHTBRACE:
|
|
insptr++;
|
|
return 1;
|
|
case CON_ADDAMMO:
|
|
insptr++;
|
|
if ((*insptr<0 || *insptr>=MAX_WEAPONS) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid weapon ID %d\n",line_num,keyw[g_tw],*insptr);
|
|
insptr+=2;break;
|
|
}
|
|
if (g_player[g_p].ps->ammo_amount[*insptr] >= g_player[g_p].ps->max_ammo_amount[*insptr])
|
|
{
|
|
killit_flag = 2;
|
|
break;
|
|
}
|
|
addammo(*insptr, g_player[g_p].ps, *(insptr+1));
|
|
if (g_player[g_p].ps->curr_weapon == KNEE_WEAPON && g_player[g_p].ps->gotweapon[*insptr])
|
|
{
|
|
if (!(g_player[g_p].ps->weaponswitch & 1)) addweaponnoswitch(g_player[g_p].ps, *insptr);
|
|
else addweapon(g_player[g_p].ps, *insptr);
|
|
}
|
|
insptr += 2;
|
|
break;
|
|
|
|
case CON_MONEY:
|
|
insptr++;
|
|
lotsofmoneymailpaper(g_i,*insptr++,MONEY);
|
|
break;
|
|
|
|
case CON_MAIL:
|
|
insptr++;
|
|
lotsofmoneymailpaper(g_i,*insptr++,MAIL);
|
|
break;
|
|
|
|
case CON_SLEEPTIME:
|
|
insptr++;
|
|
hittype[g_i].timetosleep = (short)*insptr++;
|
|
break;
|
|
|
|
case CON_PAPER:
|
|
insptr++;
|
|
lotsofmoneymailpaper(g_i,*insptr++,PAPER);
|
|
break;
|
|
|
|
case CON_ADDKILLS:
|
|
insptr++;
|
|
g_player[g_p].ps->actors_killed += *insptr++;
|
|
hittype[g_i].actorstayput = -1;
|
|
break;
|
|
|
|
case CON_LOTSOFGLASS:
|
|
insptr++;
|
|
spriteglass(g_i,*insptr++);
|
|
break;
|
|
|
|
case CON_KILLIT:
|
|
insptr++;
|
|
killit_flag = 1;
|
|
break;
|
|
|
|
case CON_ADDWEAPON:
|
|
insptr++;
|
|
if ((*insptr<0 ||*insptr>=MAX_WEAPONS) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid weapon ID %d\n",line_num,keyw[g_tw],*insptr);
|
|
insptr+=2;break;
|
|
}
|
|
if (g_player[g_p].ps->gotweapon[*insptr] == 0)
|
|
{
|
|
if (!(g_player[g_p].ps->weaponswitch & 1)) addweaponnoswitch(g_player[g_p].ps, *insptr);
|
|
else addweapon(g_player[g_p].ps, *insptr);
|
|
}
|
|
else if (g_player[g_p].ps->ammo_amount[*insptr] >= g_player[g_p].ps->max_ammo_amount[*insptr])
|
|
{
|
|
killit_flag = 2;
|
|
break;
|
|
}
|
|
addammo(*insptr, g_player[g_p].ps, *(insptr+1));
|
|
if (g_player[g_p].ps->curr_weapon == KNEE_WEAPON && g_player[g_p].ps->gotweapon[*insptr])
|
|
{
|
|
if (!(g_player[g_p].ps->weaponswitch & 1)) addweaponnoswitch(g_player[g_p].ps, *insptr);
|
|
else addweapon(g_player[g_p].ps, *insptr);
|
|
}
|
|
insptr+=2;
|
|
break;
|
|
|
|
case CON_DEBUG:
|
|
insptr++;
|
|
initprintf("%d\n",*insptr++);
|
|
break;
|
|
|
|
case CON_ENDOFGAME:
|
|
insptr++;
|
|
g_player[g_p].ps->timebeforeexit = *insptr++;
|
|
g_player[g_p].ps->customexitsound = -1;
|
|
ud.eog = 1;
|
|
break;
|
|
|
|
case CON_ADDPHEALTH:
|
|
insptr++;
|
|
|
|
if (g_player[g_p].ps->newowner >= 0)
|
|
{
|
|
g_player[g_p].ps->newowner = -1;
|
|
g_player[g_p].ps->posx = g_player[g_p].ps->oposx;
|
|
g_player[g_p].ps->posy = g_player[g_p].ps->oposy;
|
|
g_player[g_p].ps->posz = g_player[g_p].ps->oposz;
|
|
g_player[g_p].ps->ang = g_player[g_p].ps->oang;
|
|
updatesector(g_player[g_p].ps->posx,g_player[g_p].ps->posy,&g_player[g_p].ps->cursectnum);
|
|
setpal(g_player[g_p].ps);
|
|
|
|
j = headspritestat[1];
|
|
while (j >= 0)
|
|
{
|
|
if (sprite[j].picnum==CAMERA1)
|
|
sprite[j].yvel = 0;
|
|
j = nextspritestat[j];
|
|
}
|
|
}
|
|
|
|
j = sprite[g_player[g_p].ps->i].extra;
|
|
|
|
if (g_sp->picnum != ATOMICHEALTH)
|
|
{
|
|
if (j > g_player[g_p].ps->max_player_health && *insptr > 0)
|
|
{
|
|
insptr++;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
if (j > 0)
|
|
j += *insptr;
|
|
if (j > g_player[g_p].ps->max_player_health && *insptr > 0)
|
|
j = g_player[g_p].ps->max_player_health;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (j > 0)
|
|
j += *insptr;
|
|
if (j > (g_player[g_p].ps->max_player_health<<1))
|
|
j = (g_player[g_p].ps->max_player_health<<1);
|
|
}
|
|
|
|
if (j < 0) j = 0;
|
|
|
|
if (ud.god == 0)
|
|
{
|
|
if (*insptr > 0)
|
|
{
|
|
if ((j - *insptr) < (g_player[g_p].ps->max_player_health>>2) &&
|
|
j >= (g_player[g_p].ps->max_player_health>>2))
|
|
spritesound(DUKE_GOTHEALTHATLOW,g_player[g_p].ps->i);
|
|
|
|
g_player[g_p].ps->last_extra = j;
|
|
}
|
|
|
|
sprite[g_player[g_p].ps->i].extra = j;
|
|
}
|
|
|
|
insptr++;
|
|
break;
|
|
|
|
case CON_STATE:
|
|
{
|
|
intptr_t *tempscrptr=insptr+2;
|
|
|
|
insptr = (intptr_t *) *(insptr+1);
|
|
while (1) if (parse()) break;
|
|
insptr = tempscrptr;
|
|
}
|
|
break;
|
|
|
|
case CON_LEFTBRACE:
|
|
insptr++;
|
|
while (1) if (parse()) break;
|
|
break;
|
|
|
|
case CON_MOVE:
|
|
insptr++;
|
|
g_t[0]=0;
|
|
g_t[1] = *insptr++;
|
|
g_sp->hitag = *insptr++;
|
|
if (g_sp->hitag&random_angle)
|
|
g_sp->ang = TRAND&2047;
|
|
break;
|
|
|
|
case CON_ADDWEAPONVAR:
|
|
insptr++;
|
|
if (g_player[g_p].ps->gotweapon[GetGameVarID(*(insptr),g_i,g_p)] == 0)
|
|
{
|
|
if (!(g_player[g_p].ps->weaponswitch & 1)) addweaponnoswitch(g_player[g_p].ps, GetGameVarID(*(insptr),g_i,g_p));
|
|
else addweapon(g_player[g_p].ps, GetGameVarID(*(insptr),g_i,g_p));
|
|
}
|
|
else if (g_player[g_p].ps->ammo_amount[GetGameVarID(*(insptr),g_i,g_p)] >= g_player[g_p].ps->max_ammo_amount[GetGameVarID(*(insptr),g_i,g_p)])
|
|
{
|
|
killit_flag = 2;
|
|
break;
|
|
}
|
|
addammo(GetGameVarID(*(insptr),g_i,g_p), g_player[g_p].ps, GetGameVarID(*(insptr+1),g_i,g_p));
|
|
if (g_player[g_p].ps->curr_weapon == KNEE_WEAPON && g_player[g_p].ps->gotweapon[GetGameVarID(*(insptr),g_i,g_p)])
|
|
{
|
|
if (!(g_player[g_p].ps->weaponswitch & 1)) addweaponnoswitch(g_player[g_p].ps, GetGameVarID(*(insptr),g_i,g_p));
|
|
else addweapon(g_player[g_p].ps, GetGameVarID(*(insptr),g_i,g_p));
|
|
}
|
|
insptr+=2;
|
|
break;
|
|
|
|
case CON_ACTIVATEBYSECTOR:
|
|
case CON_OPERATESECTORS:
|
|
case CON_OPERATEACTIVATORS:
|
|
case CON_SETASPECT:
|
|
case CON_SSP:
|
|
insptr++;
|
|
{
|
|
int var1 = GetGameVarID(*insptr++,g_i,g_p), var2;
|
|
if (tw == CON_OPERATEACTIVATORS && *insptr == g_iThisActorID)
|
|
{
|
|
var2 = g_p;
|
|
insptr++;
|
|
}
|
|
else var2 = GetGameVarID(*insptr++,g_i,g_p);
|
|
|
|
switch (tw)
|
|
{
|
|
case CON_ACTIVATEBYSECTOR:
|
|
if ((var1<0 || var1>=numsectors) && checkCON) {OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[g_tw],var1);break;}
|
|
activatebysector(var1, var2);
|
|
break;
|
|
case CON_OPERATESECTORS:
|
|
if ((var1<0 || var1>=numsectors) && checkCON) {OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[g_tw],var1);break;}
|
|
operatesectors(var1, var2);
|
|
break;
|
|
case CON_OPERATEACTIVATORS:
|
|
if ((var2<0 || var2>=ud.multimode) && checkCON) {OSD_Printf(CON_ERROR "Invalid player %d\n",line_num,keyw[g_tw],var2);break;}
|
|
operateactivators(var1, var2);
|
|
break;
|
|
case CON_SETASPECT:
|
|
setaspect(var1, var2);
|
|
break;
|
|
case CON_SSP:
|
|
if ((var1<0 || var1>=MAXSPRITES) && checkCON) { OSD_Printf(CON_ERROR "Invalid sprite %d\n",line_num,keyw[g_tw],var1);break;}
|
|
ssp(var1, var2);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case CON_CANSEESPR:
|
|
insptr++;
|
|
{
|
|
int lVar1 = GetGameVarID(*insptr++,g_i,g_p), lVar2 = GetGameVarID(*insptr++,g_i,g_p), res;
|
|
|
|
if ((lVar1<0 || lVar1>=MAXSPRITES || lVar2<0 || lVar2>=MAXSPRITES) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sprite %d\n",line_num,keyw[g_tw],lVar1<0||lVar1>=MAXSPRITES?lVar1:lVar2);
|
|
res=0;
|
|
}
|
|
else res=cansee(sprite[lVar1].x,sprite[lVar1].y,sprite[lVar1].z,sprite[lVar1].sectnum,
|
|
sprite[lVar2].x,sprite[lVar2].y,sprite[lVar2].z,sprite[lVar2].sectnum);
|
|
|
|
SetGameVarID(*insptr++, res, g_i, g_p);
|
|
break;
|
|
}
|
|
|
|
case CON_OPERATERESPAWNS:
|
|
case CON_OPERATEMASTERSWITCHES:
|
|
case CON_CHECKACTIVATORMOTION:
|
|
insptr++;
|
|
{
|
|
int var1 = GetGameVarID(*insptr++,g_i,g_p);
|
|
|
|
switch (tw)
|
|
{
|
|
case CON_OPERATERESPAWNS:
|
|
operaterespawns(var1);
|
|
break;
|
|
case CON_OPERATEMASTERSWITCHES:
|
|
operatemasterswitches(var1);
|
|
break;
|
|
case CON_CHECKACTIVATORMOTION:
|
|
SetGameVarID(g_iReturnVarID, check_activator_motion(var1), g_i, g_p);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case CON_INSERTSPRITEQ:
|
|
insptr++;
|
|
insertspriteq(g_i);
|
|
break;
|
|
|
|
case CON_QSTRLEN:
|
|
insptr++;
|
|
{
|
|
int i=*insptr++;
|
|
j=GetGameVarID(*insptr++, g_i, g_p);
|
|
if ((fta_quotes[j] == NULL) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "null quote %d\n",line_num,keyw[g_tw],j);
|
|
SetGameVarID(i,-1,g_i,g_p);
|
|
break;
|
|
}
|
|
SetGameVarID(i,Bstrlen(fta_quotes[j]),g_i,g_p);
|
|
break;
|
|
}
|
|
|
|
case CON_HEADSPRITESTAT:
|
|
case CON_PREVSPRITESTAT:
|
|
case CON_NEXTSPRITESTAT:
|
|
case CON_HEADSPRITESECT:
|
|
case CON_PREVSPRITESECT:
|
|
case CON_NEXTSPRITESECT:
|
|
insptr++;
|
|
{
|
|
int i=*insptr++;
|
|
j=GetGameVarID(*insptr++, g_i, g_p);
|
|
switch (tw)
|
|
{
|
|
case CON_HEADSPRITESTAT:
|
|
if ((j < 0 || j > MAXSTATUS) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid status list %d\n",line_num,keyw[g_tw],j);
|
|
break;
|
|
}
|
|
SetGameVarID(i,headspritestat[j],g_i,g_p);
|
|
break;
|
|
case CON_PREVSPRITESTAT:
|
|
if ((j < 0 || j >= MAXSPRITES) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid sprite ID %d\n",line_num,keyw[g_tw],j);
|
|
break;
|
|
}
|
|
SetGameVarID(i,prevspritestat[j],g_i,g_p);
|
|
break;
|
|
case CON_NEXTSPRITESTAT:
|
|
if ((j < 0 || j >= MAXSPRITES) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid sprite ID %d\n",line_num,keyw[g_tw],j);
|
|
break;
|
|
}
|
|
SetGameVarID(i,nextspritestat[j],g_i,g_p);
|
|
break;
|
|
case CON_HEADSPRITESECT:
|
|
if ((j < 0 || j > numsectors) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid sector %d\n",line_num,keyw[g_tw],j);
|
|
break;
|
|
}
|
|
SetGameVarID(i,headspritesect[j],g_i,g_p);
|
|
break;
|
|
case CON_PREVSPRITESECT:
|
|
if ((j < 0 || j >= MAXSPRITES) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid sprite ID %d\n",line_num,keyw[g_tw],j);
|
|
break;
|
|
}
|
|
SetGameVarID(i,prevspritesect[j],g_i,g_p);
|
|
break;
|
|
case CON_NEXTSPRITESECT:
|
|
if ((j < 0 || j >= MAXSPRITES) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid sprite ID %d\n",line_num,keyw[g_tw],j);
|
|
break;
|
|
}
|
|
SetGameVarID(i,nextspritesect[j],g_i,g_p);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case CON_GETKEYNAME:
|
|
insptr++;
|
|
{
|
|
int i = GetGameVarID(*insptr++, g_i, g_p),
|
|
f=GetGameVarID(*insptr++, g_i, g_p);
|
|
j=GetGameVarID(*insptr++, g_i, g_p);
|
|
if ((i<0 || i>=MAXQUOTES) && checkCON)
|
|
OSD_Printf(CON_ERROR "invalid quote ID %d\n",line_num,keyw[g_tw],i);
|
|
else if ((fta_quotes[i] == NULL) && checkCON)
|
|
OSD_Printf(CON_ERROR "null quote %d\n",line_num,keyw[g_tw],i);
|
|
else if ((f<0 || f>=NUMGAMEFUNCTIONS) && checkCON)
|
|
OSD_Printf(CON_ERROR "invalid function %d\n",line_num,keyw[g_tw],f);
|
|
else
|
|
{
|
|
if (j<2)
|
|
Bstrcpy(tempbuf,KB_ScanCodeToString(ud.config.KeyboardKeys[f][j]));
|
|
else
|
|
{
|
|
Bstrcpy(tempbuf,KB_ScanCodeToString(ud.config.KeyboardKeys[f][0]));
|
|
if (!*tempbuf)
|
|
Bstrcpy(tempbuf,KB_ScanCodeToString(ud.config.KeyboardKeys[f][1]));
|
|
}
|
|
}
|
|
|
|
if (*tempbuf)
|
|
Bstrcpy(fta_quotes[i],tempbuf);
|
|
break;
|
|
}
|
|
case CON_QSUBSTR:
|
|
insptr++;
|
|
{
|
|
char *s1,*s2;
|
|
int q1,q2,st,ln;
|
|
|
|
q1 = GetGameVarID(*insptr++, g_i, g_p),
|
|
q2 = GetGameVarID(*insptr++, g_i, g_p);
|
|
st = GetGameVarID(*insptr++, g_i, g_p);
|
|
ln = GetGameVarID(*insptr++, g_i, g_p);
|
|
|
|
if ((q1<0 || q1>=MAXQUOTES) && checkCON) OSD_Printf(CON_ERROR "invalid quote ID %d\n",line_num,keyw[g_tw],q1);
|
|
else if ((fta_quotes[q1] == NULL) && checkCON) OSD_Printf(CON_ERROR "null quote %d\n",line_num,keyw[g_tw],q1);
|
|
else if ((q2<0 || q2>=MAXQUOTES) && checkCON) OSD_Printf(CON_ERROR "invalid quote ID %d\n",line_num,keyw[g_tw],q2);
|
|
else if ((fta_quotes[q2] == NULL) && checkCON) OSD_Printf(CON_ERROR "null quote %d\n",line_num,keyw[g_tw],q2);
|
|
else
|
|
{
|
|
s1=fta_quotes[q1];
|
|
s2=fta_quotes[q2];
|
|
while (*s2&&st--)s2++;
|
|
while ((*s1=*s2)&&ln--) {s1++;s2++;}
|
|
*s1=0;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case CON_GETPNAME:
|
|
case CON_QSTRCAT:
|
|
case CON_QSTRCPY:
|
|
case CON_QGETSYSSTR:
|
|
case CON_CHANGESPRITESTAT:
|
|
case CON_CHANGESPRITESECT:
|
|
insptr++;
|
|
{
|
|
int i = GetGameVarID(*insptr++, g_i, g_p), j;
|
|
if (tw == CON_GETPNAME && *insptr == g_iThisActorID)
|
|
{
|
|
j = g_p;
|
|
insptr++;
|
