mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 15:21:48 +00:00
1192 lines
35 KiB
C++
1192 lines
35 KiB
C++
/*
|
|
** st_start.cpp
|
|
** Handles the startup screen.
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2006-2007 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
|
|
#include <stdint.h>
|
|
#include <algorithm>
|
|
#include "st_start.h"
|
|
#include "m_alloc.h"
|
|
#include "filesystem.h"
|
|
#include "s_soundinternal.h"
|
|
#include "s_music.h"
|
|
#include "startupinfo.h"
|
|
#include "palutil.h"
|
|
#include "i_interface.h"
|
|
|
|
void I_GetEvent(); // i_input.h pulls in too much garbage.
|
|
|
|
void ST_Util_InvalidateRect(BitmapInfo* bitmap_info, int left, int top, int right, int bottom);
|
|
bool ST_Util_CreateStartupWindow();
|
|
|
|
static const uint16_t IBM437ToUnicode[] = {
|
|
0x0000, //#NULL
|
|
0x0001, //#START OF HEADING
|
|
0x0002, //#START OF TEXT
|
|
0x0003, //#END OF TEXT
|
|
0x0004, //#END OF TRANSMISSION
|
|
0x0005, //#ENQUIRY
|
|
0x0006, //#ACKNOWLEDGE
|
|
0x0007, //#BELL
|
|
0x0008, //#BACKSPACE
|
|
0x0009, //#HORIZONTAL TABULATION
|
|
0x000a, //#LINE FEED
|
|
0x000b, //#VERTICAL TABULATION
|
|
0x000c, //#FORM FEED
|
|
0x000d, //#CARRIAGE RETURN
|
|
0x000e, //#SHIFT OUT
|
|
0x000f, //#SHIFT IN
|
|
0x0010, //#DATA LINK ESCAPE
|
|
0x0011, //#DEVICE CONTROL ONE
|
|
0x0012, //#DEVICE CONTROL TWO
|
|
0x0013, //#DEVICE CONTROL THREE
|
|
0x0014, //#DEVICE CONTROL FOUR
|
|
0x0015, //#NEGATIVE ACKNOWLEDGE
|
|
0x0016, //#SYNCHRONOUS IDLE
|
|
0x0017, //#END OF TRANSMISSION BLOCK
|
|
0x0018, //#CANCEL
|
|
0x0019, //#END OF MEDIUM
|
|
0x001a, //#SUBSTITUTE
|
|
0x001b, //#ESCAPE
|
|
0x001c, //#FILE SEPARATOR
|
|
0x001d, //#GROUP SEPARATOR
|
|
0x001e, //#RECORD SEPARATOR
|
|
0x001f, //#UNIT SEPARATOR
|
|
0x0020, //#SPACE
|
|
0x0021, //#EXCLAMATION MARK
|
|
0x0022, //#QUOTATION MARK
|
|
0x0023, //#NUMBER SIGN
|
|
0x0024, //#DOLLAR SIGN
|
|
0x0025, //#PERCENT SIGN
|
|
0x0026, //#AMPERSAND
|
|
0x0027, //#APOSTROPHE
|
|
0x0028, //#LEFT PARENTHESIS
|
|
0x0029, //#RIGHT PARENTHESIS
|
|
0x002a, //#ASTERISK
|
|
0x002b, //#PLUS SIGN
|
|
0x002c, //#COMMA
|
|
0x002d, //#HYPHEN-MINUS
|
|
0x002e, //#FULL STOP
|
|
0x002f, //#SOLIDUS
|
|
0x0030, //#DIGIT ZERO
|
|
0x0031, //#DIGIT ONE
|
|
0x0032, //#DIGIT TWO
|
|
0x0033, //#DIGIT THREE
|
|
0x0034, //#DIGIT FOUR
|
|
0x0035, //#DIGIT FIVE
|
|
0x0036, //#DIGIT SIX
|
|
0x0037, //#DIGIT SEVEN
|
|
0x0038, //#DIGIT EIGHT
|
|
0x0039, //#DIGIT NINE
|
|
0x003a, //#COLON
|
|
0x003b, //#SEMICOLON
|
|
0x003c, //#LESS-THAN SIGN
|
|
0x003d, //#EQUALS SIGN
|
|
0x003e, //#GREATER-THAN SIGN
|
|
0x003f, //#QUESTION MARK
|
|
0x0040, //#COMMERCIAL AT
|
|
0x0041, //#LATIN CAPITAL LETTER A
|
|
0x0042, //#LATIN CAPITAL LETTER B
|
|
0x0043, //#LATIN CAPITAL LETTER C
|
|
0x0044, //#LATIN CAPITAL LETTER D
|
|
0x0045, //#LATIN CAPITAL LETTER E
|
|
0x0046, //#LATIN CAPITAL LETTER F
|
|
0x0047, //#LATIN CAPITAL LETTER G
|
|
0x0048, //#LATIN CAPITAL LETTER H
|
|
0x0049, //#LATIN CAPITAL LETTER I
|
|
0x004a, //#LATIN CAPITAL LETTER J
|
|
0x004b, //#LATIN CAPITAL LETTER K
|
|
0x004c, //#LATIN CAPITAL LETTER L
|
|
0x004d, //#LATIN CAPITAL LETTER M
|
|
0x004e, //#LATIN CAPITAL LETTER N
|
|
0x004f, //#LATIN CAPITAL LETTER O
|
|
0x0050, //#LATIN CAPITAL LETTER P
|
|
0x0051, //#LATIN CAPITAL LETTER Q
|
|
0x0052, //#LATIN CAPITAL LETTER R
|
|
0x0053, //#LATIN CAPITAL LETTER S
|
|
0x0054, //#LATIN CAPITAL LETTER T
|
|
0x0055, //#LATIN CAPITAL LETTER U
|
|
0x0056, //#LATIN CAPITAL LETTER V
|
|
0x0057, //#LATIN CAPITAL LETTER W
|
|
0x0058, //#LATIN CAPITAL LETTER X
|
|
0x0059, //#LATIN CAPITAL LETTER Y
|
|
0x005a, //#LATIN CAPITAL LETTER Z
