raze-gles/source/common/fonts
Christoph Oelckers 55a3c62b59 - use GZDoom's 2D drawer.
Console and menu font colors are not ok yet, aside from that it works.
2020-05-25 17:11:32 +02:00
..
font.cpp - the basics for creating font objects for the in-game bitmap fonts. 2020-05-25 17:01:56 +02:00
fontinternals.h - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
hexfont.cpp - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
myiswalpha.h - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
singlelumpfont.cpp - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
singlepicfont.cpp - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
specialfont.cpp - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
v_font.cpp - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
v_font.h - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
v_text.cpp - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
v_text.h - v_text updated and moved to 'common'. 2020-05-24 22:32:05 +02:00