|
}
|
|
else j = GetGameVarID(*insptr++, g_i, g_p);
|
|
|
|
switch (tw)
|
|
{
|
|
case CON_GETPNAME:
|
|
if ((fta_quotes[i] == NULL) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "null quote %d\n",line_num,keyw[g_tw],i);
|
|
break;
|
|
}
|
|
if (g_player[j].user_name[0])
|
|
Bstrcpy(fta_quotes[i],g_player[j].user_name);
|
|
else Bsprintf(fta_quotes[i],"%d",j);
|
|
break;
|
|
case CON_QGETSYSSTR:
|
|
if ((fta_quotes[i] == NULL) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "null quote %d %d\n",line_num,keyw[g_tw],i,j);
|
|
break;
|
|
}
|
|
switch (j)
|
|
{
|
|
case STR_MAPNAME:
|
|
Bstrcpy(fta_quotes[i],map[ud.volume_number*MAXLEVELS + ud.level_number].name);
|
|
break;
|
|
case STR_MAPFILENAME:
|
|
Bstrcpy(fta_quotes[i],map[ud.volume_number*MAXLEVELS + ud.level_number].filename);
|
|
break;
|
|
case STR_PLAYERNAME:
|
|
Bstrcpy(fta_quotes[i],g_player[g_p].user_name);
|
|
break;
|
|
case STR_VERSION:
|
|
Bstrcpy(fta_quotes[i],HEAD2);
|
|
break;
|
|
case STR_GAMETYPE:
|
|
Bstrcpy(fta_quotes[i],gametype_names[ud.coop]);
|
|
break;
|
|
default:
|
|
OSD_Printf(CON_ERROR "unknown str ID %d %d\n",line_num,keyw[g_tw],i,j);
|
|
}
|
|
break;
|
|
case CON_QSTRCAT:
|
|
if ((fta_quotes[i] == NULL || fta_quotes[j] == NULL) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "null quote %d\n",line_num,keyw[g_tw],fta_quotes[i] ? j : i);
|
|
break;
|
|
}
|
|
Bstrncat(fta_quotes[i],fta_quotes[j],(MAXQUOTELEN-1)-Bstrlen(fta_quotes[i]));
|
|
break;
|
|
case CON_QSTRCPY:
|
|
if ((fta_quotes[i] == NULL || fta_quotes[j] == NULL) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "null quote %d\n",line_num,keyw[g_tw],fta_quotes[i] ? j : i);
|
|
break;
|
|
}
|
|
Bstrcpy(fta_quotes[i],fta_quotes[j]);
|
|
break;
|
|
case CON_CHANGESPRITESTAT:
|
|
if ((i<0 || i>=MAXSPRITES) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sprite: %d\n",line_num,keyw[g_tw],i);
|
|
break;
|
|
}
|
|
if ((j<0 || j>=MAXSTATUS) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid statnum: %d\n",line_num,keyw[g_tw],j);
|
|
break;
|
|
}
|
|
if (sprite[i].statnum == j) break;
|
|
|
|
/* initialize actor pointers when changing to an actor statnum because they usually
|
|
have garbage left over from being handled as a hard coded object */
|
|
|
|
hittype[i].lastvx = 0;
|
|
hittype[i].lastvy = 0;
|
|
hittype[i].timetosleep = 0;
|
|
hittype[i].cgg = 0;
|
|
hittype[i].movflag = 0;
|
|
hittype[i].tempang = 0;
|
|
hittype[i].dispicnum = 0;
|
|
T1=T2=T3=T4=T5=T6=T7=T8=T9=0;
|
|
hittype[i].flags = 0;
|
|
sprite[i].hitag = 0;
|
|
|
|
if ((j == 1 || j == 2) && actorscrptr[sprite[i].picnum])
|
|
{
|
|
T5 = *(actorscrptr[sprite[i].picnum]+1);
|
|
T2 = *(actorscrptr[sprite[i].picnum]+2);
|
|
sprite[i].hitag = *(actorscrptr[sprite[i].picnum]+3);
|
|
}
|
|
changespritestat(i,j);
|
|
break;
|
|
case CON_CHANGESPRITESECT:
|
|
if ((i<0 || i>=MAXSPRITES) && checkCON) {OSD_Printf(CON_ERROR "Invalid sprite %d\n",line_num,keyw[g_tw],i);break;}
|
|
if ((j<0 || j>=numsectors) && checkCON) {OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[g_tw],j);break;}
|
|
changespritesect(i,j);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case CON_STARTLEVEL:
|
|
insptr++; // skip command
|
|
{
|
|
// from 'level' cheat in game.c (about line 6250)
|
|
int volnume=GetGameVarID(*insptr++,g_i,g_p), levnume=GetGameVarID(*insptr++,g_i,g_p);
|
|
|
|
if ((volnume > MAXVOLUMES-1 || volnume < 0) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid volume (%d)\n",line_num,keyw[g_tw],volnume);
|
|
break;
|
|
}
|
|
|
|
if ((levnume > MAXLEVELS-1 || levnume < 0) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid level (%d)\n",line_num,keyw[g_tw],levnume);
|
|
break;
|
|
}
|
|
|
|
ud.m_volume_number = ud.volume_number = volnume;
|
|
ud.m_level_number = ud.level_number = levnume;
|
|
if (numplayers > 1 && myconnectindex == connecthead)
|
|
mpchangemap(volnume,levnume);
|
|
else
|
|
{
|
|
g_player[myconnectindex].ps->gm |= MODE_EOL;
|
|
ud.display_bonus_screen = 0;
|
|
} // MODE_RESTART;
|
|
|
|
break;
|
|
}
|
|
|
|
case CON_MYOSX:
|
|
case CON_MYOSPALX:
|
|
case CON_MYOS:
|
|
case CON_MYOSPAL:
|
|
insptr++;
|
|
{
|
|
int x=GetGameVarID(*insptr++,g_i,g_p), y=GetGameVarID(*insptr++,g_i,g_p), tilenum=GetGameVarID(*insptr++,g_i,g_p);
|
|
int shade=GetGameVarID(*insptr++,g_i,g_p), orientation=GetGameVarID(*insptr++,g_i,g_p);
|
|
|
|
switch (tw)
|
|
{
|
|
case CON_MYOS:
|
|
myos(x,y,tilenum,shade,orientation);
|
|
break;
|
|
case CON_MYOSPAL:
|
|
{
|
|
int pal=GetGameVarID(*insptr++,g_i,g_p);
|
|
myospal(x,y,tilenum,shade,orientation,pal);
|
|
break;
|
|
}
|
|
case CON_MYOSX:
|
|
myosx(x,y,tilenum,shade,orientation);
|
|
break;
|
|
case CON_MYOSPALX:
|
|
{
|
|
int pal=GetGameVarID(*insptr++,g_i,g_p);
|
|
myospalx(x,y,tilenum,shade,orientation,pal);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case CON_SWITCH:
|
|
insptr++; // p-code
|
|
{
|
|
// command format:
|
|
// variable ID to check
|
|
// script offset to 'end'
|
|
// count of case statements
|
|
// script offset to default case (null if none)
|
|
// For each case: value, ptr to code
|
|
//AddLog("Processing Switch...");
|
|
int lValue=GetGameVarID(*insptr++, g_i, g_p), lEnd=*insptr++, lCases=*insptr++;
|
|
intptr_t *lpDefault=insptr++, *lpCases=insptr, *lTempInsPtr;
|
|
int bMatched=0, lCheckCase;
|
|
int left,right;
|
|
insptr+=lCases*2;
|
|
lTempInsPtr=insptr;
|
|
//Bsprintf(g_szBuf,"lEnd= %d *lpDefault=%d",lEnd,*lpDefault);
|
|
//AddLog(g_szBuf);
|
|
|
|
//Bsprintf(g_szBuf,"Checking %d cases for %d",lCases, lValue);
|
|
//AddLog(g_szBuf);
|
|
left=0;right=lCases-1;
|
|
while (!bMatched)
|
|
{
|
|
//Bsprintf(g_szBuf,"Checking #%d Value= %d",lCheckCase, lpCases[lCheckCase*2]);
|
|
//AddLog(g_szBuf);
|
|
lCheckCase=(left+right)/2;
|
|
// initprintf("(%2d..%2d..%2d) [%2d..%2d..%2d]==%2d\n",left,lCheckCase,right,lpCases[left*2],lpCases[lCheckCase*2],lpCases[right*2],lValue);
|
|
if (lpCases[lCheckCase*2] > lValue)
|
|
right=lCheckCase-1;
|
|
else if (lpCases[lCheckCase*2] < lValue)
|
|
left =lCheckCase+1;
|
|
else if (lpCases[lCheckCase*2] == lValue)
|
|
{
|
|
//AddLog("Found Case Match");
|
|
//Bsprintf(g_szBuf,"insptr=%d. lCheckCase=%d, offset=%d, &script[0]=%d",
|
|
// (int)insptr,(int)lCheckCase,lpCases[lCheckCase*2+1],(int)&script[0]);
|
|
//AddLog(g_szBuf);
|
|
// fake a 2-d Array
|
|
insptr=(intptr_t*)(lpCases[lCheckCase*2+1] + &script[0]);
|
|
//Bsprintf(g_szBuf,"insptr=%d. ", (int)insptr);
|
|
//AddLog(g_szBuf);
|
|
while (1)
|
|
{
|
|
if (parse())
|
|
break;
|
|
}
|
|
//AddLog("Done Executing Case");
|
|
bMatched=1;
|
|
}
|
|
if (right-left < 0)
|
|
break;
|
|
}
|
|
if (!bMatched)
|
|
{
|
|
if (*lpDefault)
|
|
{
|
|
//AddLog("No Matching Case: Using Default");
|
|
insptr=(intptr_t*)(*lpDefault + &script[0]);
|
|
while (1) if (parse()) break;
|
|
}
|
|
else
|
|
{
|
|
//AddLog("No Matching Case: No Default to use");
|
|
}
|
|
}
|
|
insptr=(intptr_t *)(lEnd + (intptr_t)&script[0]);
|
|
//Bsprintf(g_szBuf,"insptr=%d. ", (int)insptr);
|
|
//AddLog(g_szBuf);
|
|
//AddLog("Done Processing Switch");
|
|
|
|
break;
|
|
}
|
|
|
|
case CON_ENDSWITCH:
|
|
case CON_ENDEVENT:
|
|
insptr++;
|
|
return 1;
|
|
break;
|
|
|
|
case CON_DISPLAYRAND:
|
|
insptr++;
|
|
SetGameVarID(*insptr++, rand(), g_i, g_p);
|
|
break;
|
|
|
|
case CON_DRAGPOINT:
|
|
insptr++;
|
|
{
|
|
int wallnum = GetGameVarID(*insptr++, g_i, g_p), newx = GetGameVarID(*insptr++, g_i, g_p), newy = GetGameVarID(*insptr++, g_i, g_p);
|
|
|
|
if ((wallnum<0 || wallnum>=numwalls) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid wall %d\n",line_num,keyw[g_tw],wallnum);
|
|
break;
|
|
}
|
|
dragpoint(wallnum,newx,newy);
|
|
break;
|
|
}
|
|
|
|
case CON_DIST:
|
|
case CON_LDIST:
|
|
insptr++;
|
|
{
|
|
int distvar = *insptr++, xvar = GetGameVarID(*insptr++, g_i, g_p), yvar = GetGameVarID(*insptr++, g_i, g_p), distx=0;
|
|
|
|
if ((xvar < 0 || yvar < 0 || xvar >= MAXSPRITES || yvar >= MAXSPRITES) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid sprite\n",line_num,keyw[g_tw]);
|
|
break;
|
|
}
|
|
if (tw == CON_DIST) distx = dist(&sprite[xvar],&sprite[yvar]);
|
|
else distx = ldist(&sprite[xvar],&sprite[yvar]);
|
|
|
|
SetGameVarID(distvar, distx, g_i, g_p);
|
|
break;
|
|
}
|
|
|
|
case CON_GETINCANGLE:
|
|
case CON_GETANGLE:
|
|
insptr++;
|
|
{
|
|
int angvar = *insptr++;
|
|
int xvar = GetGameVarID(*insptr++, g_i, g_p);
|
|
int yvar = GetGameVarID(*insptr++, g_i, g_p);
|
|
|
|
if (tw==CON_GETANGLE)
|
|
{
|
|
SetGameVarID(angvar, getangle(xvar,yvar), g_i, g_p);
|
|
break;
|
|
}
|
|
SetGameVarID(angvar, getincangle(xvar,yvar), g_i, g_p);
|
|
break;
|
|
}
|
|
|
|
case CON_MULSCALE:
|
|
insptr++;
|
|
{
|
|
int var1 = *insptr++, var2 = GetGameVarID(*insptr++, g_i, g_p);
|
|
int var3 = GetGameVarID(*insptr++, g_i, g_p), var4 = GetGameVarID(*insptr++, g_i, g_p);
|
|
|
|
SetGameVarID(var1, mulscale(var2, var3, var4), g_i, g_p);
|
|
break;
|
|
}
|
|
|
|
case CON_INITTIMER:
|
|
insptr++;
|
|
j = GetGameVarID(*insptr++, g_i, g_p);
|
|
if (timer == j)
|
|
break;
|
|
uninittimer();
|
|
inittimer(j);
|
|
timer = j;
|
|
break;
|
|
|
|
case CON_TIME:
|
|
insptr += 2;
|
|
break;
|
|
|
|
case CON_ESPAWNVAR:
|
|
case CON_EQSPAWNVAR:
|
|
case CON_QSPAWNVAR:
|
|
insptr++;
|
|
{
|
|
int lIn=GetGameVarID(*insptr++, g_i, g_p);
|
|
if ((g_sp->sectnum < 0 || g_sp->sectnum >= numsectors) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[g_tw],g_sp->sectnum);
|
|
break;
|
|
}
|
|
j = spawn(g_i, lIn);
|
|
switch (tw)
|
|
{
|
|
case CON_EQSPAWNVAR:
|
|
if (j != -1)
|
|
insertspriteq(j);
|
|
case CON_ESPAWNVAR:
|
|
SetGameVarID(g_iReturnVarID, j, g_i, g_p);
|
|
break;
|
|
case CON_QSPAWNVAR:
|
|
if (j != -1)
|
|
insertspriteq(j);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case CON_ESPAWN:
|
|
case CON_EQSPAWN:
|
|
case CON_QSPAWN:
|
|
insptr++;
|
|
|
|
if ((g_sp->sectnum < 0 || g_sp->sectnum >= numsectors) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[g_tw],g_sp->sectnum);
|
|
insptr++;
|
|
break;
|
|
}
|
|
|
|
j = spawn(g_i,*insptr++);
|
|
|
|
switch (tw)
|
|
{
|
|
case CON_EQSPAWN:
|
|
if (j != -1)
|
|
insertspriteq(j);
|
|
case CON_ESPAWN:
|
|
SetGameVarID(g_iReturnVarID, j, g_i, g_p);
|
|
break;
|
|
case CON_QSPAWN:
|
|
if (j != -1)
|
|
insertspriteq(j);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case CON_ESHOOT:
|
|
case CON_EZSHOOT:
|
|
case CON_ZSHOOT:
|
|
insptr++;
|
|
|
|
if (tw == CON_ZSHOOT || tw == CON_EZSHOOT)
|
|
{
|
|
hittype[g_i].temp_data[9] = GetGameVarID(*insptr++, g_i, g_p);
|
|
if (hittype[g_i].temp_data[9] == 0)
|
|
hittype[g_i].temp_data[9] = 1;
|
|
}
|
|
|
|
if ((g_sp->sectnum < 0 || g_sp->sectnum >= numsectors) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[g_tw],g_sp->sectnum);
|
|
insptr++;
|
|
hittype[g_i].temp_data[9]=0;
|
|
break;
|
|
}
|
|
|
|
j = shoot(g_i,*insptr++);
|
|
|
|
if (tw == CON_EZSHOOT || tw == CON_ESHOOT)
|
|
SetGameVarID(g_iReturnVarID, j, g_i, g_p);
|
|
|
|
hittype[g_i].temp_data[9]=0;
|
|
break;
|
|
|
|
case CON_SHOOTVAR:
|
|
case CON_ESHOOTVAR:
|
|
case CON_EZSHOOTVAR:
|
|
case CON_ZSHOOTVAR:
|
|
{
|
|
int lReturn=-1;
|
|
|
|
insptr++;
|
|
|
|
if (tw == CON_ZSHOOTVAR || tw == CON_EZSHOOTVAR)
|
|
{
|
|
hittype[g_i].temp_data[9] = GetGameVarID(*insptr++, g_i, g_p);
|
|
if (hittype[g_i].temp_data[9] == 0)
|
|
hittype[g_i].temp_data[9] = 1;
|
|
}
|
|
j=GetGameVarID(*insptr++, g_i, g_p);
|
|
|
|
if ((g_sp->sectnum < 0 || g_sp->sectnum >= numsectors) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[g_tw],g_sp->sectnum);
|
|
hittype[g_i].temp_data[9]=0;
|
|
break;
|
|
}
|
|
|
|
lReturn = shoot(g_i, j);
|
|
if (tw == CON_ESHOOTVAR || tw == CON_EZSHOOTVAR)
|
|
SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p);
|
|
hittype[g_i].temp_data[9]=0;
|
|
break;
|
|
}
|
|
|
|
case CON_CMENU:
|
|
insptr++;
|
|
j=GetGameVarID(*insptr++, g_i, g_p);
|
|
cmenu(j);
|
|
break;
|
|
|
|
case CON_SOUNDVAR:
|
|
case CON_STOPSOUNDVAR:
|
|
case CON_SOUNDONCEVAR:
|
|
case CON_GLOBALSOUNDVAR:
|
|
insptr++;
|
|
j=GetGameVarID(*insptr++, g_i, g_p);
|
|
|
|
switch (tw)
|
|
{
|
|
case CON_SOUNDONCEVAR:
|
|
if ((j<0 || j>=MAXSOUNDS) && checkCON) {OSD_Printf(CON_ERROR "Invalid sound %d\n",line_num,keyw[g_tw],j);break;}
|
|
if (!isspritemakingsound(g_i,j))