|
|
0x005b, //#LEFT SQUARE BRACKET
|
|
0x005c, //#REVERSE SOLIDUS
|
|
0x005d, //#RIGHT SQUARE BRACKET
|
|
0x005e, //#CIRCUMFLEX ACCENT
|
|
0x005f, //#LOW LINE
|
|
0x0060, //#GRAVE ACCENT
|
|
0x0061, //#LATIN SMALL LETTER A
|
|
0x0062, //#LATIN SMALL LETTER B
|
|
0x0063, //#LATIN SMALL LETTER C
|
|
0x0064, //#LATIN SMALL LETTER D
|
|
0x0065, //#LATIN SMALL LETTER E
|
|
0x0066, //#LATIN SMALL LETTER F
|
|
0x0067, //#LATIN SMALL LETTER G
|
|
0x0068, //#LATIN SMALL LETTER H
|
|
0x0069, //#LATIN SMALL LETTER I
|
|
0x006a, //#LATIN SMALL LETTER J
|
|
0x006b, //#LATIN SMALL LETTER K
|
|
0x006c, //#LATIN SMALL LETTER L
|
|
0x006d, //#LATIN SMALL LETTER M
|
|
0x006e, //#LATIN SMALL LETTER N
|
|
0x006f, //#LATIN SMALL LETTER O
|
|
0x0070, //#LATIN SMALL LETTER P
|
|
0x0071, //#LATIN SMALL LETTER Q
|
|
0x0072, //#LATIN SMALL LETTER R
|
|
0x0073, //#LATIN SMALL LETTER S
|
|
0x0074, //#LATIN SMALL LETTER T
|
|
0x0075, //#LATIN SMALL LETTER U
|
|
0x0076, //#LATIN SMALL LETTER V
|
|
0x0077, //#LATIN SMALL LETTER W
|
|
0x0078, //#LATIN SMALL LETTER X
|
|
0x0079, //#LATIN SMALL LETTER Y
|
|
0x007a, //#LATIN SMALL LETTER Z
|
|
0x007b, //#LEFT CURLY BRACKET
|
|
0x007c, //#VERTICAL LINE
|
|
0x007d, //#RIGHT CURLY BRACKET
|
|
0x007e, //#TILDE
|
|
0x007f, //#DELETE
|
|
0x00c7, //#LATIN CAPITAL LETTER C WITH CEDILLA
|
|
0x00fc, //#LATIN SMALL LETTER U WITH DIAERESIS
|
|
0x00e9, //#LATIN SMALL LETTER E WITH ACUTE
|
|
0x00e2, //#LATIN SMALL LETTER A WITH CIRCUMFLEX
|
|
0x00e4, //#LATIN SMALL LETTER A WITH DIAERESIS
|
|
0x00e0, //#LATIN SMALL LETTER A WITH GRAVE
|
|
0x00e5, //#LATIN SMALL LETTER A WITH RING ABOVE
|
|
0x00e7, //#LATIN SMALL LETTER C WITH CEDILLA
|
|
0x00ea, //#LATIN SMALL LETTER E WITH CIRCUMFLEX
|
|
0x00eb, //#LATIN SMALL LETTER E WITH DIAERESIS
|
|
0x00e8, //#LATIN SMALL LETTER E WITH GRAVE
|
|
0x00ef, //#LATIN SMALL LETTER I WITH DIAERESIS
|
|
0x00ee, //#LATIN SMALL LETTER I WITH CIRCUMFLEX
|
|
0x00ec, //#LATIN SMALL LETTER I WITH GRAVE
|
|
0x00c4, //#LATIN CAPITAL LETTER A WITH DIAERESIS
|
|
0x00c5, //#LATIN CAPITAL LETTER A WITH RING ABOVE
|
|
0x00c9, //#LATIN CAPITAL LETTER E WITH ACUTE
|
|
0x00e6, //#LATIN SMALL LIGATURE AE
|
|
0x00c6, //#LATIN CAPITAL LIGATURE AE
|
|
0x00f4, //#LATIN SMALL LETTER O WITH CIRCUMFLEX
|
|
0x00f6, //#LATIN SMALL LETTER O WITH DIAERESIS
|
|
0x00f2, //#LATIN SMALL LETTER O WITH GRAVE
|
|
0x00fb, //#LATIN SMALL LETTER U WITH CIRCUMFLEX
|
|
0x00f9, //#LATIN SMALL LETTER U WITH GRAVE
|
|
0x00ff, //#LATIN SMALL LETTER Y WITH DIAERESIS
|
|
0x00d6, //#LATIN CAPITAL LETTER O WITH DIAERESIS
|
|
0x00dc, //#LATIN CAPITAL LETTER U WITH DIAERESIS
|
|
0x00a2, //#CENT SIGN
|
|
0x00a3, //#POUND SIGN
|
|
0x00a5, //#YEN SIGN
|
|
0x20a7, //#PESETA SIGN
|
|
0x0192, //#LATIN SMALL LETTER F WITH HOOK
|
|
0x00e1, //#LATIN SMALL LETTER A WITH ACUTE
|
|
0x00ed, //#LATIN SMALL LETTER I WITH ACUTE
|
|
0x00f3, //#LATIN SMALL LETTER O WITH ACUTE
|
|
0x00fa, //#LATIN SMALL LETTER U WITH ACUTE
|
|
0x00f1, //#LATIN SMALL LETTER N WITH TILDE
|
|
0x00d1, //#LATIN CAPITAL LETTER N WITH TILDE
|
|
0x00aa, //#FEMININE ORDINAL INDICATOR
|
|
0x00ba, //#MASCULINE ORDINAL INDICATOR
|
|
0x00bf, //#INVERTED QUESTION MARK
|
|
0x2310, //#REVERSED NOT SIGN
|
|
0x00ac, //#NOT SIGN
|
|
0x00bd, //#VULGAR FRACTION ONE HALF
|
|
0x00bc, //#VULGAR FRACTION ONE QUARTER
|
|
0x00a1, //#INVERTED EXCLAMATION MARK
|
|
0x00ab, //#LEFT-POINTING DOUBLE ANGLE QUOTATION MARK
|
|
0x00bb, //#RIGHT-POINTING DOUBLE ANGLE QUOTATION MARK
|
|
0x2591, //#LIGHT SHADE
|
|
0x2592, //#MEDIUM SHADE
|
|
0x2593, //#DARK SHADE
|
|
0x2502, //#BOX DRAWINGS LIGHT VERTICAL
|
|
0x2524, //#BOX DRAWINGS LIGHT VERTICAL AND LEFT
