raze-gles/source/build/src/glbuild.cpp
hendricks266 6f7313a46a Fix whitespace issues
git-svn-id: https://svn.eduke32.com/eduke32@6700 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 14:46:36 +00:00

376 lines
10 KiB
C++

#include "compat.h"
#include "glad/glad.h"
#include "glbuild.h"
#include "baselayer.h"
#if defined USE_OPENGL
#ifdef RENDERTYPESDL
# include "sdlayer.h"
#endif
GLenum BuildGLError;
void BuildGLErrorCheck(void)
{
volatile GLenum err;
while ((err = glGetError()) != GL_NO_ERROR)
{
BuildGLError = err; // set a watchpoint/breakpoint here
}
}
#if defined DYNAMIC_GL
#if !defined RENDERTYPESDL && defined _WIN32
bwglCreateContextProcPtr bwglCreateContext;
bwglDeleteContextProcPtr bwglDeleteContext;
bwglGetProcAddressProcPtr bwglGetProcAddress;
bwglMakeCurrentProcPtr bwglMakeCurrent;
bwglChoosePixelFormatProcPtr bwglChoosePixelFormat;
bwglDescribePixelFormatProcPtr bwglDescribePixelFormat;
bwglGetPixelFormatProcPtr bwglGetPixelFormat;
bwglSetPixelFormatProcPtr bwglSetPixelFormat;
#endif
#endif
#if defined DYNAMIC_GLU
// GLU
bgluTessBeginContourProcPtr bgluTessBeginContour;
bgluTessBeginPolygonProcPtr bgluTessBeginPolygon;
bgluTessCallbackProcPtr bgluTessCallback;
bgluTessEndContourProcPtr bgluTessEndContour;
bgluTessEndPolygonProcPtr bgluTessEndPolygon;
bgluTessNormalProcPtr bgluTessNormal;
bgluTessPropertyProcPtr bgluTessProperty;
bgluTessVertexProcPtr bgluTessVertex;
bgluNewTessProcPtr bgluNewTess;
bgluDeleteTessProcPtr bgluDeleteTess;
bgluPerspectiveProcPtr bgluPerspective;
bgluErrorStringProcPtr bgluErrorString;
bgluProjectProcPtr bgluProject;
bgluUnProjectProcPtr bgluUnProject;
#endif
#if defined DYNAMIC_GL || defined DYNAMIC_GLEXT || defined DYNAMIC_GLU
# if !defined _WIN32
# include <dlfcn.h>
# endif
#endif
#if defined DYNAMIC_GL || defined DYNAMIC_GLEXT
#if !defined RENDERTYPESDL && defined _WIN32
static HMODULE hGLDLL;
char *gldriver = NULL;
static void *getproc_(const char *s, int32_t *err, int32_t fatal, int32_t extension)
{
void *t;
#if defined RENDERTYPESDL
UNREFERENCED_PARAMETER(extension);
t = (void *)SDL_GL_GetProcAddress(s);
#elif defined _WIN32
if (extension) t = (void *)bwglGetProcAddress(s);
else t = (void *)GetProcAddress(hGLDLL,s);
#else
#error Need a dynamic loader for this platform...
#endif
if (!t && fatal)
{
initprintf("Failed to find %s in %s\n", s, gldriver);
*err = 1;
}
return t;
}
#define GETPROC(s) getproc_(s,&err,1,0)
int32_t loadwgl(const char *driver)
{
int32_t err=0;
if (hGLDLL) return 0;
if (!driver)
{
driver = "opengl32.dll";
}
hGLDLL = LoadLibrary(driver);
if (!hGLDLL)
{
initprintf("Failed loading \"%s\"\n", driver);
return -1;
}
gldriver = Bstrdup(driver);
bwglCreateContext = (bwglCreateContextProcPtr) GETPROC("wglCreateContext");
bwglDeleteContext = (bwglDeleteContextProcPtr) GETPROC("wglDeleteContext");
bwglGetProcAddress = (bwglGetProcAddressProcPtr) GETPROC("wglGetProcAddress");
bwglMakeCurrent = (bwglMakeCurrentProcPtr) GETPROC("wglMakeCurrent");
bwglChoosePixelFormat = (bwglChoosePixelFormatProcPtr) GETPROC("wglChoosePixelFormat");
bwglDescribePixelFormat = (bwglDescribePixelFormatProcPtr) GETPROC("wglDescribePixelFormat");
bwglGetPixelFormat = (bwglGetPixelFormatProcPtr) GETPROC("wglGetPixelFormat");