|
|
spritesound((short)j,g_i);
|
|
break;
|
|
case CON_GLOBALSOUNDVAR:
|
|
if ((j<0 || j>=MAXSOUNDS) && checkCON) {OSD_Printf(CON_ERROR "Invalid sound %d\n",line_num,keyw[g_tw],j);break;}
|
|
spritesound((short)j,g_player[screenpeek].ps->i);
|
|
break;
|
|
case CON_STOPSOUNDVAR:
|
|
if ((j<0 || j>=MAXSOUNDS) && checkCON) {OSD_Printf(CON_ERROR "Invalid sound %d\n",line_num,keyw[g_tw],j);break;}
|
|
if (isspritemakingsound(g_i,j))
|
|
stopspritesound((short)j,g_i);
|
|
break;
|
|
case CON_SOUNDVAR:
|
|
if ((j<0 || j>=MAXSOUNDS) && checkCON) {OSD_Printf(CON_ERROR "Invalid sound %d\n",line_num,keyw[g_tw],j);break;}
|
|
spritesound((short)j,g_i);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case CON_GUNIQHUDID:
|
|
insptr++;
|
|
{
|
|
j=GetGameVarID(*insptr++, g_i, g_p);
|
|
if (j >= 0 && j < MAXUNIQHUDID-1)
|
|
guniqhudid = j;
|
|
else
|
|
OSD_Printf(CON_ERROR "Invalid ID %d\n",line_num,keyw[g_tw],j);
|
|
break;
|
|
}
|
|
|
|
case CON_SAVEGAMEVAR:
|
|
case CON_READGAMEVAR:
|
|
{
|
|
int32 i=0;
|
|
insptr++;
|
|
if (ud.config.scripthandle < 0)
|
|
{
|
|
insptr++;
|
|
break;
|
|
}
|
|
switch (tw)
|
|
{
|
|
case CON_SAVEGAMEVAR:
|
|
i=GetGameVarID(*insptr, g_i, g_p);
|
|
SCRIPT_PutNumber(ud.config.scripthandle, "Gamevars",aGameVars[*insptr++].szLabel,i,false,false);
|
|
break;
|
|
case CON_READGAMEVAR:
|
|
SCRIPT_GetNumber(ud.config.scripthandle, "Gamevars",aGameVars[*insptr].szLabel,&i);
|
|
SetGameVarID(*insptr++, i, g_i, g_p);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case CON_SHOWVIEW:
|
|
insptr++;
|
|
{
|
|
int x=GetGameVarID(*insptr++,g_i,g_p);
|
|
int y=GetGameVarID(*insptr++,g_i,g_p);
|
|
int z=GetGameVarID(*insptr++,g_i,g_p);
|
|
int a=GetGameVarID(*insptr++,g_i,g_p);
|
|
int horiz=GetGameVarID(*insptr++,g_i,g_p);
|
|
int sect=GetGameVarID(*insptr++,g_i,g_p);
|
|
int x1=scale(GetGameVarID(*insptr++,g_i,g_p),xdim,320);
|
|
int y1=scale(GetGameVarID(*insptr++,g_i,g_p),ydim,200);
|
|
int x2=scale(GetGameVarID(*insptr++,g_i,g_p),xdim,320);
|
|
int y2=scale(GetGameVarID(*insptr++,g_i,g_p),ydim,200);
|
|
int smoothratio = 65536;
|
|
|
|
if (x1 > x2) swaplong(&x1,&x2);
|
|
if (y1 > y2) swaplong(&y1,&y2);
|
|
|
|
if ((x1 < 0 || y1 < 0 || x2 > xdim-1 || y2 > ydim-1 || x2-x1 < 2 || y2-y1 < 2) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "incorrect coordinates\n",line_num,keyw[g_tw]);
|
|
break;
|
|
}
|
|
if ((sect<0 || sect>=numsectors) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[g_tw],sect);
|
|
break;
|
|
}
|
|
|
|
#if defined(USE_OPENGL) && defined(POLYMOST)
|
|
j = glprojectionhacks;
|
|
glprojectionhacks = 0;
|
|
#endif
|
|
setview(x1,y1,x2,y2);
|
|
|
|
#if 0
|
|
if (!ud.pause_on && ((ud.show_help == 0 && ud.multimode < 2 && !(g_player[myconnectindex].ps->gm&MODE_MENU)) || ud.multimode > 1 || ud.recstat == 2))
|
|
smoothratio = min(max((totalclock-ototalclock)*(65536L/TICSPERFRAME),0),65536);
|
|
#endif
|
|
dointerpolations(smoothratio);
|
|
|
|
#define SE40
|
|
|
|
#ifdef SE40
|
|
se40code(x,y,z,a,horiz,smoothratio);
|
|
#endif
|
|
if (((gotpic[MIRROR>>3]&(1<<(MIRROR&7))) > 0)
|
|
#if defined(POLYMER) && defined(USE_OPENGL)
|
|
&& (getrendermode() != 4)
|
|
#endif
|
|
)
|
|
{
|
|
int j, i = 0, k, dst = 0x7fffffff;
|
|
|
|
for (k=mirrorcnt-1;k>=0;k--)
|
|
{
|
|
j = klabs(wall[mirrorwall[k]].x-x);
|
|
j += klabs(wall[mirrorwall[k]].y-y);
|
|
if (j < dst) dst = j, i = k;
|
|
}
|
|
|
|
if (wall[mirrorwall[i]].overpicnum == MIRROR)
|
|
{
|
|
int tposx,tposy;
|
|
short tang;
|
|
|
|
preparemirror(x,y,z,a,horiz,mirrorwall[i],mirrorsector[i],&tposx,&tposy,&tang);
|
|
|
|
j = visibility;
|
|
visibility = (j>>1) + (j>>2);
|
|
|
|
drawrooms(tposx,tposy,z,tang,horiz,mirrorsector[i]+MAXSECTORS);
|
|
|
|
display_mirror = 1;
|
|
animatesprites(tposx,tposy,tang,smoothratio);
|
|
display_mirror = 0;
|
|
|
|
drawmasks();
|
|
completemirror(); //Reverse screen x-wise in this function
|
|
visibility = j;
|
|
}
|
|
gotpic[MIRROR>>3] &= ~(1<<(MIRROR&7));
|
|
}
|
|
|
|
#ifdef POLYMER
|
|
if (getrendermode() == 4)
|
|
polymer_setanimatesprites(animatesprites, x,y,a,smoothratio);
|
|
#endif
|
|
drawrooms(x,y,z,a,horiz,sect);
|
|
display_mirror = 2;
|
|
animatesprites(x,y,a,smoothratio);
|
|
display_mirror = 0;
|
|
drawmasks();
|
|
restoreinterpolations();
|
|
vscrn();
|
|
#if defined(USE_OPENGL) && defined(POLYMOST)
|
|
glprojectionhacks = j;
|
|
#endif
|
|
break;
|
|
}
|
|
|
|
case CON_ROTATESPRITE16:
|
|
case CON_ROTATESPRITE:
|
|
insptr++;
|
|
{
|
|
int x=GetGameVarID(*insptr++,g_i,g_p), y=GetGameVarID(*insptr++,g_i,g_p), z=GetGameVarID(*insptr++,g_i,g_p);
|
|
int a=GetGameVarID(*insptr++,g_i,g_p), tilenum=GetGameVarID(*insptr++,g_i,g_p), shade=GetGameVarID(*insptr++,g_i,g_p);
|
|
int pal=GetGameVarID(*insptr++,g_i,g_p), orientation=GetGameVarID(*insptr++,g_i,g_p);
|
|
int x1=GetGameVarID(*insptr++,g_i,g_p), y1=GetGameVarID(*insptr++,g_i,g_p);
|
|
int x2=GetGameVarID(*insptr++,g_i,g_p), y2=GetGameVarID(*insptr++,g_i,g_p);
|
|
|
|
if (tw == CON_ROTATESPRITE && !(orientation & 256)) {x<<=16;y<<=16;}
|
|
rotatesprite(x,y,z,a,tilenum,shade,pal,2|orientation,x1,y1,x2,y2);
|
|
break;
|
|
}
|
|
|
|
case CON_MINITEXT:
|
|
case CON_GAMETEXT:
|
|
case CON_GAMETEXTZ:
|
|
case CON_DIGITALNUMBER:
|
|
case CON_DIGITALNUMBERZ:
|
|
insptr++;
|
|
{
|
|
int tilenum = (tw == CON_GAMETEXT || tw == CON_GAMETEXTZ || tw == CON_DIGITALNUMBER || tw == CON_DIGITALNUMBERZ)?GetGameVarID(*insptr++,g_i,g_p):0;
|
|
int x=GetGameVarID(*insptr++,g_i,g_p), y=GetGameVarID(*insptr++,g_i,g_p), q=GetGameVarID(*insptr++,g_i,g_p);
|
|
int shade=GetGameVarID(*insptr++,g_i,g_p), pal=GetGameVarID(*insptr++,g_i,g_p);
|
|
|
|
if (tw == CON_GAMETEXT || tw == CON_GAMETEXTZ || tw == CON_DIGITALNUMBER || tw == CON_DIGITALNUMBERZ)
|
|
{
|
|
int orientation=GetGameVarID(*insptr++,g_i,g_p);
|
|
int x1=GetGameVarID(*insptr++,g_i,g_p), y1=GetGameVarID(*insptr++,g_i,g_p);
|
|
int x2=GetGameVarID(*insptr++,g_i,g_p), y2=GetGameVarID(*insptr++,g_i,g_p);
|
|
int z=65536;
|
|
|
|
if (tw == CON_GAMETEXT || tw == CON_GAMETEXTZ)
|
|
{
|
|
int z=65536;
|
|
if ((fta_quotes[q] == NULL) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "null quote %d\n",line_num,keyw[g_tw],q);
|
|
break;
|
|
}
|
|
if (tw == CON_GAMETEXTZ)z=GetGameVarID(*insptr++,g_i,g_p);
|
|
gametext_z(0,tilenum,x>>1,y,fta_quotes[q],shade,pal,orientation,x1,y1,x2,y2,z);
|
|
break;
|
|
}
|
|
if (tw == CON_DIGITALNUMBERZ)z=GetGameVarID(*insptr++,g_i,g_p);
|
|
txdigitalnumberz(tilenum,x,y,q,shade,pal,orientation,x1,y1,x2,y2,z);
|
|
break;
|
|
}
|
|
|
|
if ((fta_quotes[q] == NULL) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "null quote %d\n",line_num,keyw[g_tw],q);
|
|
break;
|
|
}
|
|
minitextshade(x,y,fta_quotes[q],shade,pal,26);
|
|
break;
|
|
}
|
|
|
|
case CON_ANGOFF:
|
|
insptr++;
|
|
spriteext[g_i].angoff=*insptr++;
|
|
break;
|
|
|
|
case CON_GETZRANGE:
|
|
insptr++;
|
|
{
|
|
int x=GetGameVarID(*insptr++,g_i,g_p), y=GetGameVarID(*insptr++,g_i,g_p), z=GetGameVarID(*insptr++,g_i,g_p);
|
|
int sectnum=GetGameVarID(*insptr++,g_i,g_p);
|
|
int ceilzvar=*insptr++, ceilhitvar=*insptr++, florzvar=*insptr++, florhitvar=*insptr++;
|
|
int walldist=GetGameVarID(*insptr++,g_i,g_p), clipmask=GetGameVarID(*insptr++,g_i,g_p);
|
|
int ceilz, ceilhit, florz, florhit;
|
|
|
|
if ((sectnum<0 || sectnum>=numsectors) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[g_tw],sectnum);
|
|
break;
|
|
}
|
|
getzrange(x, y, z, sectnum, &ceilz, &ceilhit, &florz, &florhit, walldist, clipmask);
|
|
SetGameVarID(ceilzvar, ceilz, g_i, g_p);
|
|
SetGameVarID(ceilhitvar, ceilhit, g_i, g_p);
|
|
SetGameVarID(florzvar, florz, g_i, g_p);
|
|
SetGameVarID(florhitvar, florhit, g_i, g_p);
|
|
break;
|
|
}
|
|
|
|
case CON_HITSCAN:
|
|
insptr++;
|
|
{
|
|
int xs=GetGameVarID(*insptr++,g_i,g_p), ys=GetGameVarID(*insptr++,g_i,g_p), zs=GetGameVarID(*insptr++,g_i,g_p);
|
|
int sectnum=GetGameVarID(*insptr++,g_i,g_p);
|
|
int vx=GetGameVarID(*insptr++,g_i,g_p), vy=GetGameVarID(*insptr++,g_i,g_p), vz=GetGameVarID(*insptr++,g_i,g_p);
|
|
int hitsectvar=*insptr++, hitwallvar=*insptr++, hitspritevar=*insptr++;
|
|
int hitxvar=*insptr++, hityvar=*insptr++, hitzvar=*insptr++, cliptype=GetGameVarID(*insptr++,g_i,g_p);
|
|
short hitsect, hitwall, hitsprite;
|
|
int hitx, hity, hitz;
|
|
|
|
if ((sectnum<0 || sectnum>=numsectors) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[g_tw],sectnum);
|
|
break;
|
|
}
|
|
hitscan(xs, ys, zs, sectnum, vx, vy, vz, &hitsect, &hitwall, &hitsprite, &hitx, &hity, &hitz, cliptype);
|
|
SetGameVarID(hitsectvar, hitsect, g_i, g_p);
|
|
SetGameVarID(hitwallvar, hitwall, g_i, g_p);
|
|
SetGameVarID(hitspritevar, hitsprite, g_i, g_p);
|
|
SetGameVarID(hitxvar, hitx, g_i, g_p);
|
|
SetGameVarID(hityvar, hity, g_i, g_p);
|
|
SetGameVarID(hitzvar, hitz, g_i, g_p);
|
|
break;
|
|
}
|
|
|
|
case CON_CANSEE:
|
|
insptr++;
|
|
{
|
|
int x1=GetGameVarID(*insptr++,g_i,g_p), y1=GetGameVarID(*insptr++,g_i,g_p), z1=GetGameVarID(*insptr++,g_i,g_p);
|
|
int sect1=GetGameVarID(*insptr++,g_i,g_p);
|
|
int x2=GetGameVarID(*insptr++,g_i,g_p), y2=GetGameVarID(*insptr++,g_i,g_p), z2=GetGameVarID(*insptr++,g_i,g_p);
|
|
int sect2=GetGameVarID(*insptr++,g_i,g_p), rvar=*insptr++;
|
|
|
|
if ((sect1<0 || sect1>=numsectors || sect2<0 || sect2>=numsectors) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sector\n",line_num,keyw[g_tw]);
|
|
SetGameVarID(rvar, 0, g_i, g_p);
|
|
}
|
|
|
|
SetGameVarID(rvar, cansee(x1,y1,z1,sect1,x2,y2,z2,sect2), g_i, g_p);
|
|
break;
|
|
}
|
|
|
|
case CON_ROTATEPOINT:
|
|
insptr++;
|
|
{
|
|
int xpivot=GetGameVarID(*insptr++,g_i,g_p), ypivot=GetGameVarID(*insptr++,g_i,g_p);
|
|
int x=GetGameVarID(*insptr++,g_i,g_p), y=GetGameVarID(*insptr++,g_i,g_p), daang=GetGameVarID(*insptr++,g_i,g_p);
|
|
int x2var=*insptr++, y2var=*insptr++;
|
|
int x2, y2;
|
|
|
|
rotatepoint(xpivot,ypivot,x,y,daang,&x2,&y2);
|
|
SetGameVarID(x2var, x2, g_i, g_p);
|
|
SetGameVarID(y2var, y2, g_i, g_p);
|
|
break;
|
|
}
|
|
|
|
case CON_NEARTAG:
|
|
insptr++;
|
|
{
|
|
// neartag(int x, int y, int z, short sectnum, short ang, //Starting position & angle
|
|
// short *neartagsector, //Returns near sector if sector[].tag != 0
|
|
// short *neartagwall, //Returns near wall if wall[].tag != 0
|
|
// short *neartagsprite, //Returns near sprite if sprite[].tag != 0
|
|
// int *neartaghitdist, //Returns actual distance to object (scale: 1024=largest grid size)
|
|
// int neartagrange, //Choose maximum distance to scan (scale: 1024=largest grid size)
|
|
// char tagsearch) //1-lotag only, 2-hitag only, 3-lotag&hitag
|
|
|
|
int x=GetGameVarID(*insptr++,g_i,g_p), y=GetGameVarID(*insptr++,g_i,g_p), z=GetGameVarID(*insptr++,g_i,g_p);
|
|
int sectnum=GetGameVarID(*insptr++,g_i,g_p), ang=GetGameVarID(*insptr++,g_i,g_p);
|
|
int neartagsectorvar=*insptr++, neartagwallvar=*insptr++, neartagspritevar=*insptr++, neartaghitdistvar=*insptr++;
|
|
int neartagrange=GetGameVarID(*insptr++,g_i,g_p), tagsearch=GetGameVarID(*insptr++,g_i,g_p);
|
|
|
|
if ((sectnum<0 || sectnum>=numsectors) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[g_tw],sectnum);
|
|
break;
|
|
}
|
|
neartag(x, y, z, sectnum, ang, &neartagsector, &neartagwall, &neartagsprite, &neartaghitdist, neartagrange, tagsearch);
|
|
|
|
SetGameVarID(neartagsectorvar, neartagsector, g_i, g_p);
|
|
SetGameVarID(neartagwallvar, neartagwall, g_i, g_p);
|
|
SetGameVarID(neartagspritevar, neartagsprite, g_i, g_p);
|
|
SetGameVarID(neartaghitdistvar, neartaghitdist, g_i, g_p);
|
|
break;
|
|
}
|
|
|
|
case CON_GETTIMEDATE:
|
|
insptr++;
|
|
{
|
|
int v1=*insptr++,v2=*insptr++,v3=*insptr++,v4=*insptr++,v5=*insptr++,v6=*insptr++,v7=*insptr++,v8=*insptr++;
|
|
time_t rawtime;
|
|
struct tm * ti;
|
|
|
|
time(&rawtime);
|
|
ti=localtime(&rawtime);
|
|
// initprintf("Time&date: %s\n",asctime (ti));
|
|
|
|
SetGameVarID(v1, ti->tm_sec, g_i, g_p);
|
|
SetGameVarID(v2, ti->tm_min, g_i, g_p);
|
|
SetGameVarID(v3, ti->tm_hour, g_i, g_p);
|
|
SetGameVarID(v4, ti->tm_mday, g_i, g_p);
|
|
SetGameVarID(v5, ti->tm_mon, g_i, g_p);
|
|
SetGameVarID(v6, ti->tm_year+1900, g_i, g_p);
|
|
SetGameVarID(v7, ti->tm_wday, g_i, g_p);
|
|
SetGameVarID(v8, ti->tm_yday, g_i, g_p);
|
|
break;
|
|
}
|
|
|
|
case CON_MOVESPRITE:
|
|
case CON_SETSPRITE:
|
|
insptr++;
|
|
{
|
|
int spritenum = GetGameVarID(*insptr++,g_i,g_p);
|
|
int x = GetGameVarID(*insptr++,g_i,g_p), y = GetGameVarID(*insptr++,g_i,g_p), z = GetGameVarID(*insptr++,g_i,g_p);
|
|
|
|
if (tw == CON_SETSPRITE)
|
|
{
|
|
if ((spritenum < 0 || spritenum >= MAXSPRITES) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid sprite ID %d\n",line_num,keyw[g_tw],spritenum);
|
|
break;
|
|
}
|
|
setsprite(spritenum, x, y, z);
|
|
break;
|
|
}
|
|
|
|
{
|
|
int cliptype = GetGameVarID(*insptr++,g_i,g_p);
|
|
|
|
if ((spritenum < 0 && spritenum >= MAXSPRITES) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid sprite ID %d\n",line_num,keyw[g_tw],spritenum);
|
|
insptr++;
|
|
break;
|
|
}
|
|
SetGameVarID(*insptr++, movesprite(spritenum, x, y, z, cliptype), g_i, g_p);
|
|
break;
|
|
}
|
|
}
|
|
|
|
case CON_GETFLORZOFSLOPE:
|
|
case CON_GETCEILZOFSLOPE:
|
|
insptr++;
|
|
{
|
|
int sectnum = GetGameVarID(*insptr++,g_i,g_p), x = GetGameVarID(*insptr++,g_i,g_p), y = GetGameVarID(*insptr++,g_i,g_p);
|
|
if ((sectnum<0 || sectnum>=numsectors) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[g_tw],sectnum);
|
|
insptr++;
|
|
break;
|
|
}
|
|
|
|
if (tw == CON_GETFLORZOFSLOPE)
|
|
{
|
|
SetGameVarID(*insptr++, getflorzofslope(sectnum,x,y), g_i, g_p);
|
|
break;
|
|
}
|
|
SetGameVarID(*insptr++, getceilzofslope(sectnum,x,y), g_i, g_p);
|
|
break;
|
|
}
|
|
|
|
case CON_UPDATESECTOR:
|
|
case CON_UPDATESECTORZ:
|
|
insptr++;
|
|
{
|
|
int x=GetGameVarID(*insptr++,g_i,g_p), y=GetGameVarID(*insptr++,g_i,g_p);
|
|
int z=(tw==CON_UPDATESECTORZ)?GetGameVarID(*insptr++,g_i,g_p):0;
|
|
int var=*insptr++;
|
|
short w=sprite[g_i].sectnum;
|
|
|
|
if (tw==CON_UPDATESECTOR) updatesector(x,y,&w);
|
|
else updatesectorz(x,y,z,&w);
|
|
|
|
SetGameVarID(var, w, g_i, g_p);
|
|
break;
|
|
}
|
|
|
|
case CON_SPAWN:
|
|
insptr++;
|
|
if (g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
|
|
spawn(g_i,*insptr);
|
|
insptr++;
|
|
break;
|
|
|
|
case CON_IFWASWEAPON:
|
|
insptr++;
|
|
parseifelse(hittype[g_i].picnum == *insptr);
|
|
break;
|
|
|
|
case CON_IFAI:
|
|
insptr++;
|
|
parseifelse(g_t[5] == *insptr);
|
|
break;
|
|
|
|
case CON_IFACTION:
|
|
insptr++;
|
|
parseifelse(g_t[4] == *insptr);
|
|
break;
|
|
|
|
case CON_IFACTIONCOUNT:
|
|
insptr++;
|
|
parseifelse(g_t[2] >= *insptr);
|
|
break;
|
|
|
|
case CON_RESETACTIONCOUNT:
|
|
insptr++;
|
|
g_t[2] = 0;
|
|
break;
|
|
|
|
case CON_DEBRIS:
|
|
insptr++;
|
|
{
|
|
int dnum = *insptr++;
|
|
|
|
if (g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
|
|
for (j=(*insptr)-1;j>=0;j--)
|
|
{
|
|
if (g_sp->picnum == BLIMP && dnum == SCRAP1)
|
|
s = 0;
|
|
else s = (TRAND%3);
|
|
|
|
l = EGS(g_sp->sectnum,
|
|
g_sp->x+(TRAND&255)-128,g_sp->y+(TRAND&255)-128,g_sp->z-(8<<8)-(TRAND&8191),
|
|
dnum+s,g_sp->shade,32+(TRAND&15),32+(TRAND&15),
|
|
TRAND&2047,(TRAND&127)+32,
|
|
-(TRAND&2047),g_i,5);
|
|
if (g_sp->picnum == BLIMP && dnum == SCRAP1)
|
|
sprite[l].yvel = weaponsandammosprites[j%14];
|
|
else sprite[l].yvel = -1;
|
|
sprite[l].pal = g_sp->pal;
|
|
}
|
|
insptr++;
|
|
}
|
|
break;
|
|
|
|
case CON_COUNT:
|
|
insptr++;
|
|
g_t[0] = (short) *insptr++;
|
|
break;
|
|
|
|
case CON_CSTATOR:
|
|
insptr++;
|
|
g_sp->cstat |= (short) *insptr++;
|
|
break;
|
|
|
|
case CON_CLIPDIST:
|
|
insptr++;
|
|
g_sp->clipdist = (short) *insptr++;
|
|
break;
|
|
|
|
case CON_CSTAT:
|
|
insptr++;
|
|
g_sp->cstat = (short) *insptr++;
|
|
break;
|
|
|
|
case CON_SAVE:
|
|
insptr++;
|
|
{
|
|
time_t curtime;
|
|
|
|
lastsavedpos = *insptr++;
|
|
|
|
if ((movesperpacket == 4 && connecthead != myconnectindex) || lastsavedpos > 9)
|
|
break;
|
|
|
|
curtime = time(NULL);
|
|
Bstrcpy(tempbuf,asctime(localtime(&curtime)));
|
|
clearbuf(ud.savegame[lastsavedpos],sizeof(ud.savegame[lastsavedpos]),0);
|
|
Bsprintf(ud.savegame[lastsavedpos],"Auto");
|
|
// for (j=0;j<13;j++)
|
|
// Bmemcpy(&ud.savegame[lastsavedpos][j+4],&tempbuf[j+3],sizeof(tempbuf[j+3]));
|
|
// ud.savegame[lastsavedpos][j+4] = '\0';
|
|
Bmemcpy(&ud.savegame[lastsavedpos][4],&tempbuf[3],sizeof(tempbuf[0])*13);
|
|
ud.savegame[lastsavedpos][17] = '\0';
|
|
OSD_Printf("Saving to slot %d\n",lastsavedpos);
|
|
|
|
KB_FlushKeyboardQueue();
|
|
|
|
screencapt = 1;
|
|
displayrooms(myconnectindex,65536);
|
|
screencapt = 0;
|
|
if (ud.multimode > 1)
|
|
saveplayer(-1-(lastsavedpos));
|
|
else saveplayer(lastsavedpos);
|
|
|
|
break;
|
|
}
|
|
|
|
case CON_QUAKE:
|
|
insptr++;
|
|
earthquaketime = (char)GetGameVarID(*insptr++,g_i,g_p);
|
|
spritesound(EARTHQUAKE,g_player[screenpeek].ps->i);
|
|
break;
|
|
|
|
case CON_IFMOVE:
|
|
insptr++;
|
|
parseifelse(g_t[1] == *insptr);
|
|
break;
|
|
|
|
case CON_RESETPLAYER:
|
|
{
|
|
insptr++;
|
|
|
|
//AddLog("resetplayer");
|
|
if (ud.multimode < 2)
|
|
{
|
|
if (lastsavedpos >= 0 && ud.recstat != 2)
|
|
{
|
|
g_player[g_p].ps->gm = MODE_MENU;
|
|
KB_ClearKeyDown(sc_Space);
|
|
cmenu(15000);
|
|
}
|
|
else g_player[g_p].ps->gm = MODE_RESTART;
|
|
killit_flag = 2;
|
|
}
|
|
else
|
|
{
|
|
pickrandomspot(g_p);
|
|
g_sp->x = hittype[g_i].bposx = g_player[g_p].ps->bobposx = g_player[g_p].ps->oposx = g_player[g_p].ps->posx;
|
|
g_sp->y = hittype[g_i].bposy = g_player[g_p].ps->bobposy = g_player[g_p].ps->oposy =g_player[g_p].ps->posy;
|
|
g_sp->z = hittype[g_i].bposy = g_player[g_p].ps->oposz =g_player[g_p].ps->posz;
|
|
updatesector(g_player[g_p].ps->posx,g_player[g_p].ps->posy,&g_player[g_p].ps->cursectnum);
|
|
setsprite(g_player[g_p].ps->i,g_player[g_p].ps->posx,g_player[g_p].ps->posy,g_player[g_p].ps->posz+PHEIGHT);
|
|
g_sp->cstat = 257;
|
|
|
|
g_sp->shade = -12;
|
|
g_sp->clipdist = 64;
|
|
g_sp->xrepeat = 42;
|
|
g_sp->yrepeat = 36;
|
|
g_sp->owner = g_i;
|
|
g_sp->xoffset = 0;
|
|
g_sp->pal = g_player[g_p].ps->palookup;
|
|
|
|
g_player[g_p].ps->last_extra = g_sp->extra = g_player[g_p].ps->max_player_health;
|
|
g_player[g_p].ps->wantweaponfire = -1;
|
|
g_player[g_p].ps->horiz = 100;
|
|
g_player[g_p].ps->on_crane = -1;
|
|
g_player[g_p].ps->frag_ps = g_p;
|
|
g_player[g_p].ps->horizoff = 0;
|
|
g_player[g_p].ps->opyoff = 0;
|
|
g_player[g_p].ps->wackedbyactor = -1;
|
|
g_player[g_p].ps->shield_amount = start_armour_amount;
|
|
g_player[g_p].ps->dead_flag = 0;
|
|
g_player[g_p].ps->pals_time = 0;
|
|
g_player[g_p].ps->footprintcount = 0;
|
|
g_player[g_p].ps->weapreccnt = 0;
|
|
g_player[g_p].ps->fta = 0;
|
|
g_player[g_p].ps->ftq = 0;
|
|
g_player[g_p].ps->posxv = g_player[g_p].ps->posyv = 0;
|
|
g_player[g_p].ps->rotscrnang = 0;
|
|
g_player[g_p].ps->runspeed = dukefriction;
|
|
g_player[g_p].ps->falling_counter = 0;
|
|
|
|
hittype[g_i].extra = -1;
|
|
hittype[g_i].owner = g_i;
|
|
|
|
hittype[g_i].cgg = 0;
|
|
hittype[g_i].movflag = 0;
|
|
hittype[g_i].tempang = 0;
|
|
hittype[g_i].actorstayput = -1;
|
|
hittype[g_i].dispicnum = 0;
|
|
hittype[g_i].owner = g_player[g_p].ps->i;
|
|
|
|
resetinventory(g_p);
|
|
resetweapons(g_p);
|
|
|
|
g_player[g_p].ps->reloading = 0;
|
|
|
|
g_player[g_p].ps->movement_lock = 0;
|
|
|
|
OnEvent(EVENT_RESETPLAYER, g_player[g_p].ps->i, g_p, -1);
|
|
cameradist = 0;
|
|
cameraclock = totalclock;
|
|
}
|
|
setpal(g_player[g_p].ps);
|
|
//AddLog("EOF: resetplayer");
|
|
}
|
|
break;
|
|
|
|
case CON_IFONWATER:
|
|
parseifelse(klabs(g_sp->z-sector[g_sp->sectnum].floorz) < (32<<8) && sector[g_sp->sectnum].lotag == 1);
|
|
break;
|
|
|
|
case CON_IFINWATER:
|
|
parseifelse(sector[g_sp->sectnum].lotag == 2);
|
|
break;
|
|
|
|
case CON_IFCOUNT:
|
|
insptr++;
|
|
parseifelse(g_t[0] >= *insptr);
|
|
break;
|
|
|
|
case CON_IFACTOR:
|
|
insptr++;
|
|
parseifelse(g_sp->picnum == *insptr);
|
|
break;
|
|
|
|
case CON_RESETCOUNT:
|
|
insptr++;
|
|
g_t[0] = 0;
|
|
break;
|
|
|
|
case CON_ADDINVENTORY:
|
|
insptr+=2;
|
|
switch (*(insptr-1))
|
|
{
|
|
case GET_STEROIDS:
|
|
g_player[g_p].ps->steroids_amount = *insptr;
|
|
g_player[g_p].ps->inven_icon = 2;
|
|
break;
|
|
|
|
case GET_SHIELD:
|
|
g_player[g_p].ps->shield_amount += *insptr;// 100;
|
|
if (g_player[g_p].ps->shield_amount > g_player[g_p].ps->max_shield_amount)
|
|
g_player[g_p].ps->shield_amount = g_player[g_p].ps->max_shield_amount;
|
|
break;
|
|
|
|
case GET_SCUBA:
|
|
g_player[g_p].ps->scuba_amount = *insptr;// 1600;
|
|
g_player[g_p].ps->inven_icon = 6;
|
|
break;
|
|
|
|
case GET_HOLODUKE:
|
|
g_player[g_p].ps->holoduke_amount = *insptr;// 1600;
|
|
g_player[g_p].ps->inven_icon = 3;
|
|
break;
|
|
|
|
case GET_JETPACK:
|
|
g_player[g_p].ps->jetpack_amount = *insptr;// 1600;
|
|
g_player[g_p].ps->inven_icon = 4;
|
|
break;
|
|
|
|
case GET_ACCESS:
|
|
switch (g_sp->pal)
|
|
{
|
|
case 0:
|
|
g_player[g_p].ps->got_access |= 1;
|
|
break;
|
|
case 21:
|
|
g_player[g_p].ps->got_access |= 2;
|
|
break;
|
|
case 23:
|
|
g_player[g_p].ps->got_access |= 4;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case GET_HEATS:
|
|
g_player[g_p].ps->heat_amount = *insptr;
|
|
g_player[g_p].ps->inven_icon = 5;
|
|
break;
|
|
|
|
case GET_FIRSTAID:
|
|
g_player[g_p].ps->inven_icon = 1;
|
|
g_player[g_p].ps->firstaid_amount = *insptr;
|
|
break;
|
|
|
|
case GET_BOOTS:
|
|
g_player[g_p].ps->inven_icon = 7;
|
|
g_player[g_p].ps->boot_amount = *insptr;
|
|
break;
|
|
default:
|
|
OSD_Printf(CON_ERROR "Invalid inventory ID %d\n",line_num,keyw[g_tw],*(insptr-1));
|
|
break;
|
|
}
|
|
insptr++;
|
|
break;
|
|
|
|
case CON_HITRADIUSVAR:
|
|
insptr++;
|
|
{
|
|
int v1=GetGameVarID(*insptr++,g_i,g_p),v2=GetGameVarID(*insptr++,g_i,g_p),v3=GetGameVarID(*insptr++,g_i,g_p);
|
|
int v4=GetGameVarID(*insptr++,g_i,g_p),v5=GetGameVarID(*insptr++,g_i,g_p);
|
|
hitradius(g_i,v1,v2,v3,v4,v5);
|
|
}
|
|
break;
|
|
|
|
case CON_HITRADIUS:
|
|
hitradius(g_i,*(insptr+1),*(insptr+2),*(insptr+3),*(insptr+4),*(insptr+5));
|
|
insptr+=6;
|
|
break;
|
|
|
|
case CON_IFP:
|
|
{
|
|
// insptr++;
|
|
|
|
l = *(++insptr);
|
|
j = 0;
|
|
|
|
s = sprite[g_player[g_p].ps->i].xvel;
|
|
|
|
if ((l&8) && g_player[g_p].ps->on_ground && (g_player[g_p].sync->bits&2))
|
|
j = 1;
|
|
else if ((l&16) && g_player[g_p].ps->jumping_counter == 0 && !g_player[g_p].ps->on_ground &&
|
|
g_player[g_p].ps->poszv > 2048)
|
|
j = 1;
|
|
else if ((l&32) && g_player[g_p].ps->jumping_counter > 348)
|
|
j = 1;
|
|
else if ((l&1) && s >= 0 && s < 8)
|
|
j = 1;
|
|
else if ((l&2) && s >= 8 && !(g_player[g_p].sync->bits&(1<<5)))
|
|
j = 1;
|
|
else if ((l&4) && s >= 8 && g_player[g_p].sync->bits&(1<<5))
|
|
j = 1;
|
|
else if ((l&64) && g_player[g_p].ps->posz < (g_sp->z-(48<<8)))
|
|
j = 1;
|
|
else if ((l&128) && s <= -8 && !(g_player[g_p].sync->bits&(1<<5)))
|
|
j = 1;
|
|
else if ((l&256) && s <= -8 && (g_player[g_p].sync->bits&(1<<5)))
|
|
j = 1;
|
|
else if ((l&512) && (g_player[g_p].ps->quick_kick > 0 || (g_player[g_p].ps->curr_weapon == KNEE_WEAPON && g_player[g_p].ps->kickback_pic > 0)))
|
|
j = 1;
|
|
else if ((l&1024) && sprite[g_player[g_p].ps->i].xrepeat < 32)
|
|
j = 1;
|
|
else if ((l&2048) && g_player[g_p].ps->jetpack_on)
|
|
j = 1;
|
|
else if ((l&4096) && g_player[g_p].ps->steroids_amount > 0 && g_player[g_p].ps->steroids_amount < 400)
|
|
j = 1;
|
|
else if ((l&8192) && g_player[g_p].ps->on_ground)
|
|
j = 1;
|
|
else if ((l&16384) && sprite[g_player[g_p].ps->i].xrepeat > 32 && sprite[g_player[g_p].ps->i].extra > 0 && g_player[g_p].ps->timebeforeexit == 0)
|
|
j = 1;
|
|
else if ((l&32768) && sprite[g_player[g_p].ps->i].extra <= 0)
|
|
j = 1;
|
|
else if ((l&65536L))
|
|
{
|
|
if (g_sp->picnum == APLAYER && ud.multimode > 1)
|
|
j = getincangle(g_player[otherp].ps->ang,getangle(g_player[g_p].ps->posx-g_player[otherp].ps->posx,g_player[g_p].ps->posy-g_player[otherp].ps->posy));
|
|
else
|
|
j = getincangle(g_player[g_p].ps->ang,getangle(g_sp->x-g_player[g_p].ps->posx,g_sp->y-g_player[g_p].ps->posy));
|
|
|
|
if (j > -128 && j < 128)
|
|
j = 1;
|
|
else
|
|
j = 0;
|
|
}
|
|
parseifelse((intptr_t) j);
|
|
}
|
|
break;
|
|
|
|
case CON_IFSTRENGTH:
|
|
insptr++;
|
|
parseifelse(g_sp->extra <= *insptr);
|
|
break;
|
|
|
|
case CON_GUTS:
|
|
insptr += 2;
|
|
guts(g_i,*(insptr-1),*insptr);
|
|
insptr++;
|
|
break;
|
|
|
|
case CON_IFSPAWNEDBY:
|
|
insptr++;
|
|
parseifelse(hittype[g_i].picnum == *insptr);
|
|
break;
|
|
|
|
case CON_WACKPLAYER:
|