|
|
0x2561, //#BOX DRAWINGS VERTICAL SINGLE AND LEFT DOUBLE
|
|
0x2562, //#BOX DRAWINGS VERTICAL DOUBLE AND LEFT SINGLE
|
|
0x2556, //#BOX DRAWINGS DOWN DOUBLE AND LEFT SINGLE
|
|
0x2555, //#BOX DRAWINGS DOWN SINGLE AND LEFT DOUBLE
|
|
0x2563, //#BOX DRAWINGS DOUBLE VERTICAL AND LEFT
|
|
0x2551, //#BOX DRAWINGS DOUBLE VERTICAL
|
|
0x2557, //#BOX DRAWINGS DOUBLE DOWN AND LEFT
|
|
0x255d, //#BOX DRAWINGS DOUBLE UP AND LEFT
|
|
0x255c, //#BOX DRAWINGS UP DOUBLE AND LEFT SINGLE
|
|
0x255b, //#BOX DRAWINGS UP SINGLE AND LEFT DOUBLE
|
|
0x2510, //#BOX DRAWINGS LIGHT DOWN AND LEFT
|
|
0x2514, //#BOX DRAWINGS LIGHT UP AND RIGHT
|
|
0x2534, //#BOX DRAWINGS LIGHT UP AND HORIZONTAL
|
|
0x252c, //#BOX DRAWINGS LIGHT DOWN AND HORIZONTAL
|
|
0x251c, //#BOX DRAWINGS LIGHT VERTICAL AND RIGHT
|
|
0x2500, //#BOX DRAWINGS LIGHT HORIZONTAL
|
|
0x253c, //#BOX DRAWINGS LIGHT VERTICAL AND HORIZONTAL
|
|
0x255e, //#BOX DRAWINGS VERTICAL SINGLE AND RIGHT DOUBLE
|
|
0x255f, //#BOX DRAWINGS VERTICAL DOUBLE AND RIGHT SINGLE
|
|
0x255a, //#BOX DRAWINGS DOUBLE UP AND RIGHT
|
|
0x2554, //#BOX DRAWINGS DOUBLE DOWN AND RIGHT
|
|
0x2569, //#BOX DRAWINGS DOUBLE UP AND HORIZONTAL
|
|
0x2566, //#BOX DRAWINGS DOUBLE DOWN AND HORIZONTAL
|
|
0x2560, //#BOX DRAWINGS DOUBLE VERTICAL AND RIGHT
|
|
0x2550, //#BOX DRAWINGS DOUBLE HORIZONTAL
|
|
0x256c, //#BOX DRAWINGS DOUBLE VERTICAL AND HORIZONTAL
|
|
0x2567, //#BOX DRAWINGS UP SINGLE AND HORIZONTAL DOUBLE
|
|
0x2568, //#BOX DRAWINGS UP DOUBLE AND HORIZONTAL SINGLE
|
|
0x2564, //#BOX DRAWINGS DOWN SINGLE AND HORIZONTAL DOUBLE
|
|
0x2565, //#BOX DRAWINGS DOWN DOUBLE AND HORIZONTAL SINGLE
|
|
0x2559, //#BOX DRAWINGS UP DOUBLE AND RIGHT SINGLE
|
|
0x2558, //#BOX DRAWINGS UP SINGLE AND RIGHT DOUBLE
|
|
0x2552, //#BOX DRAWINGS DOWN SINGLE AND RIGHT DOUBLE
|
|
0x2553, //#BOX DRAWINGS DOWN DOUBLE AND RIGHT SINGLE
|
|
0x256b, //#BOX DRAWINGS VERTICAL DOUBLE AND HORIZONTAL SINGLE
|
|
0x256a, //#BOX DRAWINGS VERTICAL SINGLE AND HORIZONTAL DOUBLE
|
|
0x2518, //#BOX DRAWINGS LIGHT UP AND LEFT
|
|
0x250c, //#BOX DRAWINGS LIGHT DOWN AND RIGHT
|
|
0x2588, //#FULL BLOCK
|
|
0x2584, //#LOWER HALF BLOCK
|
|
0x258c, //#LEFT HALF BLOCK
|
|
0x2590, //#RIGHT HALF BLOCK
|
|
0x2580, //#UPPER HALF BLOCK
|
|
0x03b1, //#GREEK SMALL LETTER ALPHA
|
|
0x00df, //#LATIN SMALL LETTER SHARP S
|
|
0x0393, //#GREEK CAPITAL LETTER GAMMA
|
|
0x03c0, //#GREEK SMALL LETTER PI
|
|
0x03a3, //#GREEK CAPITAL LETTER SIGMA
|
|
0x03c3, //#GREEK SMALL LETTER SIGMA
|
|
0x00b5, //#MICRO SIGN
|
|
0x03c4, //#GREEK SMALL LETTER TAU
|
|
0x03a6, //#GREEK CAPITAL LETTER PHI
|
|
0x0398, //#GREEK CAPITAL LETTER THETA
|
|
0x03a9, //#GREEK CAPITAL LETTER OMEGA
|
|
0x03b4, //#GREEK SMALL LETTER DELTA
|
|
0x221e, //#INFINITY
|
|
0x03c6, //#GREEK SMALL LETTER PHI
|
|
0x03b5, //#GREEK SMALL LETTER EPSILON
|
|
0x2229, //#INTERSECTION
|
|
0x2261, //#IDENTICAL TO
|
|
0x00b1, //#PLUS-MINUS SIGN
|
|
0x2265, //#GREATER-THAN OR EQUAL TO
|
|
0x2264, //#LESS-THAN OR EQUAL TO
|
|
0x2320, //#TOP HALF INTEGRAL
|
|
0x2321, //#BOTTOM HALF INTEGRAL
|
|
0x00f7, //#DIVISION SIGN
|
|
0x2248, //#ALMOST EQUAL TO
|
|
0x00b0, //#DEGREE SIGN
|
|
0x2219, //#BULLET OPERATOR
|
|
0x00b7, //#MIDDLE DOT
|
|
0x221a, //#SQUARE ROOT
|
|
0x207f, //#SUPERSCRIPT LATIN SMALL LETTER N
|
|
0x00b2, //#SUPERSCRIPT TWO
|
|
0x25a0, //#BLACK SQUARE
|
|
0x00a0, //#NO-BREAK SPACE
|
|
};
|
|
|
|
BitmapInfo* StartupBitmap;
|
|
|
|
// Hexen startup screen
|
|
#define ST_MAX_NOTCHES 32
|
|
#define ST_NOTCH_WIDTH 16
|
|
#define ST_NOTCH_HEIGHT 23
|
|
#define ST_PROGRESS_X 64 // Start of notches x screen pos.
|
|
#define ST_PROGRESS_Y 441 // Start of notches y screen pos.
