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985e441d80
Now everything is in place to transition the rest of the savegame code as well.
8 lines
193 B
C++
8 lines
193 B
C++
#pragma once
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#include "files.h"
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class FSerializer;
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void SECRET_Serialize(FSerializer &arc);
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void SECRET_SetMapName(const char *filename, const char *maptitle);
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void SECRET_Trigger(int num);
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