bwglSetPixelFormat = (bwglSetPixelFormatProcPtr) GETPROC("wglSetPixelFormat");
if (err) unloadwgl();
return err;
}
int32_t unloadwgl(void)
{
if (!hGLDLL) return 0;
DO_FREE_AND_NULL(gldriver);
FreeLibrary(hGLDLL);
hGLDLL = NULL;
bwglCreateContext = (bwglCreateContextProcPtr) NULL;
bwglDeleteContext = (bwglDeleteContextProcPtr) NULL;
bwglGetProcAddress = (bwglGetProcAddressProcPtr) NULL;
bwglMakeCurrent = (bwglMakeCurrentProcPtr) NULL;
bwglChoosePixelFormat = (bwglChoosePixelFormatProcPtr) NULL;
bwglDescribePixelFormat = (bwglDescribePixelFormatProcPtr) NULL;
bwglGetPixelFormat = (bwglGetPixelFormatProcPtr) NULL;
bwglSetPixelFormat = (bwglSetPixelFormatProcPtr) NULL;
return 0;
}
#endif
#endif
#if defined DYNAMIC_GLU
#if defined _WIN32
static HMODULE hGLUDLL;
#else
static void *gluhandle = NULL;
#endif
char *glulibrary = NULL;
static void *glugetproc_(const char *s, int32_t *err, int32_t fatal)
{
void *t;
#if defined _WIN32
t = (void *)GetProcAddress(hGLUDLL,s);
#else
t = (void *)dlsym(gluhandle,s);
#endif
if (!t && fatal)
{
initprintf("Failed to find %s in %s\n", s, glulibrary);
*err = 1;
}
return t;
}
#define GLUGETPROC(s) glugetproc_(s,&err,1)
#define GLUGETPROCSOFT(s) glugetproc_(s,&err,0)
#endif
int32_t loadglulibrary(const char *driver)
{
#if defined DYNAMIC_GLU
int32_t err=0;
#if defined _WIN32
if (hGLUDLL) return 0;
#endif
if (!driver)
{
#ifdef _WIN32
driver = "glu32.dll";
#elif defined __APPLE__
driver = "/System/Library/Frameworks/OpenGL.framework/OpenGL"; // FIXME: like I know anything about Apple. Hah.
#elif defined __OpenBSD__
driver = "libGLU.so";
#else
driver = "libGLU.so.1";
#endif
}
#if defined _WIN32
hGLUDLL = LoadLibrary(driver);
if (!hGLUDLL)
#else
gluhandle = dlopen(driver, RTLD_NOW|RTLD_GLOBAL);
if (!gluhandle)
#endif
{
initprintf("Failed loading \"%s\"\n",driver);
return -1;
}
glulibrary = Bstrdup(driver);
bgluTessBeginContour = (bgluTessBeginContourProcPtr) GLUGETPROC("gluTessBeginContour");
bgluTessBeginPolygon = (bgluTessBeginPolygonProcPtr) GLUGETPROC("gluTessBeginPolygon");
bgluTessCallback = (bgluTessCallbackProcPtr) GLUGETPROC("gluTessCallback");
bgluTessEndContour = (bgluTessEndContourProcPtr) GLUGETPROC("gluTessEndContour");
bgluTessEndPolygon = (bgluTessEndPolygonProcPtr) GLUGETPROC("gluTessEndPolygon");
bgluTessNormal = (bgluTessNormalProcPtr) GLUGETPROC("gluTessNormal");
bgluTessProperty = (bgluTessPropertyProcPtr) GLUGETPROC("gluTessProperty");
bgluTessVertex = (bgluTessVertexProcPtr) GLUGETPROC("gluTessVertex");
bgluNewTess = (bgluNewTessProcPtr) GLUGETPROC("gluNewTess");
bgluDeleteTess = (bgluDeleteTessProcPtr) GLUGETPROC("gluDeleteTess");
bgluPerspective = (bgluPerspectiveProcPtr) GLUGETPROC("gluPerspective");
bgluErrorString = (bgluErrorStringProcPtr) GLUGETPROC("gluErrorString");
bgluProject = (bgluProjectProcPtr) GLUGETPROC("gluProject");
bgluUnProject = (bgluUnProjectProcPtr) GLUGETPROC("gluUnProject");
if (err) unloadglulibrary();
return err;
#else
UNREFERENCED_PARAMETER(driver);
return 0;
#endif
}
int32_t unloadglulibrary(void)
{
#if defined DYNAMIC_GLU
#if defined _WIN32
if (!hGLUDLL) return 0;
#endif
DO_FREE_AND_NULL(glulibrary);
#if defined _WIN32
FreeLibrary(hGLUDLL);
hGLUDLL = NULL;
#else