|
|
|
|
#define ST_NETPROGRESS_X 288
|
|
#define ST_NETPROGRESS_Y 32
|
|
#define ST_NETNOTCH_WIDTH 4
|
|
#define ST_NETNOTCH_HEIGHT 16
|
|
#define ST_MAX_NETNOTCHES 8
|
|
|
|
// Heretic startup screen
|
|
#define HERETIC_MINOR_VERSION '3' // Since we're based on Heretic 1.3
|
|
|
|
#define THERM_X 14
|
|
#define THERM_Y 14
|
|
#define THERM_LEN 51
|
|
#define THERM_COLOR 0xAA // light green
|
|
|
|
#define TEXT_FONT_NAME "vga-rom-font.16"
|
|
|
|
// Strife startup screen
|
|
#define PEASANT_INDEX 0
|
|
#define LASER_INDEX 4
|
|
#define BOT_INDEX 6
|
|
|
|
#define ST_LASERSPACE_X 60
|
|
#define ST_LASERSPACE_Y 156
|
|
#define ST_LASERSPACE_WIDTH 200
|
|
#define ST_LASER_WIDTH 16
|
|
#define ST_LASER_HEIGHT 16
|
|
|
|
#define ST_BOT_X 14
|
|
#define ST_BOT_Y 138
|
|
#define ST_BOT_WIDTH 48
|
|
#define ST_BOT_HEIGHT 48
|
|
|
|
#define ST_PEASANT_X 262
|
|
#define ST_PEASANT_Y 136
|
|
#define ST_PEASANT_WIDTH 32
|
|
#define ST_PEASANT_HEIGHT 64
|
|
|
|
// Text mode color values
|
|
#define LO 85
|
|
#define MD 170
|
|
#define HI 255
|
|
|
|
static const RgbQuad TextModePalette[16] =
|
|
{
|
|
{ 0, 0, 0, 0 }, // 0 black
|
|
{ MD, 0, 0, 0 }, // 1 blue
|
|
{ 0, MD, 0, 0 }, // 2 green
|
|
{ MD, MD, 0, 0 }, // 3 cyan
|
|
{ 0, 0, MD, 0 }, // 4 red
|
|
{ MD, 0, MD, 0 }, // 5 magenta
|
|
{ 0, LO, MD, 0 }, // 6 brown
|
|
{ MD, MD, MD, 0 }, // 7 light gray
|
|
|
|
{ LO, LO, LO, 0 }, // 8 dark gray
|
|
{ HI, LO, LO, 0 }, // 9 light blue
|
|
{ LO, HI, LO, 0 }, // A light green
|
|
{ HI, HI, LO, 0 }, // B light cyan
|
|
{ LO, LO, HI, 0 }, // C light red
|
|
{ HI, LO, HI, 0 }, // D light magenta
|
|
{ LO, HI, HI, 0 }, // E yellow
|
|
{ HI, HI, HI, 0 }, // F white
|
|
};
|
|
|
|
static const char* StrifeStartupPicNames[4 + 2 + 1] =
|
|
{
|
|
"STRTPA1", "STRTPB1", "STRTPC1", "STRTPD1",
|
|
"STRTLZ1", "STRTLZ2",
|
|
"STRTBOT"
|
|
};
|
|
static const int StrifeStartupPicSizes[4 + 2 + 1] =
|
|
{
|
|
2048, 2048, 2048, 2048,
|
|
256, 256,
|
|
2304
|
|
};
|
|
|
|
|
|
static void ST_Sound(const char* sndname)
|
|
{
|
|
if (sysCallbacks && sysCallbacks->PlayStartupSound)
|
|
sysCallbacks->PlayStartupSound(sndname);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FHexenStartupScreen Constructor
|
|
//
|
|
// Shows the Hexen startup screen. If the screen doesn't appear to be
|
|
// valid, it sets hr for a failure.
|
|
//
|
|
// The startup graphic is a planar, 4-bit 640x480 graphic preceded by a
|
|
// 16 entry (48 byte) VGA palette.
|
|
//
|
|
//==========================================================================
|
|
|
|
FHexenStartupScreen::FHexenStartupScreen(int max_progress, long& hr)
|
|
: FGraphicalStartupScreen(max_progress)
|
|
{
|
|
int startup_lump = fileSystem.CheckNumForName("STARTUP");
|
|
int netnotch_lump = fileSystem.CheckNumForName("NETNOTCH");
|
|
int notch_lump = fileSystem.CheckNumForName("NOTCH");
|
|
hr = -1;
|
|
|
|
if (startup_lump < 0 || fileSystem.FileLength(startup_lump) != 153648 || !ST_Util_CreateStartupWindow() ||
|
|
netnotch_lump < 0 || fileSystem.FileLength(netnotch_lump) != ST_NETNOTCH_WIDTH / 2 * ST_NETNOTCH_HEIGHT ||
|
|
notch_lump < 0 || fileSystem.FileLength(notch_lump) != ST_NOTCH_WIDTH / 2 * ST_NOTCH_HEIGHT)
|
|
{
|
|
NetNotchBits = NotchBits = NULL;
|
|
return;
|
|
}
|
|
|
|
NetNotchBits = new uint8_t[ST_NETNOTCH_WIDTH / 2 * ST_NETNOTCH_HEIGHT];
|
|
fileSystem.ReadFile(netnotch_lump, NetNotchBits);
|
|
NotchBits = new uint8_t[ST_NOTCH_WIDTH / 2 * ST_NOTCH_HEIGHT];
|
|
fileSystem.ReadFile(notch_lump, NotchBits);
|
|
|
|
uint8_t startup_screen[153648];
|
|
union
|
|
{
|
|
RgbQuad color;
|
|
uint32_t quad;
|
|
} c;
|
|
|
|
fileSystem.ReadFile(startup_lump, startup_screen);
|
|
|
|
c.color.rgbReserved = 0;
|
|
|
|
StartupBitmap = ST_Util_CreateBitmap(640, 480, 4);
|
|
|
|
// Initialize the bitmap palette.
|
|
for (int i = 0; i < 16; ++i)
|
|
{
|
|
c.color.rgbRed = startup_screen[i * 3 + 0];
|
|
c.color.rgbGreen = startup_screen[i * 3 + 1];
|
|
c.color.rgbBlue = startup_screen[i * 3 + 2];
|
|
// Convert from 6-bit per component to 8-bit per component.
|
|
c.quad = (c.quad << 2) | ((c.quad >> 4) & 0x03030303);
|
|
StartupBitmap->bmiColors[i] = c.color;
|
|
}
|
|
|
|
// Fill in the bitmap data. Convert to chunky, because I can't figure out
|
|
// if Windows actually supports planar images or not, despite the presence
|
|
// of biPlanes in the BITMAPINFOHEADER.
|
|
ST_Util_PlanarToChunky4(ST_Util_BitsForBitmap(StartupBitmap), startup_screen + 48, 640, 480);
|
|
|
|
|
|
if (!batchrun)
|
|
{
|
|
if (GameStartupInfo.Song.IsNotEmpty())
|
|
{
|
|
S_ChangeMusic(GameStartupInfo.Song.GetChars(), true, true);
|
|
}
|
|
else
|
|
{
|
|
S_ChangeMusic("orb", true, true);
|
|
}
|
|
}
|
|
SetWindowSize();
|
|
hr = 0;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FHexenStartupScreen Deconstructor
|
|
//
|
|
// Frees the notch pictures.
|
|
//
|
|
//==========================================================================
|
|
|
|
FHexenStartupScreen::~FHexenStartupScreen()
|
|
{
|
|
if (NotchBits)
|
|
delete[] NotchBits;
|
|
if (NetNotchBits)
|
|
delete[] NetNotchBits;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FHexenStartupScreen :: Progress
|
|
//
|
|
// Bumps the progress meter one notch.