|
insptr++;
|
|
forceplayerangle(g_player[g_p].ps);
|
|
return 0;
|
|
|
|
case CON_FLASH:
|
|
insptr++;
|
|
sprite[g_i].shade = -127;
|
|
g_player[g_p].ps->visibility = -127;
|
|
lastvisinc = totalclock+32;
|
|
return 0;
|
|
|
|
case CON_SAVEMAPSTATE:
|
|
if (map[ud.volume_number*MAXLEVELS+ud.level_number].savedstate == NULL)
|
|
map[ud.volume_number*MAXLEVELS+ud.level_number].savedstate = Bcalloc(1,sizeof(mapstate_t));
|
|
savemapstate(map[ud.volume_number*MAXLEVELS+ud.level_number].savedstate);
|
|
insptr++;
|
|
return 0;
|
|
|
|
case CON_LOADMAPSTATE:
|
|
if (map[ud.volume_number*MAXLEVELS+ud.level_number].savedstate)
|
|
restoremapstate(map[ud.volume_number*MAXLEVELS+ud.level_number].savedstate);
|
|
insptr++;
|
|
return 0;
|
|
|
|
case CON_CLEARMAPSTATE:
|
|
insptr++;
|
|
j = GetGameVarID(*insptr++,g_i,g_p);
|
|
if ((j < 0 || j >= MAXVOLUMES*MAXLEVELS) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid map number: %d\n",line_num,keyw[g_tw],j);
|
|
return 0;
|
|
}
|
|
if (map[j].savedstate)
|
|
FreeMapState(j);
|
|
return 0;
|
|
|
|
case CON_STOPALLSOUNDS:
|
|
insptr++;
|
|
if (screenpeek == g_p)
|
|
FX_StopAllSounds();
|
|
return 0;
|
|
|
|
case CON_IFGAPZL:
|
|
insptr++;
|
|
parseifelse(((hittype[g_i].floorz - hittype[g_i].ceilingz) >> 8) < *insptr);
|
|
break;
|
|
|
|
case CON_IFHITSPACE:
|
|
parseifelse(g_player[g_p].sync->bits&(1<<29));
|
|
break;
|
|
|
|
case CON_IFOUTSIDE:
|
|
parseifelse(sector[g_sp->sectnum].ceilingstat&1);
|
|
break;
|
|
|
|
case CON_IFMULTIPLAYER:
|
|
parseifelse(ud.multimode > 1);
|
|
break;
|
|
|
|
case CON_OPERATE:
|
|
insptr++;
|
|
if (sector[g_sp->sectnum].lotag == 0)
|
|
{
|
|
neartag(g_sp->x,g_sp->y,g_sp->z-(32<<8),g_sp->sectnum,g_sp->ang,&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,768L,1);
|
|
if (neartagsector >= 0 && isanearoperator(sector[neartagsector].lotag))
|
|
if ((sector[neartagsector].lotag&0xff) == 23 || sector[neartagsector].floorz == sector[neartagsector].ceilingz)
|
|
if ((sector[neartagsector].lotag&16384) == 0)
|
|
if ((sector[neartagsector].lotag&32768) == 0)
|
|
{
|
|
j = headspritesect[neartagsector];
|
|
while (j >= 0)
|
|
{
|
|
if (sprite[j].picnum == ACTIVATOR)
|
|
break;
|
|
j = nextspritesect[j];
|
|
}
|
|
if (j == -1)
|
|
operatesectors(neartagsector,g_i);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case CON_IFINSPACE:
|
|
parseifelse(ceilingspace(g_sp->sectnum));
|
|
break;
|
|
|
|
case CON_SPRITEPAL:
|
|
insptr++;
|
|
if (g_sp->picnum != APLAYER)
|
|
hittype[g_i].tempang = g_sp->pal;
|
|
g_sp->pal = *insptr++;
|
|
break;
|
|
|
|
case CON_CACTOR:
|
|
insptr++;
|
|
g_sp->picnum = *insptr++;
|
|
break;
|
|
|
|
case CON_IFBULLETNEAR:
|
|
parseifelse(dodge(g_sp) == 1);
|
|
break;
|
|
|
|
case CON_IFRESPAWN:
|
|
if (badguy(g_sp))
|
|
parseifelse(ud.respawn_monsters);
|
|
else if (inventory(g_sp))
|
|
parseifelse(ud.respawn_inventory);
|
|
else
|
|
parseifelse(ud.respawn_items);
|
|
break;
|
|
|
|
case CON_IFFLOORDISTL:
|
|
insptr++;
|
|
parseifelse((hittype[g_i].floorz - g_sp->z) <= ((*insptr)<<8));
|
|
break;
|
|
|
|
case CON_IFCEILINGDISTL:
|
|
insptr++;
|
|
parseifelse((g_sp->z - hittype[g_i].ceilingz) <= ((*insptr)<<8));
|
|
break;
|
|
|
|
case CON_PALFROM:
|
|
insptr++;
|
|
g_player[g_p].ps->pals_time = *insptr++;
|
|
for (j=2;j>=0;j--)
|
|
g_player[g_p].ps->pals[2-j] = *insptr++;
|
|
break;
|
|
|
|
case CON_QSPRINTF:
|
|
insptr++;
|
|
{
|
|
int dq = *insptr++, sq = *insptr++;
|
|
if ((fta_quotes[sq] == NULL || fta_quotes[dq] == NULL) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "null quote %d\n",line_num,keyw[g_tw],fta_quotes[sq] ? dq : sq);
|
|
insptr += 4;
|
|
break;
|
|
}
|
|
|
|
{
|
|
int var1 = GetGameVarID(*insptr++, g_i, g_p), var2 = GetGameVarID(*insptr++, g_i, g_p);
|
|
int var3 = GetGameVarID(*insptr++, g_i, g_p), var4 = GetGameVarID(*insptr++, g_i, g_p);
|
|
Bstrcpy(tempbuf,fta_quotes[sq]);
|
|
Bsprintf(fta_quotes[dq],tempbuf,var1,var2,var3,var4);
|
|
break;
|
|
}
|
|
}
|
|
|
|
case CON_ADDLOG:
|
|
{
|
|
insptr++;
|
|
|
|
OSD_Printf(OSDTEXT_GREEN "CONLOG: L=%d\n",line_num);
|
|
break;
|
|
}
|
|
|
|
case CON_ADDLOGVAR:
|
|
insptr++;
|
|
{
|
|
int m=1;
|
|
char szBuf[256];
|
|
int lVarID = *insptr;
|
|
|
|
if ((lVarID >= iGameVarCount) || lVarID < 0)
|
|
{
|
|
if (*insptr==MAXGAMEVARS) // addlogvar for a constant? Har.
|
|
insptr++;
|
|
// else if (*insptr > iGameVarCount && (*insptr < (MAXGAMEVARS<<1)+MAXGAMEVARS+1+MAXGAMEARRAYS))
|
|
else if (*insptr&(MAXGAMEVARS<<2))
|
|
{
|
|
int index;
|
|
|
|
lVarID ^= (MAXGAMEVARS<<2);
|
|
|
|
if (lVarID&(MAXGAMEVARS<<1))
|
|
{
|
|
m = -m;
|
|
lVarID ^= (MAXGAMEVARS<<1);
|
|
}
|
|
|
|
insptr++;
|
|
|
|
index=GetGameVarID(*insptr++,g_i,g_p);
|
|
if ((index < aGameArrays[lVarID].size)&&(index>=0))
|
|
{
|
|
OSD_Printf(OSDTEXT_GREEN "%s: L=%d %s[%d] =%d\n",line_num,keyw[g_tw],
|
|
aGameArrays[lVarID].szLabel,index,m*aGameArrays[lVarID].plValues[index]);
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid array index\n",line_num,keyw[g_tw]);
|
|
break;
|
|
}
|
|
}
|
|
else if (*insptr&(MAXGAMEVARS<<1))
|
|
{
|
|
m = -m;
|
|
lVarID ^= (MAXGAMEVARS<<1);
|
|
}
|
|
else
|
|
{
|
|
// invalid varID
|
|
insptr++;
|
|
OSD_Printf(CON_ERROR "invalid variable\n",line_num,keyw[g_tw]);
|
|
break; // out of switch
|
|
}
|
|
}
|
|
Bsprintf(szBuf,"CONLOGVAR: L=%d %s ",line_num, aGameVars[lVarID].szLabel);
|
|
strcpy(g_szBuf,szBuf);
|
|
|
|
if (aGameVars[lVarID].dwFlags & GAMEVAR_FLAG_READONLY)
|
|
{
|
|
Bsprintf(szBuf," (read-only)");
|
|
strcat(g_szBuf,szBuf);
|
|
}
|
|
if (aGameVars[lVarID].dwFlags & GAMEVAR_FLAG_PERPLAYER)
|
|
{
|
|
Bsprintf(szBuf," (Per Player. Player=%d)",g_p);
|
|
}
|
|
else if (aGameVars[lVarID].dwFlags & GAMEVAR_FLAG_PERACTOR)
|
|
{
|
|
Bsprintf(szBuf," (Per Actor. Actor=%d)",g_i);
|
|
}
|
|
else
|
|
{
|
|
Bsprintf(szBuf," (Global)");
|
|
}
|
|
Bstrcat(g_szBuf,szBuf);
|
|
Bsprintf(szBuf," =%d\n", GetGameVarID(lVarID, g_i, g_p)*m);
|
|
Bstrcat(g_szBuf,szBuf);
|
|
OSD_Printf(OSDTEXT_GREEN "%s",g_szBuf);
|
|
insptr++;
|
|
break;
|
|
}
|
|
|
|
case CON_SETSECTOR:
|
|
case CON_GETSECTOR:
|
|
insptr++;
|
|
{
|
|
// syntax [gs]etsector[<var>].x <VAR>
|
|
// <varid> <xxxid> <varid>
|
|
int lVar1=*insptr++, lLabelID=*insptr++, lVar2=*insptr++;
|
|
|
|
DoSector(tw==CON_SETSECTOR, lVar1, lLabelID, lVar2);
|
|
break;
|
|
}
|
|
|
|
case CON_SQRT:
|
|
insptr++;
|
|
{
|
|
// syntax sqrt <invar> <outvar>
|
|
int lInVarID=*insptr++, lOutVarID=*insptr++;
|
|
|
|
SetGameVarID(lOutVarID, ksqrt(GetGameVarID(lInVarID, g_i, g_p)), g_i, g_p);
|
|
break;
|
|
}
|
|
|
|
case CON_FINDNEARACTOR:
|
|
case CON_FINDNEARSPRITE:
|
|
case CON_FINDNEARACTOR3D:
|
|
case CON_FINDNEARSPRITE3D:
|
|
insptr++;
|
|
{
|
|
// syntax findnearactorvar <type> <maxdist> <getvar>
|
|
// gets the sprite ID of the nearest actor within max dist
|
|
// that is of <type> into <getvar>
|
|
// -1 for none found
|
|
// <type> <maxdist> <varid>
|
|
int lType=*insptr++, lMaxDist=*insptr++, lVarID=*insptr++;
|
|
int lFound=-1, j, k = MAXSTATUS-1;
|
|
|
|
if (tw == CON_FINDNEARACTOR || tw == CON_FINDNEARACTOR3D)
|
|
k = 1;
|
|
do
|
|
{
|
|
j=headspritestat[k]; // all sprites
|
|
if (tw==CON_FINDNEARSPRITE3D || tw==CON_FINDNEARACTOR3D)
|
|
{
|
|
while (j>=0)
|
|
{
|
|
if (sprite[j].picnum == lType && j != g_i && dist(&sprite[g_i], &sprite[j]) < lMaxDist)
|
|
{
|
|
lFound=j;
|
|
j = MAXSPRITES;
|
|
break;
|
|
}
|
|
j = nextspritestat[j];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
while (j>=0)
|
|
{
|
|
if (sprite[j].picnum == lType && j != g_i && ldist(&sprite[g_i], &sprite[j]) < lMaxDist)
|
|
{
|
|
lFound=j;
|
|
j = MAXSPRITES;
|
|
break;
|
|
}
|
|
j = nextspritestat[j];
|
|
}
|
|
}
|
|
if (j == MAXSPRITES || tw == CON_FINDNEARACTOR || tw == CON_FINDNEARACTOR3D)
|
|
break;
|
|
}
|
|
while (k--);
|
|
SetGameVarID(lVarID, lFound, g_i, g_p);
|
|
break;
|
|
}
|
|
|
|
case CON_FINDNEARACTORVAR:
|
|
case CON_FINDNEARSPRITEVAR:
|
|
case CON_FINDNEARACTOR3DVAR:
|
|
case CON_FINDNEARSPRITE3DVAR:
|
|
insptr++;
|
|
{
|
|
// syntax findnearactorvar <type> <maxdistvar> <getvar>
|
|
// gets the sprite ID of the nearest actor within max dist
|
|
// that is of <type> into <getvar>
|
|
// -1 for none found
|
|
// <type> <maxdistvarid> <varid>
|
|
int lType=*insptr++, lMaxDist=GetGameVarID(*insptr++, g_i, g_p), lVarID=*insptr++;
|
|
int lFound=-1, j, k = MAXSTATUS-1;
|
|
|
|
if (tw == CON_FINDNEARACTORVAR || tw == CON_FINDNEARACTOR3DVAR)
|
|
k = 1;
|
|
|
|
do
|
|
{
|
|
j=headspritestat[k]; // all sprites
|
|
if (tw==CON_FINDNEARACTOR3DVAR || tw==CON_FINDNEARSPRITE3DVAR)
|
|
{
|
|
while (j >= 0)
|
|
{
|
|
if (sprite[j].picnum == lType && j != g_i && dist(&sprite[g_i], &sprite[j]) < lMaxDist)
|
|
{
|
|
lFound=j;
|
|
j = MAXSPRITES;
|
|
break;
|
|
}
|
|
j = nextspritestat[j];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
while (j >= 0)
|
|
{
|
|
if (sprite[j].picnum == lType && j != g_i && ldist(&sprite[g_i], &sprite[j]) < lMaxDist)
|
|
{
|
|
lFound=j;
|
|
j = MAXSPRITES;
|
|
break;
|
|
}
|
|
j = nextspritestat[j];
|
|
}
|
|
}
|
|
if (j == MAXSPRITES || tw==CON_FINDNEARACTORVAR || tw==CON_FINDNEARACTOR3DVAR)
|
|
break;
|
|
}
|
|
while (k--);
|
|
SetGameVarID(lVarID, lFound, g_i, g_p);
|
|
break;
|
|
}
|
|
|
|
case CON_FINDNEARACTORZVAR:
|
|
case CON_FINDNEARSPRITEZVAR:
|
|
insptr++;
|
|
{
|
|
// syntax findnearactorvar <type> <maxdistvar> <getvar>
|
|
// gets the sprite ID of the nearest actor within max dist
|
|
// that is of <type> into <getvar>
|
|
// -1 for none found
|
|
// <type> <maxdistvarid> <varid>
|
|
int lType=*insptr++, lMaxDist=GetGameVarID(*insptr++, g_i, g_p), lMaxZDist=GetGameVarID(*insptr++, g_i, g_p);
|
|
int lVarID=*insptr++, lFound=-1, lTemp, lTemp2, j, k;
|
|
|
|
k=MAXSTATUS-1;
|
|
do
|
|
{
|
|
j=headspritestat[tw==CON_FINDNEARACTORZVAR?1:k]; // all sprites
|
|
if (j == -1) continue;
|
|
do
|
|
{
|
|
if (sprite[j].picnum == lType && j != g_i)
|
|
{
|
|
lTemp=ldist(&sprite[g_i], &sprite[j]);
|
|
if (lTemp < lMaxDist)
|
|
{
|
|
lTemp2=klabs(sprite[g_i].z-sprite[j].z);
|
|
if (lTemp2 < lMaxZDist)
|
|
{
|
|
lFound=j;
|
|
j = MAXSPRITES;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
j = nextspritestat[j];
|
|
}
|
|
while (j>=0);
|
|
if (tw==CON_FINDNEARACTORZVAR || j == MAXSPRITES)
|
|
break;
|
|
}
|
|
while (k--);
|
|
SetGameVarID(lVarID, lFound, g_i, g_p);
|
|
|
|
break;
|
|
}
|
|
|
|
case CON_FINDNEARACTORZ:
|
|
case CON_FINDNEARSPRITEZ:
|
|
insptr++;
|
|
{
|
|
// syntax findnearactorvar <type> <maxdist> <getvar>
|
|
// gets the sprite ID of the nearest actor within max dist
|
|
// that is of <type> into <getvar>
|
|
// -1 for none found
|
|
// <type> <maxdist> <varid>
|
|
int lType=*insptr++, lMaxDist=*insptr++, lMaxZDist=*insptr++, lVarID=*insptr++;
|
|
int lTemp, lTemp2, lFound=-1, j, k;
|
|
|
|
k=MAXSTATUS-1;
|
|
do
|
|
{
|
|
j=headspritestat[tw==CON_FINDNEARACTORZ?1:k]; // all sprites
|
|
if (j == -1) continue;
|
|
do
|
|
{
|
|
if (sprite[j].picnum == lType && j != g_i)
|
|
{
|
|
lTemp=ldist(&sprite[g_i], &sprite[j]);
|
|
if (lTemp < lMaxDist)
|
|
{
|
|
lTemp2=klabs(sprite[g_i].z-sprite[j].z);
|
|
if (lTemp2 < lMaxZDist)
|
|
{
|
|
lFound=j;
|
|
j = MAXSPRITES;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
j = nextspritestat[j];
|
|
}
|
|
while (j>=0);
|
|
if (tw==CON_FINDNEARACTORZ || j == MAXSPRITES)
|
|
break;
|
|
}
|
|
while (k--);
|
|
SetGameVarID(lVarID, lFound, g_i, g_p);
|
|
break;
|
|
}
|
|
|
|
case CON_FINDPLAYER:
|
|
case CON_FINDOTHERPLAYER:
|
|
insptr++;
|
|
{
|
|
// syntax findnearactorvar <type> <maxdistvar> <getvar>
|
|
// gets the sprite ID of the nearest actor within max dist
|
|
// that is of <type> into <getvar>
|
|
// -1 for none found
|
|
// <type> <maxdistvarid> <varid>
|
|
int var1 = *insptr++, d;
|
|
|
|
if (tw == CON_FINDPLAYER) j=findplayer(&sprite[g_i],&d);
|
|
else j=findotherplayer(g_i,&d);
|
|
|
|
SetGameVarID(g_iReturnVarID, j, g_i, g_p);
|
|
SetGameVarID(var1, d, g_i, g_p);
|
|
|
|
break;
|
|
}
|
|
|
|
case CON_SETPLAYER:
|
|
case CON_GETPLAYER:
|
|
insptr++;
|
|
{
|
|
// syntax [gs]etplayer[<var>].x <VAR>
|
|
// <varid> <xxxid> <varid>
|
|
int lVar1=*insptr++, lLabelID=*insptr++, lParm2 = 0, lVar2;
|
|
// HACK: need to have access to labels structure at run-time...
