raze-gles/source/common/filesystem/file_zip.h
Christoph Oelckers 261af9e401 - rework of the file system code.
Made more efficient by basing the lookup on names, not strings and some additions for acting as a stand-in for Blood's resource manager.
2019-10-31 01:48:10 +01:00

53 lines
1 KiB
C++

#ifndef __FILE_ZIP_H
#define __FILE_ZIP_H
#include "resourcefile.h"
enum
{
LUMPFZIP_NEEDFILESTART = 128
};
//==========================================================================
//
// Zip Lump
//
//==========================================================================
struct FZipLump : public FResourceLump
{
uint16_t GPFlags;
uint8_t Method;
int CompressedSize;
int Position;
unsigned CRC32;
virtual FileReader *GetReader();
virtual int ValidateCache() override;
private:
void SetLumpAddress();
virtual int GetFileOffset();
FCompressedBuffer GetRawData();
};
//==========================================================================
//
// Zip file
//
//==========================================================================
class FZipFile : public FResourceFile
{
FZipLump *Lumps;
public:
FZipFile(const char * filename, FileReader &file);
virtual ~FZipFile();
bool Open(bool quiet);
virtual FResourceLump *GetLump(int no) { return ((unsigned)no < NumLumps)? &Lumps[no] : NULL; }
};
#endif