|
|
//
|
|
//==========================================================================
|
|
|
|
void FHexenStartupScreen::Progress()
|
|
{
|
|
int notch_pos, x, y;
|
|
|
|
if (CurPos < MaxPos)
|
|
{
|
|
CurPos++;
|
|
notch_pos = (CurPos * ST_MAX_NOTCHES) / MaxPos;
|
|
if (notch_pos != NotchPos)
|
|
{ // Time to draw another notch.
|
|
for (; NotchPos < notch_pos; NotchPos++)
|
|
{
|
|
x = ST_PROGRESS_X + ST_NOTCH_WIDTH * NotchPos;
|
|
y = ST_PROGRESS_Y;
|
|
ST_Util_DrawBlock(StartupBitmap, NotchBits, x, y, ST_NOTCH_WIDTH / 2, ST_NOTCH_HEIGHT);
|
|
}
|
|
ST_Sound("StartupTick");
|
|
}
|
|
}
|
|
I_GetEvent();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FHexenStartupScreen :: NetProgress
|
|
//
|
|
// Draws the red net noches in addition to the normal progress bar.
|
|
//
|
|
//==========================================================================
|
|
|
|
void FHexenStartupScreen::NetProgress(int count)
|
|
{
|
|
int oldpos = NetCurPos;
|
|
int x, y;
|
|
|
|
FGraphicalStartupScreen::NetProgress(count);
|
|
if (NetMaxPos != 0 && NetCurPos > oldpos)
|
|
{
|
|
for (; oldpos < NetCurPos && oldpos < ST_MAX_NETNOTCHES; ++oldpos)
|
|
{
|
|
x = ST_NETPROGRESS_X + ST_NETNOTCH_WIDTH * oldpos;
|
|
y = ST_NETPROGRESS_Y;
|
|
ST_Util_DrawBlock(StartupBitmap, NetNotchBits, x, y, ST_NETNOTCH_WIDTH / 2, ST_NETNOTCH_HEIGHT);
|
|
}
|
|
ST_Sound("misc/netnotch");
|
|
I_GetEvent();
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FHexenStartupScreen :: NetDone
|
|
//
|
|
// Aside from the standard processing, also plays a sound.
|
|
//
|
|
//==========================================================================
|
|
|
|
void FHexenStartupScreen::NetDone()
|
|
{
|
|
ST_Sound("PickupWeapon");
|
|
FGraphicalStartupScreen::NetDone();
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// FHereticStartupScreen Constructor
|
|
//
|
|
// Shows the Heretic startup screen. If the screen doesn't appear to be
|
|
// valid, it returns a failure code in hr.
|
|
//
|
|
// The loading screen is an 80x25 text screen with character data and
|
|
// attributes intermixed, which means it must be exactly 4000 bytes long.
|
|
//
|
|
//==========================================================================
|
|
|
|
FHereticStartupScreen::FHereticStartupScreen(int max_progress, long& hr)
|
|
: FGraphicalStartupScreen(max_progress)
|
|
{
|
|
int loading_lump = fileSystem.CheckNumForName("LOADING");
|
|
uint8_t loading_screen[4000];
|
|
uint8_t* font;
|
|
|
|
hr = -1;
|
|
if (loading_lump < 0 || fileSystem.FileLength(loading_lump) != 4000 || !ST_Util_CreateStartupWindow())
|
|
{
|
|
return;
|
|
}
|
|
|
|
font = ST_Util_LoadFont(TEXT_FONT_NAME);
|
|
if (font == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
fileSystem.ReadFile(loading_lump, loading_screen);
|
|
|
|
// Slap the Heretic minor version on the loading screen. Heretic
|
|
// did this inside the executable rather than coming with modified
|
|
// LOADING screens, so we need to do the same.
|
|
loading_screen[2 * 160 + 49 * 2] = HERETIC_MINOR_VERSION;
|
|
|
|
// Draw the loading screen to a bitmap.
|
|
StartupBitmap = ST_Util_AllocTextBitmap(font);
|
|
ST_Util_DrawTextScreen(StartupBitmap, loading_screen, font);
|
|
|
|
ThermX = THERM_X * 8;
|
|
ThermY = THERM_Y * font[0];
|
|
ThermWidth = THERM_LEN * 8 - 4;
|
|
ThermHeight = font[0];
|
|
HMsgY = 7;
|
|
SMsgX = 1;
|
|
|
|
ST_Util_FreeFont(font);
|
|
SetWindowSize();
|
|
hr = 0;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FHereticStartupScreen::Progress
|
|
//
|
|
// Bumps the progress meter one notch.
|
|
//
|
|
//==========================================================================
|
|
|
|
void FHereticStartupScreen::Progress()
|
|
{
|
|
int notch_pos;
|
|
|
|
if (CurPos < MaxPos)
|
|
{
|
|
CurPos++;
|
|
notch_pos = (CurPos * ThermWidth) / MaxPos;
|
|
if (notch_pos != NotchPos && !(notch_pos & 3))
|
|
{ // Time to draw another notch.
|
|
int left = NotchPos + ThermX;
|
|
int top = ThermY;
|
|
int right = notch_pos + ThermX;
|
|
int bottom = top + ThermHeight;
|
|
ST_Util_ClearBlock(StartupBitmap, THERM_COLOR, left, top, right - left, bottom - top);
|
|
NotchPos = notch_pos;
|
|
}
|
|
}
|
|
I_GetEvent();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FHereticStartupScreen :: LoadingStatus
|
|
//
|
|
// Prints text in the center box of the startup screen.
|
|
//
|
|
//==========================================================================
|
|
|
|
void FHereticStartupScreen::LoadingStatus(const char* message, int colors)
|
|
{
|
|
uint8_t* font = ST_Util_LoadFont(TEXT_FONT_NAME);
|
|
if (font != NULL)
|
|
{
|
|
int x;
|
|
|
|
for (x = 0; message[x] != '\0'; ++x)
|
|
{
|
|
ST_Util_DrawChar(StartupBitmap, font, 17 + x, HMsgY, message[x], colors);
|
|
}
|
|
ST_Util_InvalidateRect(StartupBitmap, 17 * 8, HMsgY * font[0], (17 + x) * 8, HMsgY * font[0] + font[0]);
|
|
ST_Util_FreeFont(font);
|
|
HMsgY++;
|
|
I_GetEvent();
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FHereticStartupScreen :: AppendStatusLine
|
|
//
|
|
// Appends text to Heretic's status line.
|
|
//
|
|
//==========================================================================
|
|
|
|
void FHereticStartupScreen::AppendStatusLine(const char* status)
|
|
{
|
|
uint8_t* font = ST_Util_LoadFont(TEXT_FONT_NAME);
|
|
if (font != NULL)
|
|
{
|
|
int x;
|
|
|
|
for (x = 0; status[x] != '\0'; ++x)
|
|
{
|
|
ST_Util_DrawChar(StartupBitmap, font, SMsgX + x, 24, status[x], 0x1f);
|
|
}
|
|
ST_Util_InvalidateRect(StartupBitmap, SMsgX * 8, 24 * font[0], (SMsgX + x) * 8, 25 * font[0]);
|
|
ST_Util_FreeFont(font);
|
|
SMsgX += x;
|
|
I_GetEvent();
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FStrifeStartupScreen Constructor
|
|
//
|
|
// Shows the Strife startup screen. If the screen doesn't appear to be
|
|
// valid, it returns a failure code in hr.