|
|
|
|
if (playerlabels[lLabelID].flags & LABEL_HASPARM2)
|
|
lParm2=GetGameVarID(*insptr++, g_i, g_p);
|
|
lVar2=*insptr++;
|
|
|
|
DoPlayer(tw==CON_SETPLAYER, lVar1, lLabelID, lVar2, lParm2);
|
|
break;
|
|
}
|
|
|
|
case CON_SETINPUT:
|
|
case CON_GETINPUT:
|
|
insptr++;
|
|
{
|
|
// syntax [gs]etplayer[<var>].x <VAR>
|
|
// <varid> <xxxid> <varid>
|
|
int lVar1=*insptr++, lLabelID=*insptr++, lVar2=*insptr++;
|
|
|
|
DoInput(tw==CON_SETINPUT, lVar1, lLabelID, lVar2);
|
|
break;
|
|
}
|
|
|
|
case CON_GETUSERDEF:
|
|
case CON_SETUSERDEF:
|
|
insptr++;
|
|
{
|
|
// syntax [gs]etuserdef.xxx <VAR>
|
|
// <xxxid> <varid>
|
|
int lLabelID=*insptr++, lVar2=*insptr++;
|
|
|
|
DoUserDef(tw==CON_SETUSERDEF, lLabelID, lVar2);
|
|
break;
|
|
}
|
|
|
|
case CON_GETPROJECTILE:
|
|
case CON_SETPROJECTILE:
|
|
insptr++;
|
|
{
|
|
// syntax [gs]etplayer[<var>].x <VAR>
|
|
// <varid> <xxxid> <varid>
|
|
int lVar1=GetGameVarID(*insptr++, g_i, g_p), lLabelID=*insptr++, lVar2=*insptr++;
|
|
|
|
DoProjectile(tw==CON_SETPROJECTILE,lVar1,lLabelID,lVar2);
|
|
break;
|
|
}
|
|
|
|
case CON_SETWALL:
|
|
case CON_GETWALL:
|
|
insptr++;
|
|
{
|
|
// syntax [gs]etwall[<var>].x <VAR>
|
|
// <varid> <xxxid> <varid>
|
|
int lVar1=*insptr++, lLabelID=*insptr++, lVar2=*insptr++;
|
|
|
|
DoWall(tw==CON_SETWALL, lVar1, lLabelID, lVar2);
|
|
break;
|
|
}
|
|
|
|
case CON_SETACTORVAR:
|
|
case CON_GETACTORVAR:
|
|
insptr++;
|
|
{
|
|
// syntax [gs]etactorvar[<var>].<varx> <VAR>
|
|
// gets the value of the per-actor variable varx into VAR
|
|
// <var> <varx> <VAR>
|
|
int lSprite=GetGameVarID(*insptr++, g_i, g_p), lVar1=*insptr++;
|
|
j=*insptr++;
|
|
|
|
if ((lSprite < 0 || lSprite >= MAXSPRITES) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid sprite ID %d\n",line_num,keyw[g_tw],lSprite);
|
|
if (lVar1 == MAXGAMEVARS) insptr++;
|
|
if (j == MAXGAMEVARS) insptr++;
|
|
break;
|
|
}
|
|
|
|
if (tw == CON_SETACTORVAR)
|
|
{
|
|
SetGameVarID(lVar1, GetGameVarID(j, g_i, g_p), lSprite, g_p);
|
|
break;
|
|
}
|
|
SetGameVarID(j, GetGameVarID(lVar1, lSprite, g_p), g_i, g_p);
|
|
break;
|
|
}
|
|
|
|
case CON_SETPLAYERVAR:
|
|
case CON_GETPLAYERVAR:
|
|
insptr++;
|
|
{
|
|
int iPlayer;
|
|
|
|
if (*insptr != g_iThisActorID)
|
|
iPlayer=GetGameVarID(*insptr, g_i, g_p);
|
|
else iPlayer = g_p;
|
|
|
|
insptr++;
|
|
{
|
|
int lVar1=*insptr++, lVar2=*insptr++;
|
|
|
|
if ((iPlayer < 0 || iPlayer >= ud.multimode) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid player ID %d\n",line_num,keyw[g_tw],iPlayer);
|
|
break;
|
|
}
|
|
|
|
if (tw == CON_SETPLAYERVAR)
|
|
{
|
|
SetGameVarID(lVar1, GetGameVarID(lVar2, g_i, g_p), g_i, iPlayer);
|
|
break;
|
|
}
|
|
SetGameVarID(lVar2, GetGameVarID(lVar1, g_i, iPlayer), g_i, g_p);
|
|
break;
|
|
}
|
|
}
|
|
|
|
case CON_SETACTOR:
|
|
case CON_GETACTOR:
|
|
insptr++;
|
|
{
|
|
// syntax [gs]etactor[<var>].x <VAR>
|
|
// <varid> <xxxid> <varid>
|
|
|
|
int lVar1=*insptr++, lLabelID=*insptr++, lParm2 = 0, lVar2;
|
|
|
|
if (actorlabels[lLabelID].flags & LABEL_HASPARM2)
|
|
lParm2=GetGameVarID(*insptr++, g_i, g_p);
|
|
lVar2=*insptr++;
|
|
|
|
DoActor(tw==CON_SETACTOR, lVar1, lLabelID, lVar2, lParm2);
|
|
break;
|
|
}
|
|
|
|
case CON_SETTSPR:
|
|
case CON_GETTSPR:
|
|
insptr++;
|
|
{
|
|
// syntax [gs]etactor[<var>].x <VAR>
|
|
// <varid> <xxxid> <varid>
|
|
|
|
int lVar1=*insptr++, lLabelID=*insptr++, lVar2=*insptr++;
|
|
|
|
DoTsprite(tw==CON_SETTSPR, lVar1, lLabelID, lVar2);
|
|
break;
|
|
}
|
|
|
|
case CON_GETANGLETOTARGET:
|
|
insptr++;
|
|
// hittype[g_i].lastvx and lastvy are last known location of target.
|
|
SetGameVarID(*insptr++, getangle(hittype[g_i].lastvx-g_sp->x,hittype[g_i].lastvy-g_sp->y), g_i, g_p);
|
|
break;
|
|
|
|
case CON_ANGOFFVAR:
|
|
insptr++;
|
|
spriteext[g_i].angoff=GetGameVarID(*insptr++, g_i, g_p);
|
|
break;
|
|
|
|
case CON_LOCKPLAYER:
|
|
insptr++;
|
|
g_player[g_p].ps->transporter_hold=GetGameVarID(*insptr++, g_i, g_p);
|
|
break;
|
|
|
|
case CON_CHECKAVAILWEAPON:
|
|
case CON_CHECKAVAILINVEN:
|
|
insptr++;
|
|
j = g_p;
|
|
|
|
if (*insptr != g_iThisActorID)
|
|
j=GetGameVarID(*insptr, g_i, g_p);
|
|
|
|
insptr++;
|
|
|
|
if ((j < 0 || j >= ud.multimode) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid player ID %d\n",line_num,keyw[g_tw],j);
|
|
break;
|
|
}
|
|
|
|
if (tw == CON_CHECKAVAILWEAPON)
|
|
checkavailweapon(g_player[j].ps);
|
|
else checkavailinven(g_player[j].ps);
|
|
|
|
break;
|
|
|
|
case CON_GETPLAYERANGLE:
|
|
insptr++;
|
|
SetGameVarID(*insptr++, g_player[g_p].ps->ang, g_i, g_p);
|
|
break;
|
|
|
|
case CON_SETPLAYERANGLE:
|
|
insptr++;
|
|
g_player[g_p].ps->ang=GetGameVarID(*insptr++, g_i, g_p);
|
|
g_player[g_p].ps->ang &= 2047;
|
|
break;
|
|
|
|
case CON_GETACTORANGLE:
|
|
insptr++;
|
|
SetGameVarID(*insptr++, g_sp->ang, g_i, g_p);
|
|
break;
|
|
|
|
case CON_SETACTORANGLE:
|
|
insptr++;
|
|
g_sp->ang=GetGameVarID(*insptr++, g_i, g_p);
|
|
g_sp->ang &= 2047;
|
|
break;
|
|
|
|
case CON_SETVAR:
|
|
insptr++;
|
|
SetGameVarID(*insptr, *(insptr+1), g_i, g_p);
|
|
insptr += 2;
|
|
break;
|
|
|
|
case CON_SETARRAY:
|
|
insptr++;
|
|
j=*insptr++;
|
|
{
|
|
int index = GetGameVarID(*insptr++, g_i, g_p);
|
|
int value = GetGameVarID(*insptr++, g_i, g_p);
|
|
|
|
// SetGameArrayID(j,index,value);
|
|
if (j<0 || j >= iGameArrayCount || index >= aGameArrays[j].size || index < 0)
|
|
{
|
|
OSD_Printf(OSD_ERROR "SetGameVarID(): tried to set invalid array ID (%d) or index out of bounds from sprite %d (%d), player %d\n",j,g_i,sprite[g_i].picnum,g_p);
|
|
return 0;
|
|
}
|
|
aGameArrays[j].plValues[index]=value;
|
|
break;
|
|
}
|
|
|
|
case CON_RESIZEARRAY:
|
|
insptr++;
|
|
j=*insptr++;
|
|
{
|
|
int asize = GetGameVarID(*insptr++, g_i, g_p);
|
|
if (asize > 0)
|
|
{
|
|
OSD_Printf(OSDTEXT_GREEN "CON_RESIZEARRAY: resizing array %s from %d to %d\n", aGameArrays[j].szLabel, aGameArrays[j].size, asize);
|
|
aGameArrays[j].plValues=Brealloc(aGameArrays[j].plValues, sizeof(int) * asize);
|
|
aGameArrays[j].size = asize;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case CON_RANDVAR:
|
|
insptr++;
|
|
SetGameVarID(*insptr, mulscale(krand(), *(insptr+1)+1, 16), g_i, g_p);
|
|
insptr += 2;
|
|
break;
|
|
|
|
case CON_DISPLAYRANDVAR:
|
|
insptr++;
|
|
SetGameVarID(*insptr, mulscale(rand(), *(insptr+1)+1, 15), g_i, g_p);
|
|
insptr += 2;
|
|
break;
|
|
|
|
case CON_MULVAR:
|
|
insptr++;
|
|
SetGameVarID(*insptr, GetGameVarID(*insptr, g_i, g_p) * *(insptr+1), g_i, g_p);
|
|
insptr += 2;
|
|
break;
|
|
|
|
case CON_DIVVAR:
|
|
insptr++;
|
|
if (*(insptr+1) == 0)
|
|
{
|
|
OSD_Printf(CON_ERROR "Divide by zero.\n",line_num,keyw[g_tw]);
|
|
insptr += 2;
|
|
break;
|
|
}
|
|
SetGameVarID(*insptr, GetGameVarID(*insptr, g_i, g_p) / *(insptr+1), g_i, g_p);
|
|
insptr += 2;
|
|
break;
|
|
|
|
case CON_MODVAR:
|
|
insptr++;
|
|
if (*(insptr+1) == 0)
|
|
{
|
|
OSD_Printf(CON_ERROR "Mod by zero.\n",line_num,keyw[g_tw]);
|
|
insptr += 2;
|
|
break;
|
|
}
|
|
SetGameVarID(*insptr,GetGameVarID(*insptr, g_i, g_p)%*(insptr+1), g_i, g_p);
|
|
insptr += 2;
|
|
break;
|
|
|
|
case CON_ANDVAR:
|
|
insptr++;
|
|
SetGameVarID(*insptr,GetGameVarID(*insptr, g_i, g_p) & *(insptr+1), g_i, g_p);
|
|
insptr += 2;
|
|
break;
|
|
|
|
case CON_ORVAR:
|
|
insptr++;
|
|
SetGameVarID(*insptr,GetGameVarID(*insptr, g_i, g_p) | *(insptr+1), g_i, g_p);
|
|
insptr += 2;
|
|
break;
|
|
|
|
case CON_XORVAR:
|
|
insptr++;
|
|
SetGameVarID(*insptr,GetGameVarID(*insptr, g_i, g_p) ^ *(insptr+1), g_i, g_p);
|
|
insptr += 2;
|
|
break;
|
|
|
|
case CON_SETVARVAR:
|
|
insptr++;
|
|
j=*insptr++;
|
|
SetGameVarID(j, GetGameVarID(*insptr++, g_i, g_p), g_i, g_p);
|
|
break;
|
|
|
|
case CON_RANDVARVAR:
|
|
insptr++;
|
|
j=*insptr++;
|
|
SetGameVarID(j,mulscale(krand(), GetGameVarID(*insptr++, g_i, g_p)+1, 16), g_i, g_p);
|
|
break;
|
|
|
|
case CON_DISPLAYRANDVARVAR:
|
|
insptr++;
|
|
j=*insptr++;
|
|
SetGameVarID(j,mulscale(rand(), GetGameVarID(*insptr++, g_i, g_p)+1, 15), g_i, g_p);
|
|
break;
|
|
|
|
case CON_GMAXAMMO:
|
|
insptr++;
|
|
j=GetGameVarID(*insptr++, g_i, g_p);
|
|
if ((j<0 || j>=MAX_WEAPONS) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid weapon ID %d\n",line_num,keyw[g_tw],j);
|
|
insptr++;
|
|
break;
|
|
}
|
|
SetGameVarID(*insptr++, g_player[g_p].ps->max_ammo_amount[j], g_i, g_p);
|
|
break;
|
|
|
|
case CON_SMAXAMMO:
|
|
insptr++;
|
|
j=GetGameVarID(*insptr++, g_i, g_p);
|
|
if ((j<0 || j>=MAX_WEAPONS) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid weapon ID %d\n",line_num,keyw[g_tw],j);
|
|
insptr++;
|
|
break;
|
|
}
|
|
g_player[g_p].ps->max_ammo_amount[j]=GetGameVarID(*insptr++, g_i, g_p);
|
|
break;
|
|
|
|
case CON_MULVARVAR:
|
|
insptr++;
|
|
j=*insptr++;
|
|
SetGameVarID(j, GetGameVarID(j, g_i, g_p)*GetGameVarID(*insptr++, g_i, g_p), g_i, g_p);
|
|
break;
|
|
|
|
case CON_DIVVARVAR:
|
|
insptr++;
|
|
j=*insptr++;
|
|
{
|
|
int l2=GetGameVarID(*insptr++, g_i, g_p);
|
|
|
|
if (l2==0)
|
|
{
|
|
OSD_Printf(CON_ERROR "Divide by zero.\n",line_num,keyw[g_tw]);
|
|
break;
|
|
}
|
|
SetGameVarID(j, GetGameVarID(j, g_i, g_p)/l2 , g_i, g_p);
|
|
break;
|
|
}
|
|
|
|
case CON_MODVARVAR:
|
|
insptr++;
|
|
j=*insptr++;
|
|
{
|
|
int l2=GetGameVarID(*insptr++, g_i, g_p);
|
|
|
|
if (l2==0)
|
|
{
|
|
OSD_Printf(CON_ERROR "Mod by zero.\n",line_num,keyw[g_tw]);
|
|
break;
|
|
}
|
|
|
|
SetGameVarID(j, GetGameVarID(j, g_i, g_p) % l2, g_i, g_p);
|
|
break;
|
|
}
|
|
|
|
case CON_ANDVARVAR:
|
|
insptr++;
|
|
j=*insptr++;
|
|
SetGameVarID(j, GetGameVarID(j, g_i, g_p) & GetGameVarID(*insptr++, g_i, g_p), g_i, g_p);
|
|
break;
|
|
|
|
case CON_XORVARVAR:
|
|
insptr++;
|
|
j=*insptr++;
|
|
SetGameVarID(j, GetGameVarID(j, g_i, g_p) ^ GetGameVarID(*insptr++, g_i, g_p) , g_i, g_p);
|
|
break;
|
|
|
|
case CON_ORVARVAR:
|
|
insptr++;
|
|
j=*insptr++;
|
|
SetGameVarID(j, GetGameVarID(j, g_i, g_p) | GetGameVarID(*insptr++, g_i, g_p) , g_i, g_p);
|
|
break;
|
|
|
|
case CON_SUBVAR:
|
|
insptr++;
|
|
SetGameVarID(*insptr, GetGameVarID(*insptr, g_i, g_p) - *(insptr+1), g_i, g_p);
|
|
insptr += 2;
|
|
break;
|
|
|
|
case CON_SUBVARVAR:
|
|
insptr++;
|
|
j=*insptr++;
|
|
SetGameVarID(j, GetGameVarID(j, g_i, g_p) - GetGameVarID(*insptr++, g_i, g_p), g_i, g_p);
|
|
break;
|
|
|
|
case CON_ADDVAR:
|
|
insptr++;
|
|
SetGameVarID(*insptr, GetGameVarID(*insptr, g_i, g_p) + *(insptr+1), g_i, g_p);
|
|
insptr += 2;
|
|
break;
|
|
|
|
case CON_SHIFTVARL:
|
|
insptr++;
|
|
SetGameVarID(*insptr, GetGameVarID(*insptr, g_i, g_p) << *(insptr+1), g_i, g_p);
|
|
insptr += 2;
|
|
break;
|
|
|
|
case CON_SHIFTVARR:
|
|
insptr++;
|
|
SetGameVarID(*insptr, GetGameVarID(*insptr, g_i, g_p) >> *(insptr+1), g_i, g_p);
|
|
insptr += 2;
|
|
break;
|
|
|
|
case CON_SIN:
|
|
insptr++;
|
|
SetGameVarID(*insptr, sintable[GetGameVarID(*(insptr+1), g_i, g_p)&2047], g_i, g_p);
|
|
insptr += 2;
|
|
break;
|
|
|
|
case CON_COS:
|
|
insptr++;
|
|
SetGameVarID(*insptr, sintable[(GetGameVarID(*(insptr+1), g_i, g_p)+512)&2047], g_i, g_p);
|
|
insptr += 2;
|
|
break;
|
|
|
|
case CON_ADDVARVAR:
|
|
insptr++;
|
|
j=*insptr++;
|
|
SetGameVarID(j, GetGameVarID(j, g_i, g_p) + GetGameVarID(*insptr++, g_i, g_p), g_i, g_p);
|
|
break;
|
|
|
|
case CON_SPGETLOTAG:
|
|
insptr++;
|
|
SetGameVarID(g_iLoTagID, g_sp->lotag, g_i, g_p);
|
|
break;
|
|
|
|
case CON_SPGETHITAG:
|
|
insptr++;
|
|
SetGameVarID(g_iHiTagID, g_sp->hitag, g_i, g_p);
|
|
break;
|
|
|
|
case CON_SECTGETLOTAG:
|
|
insptr++;
|
|
SetGameVarID(g_iLoTagID, sector[g_sp->sectnum].lotag, g_i, g_p);
|
|
break;
|
|
|
|
