raze-gles/polymer/eduke32/source/jmact/mathutil.c
helixhorned 77dc743f09 Factor out [l]dist() implementations into static inline functions in common.h.
And use these in jmact/mathutil.c's FindDistance2D()/FindDistance3D().
The main use is to allow passing dx/dy instead of sprite positions; the code
that actually uses this is not committed.

git-svn-id: https://svn.eduke32.com/eduke32@4579 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-31 11:15:17 +00:00

44 lines
1.3 KiB
C

/*
* mathutil.c
* Mathematical utility functions to emulate MACT
*
* by Jonathon Fowler
*
* Since we weren't given the source for MACT386.LIB so I've had to do some
* creative interpolation here.
*
*/
//-------------------------------------------------------------------------
/*
Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "common.h"
int32_t FindDistance2D(int32_t x, int32_t y)
{
return sepldist(x, y);
}
int32_t FindDistance3D(int32_t x, int32_t y, int32_t z)
{
return sepdist(x, y, z);
}