|
|
//
|
|
// The startup background is a raw 320x200 image, however Strife only
|
|
// actually uses 95 rows from it, starting at row 57. The rest of the image
|
|
// is discarded. (What a shame.)
|
|
//
|
|
// The peasants are raw 32x64 images. The laser dots are raw 16x16 images.
|
|
// The bot is a raw 48x48 image. All use the standard PLAYPAL.
|
|
//
|
|
//==========================================================================
|
|
|
|
FStrifeStartupScreen::FStrifeStartupScreen(int max_progress, long& hr)
|
|
: FGraphicalStartupScreen(max_progress)
|
|
{
|
|
int startup_lump = fileSystem.CheckNumForName("STARTUP0");
|
|
int i;
|
|
|
|
hr = -1;
|
|
for (i = 0; i < 4 + 2 + 1; ++i)
|
|
{
|
|
StartupPics[i] = NULL;
|
|
}
|
|
|
|
if (startup_lump < 0 || fileSystem.FileLength(startup_lump) != 64000 || !ST_Util_CreateStartupWindow())
|
|
{
|
|
return;
|
|
}
|
|
|
|
StartupBitmap = ST_Util_CreateBitmap(320, 200, 8);
|
|
ST_Util_BitmapColorsFromPlaypal(StartupBitmap);
|
|
|
|
// Fill bitmap with the startup image.
|
|
memset(ST_Util_BitsForBitmap(StartupBitmap), 0xF0, 64000);
|
|
auto lumpr = fileSystem.OpenFileReader(startup_lump);
|
|
lumpr.Seek(57 * 320, FileReader::SeekSet);
|
|
lumpr.Read(ST_Util_BitsForBitmap(StartupBitmap) + 41 * 320, 95 * 320);
|
|
|
|
// Load the animated overlays.
|
|
for (i = 0; i < 4 + 2 + 1; ++i)
|
|
{
|
|
int lumpnum = fileSystem.CheckNumForName(StrifeStartupPicNames[i]);
|
|
int lumplen;
|
|
|
|
if (lumpnum >= 0 && (lumplen = fileSystem.FileLength(lumpnum)) == StrifeStartupPicSizes[i])
|
|
{
|
|
auto lumpr = fileSystem.OpenFileReader(lumpnum);
|
|
StartupPics[i] = new uint8_t[lumplen];
|
|
lumpr.Read(StartupPics[i], lumplen);
|
|
}
|
|
}
|
|
|
|
// Make the startup image appear.
|
|
DrawStuff(0, 0);
|
|
SetWindowSize();
|
|
hr = 0;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FStrifeStartupScreen Destructor
|
|
//
|
|
// Frees the strife pictures.
|
|
//
|
|
//==========================================================================
|
|
|
|
FStrifeStartupScreen::~FStrifeStartupScreen()
|
|
{
|
|
for (int i = 0; i < 4 + 2 + 1; ++i)
|
|
{
|
|
if (StartupPics[i] != NULL)
|
|
{
|
|
delete[] StartupPics[i];
|
|
}
|
|
StartupPics[i] = NULL;
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FStrifeStartupScreen :: Progress
|
|
//
|
|
// Bumps the progress meter one notch.
|
|
//
|
|
//==========================================================================
|
|
|
|
void FStrifeStartupScreen::Progress()
|
|
{
|
|
int notch_pos;
|
|
|
|
if (CurPos < MaxPos)
|
|
{
|
|
CurPos++;
|
|
notch_pos = (CurPos * (ST_LASERSPACE_WIDTH - ST_LASER_WIDTH)) / MaxPos;
|
|
if (notch_pos != NotchPos && !(notch_pos & 1))
|
|
{ // Time to update.
|
|
DrawStuff(NotchPos, notch_pos);
|
|
NotchPos = notch_pos;
|
|
}
|
|
}
|
|
I_GetEvent();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FStrifeStartupScreen :: DrawStuff
|
|
//
|
|
// Draws all the moving parts of Strife's startup screen. If you're
|
|
// running off a slow drive, it can look kind of good. Otherwise, it
|
|
// borders on crazy insane fast.
|
|
//
|
|
//==========================================================================
|
|
|
|
void FStrifeStartupScreen::DrawStuff(int old_laser, int new_laser)
|
|
{
|
|
int y;
|
|
auto bitmap_info = StartupBitmap;
|
|
|
|
// Clear old laser
|
|
ST_Util_ClearBlock(bitmap_info, 0xF0, ST_LASERSPACE_X + old_laser,
|
|
ST_LASERSPACE_Y, ST_LASER_WIDTH, ST_LASER_HEIGHT);
|
|
// Draw new laser
|
|
ST_Util_DrawBlock(bitmap_info, StartupPics[LASER_INDEX + (new_laser & 1)],
|
|
ST_LASERSPACE_X + new_laser, ST_LASERSPACE_Y, ST_LASER_WIDTH, ST_LASER_HEIGHT);
|
|
|
|
// The bot jumps up and down like crazy.
|
|
y = std::max(0, (new_laser >> 1) % 5 - 2);
|
|
if (y > 0)
|
|
{
|
|
ST_Util_ClearBlock(bitmap_info, 0xF0, ST_BOT_X, ST_BOT_Y, ST_BOT_WIDTH, y);
|
|
}
|
|
ST_Util_DrawBlock(bitmap_info, StartupPics[BOT_INDEX], ST_BOT_X, ST_BOT_Y + y, ST_BOT_WIDTH, ST_BOT_HEIGHT);
|
|
if (y < (5 - 1) - 2)
|
|
{
|
|
ST_Util_ClearBlock(bitmap_info, 0xF0, ST_BOT_X, ST_BOT_Y + ST_BOT_HEIGHT + y, ST_BOT_WIDTH, 2 - y);
|
|
}
|
|
|
|
// The peasant desperately runs in place, trying to get away from the laser.
|
|
// Yet, despite all his limb flailing, he never manages to get anywhere.
|
|
ST_Util_DrawBlock(bitmap_info, StartupPics[PEASANT_INDEX + ((new_laser >> 1) & 3)],
|
|
ST_PEASANT_X, ST_PEASANT_Y, ST_PEASANT_WIDTH, ST_PEASANT_HEIGHT);
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// ST_Util_PlanarToChunky4
|
|
//
|
|
// Convert a 4-bpp planar image to chunky pixels.