case CON_SECTGETHITAG:
|
|
insptr++;
|
|
SetGameVarID(g_iHiTagID, sector[g_sp->sectnum].hitag, g_i, g_p);
|
|
break;
|
|
|
|
case CON_GETTEXTUREFLOOR:
|
|
insptr++;
|
|
SetGameVarID(g_iTextureID, sector[g_sp->sectnum].floorpicnum, g_i, g_p);
|
|
break;
|
|
|
|
case CON_STARTTRACK:
|
|
case CON_STARTTRACKVAR:
|
|
insptr++;
|
|
if (tw == CON_STARTTRACK) music_select=(ud.volume_number*MAXLEVELS)+(*(insptr++));
|
|
else music_select=(ud.volume_number*MAXLEVELS)+(GetGameVarID(*(insptr++), g_i, g_p));
|
|
if (map[(unsigned char)music_select].musicfn == NULL)
|
|
{
|
|
OSD_Printf(CON_ERROR "null music for map %d\n",line_num,keyw[g_tw],music_select);
|
|
insptr++;
|
|
break;
|
|
}
|
|
playmusic(&map[(unsigned char)music_select].musicfn[0],music_select);
|
|
break;
|
|
|
|
case CON_ACTIVATECHEAT:
|
|
insptr++;
|
|
j=GetGameVarID(*(insptr++), g_i, g_p);
|
|
if (numplayers != 1 || !(g_player[myconnectindex].ps->gm & MODE_GAME))
|
|
{
|
|
OSD_Printf(CON_ERROR "not in a single-player game.\n",line_num,keyw[g_tw]);
|
|
break;
|
|
}
|
|
osdcmd_cheatsinfo_stat.cheatnum = j;
|
|
break;
|
|
|
|
case CON_SETGAMEPALETTE:
|
|
insptr++;
|
|
j=GetGameVarID(*(insptr++), g_i, g_p);
|
|
switch (j)
|
|
{
|
|
default:
|
|
case 0:setgamepalette(g_player[g_p].ps,palette ,0);break;
|
|
case 1:setgamepalette(g_player[g_p].ps,waterpal ,0);break;
|
|
case 2:setgamepalette(g_player[g_p].ps,slimepal ,0);break;
|
|
case 3:setgamepalette(g_player[g_p].ps,drealms ,0);break;
|
|
case 4:setgamepalette(g_player[g_p].ps,titlepal ,0);break;
|
|
case 5:setgamepalette(g_player[g_p].ps,endingpal,0);break;
|
|
case 6:setgamepalette(g_player[g_p].ps,animpal ,0);break;
|
|
}
|
|
break;
|
|
|
|
case CON_GETTEXTURECEILING:
|
|
insptr++;
|
|
SetGameVarID(g_iTextureID, sector[g_sp->sectnum].ceilingpicnum, g_i, g_p);
|
|
break;
|
|
|
|
case CON_IFVARVARAND:
|
|
insptr++;
|
|
j=*insptr++;
|
|
parseifelse(GetGameVarID(j, g_i, g_p) & GetGameVarID(*(insptr), g_i, g_p));
|
|
break;
|
|
|
|
case CON_IFVARVARN:
|
|
insptr++;
|
|
j=*insptr++;
|
|
parseifelse(GetGameVarID(j, g_i, g_p) != GetGameVarID(*(insptr), g_i, g_p));
|
|
break;
|
|
|
|
case CON_IFVARVARE:
|
|
insptr++;
|
|
j=*insptr++;
|
|
parseifelse(GetGameVarID(j, g_i, g_p) == GetGameVarID(*(insptr), g_i, g_p));
|
|
break;
|
|
|
|
case CON_IFVARVARG:
|
|
insptr++;
|
|
j=*insptr++;
|
|
parseifelse(GetGameVarID(j, g_i, g_p) > GetGameVarID(*(insptr), g_i, g_p));
|
|
break;
|
|
|
|
case CON_IFVARVARL:
|
|
insptr++;
|
|
j=*insptr++;
|
|
parseifelse(GetGameVarID(j, g_i, g_p) < GetGameVarID(*(insptr), g_i, g_p));
|
|
break;
|
|
|
|
case CON_IFVARE:
|
|
insptr++;
|
|
j=*insptr++;
|
|
parseifelse(GetGameVarID(j, g_i, g_p) == *insptr);
|
|
break;
|
|
|
|
case CON_IFVARN:
|
|
insptr++;
|
|
j=*insptr++;
|
|
parseifelse(GetGameVarID(j, g_i, g_p) != *insptr);
|
|
break;
|
|
|
|
case CON_WHILEVARN:
|
|
{
|
|
intptr_t *savedinsptr=insptr+2;
|
|
j=1;
|
|
do
|
|
{
|
|
insptr=savedinsptr;
|
|
if (GetGameVarID(*(insptr-1), g_i, g_p) == *insptr)
|
|
j=0;
|
|
parseifelse(j);
|
|
}
|
|
while (j);
|
|
break;
|
|
}
|
|
|
|
case CON_WHILEVARVARN:
|
|
{
|
|
int i,k;
|
|
intptr_t *savedinsptr=insptr+2;
|
|
j=1;
|
|
do
|
|
{
|
|
insptr=savedinsptr;
|
|
i = GetGameVarID(*(insptr-1), g_i, g_p);
|
|
k=*(insptr);
|
|
if (i == GetGameVarID(k, g_i, g_p))
|
|
j=0;
|
|
parseifelse(j);
|
|
}
|
|
while (j);
|
|
break;
|
|
}
|
|
|
|
case CON_IFVARAND:
|
|
insptr++;
|
|
j=*insptr++;
|
|
parseifelse(GetGameVarID(j, g_i, g_p) & *insptr);
|
|
break;
|
|
|
|
case CON_IFVARG:
|
|
insptr++;
|
|
j=*insptr++;
|
|
parseifelse(GetGameVarID(j, g_i, g_p) > *insptr);
|
|
break;
|
|
|
|
case CON_IFVARL:
|
|
insptr++;
|
|
j=*insptr++;
|
|
parseifelse(GetGameVarID(j, g_i, g_p) < *insptr);
|
|
break;
|
|
|
|
case CON_IFPHEALTHL:
|
|
insptr++;
|
|
parseifelse(sprite[g_player[g_p].ps->i].extra < *insptr);
|
|
break;
|
|
|
|
case CON_IFPINVENTORY:
|
|
{
|
|
insptr++;
|
|
j = 0;
|
|
switch (*insptr++)
|
|
{
|
|
case GET_STEROIDS:
|
|
if (g_player[g_p].ps->steroids_amount != *insptr)
|
|
j = 1;
|
|
break;
|
|
case GET_SHIELD:
|
|
if (g_player[g_p].ps->shield_amount != g_player[g_p].ps->max_shield_amount)
|
|
j = 1;
|
|
break;
|
|
case GET_SCUBA:
|
|
if (g_player[g_p].ps->scuba_amount != *insptr) j = 1;
|
|
break;
|
|
case GET_HOLODUKE:
|
|
if (g_player[g_p].ps->holoduke_amount != *insptr) j = 1;
|
|
break;
|
|
case GET_JETPACK:
|
|
if (g_player[g_p].ps->jetpack_amount != *insptr) j = 1;
|
|
break;
|
|
case GET_ACCESS:
|
|
switch (g_sp->pal)
|
|
{
|
|
case 0:
|
|
if (g_player[g_p].ps->got_access&1) j = 1;
|
|
break;
|
|
case 21:
|
|
if (g_player[g_p].ps->got_access&2) j = 1;
|
|
break;
|
|
case 23:
|
|
if (g_player[g_p].ps->got_access&4) j = 1;
|
|
break;
|
|
}
|
|
break;
|
|
case GET_HEATS:
|
|
if (g_player[g_p].ps->heat_amount != *insptr) j = 1;
|
|
break;
|
|
case GET_FIRSTAID:
|
|
if (g_player[g_p].ps->firstaid_amount != *insptr) j = 1;
|
|
break;
|
|
case GET_BOOTS:
|
|
if (g_player[g_p].ps->boot_amount != *insptr) j = 1;
|
|
break;
|
|
default:
|
|
OSD_Printf(CON_ERROR "invalid inventory ID: %d\n",line_num,keyw[g_tw],*(insptr-1));
|
|
}
|
|
|
|
parseifelse(j);
|
|
break;
|
|
}
|
|
|
|
case CON_PSTOMP:
|
|
insptr++;
|
|
if (g_player[g_p].ps->knee_incs == 0 && sprite[g_player[g_p].ps->i].xrepeat >= 40)
|
|
if (cansee(g_sp->x,g_sp->y,g_sp->z-(4<<8),g_sp->sectnum,g_player[g_p].ps->posx,g_player[g_p].ps->posy,g_player[g_p].ps->posz+(16<<8),sprite[g_player[g_p].ps->i].sectnum))
|
|
{
|
|
for (j=ud.multimode-1;j>=0;j--)
|
|
{
|
|
if (g_player[j].ps->actorsqu == g_i)
|
|
break;
|
|
}
|
|
if (j == -1)
|
|
{
|
|
g_player[g_p].ps->knee_incs = 1;
|
|
if (g_player[g_p].ps->weapon_pos == 0)
|
|
g_player[g_p].ps->weapon_pos = -1;
|
|
g_player[g_p].ps->actorsqu = g_i;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case CON_IFAWAYFROMWALL:
|
|
{
|
|
short s1=g_sp->sectnum;
|
|
|
|
j = 0;
|
|
|
|
updatesector(g_sp->x+108,g_sp->y+108,&s1);
|
|
if (s1 == g_sp->sectnum)
|
|
{
|
|
updatesector(g_sp->x-108,g_sp->y-108,&s1);
|
|
if (s1 == g_sp->sectnum)
|
|
{
|
|
updatesector(g_sp->x+108,g_sp->y-108,&s1);
|
|
if (s1 == g_sp->sectnum)
|
|
{
|
|
updatesector(g_sp->x-108,g_sp->y+108,&s1);
|
|
if (s1 == g_sp->sectnum)
|
|
j = 1;
|
|
}
|
|
}
|
|
}
|
|
parseifelse(j);
|
|
}
|
|
break;
|
|
|
|
case CON_QUOTE:
|
|
insptr++;
|
|
|
|
if ((fta_quotes[*insptr] == NULL) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "null quote %d\n",line_num,keyw[g_tw],*insptr);
|
|
insptr++;
|
|
break;
|
|
}
|
|
|
|
if ((g_p < 0 || g_p >= MAXPLAYERS) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "bad player for quote %d: (%d)\n",line_num,keyw[g_tw],*insptr,g_p);
|
|
insptr++;
|
|
break;
|
|
}
|
|
|
|
FTA(*(insptr++)|MAXQUOTES,g_player[g_p].ps);
|
|
break;
|
|
|
|
case CON_USERQUOTE:
|
|
insptr++;
|
|
{
|
|
int i=GetGameVarID(*insptr++, g_i, g_p);
|
|
|
|
if ((fta_quotes[i] == NULL) && checkCON)
|
|
{
|
|
OSD_Printf(CON_ERROR "null quote %d\n",line_num,keyw[g_tw],i);
|
|
break;
|
|
}
|
|
adduserquote(fta_quotes[i]);
|
|
}
|
|
break;
|
|
|
|
case CON_IFINOUTERSPACE:
|
|
parseifelse(floorspace(g_sp->sectnum));
|
|
break;
|
|
|
|
case CON_IFNOTMOVING:
|
|
parseifelse((hittype[g_i].movflag&49152) > 16384);
|
|
break;
|
|
|
|
case CON_RESPAWNHITAG:
|
|
insptr++;
|
|
switch (dynamictostatic[g_sp->picnum])
|
|
{
|
|
case FEM1__STATIC:
|
|
case FEM2__STATIC:
|
|
case FEM3__STATIC:
|
|
case FEM4__STATIC:
|
|
case FEM5__STATIC:
|
|
case FEM6__STATIC:
|
|
case FEM7__STATIC:
|
|
case FEM8__STATIC:
|
|
case FEM9__STATIC:
|
|
case FEM10__STATIC:
|
|
case PODFEM1__STATIC:
|
|
case NAKED1__STATIC:
|
|
case STATUE__STATIC:
|
|
if (g_sp->yvel) operaterespawns(g_sp->yvel);
|
|
break;
|
|
default:
|
|
if (g_sp->hitag >= 0) operaterespawns(g_sp->hitag);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case CON_IFSPRITEPAL:
|
|
insptr++;
|
|
parseifelse(g_sp->pal == *insptr);
|
|
break;
|
|
|
|
case CON_IFANGDIFFL:
|
|
insptr++;
|
|
j = klabs(getincangle(g_player[g_p].ps->ang,g_sp->ang));
|
|
parseifelse(j <= *insptr);
|
|
break;
|
|
|
|
case CON_IFNOSOUNDS:
|
|
for (j=MAXSOUNDS-1;j>=0;j--)
|
|
if (g_sounds[j].SoundOwner[0].i == g_i)
|
|
break;
|
|
|
|
parseifelse(j < 0);
|
|
break;
|
|
|
|
case CON_SPRITEFLAGS:
|
|
insptr++;
|
|
hittype[g_i].flags = GetGameVarID(*insptr++, g_i, g_p);
|
|
break;
|
|
|
|
case CON_GETTICKS:
|
|
insptr++;
|
|
j=*insptr++;
|
|
SetGameVarID(j, getticks(), g_i, g_p);
|
|
break;
|
|
|
|
case CON_GETCURRADDRESS:
|
|
insptr++;
|
|
j=*insptr++;
|
|
SetGameVarID(j, (intptr_t)(insptr-script), g_i, g_p);
|
|
break;
|
|
|
|
case CON_JUMP:
|
|
insptr++;
|
|
j = GetGameVarID(*insptr++, g_i, g_p);
|
|
insptr = (intptr_t *)(j+script);
|
|
break;
|
|
|
|
default:
|
|
/* OSD_Printf("fatal error: default processing: previous five values: %d, %d, %d, %d, %d, "
|
|
"current opcode: %d, next five values: %d, %d, %d, %d, %d\ncurrent actor: %d (%d)\n",
|
|
*(insptr-5),*(insptr-4),*(insptr-3),*(insptr-2),*(insptr-1),*insptr,*(insptr+1),
|
|
*(insptr+2),*(insptr+3),*(insptr+4),*(insptr+5),g_i,g_sp->picnum);
|
|
OSD_Printf("line_num: %d, g_tw: %d\n",line_num,g_tw);*/
|
|
scriptinfo();
|
|
|
|
gameexit("An error has occurred in the EDuke32 CON executor.\n\n"
|
|
"If you are an end user, please e-mail the file eduke32.log\n"
|
|
"along with links to any mods you're using to terminx@gmail.com.\n\n"
|
|
"If you are a mod developer, please attach all of your CON files\n"
|
|
"along with instructions on how to reproduce this error.\n\n"
|
|
"Thank you!");
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void LoadActor(int iActor)
|
|
{
|
|
g_i = iActor; // Sprite ID
|
|
g_p = -1; // iPlayer; // Player ID
|
|
g_x = -1; // lDist; // ??
|
|
g_sp = &sprite[g_i]; // Pointer to sprite structure
|
|
g_t = &hittype[g_i].temp_data[0]; // Sprite's 'extra' data
|
|
|
|
if (actorLoadEventScrptr[g_sp->picnum] == 0) return;
|
|
|
|
insptr = actorLoadEventScrptr[g_sp->picnum];
|
|
|
|
killit_flag = 0;
|
|
|
|
if (g_sp->sectnum < 0 || g_sp->sectnum >= MAXSECTORS)
|
|
{
|
|
// if(badguy(g_sp))
|
|
// g_player[g_p].ps->actors_killed++;
|
|
deletesprite(g_i);
|
|
return;
|
|
}
|
|
|
|
while (1) if (parse()) break;
|
|
|
|
if (killit_flag == 1)
|
|
deletesprite(g_i);
|
|
}
|
|
|
|
void execute(int iActor,int iPlayer,int lDist)
|
|
{
|
|
int temp, temp2;
|
|
|
|
// if (actorscrptr[sprite[iActor].picnum] == 0) return;
|
|
|
|
g_i = iActor; // Sprite ID
|
|
g_p = iPlayer; // Player ID
|
|
g_x = lDist; // ??
|
|
g_sp = &sprite[g_i]; // Pointer to sprite structure
|
|
g_t = &hittype[g_i].temp_data[0]; // Sprite's 'extra' data
|
|
|
|
insptr = 4 + (actorscrptr[g_sp->picnum]);
|
|
|
|
killit_flag = 0;
|
|
|
|
if (g_sp->sectnum < 0 || g_sp->sectnum >= MAXSECTORS)
|
|
{
|
|
if (badguy(g_sp))
|
|
g_player[g_p].ps->actors_killed++;
|
|
deletesprite(g_i);
|
|
return;
|
|
}
|
|
|
|
/* Qbix: Changed variables to be aware of the sizeof *insptr
|
|
* (wether it is int vs intptr_t), Although it is specificly cast to intptr_t*
|
|
* which might be corrected if the code is converted to use offsets */
|
|
if (g_t[4])
|
|
{
|
|
g_sp->lotag += TICSPERFRAME;
|
|
|
|
if (g_sp->lotag > *(intptr_t *)(g_t[4]+4*sizeof(*insptr)))
|
|
{
|
|
g_t[2]++;
|
|
g_sp->lotag = 0;
|
|
g_t[3] += *(intptr_t *)(g_t[4]+3*sizeof(*insptr));
|
|
}
|
|
|
|
if (klabs(g_t[3]) >= klabs(*(intptr_t *)(g_t[4]+sizeof(*insptr)) * *(intptr_t *)(g_t[4]+3*sizeof(*insptr))))
|
|
g_t[3] = 0;
|
|
}
|
|
|
|
while (1) if (parse()) break;
|
|
|
|
if (killit_flag == 1)
|
|
{
|
|
// if player was set to squish, first stop that...
