raze-gles/source/build/src
2020-06-17 17:10:11 +02:00
..
animvpx.cpp - moved the textures used for the animations into the texture manager. 2020-06-14 20:27:13 +02:00
clip.cpp Assignments 2020-06-07 10:17:33 +02:00
common.cpp - removed some 'pragma' cruft. 2020-05-23 13:08:10 +02:00
defs.cpp - texture code cleanup, mainly cppying layer data into the textures at startup to be able to use a real material system. 2020-05-29 23:33:26 +02:00
engine.cpp engine: set g_loadedMapVersion in engineLoadBoardV5V6() 2020-06-17 12:26:05 +02:00
engine_oldmap.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
engine_priv.h engine: add klabs() back into ksqrtasm_old() 2020-06-17 17:10:11 +02:00
hash.cpp - fix merge errors. 2019-12-08 08:51:54 +01:00
mdsprite.cpp - fixed render state management. 2020-06-12 22:32:49 +02:00
mhk.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
polymost.cpp - fixed render state management. 2020-06-12 22:32:49 +02:00
pragmas.cpp engine: add divideu64()/divideu64_noinline() 2020-06-17 12:26:03 +02:00
scriptfile.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
timer.cpp - fixed savegame validation and recursive ticker calls. 2019-11-30 23:33:04 +01:00
voxmodel.cpp - fixed render state management. 2020-06-12 22:32:49 +02:00