if (gluhandle) dlclose(gluhandle);
gluhandle = NULL;
#endif
bgluTessBeginContour = (bgluTessBeginContourProcPtr) NULL;
bgluTessBeginPolygon = (bgluTessBeginPolygonProcPtr) NULL;
bgluTessCallback = (bgluTessCallbackProcPtr) NULL;
bgluTessEndContour = (bgluTessEndContourProcPtr) NULL;
bgluTessEndPolygon = (bgluTessEndPolygonProcPtr) NULL;
bgluTessNormal = (bgluTessNormalProcPtr) NULL;
bgluTessProperty = (bgluTessPropertyProcPtr) NULL;
bgluTessVertex = (bgluTessVertexProcPtr) NULL;
bgluNewTess = (bgluNewTessProcPtr) NULL;
bgluDeleteTess = (bgluDeleteTessProcPtr) NULL;
bgluPerspective = (bgluPerspectiveProcPtr) NULL;
bgluErrorString = (bgluErrorStringProcPtr) NULL;
bgluProject = (bgluProjectProcPtr) NULL;
bgluUnProject = (bgluUnProjectProcPtr) NULL;
#endif
return 0;
}
//////// glGenTextures/glDeleteTextures debugging ////////
# if defined DEBUGGINGAIDS && defined DEBUG_TEXTURE_NAMES
static uint8_t *texnameused; // bitmap
static uint32_t *texnamefromwhere; // hash of __FILE__
static uint32_t texnameallocsize;
// djb3 algorithm
static inline uint32_t texdbg_getcode(const char *s)
{
uint32_t h = 5381;
int32_t ch;
while ((ch = *s++) != '\0')
h = ((h << 5) + h) ^ ch;
return h;
}
static void texdbg_realloc(uint32_t maxtexname)
{
uint32_t newsize = texnameallocsize ? texnameallocsize : 64;
if (maxtexname < texnameallocsize)
return;
while (maxtexname >= newsize)
newsize <<= 1;
// initprintf("texdebug: new size %u\n", newsize);
texnameused = Xrealloc(texnameused, newsize>>3);
texnamefromwhere = Xrealloc(texnamefromwhere, newsize*sizeof(uint32_t));
Bmemset(texnameused + (texnameallocsize>>3), 0, (newsize-texnameallocsize)>>3);
Bmemset(texnamefromwhere + texnameallocsize, 0, (newsize-texnameallocsize)*sizeof(uint32_t));
texnameallocsize = newsize;
}
#undef bglGenTextures
void texdbg_bglGenTextures(GLsizei n, GLuint *textures, const char *srcfn)
{
int32_t i;
uint32_t hash = srcfn ? texdbg_getcode(srcfn) : 0;
for (i=0; i<n; i++)
if (textures[i] < texnameallocsize && (texnameused[textures[i]>>3]&(1<<(textures[i]&7))))
initprintf("texdebug %x Gen: overwriting used tex name %u from %x\n", hash, textures[i], texnamefromwhere[textures[i]]);
bglGenTextures(n, textures);
{
GLuint maxtexname = 0;
for (i=0; i<n; i++)
maxtexname = max(maxtexname, textures[i]);
texdbg_realloc(maxtexname);
for (i=0; i<n; i++)
{
texnameused[textures[i]>>3] |= (1<<(textures[i]&7));
texnamefromwhere[textures[i]] = hash;
}
}
}
#undef bglDeleteTextures
void texdbg_bglDeleteTextures(GLsizei n, const GLuint *textures, const char *srcfn)
{
int32_t i;
uint32_t hash = srcfn ? texdbg_getcode(srcfn) : 0;
for (i=0; i<n; i++)
if (textures[i] < texnameallocsize)
{
if ((texnameused[textures[i]>>3]&(1<<(textures[i]&7)))==0)
initprintf("texdebug %x Del: deleting unused tex name %u\n", hash, textures[i]);
else if ((texnameused[textures[i]>>3]&(1<<(textures[i]&7))) &&
texnamefromwhere[textures[i]] != hash)
initprintf("texdebug %x Del: deleting foreign tex name %u from %x\n", hash,
textures[i], texnamefromwhere[textures[i]]);
}
bglDeleteTextures(n, textures);
if (texnameallocsize)
for (i=0; i<n; i++)
{
texnameused[textures[i]>>3] &= ~(1<<(textures[i]&7));
texnamefromwhere[textures[i]] = 0;
}
}
# endif // defined DEBUGGINGAIDS
#endif