raze-gles/polymer/eduke32/build/include
helixhorned 77dc743f09 Factor out [l]dist() implementations into static inline functions in common.h.
And use these in jmact/mathutil.c's FindDistance2D()/FindDistance3D().
The main use is to allow passing dx/dy instead of sprite positions; the code
that actually uses this is not committed.

git-svn-id: https://svn.eduke32.com/eduke32@4579 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-31 11:15:17 +00:00
..
msvc
a.h Classic: introduce two signed integer types, use in engine.c and a-c.c. 2014-08-23 10:28:18 +00:00
baselayer.h Progress towards KenBuild Editor, part 1. 2014-07-28 06:43:16 +00:00
build.h Properly consider sprites with a clipshape as bridge (p->spritebridge). 2014-08-17 19:42:01 +00:00
cache1d.h cache1d: add FIND_NOCURDIR option to klistpath(). 2013-12-01 18:27:59 +00:00
common.h Factor out [l]dist() implementations into static inline functions in common.h. 2014-08-31 11:15:17 +00:00
compat.h Lunatic fixes: 2014-07-10 09:01:48 +00:00
crc32.h
dxdidf.h
dxtfilter.h WIP texture cache refactoring 2013-05-15 02:17:17 +00:00
dynamicgtk.h
editor.h Mapster32: prototypical checker for wall loops, enabled partially. 2014-08-08 20:02:54 +00:00
glbuild.h Very minor changes after an investigation into the possibility of Polymost on Wii. 2014-02-10 10:56:14 +00:00
glext.h
gtkbits.h
hightile.h Fix MSVC warning caused by r4488 2014-07-06 00:10:14 +00:00
kplib.h MSVC: Add support for x64 building and all synthesis libs (libpng/zlib, libvpx, libFLAC). 2014-02-10 10:59:42 +00:00
lunatic.h Lunatic: Fix compilation of C++ build, but not starting up yet. 2014-01-31 21:13:03 +00:00
lz4.h Replace QuickLZ with LZ4. 2014-02-10 10:55:49 +00:00
lzwnew.h
m32script.h Progress towards KenBuild Editor, part 2. 2014-07-28 06:44:14 +00:00
mdsprite.h Fix USE_OPENGL=0 build. DONT_BUILD. 2014-01-02 17:08:08 +00:00
mmulti.h KenBuild. 2014-07-24 14:01:44 +00:00
mutex.h This seems to need SDL_MAIN_HANDLED in some configurations... not sure why yet. 2014-04-17 20:00:07 +00:00
osd.h KenBuild. 2014-07-24 14:01:44 +00:00
osxbits.h
osxmain.h
polymer.h Test commit to make sure synthesis works. 2014-06-02 02:23:08 +00:00
polymost.h Polymost: r_npotwallmode, emulating 8-bit for walls w/ nonpow2 height textures. 2014-06-01 11:55:19 +00:00
pragmas.h pragmas.h: introduce preprocessor switch USE_ASM_DIVSCALE, for testing only. 2014-08-23 10:28:17 +00:00
prlights.h
rawinput.h
renderlayer.h Clean up some GUI/WM minutiae. Should fix linking Mapster32 on *nix with HAVE_GTK=0. 2013-10-08 10:00:44 +00:00
scancodes.h Reincarnate RTS sound functionality together with cleaning up related code. 2014-01-30 19:12:08 +00:00
scriptfile.h
sdl_inc.h Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works. 2013-10-07 10:05:03 +00:00
sdlappicon.h Iron out all errors and warnings when compiling with MinGW-w64, targeting either 32-bit or 64-bit. 2013-10-07 10:03:11 +00:00
sdlayer.h Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works. 2013-10-07 10:05:03 +00:00
SDLMain.h Ball-busting Makefile restructure. 2014-07-22 07:25:54 +00:00
startwin.editor.h
texcache.h Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
tracker.hpp
tracker_operator.hpp
tracker_operators.hpp
winbits.h In Windows and SDL layers, rename *hitick* to *u64tick*. 2013-07-07 20:59:00 +00:00
winlayer.h
xxhash.h Add xxHash (https://code.google.com/p/xxhash/), a faster alternative to CRC32, and implement it in a few places. This is around 20-30% faster than CRC32 for me (it's also implemented into the "fileinfo" console command, so you can test for yourselves). I didn't have time to gather up all of the files supported by the startup window so this isn't used there yet. Additionally, this is by the same author as the LZ4 compression library we already use. 2014-03-22 09:26:39 +00:00