raze-gles/polymer/eduke32
terminx 7b47a21cf2 Limit -fno-lto-odr-type-merging to GCC 5.x
git-svn-id: https://svn.eduke32.com/eduke32@5617 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-07 03:15:46 +00:00
..
build Fix Polymost issue reported at https://forums.duke4.net/topic/8470-weirdness-of-players-sprite-in-view-modef7/ 2016-02-02 00:21:27 +00:00
jit Bump jit/bcsave.lua to the one from LuaJIT 2.0.3. 2014-04-05 11:28:02 +00:00
package Mapster32: add byte array editorcolors[256] to m32script variables. 2015-11-20 20:26:51 +00:00
platform Update scripts that make 7-Zip packages to enable solid archives for better compression. DONT_BUILD. 2016-01-22 01:24:58 +00:00
rsrc Revert recent icon changes. 2015-05-27 08:46:44 +00:00
source Implement CON_NEXTSECTORNEIGHBORZ 2016-02-07 02:38:32 +00:00
_clang-format Add my _clang-format file to the repository. These options are pretty close to what most of our code already looks like, the primary difference being that it enforces spaces between operators and operands. I was initially opposed to the spaces, but I would be lying if I said they didn't increase legibility of much of our code, in addition to making it a lot easier to identify the specific intent in cases where we have a lot of expressions nested within one another. DONT_BUILD. 2014-11-22 12:28:21 +00:00
Android.mk Add colmatch to Android Makefile. DONT_BUILD. 2015-10-21 19:54:09 +00:00
eduke32.sln VS solution update. DONT_BUILD. 2015-12-23 04:06:16 +00:00
eduke32.vcxproj Break all of the text printing stuff out of game.c and into a separate screentext.c/h 2016-02-07 02:38:23 +00:00
eduke32.vcxproj.filters Break all of the text printing stuff out of game.c and into a separate screentext.c/h 2016-02-07 02:38:23 +00:00
Makefile Break all of the text printing stuff out of game.c and into a separate screentext.c/h 2016-02-07 02:38:23 +00:00
Makefile.common Limit -fno-lto-odr-type-merging to GCC 5.x 2016-02-07 03:15:46 +00:00
Makefile.deps Break all of the text printing stuff out of game.c and into a separate screentext.c/h 2016-02-07 02:38:23 +00:00
Makefile.msvc Break all of the text printing stuff out of game.c and into a separate screentext.c/h 2016-02-07 02:38:23 +00:00