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a6a4e30bbc
This is done by always calling FX_PlayAuto3D() to play such sounds. It now additionally takes a third argument 'loophow', permissible values being FX_ONESHOT and FX_LOOP. git-svn-id: https://svn.eduke32.com/eduke32@3631 1a8010ca-5511-0410-912e-c29ae57300e0
128 lines
5.1 KiB
C
128 lines
5.1 KiB
C
/*
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Copyright (C) 1994-1995 Apogee Software, Ltd.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/**********************************************************************
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module: FX_MAN.H
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author: James R. Dose
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date: March 17, 1994
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Public header for FX_MAN.C
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(c) Copyright 1994 James R. Dose. All Rights Reserved.
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**********************************************************************/
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#ifndef __FX_MAN_H
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#define __FX_MAN_H
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#include "inttypes.h"
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#include "limits.h"
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#include "sndcards.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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enum FX_ERRORS
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{
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FX_Warning = -2,
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FX_Error = -1,
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FX_Ok = 0,
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FX_SoundCardError,
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FX_InvalidCard,
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FX_MultiVocError,
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};
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enum FX_LOOP_HOW
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{
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FX_ONESHOT = -1,
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FX_LOOP = 0,
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};
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#define FX_MUSIC_PRIORITY INT_MAX
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const char *FX_ErrorString( int32_t ErrorNumber );
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int32_t FX_Init( int32_t SoundCard, int32_t numvoices, int32_t numchannels, int32_t samplebits, unsigned mixrate, void * initdata );
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int32_t FX_Shutdown( void );
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int32_t FX_SetCallBack( void ( *function )( uint32_t ) );
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void FX_SetVolume( int32_t volume );
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int32_t FX_GetVolume( void );
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void FX_SetReverseStereo( int32_t setting );
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int32_t FX_GetReverseStereo( void );
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void FX_SetReverb( int32_t reverb );
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void FX_SetFastReverb( int32_t reverb );
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int32_t FX_GetMaxReverbDelay( void );
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int32_t FX_GetReverbDelay( void );
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void FX_SetReverbDelay( int32_t delay );
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int32_t FX_PauseVoice ( int32_t handle, int32_t pause );
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int32_t FX_VoiceAvailable( int32_t priority );
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int32_t FX_EndLooping( int32_t handle );
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int32_t FX_SetPan( int32_t handle, int32_t vol, int32_t left, int32_t right );
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int32_t FX_SetPitch( int32_t handle, int32_t pitchoffset );
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int32_t FX_SetFrequency( int32_t handle, int32_t frequency );
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int32_t FX_PlayVOC( char *ptr, uint32_t ptrlength, int32_t pitchoffset, int32_t vol, int32_t left, int32_t right,
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int32_t priority, uint32_t callbackval );
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int32_t FX_PlayLoopedVOC( char *ptr, uint32_t ptrlength, int32_t loopstart, int32_t loopend,
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int32_t pitchoffset, int32_t vol, int32_t left, int32_t right, int32_t priority,
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uint32_t callbackval );
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int32_t FX_PlayWAV( char *ptr, uint32_t ptrlength, int32_t pitchoffset, int32_t vol, int32_t left, int32_t right,
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int32_t priority, uint32_t callbackval );
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int32_t FX_PlayLoopedWAV( char *ptr, uint32_t ptrlength, int32_t loopstart, int32_t loopend,
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int32_t pitchoffset, int32_t vol, int32_t left, int32_t right, int32_t priority,
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uint32_t callbackval );
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int32_t FX_PlayVOC3D( char *ptr, uint32_t ptrlength, int32_t pitchoffset, int32_t angle, int32_t distance,
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int32_t priority, uint32_t callbackval );
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int32_t FX_PlayWAV3D( char *ptr, uint32_t ptrlength, int32_t pitchoffset, int32_t angle, int32_t distance,
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int32_t priority, uint32_t callbackval );
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int32_t FX_PlayAuto( char *ptr, uint32_t ptrlength, int32_t pitchoffset, int32_t vol, int32_t left, int32_t right,
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int32_t priority, uint32_t callbackval );
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int32_t FX_PlayLoopedAuto( char *ptr, uint32_t ptrlength, int32_t loopstart, int32_t loopend,
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int32_t pitchoffset, int32_t vol, int32_t left, int32_t right, int32_t priority,
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uint32_t callbackval );
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int32_t FX_PlayAuto3D( char *ptr, uint32_t ptrlength, int32_t loophow, int32_t pitchoffset, int32_t angle, int32_t distance,
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int32_t priority, uint32_t callbackval );
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int32_t FX_PlayRaw( char *ptr, uint32_t length, unsigned rate,
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int32_t pitchoffset, int32_t vol, int32_t left, int32_t right, int32_t priority,
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uint32_t callbackval );
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int32_t FX_PlayLoopedRaw( char *ptr, uint32_t length, char *loopstart,
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char *loopend, unsigned rate, int32_t pitchoffset, int32_t vol, int32_t left,
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int32_t right, int32_t priority, uint32_t callbackval );
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int32_t FX_Pan3D( int32_t handle, int32_t angle, int32_t distance );
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int32_t FX_SoundActive( int32_t handle );
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int32_t FX_SoundsPlaying( void );
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int32_t FX_StopSound( int32_t handle );
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int32_t FX_StopAllSounds( void );
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int32_t FX_StartDemandFeedPlayback( void ( *function )( char **ptr, uint32_t *length ),
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int32_t rate, int32_t pitchoffset, int32_t vol, int32_t left, int32_t right,
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int32_t priority, uint32_t callbackval );
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int32_t FX_SetVoiceCallback(int32_t handle, uint32_t callbackval);
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int32_t FX_SetPrintf(void (*function)(const char *, ...));
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#ifdef __cplusplus
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}
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#endif
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#endif
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