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raze-gles
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raze-gles
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games
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duke
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Mitchell Richters
ac635ebd0f
- Blood/RR: Replace a few
playerSet*()
calls with
playerAdd*()
. Because the setters continually set until target is reached, can cause some perceivable smoothness issues if ticker re-targets's player's angle/horizon before input code has reached target.
2020-09-22 22:50:27 +10:00
..
src
- Blood/RR: Replace a few
playerSet*()
calls with
playerAdd*()
. Because the setters continually set until target is reached, can cause some perceivable smoothness issues if ticker re-targets's player's angle/horizon before input code has reached target.
2020-09-22 22:50:27 +10:00
CMakeLists.txt
- implemented most of the savegame code and deleted the old one.
2020-07-20 23:07:44 +02:00