|
|
//
|
|
//==========================================================================
|
|
|
|
void ST_Util_PlanarToChunky4(uint8_t* dest, const uint8_t* src, int width, int height)
|
|
{
|
|
int y, x;
|
|
const uint8_t* src1, * src2, * src3, * src4;
|
|
size_t plane_size = width / 8 * height;
|
|
|
|
src1 = src;
|
|
src2 = src1 + plane_size;
|
|
src3 = src2 + plane_size;
|
|
src4 = src3 + plane_size;
|
|
|
|
for (y = height; y > 0; --y)
|
|
{
|
|
for (x = width; x > 0; x -= 8)
|
|
{
|
|
// Pixels 0 and 1
|
|
dest[0] = (*src4 & 0x80) | ((*src3 & 0x80) >> 1) | ((*src2 & 0x80) >> 2) | ((*src1 & 0x80) >> 3) |
|
|
((*src4 & 0x40) >> 3) | ((*src3 & 0x40) >> 4) | ((*src2 & 0x40) >> 5) | ((*src1 & 0x40) >> 6);
|
|
// Pixels 2 and 3
|
|
dest[1] = ((*src4 & 0x20) << 2) | ((*src3 & 0x20) << 1) | ((*src2 & 0x20)) | ((*src1 & 0x20) >> 1) |
|
|
((*src4 & 0x10) >> 1) | ((*src3 & 0x10) >> 2) | ((*src2 & 0x10) >> 3) | ((*src1 & 0x10) >> 4);
|
|
// Pixels 4 and 5
|
|
dest[2] = ((*src4 & 0x08) << 4) | ((*src3 & 0x08) << 3) | ((*src2 & 0x08) << 2) | ((*src1 & 0x08) << 1) |
|
|
((*src4 & 0x04) << 1) | ((*src3 & 0x04)) | ((*src2 & 0x04) >> 1) | ((*src1 & 0x04) >> 2);
|
|
// Pixels 6 and 7
|
|
dest[3] = ((*src4 & 0x02) << 6) | ((*src3 & 0x02) << 5) | ((*src2 & 0x02) << 4) | ((*src1 & 0x02) << 3) |
|
|
((*src4 & 0x01) << 3) | ((*src3 & 0x01) << 2) | ((*src2 & 0x01) << 1) | ((*src1 & 0x01));
|
|
dest += 4;
|
|
src1 += 1;
|
|
src2 += 1;
|
|
src3 += 1;
|
|
src4 += 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// ST_Util_DrawBlock
|
|
//
|
|
//==========================================================================
|
|
|
|
void ST_Util_DrawBlock(BitmapInfo* bitmap_info, const uint8_t* src, int x, int y, int bytewidth, int height)
|
|
{
|
|
if (src == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
int pitchshift = int(bitmap_info->bmiHeader.biBitCount == 4);
|
|
int destpitch = bitmap_info->bmiHeader.biWidth >> pitchshift;
|
|
uint8_t* dest = ST_Util_BitsForBitmap(bitmap_info) + (x >> pitchshift) + y * destpitch;
|
|
|
|
ST_Util_InvalidateRect(bitmap_info, x, y, x + (bytewidth << pitchshift), y + height);
|
|
|
|
if (bytewidth == 8)
|
|
{ // progress notches
|
|
for (; height > 0; --height)
|
|
{
|
|
((uint32_t*)dest)[0] = ((const uint32_t*)src)[0];
|
|
((uint32_t*)dest)[1] = ((const uint32_t*)src)[1];
|
|
dest += destpitch;
|
|
src += 8;
|
|
}
|
|
}
|
|
else if (bytewidth == 2)
|
|
{ // net progress notches
|
|
for (; height > 0; --height)
|
|
{
|
|
*((uint16_t*)dest) = *((const uint16_t*)src);
|
|
dest += destpitch;
|
|
src += 2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (; height > 0; --height)
|
|
{
|
|
memcpy(dest, src, bytewidth);
|
|
dest += destpitch;
|
|
src += bytewidth;
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// ST_Util_ClearBlock
|
|
//
|
|
//==========================================================================
|
|
|
|
void ST_Util_ClearBlock(BitmapInfo* bitmap_info, uint8_t fill, int x, int y, int bytewidth, int height)
|
|
{
|
|
int pitchshift = int(bitmap_info->bmiHeader.biBitCount == 4);
|
|
int destpitch = bitmap_info->bmiHeader.biWidth >> pitchshift;
|
|
uint8_t* dest = ST_Util_BitsForBitmap(bitmap_info) + (x >> pitchshift) + y * destpitch;
|
|
|
|
ST_Util_InvalidateRect(bitmap_info, x, y, x + (bytewidth << pitchshift), y + height);
|
|
|
|
while (height > 0)
|
|
{
|
|
memset(dest, fill, bytewidth);
|
|
dest += destpitch;
|
|
height--;
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// ST_Util_CreateBitmap
|
|
//
|
|
// Creates a BitmapInfoHeader, RgbQuad, and pixel data arranged
|
|
// consecutively in memory (in other words, a normal Windows BMP file).
|
|
// The BitmapInfoHeader will be filled in, and the caller must fill
|
|
// in the color and pixel data.
|
|
//
|
|
// You must pass 4 or 8 for color_bits.
|
|
//
|
|
//==========================================================================
|
|
|
|
BitmapInfo* ST_Util_CreateBitmap(int width, int height, int color_bits)
|
|
{
|
|
uint32_t size_image = (width * height) >> int(color_bits == 4);
|
|
BitmapInfo* bitmap_info = (BitmapInfo*)M_Malloc(sizeof(BitmapInfoHeader) +
|
|
(sizeof(RgbQuad) << color_bits) + size_image);
|
|
|
|
// Initialize the header.
|
|
bitmap_info->bmiHeader.biSize = sizeof(BitmapInfoHeader);
|
|
bitmap_info->bmiHeader.biWidth = width;
|
|
bitmap_info->bmiHeader.biHeight = height;
|
|
bitmap_info->bmiHeader.biPlanes = 1;
|
|
bitmap_info->bmiHeader.biBitCount = color_bits;
|
|
bitmap_info->bmiHeader.biCompression = 0;
|
|
bitmap_info->bmiHeader.biSizeImage = size_image;
|
|
bitmap_info->bmiHeader.biXPelsPerMeter = 0;
|
|
bitmap_info->bmiHeader.biYPelsPerMeter = 0;
|
|
bitmap_info->bmiHeader.biClrUsed = 1 << color_bits;
|
|
bitmap_info->bmiHeader.biClrImportant = 0;
|
|
|
|
return bitmap_info;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// ST_Util_BitsForBitmap
|
|
//
|
|
// Given a bitmap created by ST_Util_CreateBitmap, returns the start
|
|
// address for the pixel data for the bitmap.
