blood
|
- place weapon sprites in a separate render list.
|
2019-12-30 20:16:51 +01:00 |
build
|
- fixed alpha calculations for textured automap.
|
2019-12-31 15:50:08 +01:00 |
common
|
- fixed alpha calculations for textured automap.
|
2019-12-31 15:50:08 +01:00 |
duke3d
|
- place weapon sprites in a separate render list.
|
2019-12-30 20:16:51 +01:00 |
exhumed
|
PCExhumed: fix triddat.cpp build with libc++
|
2019-12-31 09:19:58 +01:00 |
libsmackerdec
|
- fixed Blood cutscene playback.
|
2019-12-30 21:36:08 +01:00 |
platform
|
- set default for mouse control to DirectInput.
|
2019-12-30 23:55:57 +01:00 |
rr
|
- place weapon sprites in a separate render list.
|
2019-12-30 20:16:51 +01:00 |
sw
|
- place weapon sprites in a separate render list.
|
2019-12-30 20:16:51 +01:00 |
thirdparty
|
- added the GL framebuffer class.
|
2019-12-23 15:40:17 +01:00 |
CMakeLists.txt
|
Disable linux files as they are missing
|
2019-12-30 09:12:25 +01:00 |