|
|
if (g_player[g_p].ps->actorsqu == g_i)
|
|
g_player[g_p].ps->actorsqu = -1;
|
|
deletesprite(g_i);
|
|
return;
|
|
}
|
|
|
|
move();
|
|
|
|
if (ud.angleinterpolation)
|
|
{
|
|
temp = (g_sp->ang & 2047) - sprpos[g_i].ang;
|
|
sprpos[g_i].oldang = sprpos[g_i].ang;
|
|
if (temp)
|
|
{
|
|
temp2 = temp/klabs(temp);
|
|
if (klabs(temp) > 1024) temp2 = -(temp2);
|
|
sprpos[g_i].angdir = temp2;
|
|
sprpos[g_i].angdif = min(ud.angleinterpolation,klabs(temp));
|
|
sprpos[g_i].ang += sprpos[g_i].angdif * sprpos[g_i].angdir;
|
|
sprpos[g_i].ang &= 2047;
|
|
}
|
|
}
|
|
|
|
if (g_sp->statnum == 6)
|
|
switch (dynamictostatic[g_sp->picnum])
|
|
{
|
|
case RUBBERCAN__STATIC:
|
|
case EXPLODINGBARREL__STATIC:
|
|
case WOODENHORSE__STATIC:
|
|
case HORSEONSIDE__STATIC:
|
|
case CANWITHSOMETHING__STATIC:
|
|
case FIREBARREL__STATIC:
|
|
case NUKEBARREL__STATIC:
|
|
case NUKEBARRELDENTED__STATIC:
|
|
case NUKEBARRELLEAKED__STATIC:
|
|
case TRIPBOMB__STATIC:
|
|
case EGG__STATIC:
|
|
if (hittype[g_i].timetosleep > 1)
|
|
hittype[g_i].timetosleep--;
|
|
else if (hittype[g_i].timetosleep == 1)
|
|
changespritestat(g_i,2);
|
|
default:
|
|
return;
|
|
}
|
|
|
|
if (g_sp->statnum != 1)
|
|
return;
|
|
|
|
if (badguy(g_sp))
|
|
{
|
|
if (g_sp->xrepeat > 60) return;
|
|
if (ud.respawn_monsters == 1 && g_sp->extra <= 0) return;
|
|
}
|
|
else if (ud.respawn_items == 1 && (g_sp->cstat&32768)) return;
|
|
|
|
if (hittype[g_i].timetosleep > 1)
|
|
hittype[g_i].timetosleep--;
|
|
else if (hittype[g_i].timetosleep == 1)
|
|
changespritestat(g_i,2);
|
|
}
|
|
|
|
void savemapstate(mapstate_t *save)
|
|
{
|
|
if (save != NULL)
|
|
{
|
|
int i;
|
|
intptr_t j;
|
|
|
|
Bmemcpy(&save->numwalls,&numwalls,sizeof(numwalls));
|
|
Bmemcpy(&save->wall[0],&wall[0],sizeof(walltype)*MAXWALLS);
|
|
Bmemcpy(&save->numsectors,&numsectors,sizeof(numsectors));
|
|
Bmemcpy(&save->sector[0],§or[0],sizeof(sectortype)*MAXSECTORS);
|
|
Bmemcpy(&save->sprite[0],&sprite[0],sizeof(spritetype)*MAXSPRITES);
|
|
Bmemcpy(&save->spriteext[0],&spriteext[0],sizeof(spriteexttype)*MAXSPRITES);
|
|
Bmemcpy(&save->headspritesect[0],&headspritesect[0],sizeof(headspritesect));
|
|
Bmemcpy(&save->prevspritesect[0],&prevspritesect[0],sizeof(prevspritesect));
|
|
Bmemcpy(&save->nextspritesect[0],&nextspritesect[0],sizeof(nextspritesect));
|
|
Bmemcpy(&save->headspritestat[0],&headspritestat[0],sizeof(headspritestat));
|
|
Bmemcpy(&save->prevspritestat[0],&prevspritestat[0],sizeof(prevspritestat));
|
|
Bmemcpy(&save->nextspritestat[0],&nextspritestat[0],sizeof(nextspritestat));
|
|
|
|
for (i=MAXSPRITES-1;i>=0;i--)
|
|
{
|
|
save->scriptptrs[i] = 0;
|
|
|
|
if (actorscrptr[PN] == 0) continue;
|
|
|
|
j = (intptr_t)&script[0];
|
|
|
|
if (T2 >= j && T2 < (intptr_t)(&script[g_ScriptSize]))
|
|
{
|
|
save->scriptptrs[i] |= 1;
|
|
T2 -= j;
|
|
}
|
|
if (T5 >= j && T5 < (intptr_t)(&script[g_ScriptSize]))
|
|
{
|
|
save->scriptptrs[i] |= 2;
|
|
T5 -= j;
|
|
}
|
|
if (T6 >= j && T6 < (intptr_t)(&script[g_ScriptSize]))
|
|
{
|
|
save->scriptptrs[i] |= 4;
|
|
T6 -= j;
|
|
}
|
|
}
|
|
|
|
Bmemcpy(&save->hittype[0],&hittype[0],sizeof(actordata_t)*MAXSPRITES);
|
|
|
|
for (i=MAXSPRITES-1;i>=0;i--)
|
|
{
|
|
if (actorscrptr[PN] == 0) continue;
|
|
j = (intptr_t)&script[0];
|
|
|
|
if (save->scriptptrs[i]&1)
|
|
T2 += j;
|
|
if (save->scriptptrs[i]&2)
|
|
T5 += j;
|
|
if (save->scriptptrs[i]&4)
|
|
T6 += j;
|
|
}
|
|
|
|
Bmemcpy(&save->numcyclers,&numcyclers,sizeof(numcyclers));
|
|
Bmemcpy(&save->cyclers[0][0],&cyclers[0][0],sizeof(cyclers));
|
|
Bmemcpy(&save->g_PlayerSpawnPoints[0],&g_PlayerSpawnPoints[0],sizeof(g_PlayerSpawnPoints));
|
|
Bmemcpy(&save->numanimwalls,&numanimwalls,sizeof(numanimwalls));
|
|
Bmemcpy(&save->spriteq[0],&spriteq[0],sizeof(spriteq));
|
|
Bmemcpy(&save->spriteqloc,&spriteqloc,sizeof(spriteqloc));
|
|
Bmemcpy(&save->animwall[0],&animwall[0],sizeof(animwall));
|
|
Bmemcpy(&save->msx[0],&msx[0],sizeof(msx));
|
|
Bmemcpy(&save->msy[0],&msy[0],sizeof(msy));
|
|
Bmemcpy(&save->mirrorwall[0],&mirrorwall[0],sizeof(mirrorwall));
|
|
Bmemcpy(&save->mirrorsector[0],&mirrorsector[0],sizeof(mirrorsector));
|
|
Bmemcpy(&save->mirrorcnt,&mirrorcnt,sizeof(mirrorcnt));
|
|
Bmemcpy(&save->show2dsector[0],&show2dsector[0],sizeof(show2dsector));
|
|
Bmemcpy(&save->numclouds,&numclouds,sizeof(numclouds));
|
|
Bmemcpy(&save->clouds[0],&clouds[0],sizeof(clouds));
|
|
Bmemcpy(&save->cloudx[0],&cloudx[0],sizeof(cloudx));
|
|
Bmemcpy(&save->cloudy[0],&cloudy[0],sizeof(cloudy));
|
|
Bmemcpy(&save->pskyoff[0],&pskyoff[0],sizeof(pskyoff));
|
|
Bmemcpy(&save->pskybits,&pskybits,sizeof(pskybits));
|
|
Bmemcpy(&save->animategoal[0],&animategoal[0],sizeof(animategoal));
|
|
Bmemcpy(&save->animatevel[0],&animatevel[0],sizeof(animatevel));
|
|
Bmemcpy(&save->animatecnt,&animatecnt,sizeof(animatecnt));
|
|
Bmemcpy(&save->animatesect[0],&animatesect[0],sizeof(animatesect));
|
|
for (i = animatecnt-1;i>=0;i--) animateptr[i] = (int *)((intptr_t)animateptr[i]-(intptr_t)(§or[0]));
|
|
Bmemcpy(&save->animateptr[0],&animateptr[0],sizeof(animateptr));
|
|
for (i = animatecnt-1;i>=0;i--) animateptr[i] = (int *)((intptr_t)animateptr[i]+(intptr_t)(§or[0]));
|
|
Bmemcpy(&save->numplayersprites,&numplayersprites,sizeof(numplayersprites));
|
|
Bmemcpy(&save->earthquaketime,&earthquaketime,sizeof(earthquaketime));
|
|
Bmemcpy(&save->lockclock,&lockclock,sizeof(lockclock));
|
|
Bmemcpy(&save->randomseed,&randomseed,sizeof(randomseed));
|
|
Bmemcpy(&save->global_random,&global_random,sizeof(global_random));
|
|
|
|
for (i=iGameVarCount-1; i>=0;i--)
|
|
{
|
|
if (aGameVars[i].dwFlags & GAMEVAR_FLAG_NORESET) continue;
|
|
if (aGameVars[i].dwFlags & GAMEVAR_FLAG_PERPLAYER)
|
|
{
|
|
if (!save->vars[i])
|
|
save->vars[i] = Bcalloc(MAXPLAYERS,sizeof(intptr_t));
|
|
Bmemcpy(&save->vars[i][0],&aGameVars[i].plValues[0],sizeof(intptr_t) * MAXPLAYERS);
|
|
}
|
|
else if (aGameVars[i].dwFlags & GAMEVAR_FLAG_PERACTOR)
|
|
{
|
|
if (!save->vars[i])
|
|
save->vars[i] = Bcalloc(MAXSPRITES,sizeof(intptr_t));
|
|
Bmemcpy(&save->vars[i][0],&aGameVars[i].plValues[0],sizeof(intptr_t) * MAXSPRITES);
|
|
}
|
|
else save->vars[i] = (intptr_t *)aGameVars[i].lValue;
|
|
}
|
|
|
|
ototalclock = totalclock;
|
|
}
|
|
}
|
|
|
|
extern void ResetPointerVars(void);
|
|
|
|
void restoremapstate(mapstate_t *save)
|
|
{
|
|
if (save != NULL)
|
|
{
|
|
int i, k, x;
|
|
intptr_t j;
|
|
char phealth[MAXPLAYERS];
|
|
|
|
for (i=0;i<ud.multimode;i++)
|
|
phealth[i] = sprite[g_player[i].ps->i].extra;
|
|
|
|
pub = NUMPAGES;
|
|
pus = NUMPAGES;
|
|
vscrn();
|
|
|
|
Bmemcpy(&numwalls,&save->numwalls,sizeof(numwalls));
|
|
Bmemcpy(&wall[0],&save->wall[0],sizeof(walltype)*MAXWALLS);
|
|
Bmemcpy(&numsectors,&save->numsectors,sizeof(numsectors));
|
|
Bmemcpy(§or[0],&save->sector[0],sizeof(sectortype)*MAXSECTORS);
|
|
Bmemcpy(&sprite[0],&save->sprite[0],sizeof(spritetype)*MAXSPRITES);
|
|
Bmemcpy(&spriteext[0],&save->spriteext[0],sizeof(spriteexttype)*MAXSPRITES);
|
|
Bmemcpy(&headspritesect[0],&save->headspritesect[0],sizeof(headspritesect));
|
|
Bmemcpy(&prevspritesect[0],&save->prevspritesect[0],sizeof(prevspritesect));
|
|
Bmemcpy(&nextspritesect[0],&save->nextspritesect[0],sizeof(nextspritesect));
|
|
Bmemcpy(&headspritestat[0],&save->headspritestat[0],sizeof(headspritestat));
|
|
Bmemcpy(&prevspritestat[0],&save->prevspritestat[0],sizeof(prevspritestat));
|
|
Bmemcpy(&nextspritestat[0],&save->nextspritestat[0],sizeof(nextspritestat));
|
|
Bmemcpy(&hittype[0],&save->hittype[0],sizeof(actordata_t)*MAXSPRITES);
|
|
|
|
for (i=MAXSPRITES-1;i>=0;i--)
|
|
{
|
|
j = (intptr_t)(&script[0]);
|
|
if (save->scriptptrs[i]&1) T2 += j;
|
|
if (save->scriptptrs[i]&2) T5 += j;
|
|
if (save->scriptptrs[i]&4) T6 += j;
|
|
}
|
|
|
|
Bmemcpy(&numcyclers,&save->numcyclers,sizeof(numcyclers));
|
|
Bmemcpy(&cyclers[0][0],&save->cyclers[0][0],sizeof(cyclers));
|
|
Bmemcpy(&g_PlayerSpawnPoints[0],&save->g_PlayerSpawnPoints[0],sizeof(g_PlayerSpawnPoints));
|
|
Bmemcpy(&numanimwalls,&save->numanimwalls,sizeof(numanimwalls));
|
|
Bmemcpy(&spriteq[0],&save->spriteq[0],sizeof(spriteq));
|
|
Bmemcpy(&spriteqloc,&save->spriteqloc,sizeof(spriteqloc));
|
|
Bmemcpy(&animwall[0],&save->animwall[0],sizeof(animwall));
|
|
Bmemcpy(&msx[0],&save->msx[0],sizeof(msx));
|
|
Bmemcpy(&msy[0],&save->msy[0],sizeof(msy));
|
|
Bmemcpy(&mirrorwall[0],&save->mirrorwall[0],sizeof(mirrorwall));
|
|
Bmemcpy(&mirrorsector[0],&save->mirrorsector[0],sizeof(mirrorsector));
|
|
Bmemcpy(&mirrorcnt,&save->mirrorcnt,sizeof(mirrorcnt));
|
|
Bmemcpy(&show2dsector[0],&save->show2dsector[0],sizeof(show2dsector));
|
|
Bmemcpy(&numclouds,&save->numclouds,sizeof(numclouds));
|
|
Bmemcpy(&clouds[0],&save->clouds[0],sizeof(clouds));
|
|
Bmemcpy(&cloudx[0],&save->cloudx[0],sizeof(cloudx));
|
|
Bmemcpy(&cloudy[0],&save->cloudy[0],sizeof(cloudy));
|
|
Bmemcpy(&pskyoff[0],&save->pskyoff[0],sizeof(pskyoff));
|
|
Bmemcpy(&pskybits,&save->pskybits,sizeof(pskybits));
|
|
Bmemcpy(&animategoal[0],&save->animategoal[0],sizeof(animategoal));
|
|
Bmemcpy(&animatevel[0],&save->animatevel[0],sizeof(animatevel));
|
|
Bmemcpy(&animatecnt,&save->animatecnt,sizeof(animatecnt));
|
|
Bmemcpy(&animatesect[0],&save->animatesect[0],sizeof(animatesect));
|
|
Bmemcpy(&animateptr[0],&save->animateptr[0],sizeof(animateptr));
|
|
for (i = animatecnt-1;i>=0;i--) animateptr[i] = (int *)((intptr_t)animateptr[i]+(intptr_t)(§or[0]));
|
|
Bmemcpy(&numplayersprites,&save->numplayersprites,sizeof(numplayersprites));
|
|
Bmemcpy(&earthquaketime,&save->earthquaketime,sizeof(earthquaketime));
|
|
Bmemcpy(&lockclock,&save->lockclock,sizeof(lockclock));
|
|
Bmemcpy(&randomseed,&save->randomseed,sizeof(randomseed));
|
|
Bmemcpy(&global_random,&save->global_random,sizeof(global_random));
|
|
|
|
for (i=iGameVarCount-1;i>=0;i--)
|
|
{
|
|
if (aGameVars[i].dwFlags & GAMEVAR_FLAG_NORESET) continue;
|
|
if (aGameVars[i].dwFlags & GAMEVAR_FLAG_PERPLAYER)
|
|
Bmemcpy(&aGameVars[i].plValues[0],&save->vars[i][0],sizeof(intptr_t) * MAXPLAYERS);
|
|
else if (aGameVars[i].dwFlags & GAMEVAR_FLAG_PERACTOR)
|
|
Bmemcpy(&aGameVars[i].plValues[0],&save->vars[i][0],sizeof(intptr_t) * MAXSPRITES);
|
|
else aGameVars[i].lValue = (intptr_t)save->vars[i];
|
|
}
|
|
|
|
ResetPointerVars();
|
|
|
|
for (i=0;i<ud.multimode;i++)
|
|
sprite[g_player[i].ps->i].extra = phealth[i];
|
|
|
|
if (g_player[myconnectindex].ps->over_shoulder_on != 0)
|
|
{
|
|
cameradist = 0;
|
|
cameraclock = 0;
|
|
g_player[myconnectindex].ps->over_shoulder_on = 1;
|
|
}
|
|
|
|
screenpeek = myconnectindex;
|
|
|
|
if (ud.lockout == 0)
|
|
{
|
|
for (x=numanimwalls-1;x>=0;x--)
|
|
if (wall[animwall[x].wallnum].extra >= 0)
|
|
wall[animwall[x].wallnum].picnum = wall[animwall[x].wallnum].extra;
|
|
}
|
|
else
|
|
{
|
|
for (x=numanimwalls-1;x>=0;x--)
|
|
switch (dynamictostatic[wall[animwall[x].wallnum].picnum])
|
|
{
|
|
case FEMPIC1__STATIC:
|
|
wall[animwall[x].wallnum].picnum = BLANKSCREEN;
|
|
break;
|
|
case FEMPIC2__STATIC:
|
|
case FEMPIC3__STATIC:
|
|
wall[animwall[x].wallnum].picnum = SCREENBREAK6;
|
|
break;
|
|
}
|
|
}
|
|
|
|
numinterpolations = 0;
|
|
startofdynamicinterpolations = 0;
|
|
|
|
k = headspritestat[3];
|
|
while (k >= 0)
|
|
{
|
|
switch (sprite[k].lotag)
|
|
{
|
|
case 31:
|
|
setinterpolation(§or[sprite[k].sectnum].floorz);
|
|
break;
|
|
case 32:
|
|
setinterpolation(§or[sprite[k].sectnum].ceilingz);
|
|
break;
|
|
case 25:
|
|
setinterpolation(§or[sprite[k].sectnum].floorz);
|
|
setinterpolation(§or[sprite[k].sectnum].ceilingz);
|
|
break;
|
|
case 17:
|
|
setinterpolation(§or[sprite[k].sectnum].floorz);
|
|
setinterpolation(§or[sprite[k].sectnum].ceilingz);
|
|
break;
|
|
case 0:
|
|
case 5:
|
|
case 6:
|
|
case 11:
|
|
case 14:
|
|
case 15:
|
|
case 16:
|
|
case 26:
|
|
case 30:
|
|
setsectinterpolate(k);
|
|
break;
|
|
}
|
|
|
|
k = nextspritestat[k];
|
|
}
|
|
|
|
for (i=numinterpolations-1;i>=0;i--) bakipos[i] = *curipos[i];
|
|
for (i = animatecnt-1;i>=0;i--)
|
|
setinterpolation(animateptr[i]);
|
|
|
|
resetmys();
|
|
|
|
flushpackets();
|
|
clearfifo();
|
|
waitforeverybody();
|
|
resettimevars();
|
|
}
|
|
}
|