|
|
//
|
|
//==========================================================================
|
|
|
|
uint8_t* ST_Util_BitsForBitmap(BitmapInfo* bitmap_info)
|
|
{
|
|
return (uint8_t*)bitmap_info + sizeof(BitmapInfoHeader) + (sizeof(RgbQuad) << bitmap_info->bmiHeader.biBitCount);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// ST_Util_FreeBitmap
|
|
//
|
|
// Frees all the data for a bitmap created by ST_Util_CreateBitmap.
|
|
//
|
|
//==========================================================================
|
|
|
|
void ST_Util_FreeBitmap(BitmapInfo* bitmap_info)
|
|
{
|
|
M_Free(bitmap_info);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// ST_Util_BitmapColorsFromPlaypal
|
|
//
|
|
// Fills the bitmap palette from the PLAYPAL lump.
|
|
//
|
|
//==========================================================================
|
|
|
|
void ST_Util_BitmapColorsFromPlaypal(BitmapInfo* bitmap_info)
|
|
{
|
|
uint8_t playpal[768];
|
|
|
|
ReadPalette(fileSystem.GetNumForName("PLAYPAL"), playpal);
|
|
for (int i = 0; i < 256; ++i)
|
|
{
|
|
bitmap_info->bmiColors[i].rgbBlue = playpal[i * 3 + 2];
|
|
bitmap_info->bmiColors[i].rgbGreen = playpal[i * 3 + 1];
|
|
bitmap_info->bmiColors[i].rgbRed = playpal[i * 3];
|
|
bitmap_info->bmiColors[i].rgbReserved = 0;
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// ST_Util_LoadFont
|
|
//
|
|
// Loads a monochrome fixed-width font. Every character is one byte
|
|
// (eight pixels) wide, so we can deduce the height of each character
|
|
// by looking at the size of the font data.
|
|
//
|
|
//==========================================================================
|
|
|
|
uint8_t* ST_Util_LoadFont(const char* filename)
|
|
{
|
|
int lumpnum, lumplen, height;
|
|
uint8_t* font;
|
|
|
|
lumpnum = fileSystem.CheckNumForFullName(filename);
|
|
if (lumpnum < 0)
|
|
{ // font not found
|
|
return NULL;
|
|
}
|
|
lumplen = fileSystem.FileLength(lumpnum);
|
|
height = lumplen / 256;
|
|
if (height * 256 != lumplen)
|
|
{ // font is a bad size
|
|
return NULL;
|
|
}
|
|
if (height < 6 || height > 36)
|
|
{ // let's be reasonable here
|
|
return NULL;
|
|
}
|
|
font = new uint8_t[lumplen + 1];
|
|
font[0] = height; // Store font height in the first byte.
|
|
fileSystem.ReadFile(lumpnum, font + 1);
|
|
return font;
|
|
}
|
|
|
|
void ST_Util_FreeFont(uint8_t* font)
|
|
{
|
|
delete[] font;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// ST_Util_AllocTextBitmap
|
|
//
|
|
// Returns a bitmap properly sized to hold an 80x25 display of characters
|
|
// using the specified font.
|
|
//
|
|
//==========================================================================
|
|
|
|
BitmapInfo* ST_Util_AllocTextBitmap(const uint8_t* font)
|
|
{
|
|
BitmapInfo* bitmap = ST_Util_CreateBitmap(80 * 8, 25 * font[0], 4);
|
|
memcpy(bitmap->bmiColors, TextModePalette, sizeof(TextModePalette));
|
|
return bitmap;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// ST_Util_DrawTextScreen
|
|
//
|
|
// Draws the text screen to the bitmap. The bitmap must be the proper size
|
|
// for the font.
|
|
//
|
|
//==========================================================================
|
|
|
|
void ST_Util_DrawTextScreen(BitmapInfo* bitmap_info, const uint8_t* text_screen, const uint8_t* font)
|
|
{
|
|
int x, y;
|
|
|
|
for (y = 0; y < 25; ++y)
|
|
{
|
|
for (x = 0; x < 80; ++x)
|
|
{
|
|
ST_Util_DrawChar(bitmap_info, font, x, y, text_screen[0], text_screen[1]);
|
|
text_screen += 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// ST_Util_DrawChar
|
|
//
|
|
// Draws a character on the bitmap. X and Y specify the character cell,
|
|
// and fg and bg are 4-bit colors.
|
|
//
|
|
//==========================================================================
|
|
|
|
void ST_Util_DrawChar(BitmapInfo* screen, const uint8_t* font, int x, int y, uint8_t charnum, uint8_t attrib)
|
|
{
|
|
const uint8_t bg_left = attrib & 0x70;
|
|
const uint8_t fg = attrib & 0x0F;
|
|
const uint8_t fg_left = fg << 4;
|
|
const uint8_t bg = bg_left >> 4;
|
|
const uint8_t color_array[4] = { (uint8_t)(bg_left | bg), (uint8_t)(attrib & 0x7F), (uint8_t)(fg_left | bg), (uint8_t)(fg_left | fg) };
|
|
const uint8_t* src = font + 1 + charnum * font[0];
|
|
int pitch = screen->bmiHeader.biWidth >> 1;
|
|
uint8_t* dest = ST_Util_BitsForBitmap(screen) + x * 4 + y * font[0] * pitch;
|
|
|
|
for (y = font[0]; y > 0; --y)
|
|
{
|
|
uint8_t srcbyte = *src++;
|
|
|
|
// Pixels 0 and 1
|
|
dest[0] = color_array[(srcbyte >> 6) & 3];
|
|
// Pixels 2 and 3
|
|
dest[1] = color_array[(srcbyte >> 4) & 3];
|
|
// Pixels 4 and 5
|
|
dest[2] = color_array[(srcbyte >> 2) & 3];
|
|
// Pixels 6 and 7
|
|
dest[3] = color_array[(srcbyte) & 3];
|
|
dest += pitch;
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// ST_Util_UpdateTextBlink
|
|
//
|
|
// Draws the parts of the text screen that blink to the bitmap. The bitmap
|
|
// must be the proper size for the font.
|
|
//
|
|
//==========================================================================
|
|
|
|
void ST_Util_UpdateTextBlink(BitmapInfo* bitmap_info, const uint8_t* text_screen, const uint8_t* font, bool on)
|
|
{
|
|
int x, y;
|
|
|
|
for (y = 0; y < 25; ++y)
|
|
{
|
|
for (x = 0; x < 80; ++x)
|
|
{
|
|
if (text_screen[1] & 0x80)
|
|
{
|
|
ST_Util_DrawChar(bitmap_info, font, x, y, on ? text_screen[0] : ' ', text_screen[1]);
|
|
ST_Util_InvalidateRect(bitmap_info, x * 8, y * font[0], x * 8 + 8, y * font[0] + font[0]);
|
|
}
|
|
text_screen += 2;
|
|
}
|
|
}
|
|
}
|