mirror of
https://github.com/ZDoom/raze-gles.git
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f1a988b221
All automap controls have been moved there, and sizeup/sizedown have been made CCMDs, taking screen size management entirely out of the game modules
69 lines
1.2 KiB
Text
69 lines
1.2 KiB
Text
// These bindings are valid for all configurationas
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F1 "openhelpmenu"
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F2 "opensavemenu"
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F3 "openloadmenu"
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F4 "openmenu SoundOptions"
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F5 "openmenu OptionsMenu" //this key performs some fuckery with the music in Duke Nukem,so the default here is Blood's.
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F6 "quicksave"
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F7 "+Third_Person_View"
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F8 "togglemessages"
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F9 "quickload"
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F10 "menu_endgame"
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F11 "bumpgamma"
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F12 "screenshot"
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Ins "+Look_Left"
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KP0 "+Look_Left"
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Del "+Look_Right"
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leftarrow "+Turn_Left"
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rightarrow "+Turn_Right"
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KP8 "+Move_Forward"
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KP2 "+Move_Backward"
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KP4 "+Turn_Left"
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KP6 "+Turn_Right"
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LAlt "+Strafe"
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RAlt "+Strafe"
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LShift "+Run"
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RShift "+Run"
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Capslock "togglemsg autorun 85"
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PgUp "+Look_Up"
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PgDn "+Look_Down"
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Home "+Aim_Up"
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End "+Aim_Down"
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RCtrl "+Fire"
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Pause "pause"
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` "toggleconsole"
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T "+Send_Message"
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Tab "togglemap"
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mapbind F "togglefollow"
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mapbind - "+Shrink_Screen"
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mapbind = "+Enlarge_Screen"
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- "sizedown"
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= "sizeup"
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K "+See_Coop_View"
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Mouse1 "+Fire"
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Backspace "turnaround"
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Scroll "HolsterWeapon"
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MWheelUp "weapprev"
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MWheelDown "weapnext"
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Enter "invuse"
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KP-Enter "invuse"
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1 "slot 1"
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2 "slot 2"
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3 "slot 3"
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4 "slot 4"
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5 "slot 5"
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6 "slot 6"
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7 "slot 7"
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8 "slot 8"
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9 "slot 9"
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0 "slot 10"
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[ "invprev"
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] "invnext"
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' "weapnext"
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; "weapprev"
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