mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-18 10:11:50 +00:00
179 lines
5.4 KiB
C++
179 lines
5.4 KiB
C++
/*
|
|
** consolebuffer.cpp
|
|
**
|
|
** manages the text for the console
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2014 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "c_console.h"
|
|
#include "c_consolebuffer.h"
|
|
#include "printf.h"
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
FConsoleBuffer::FConsoleBuffer()
|
|
{
|
|
mLogFile = NULL;
|
|
mAddType = NEWLINE;
|
|
mLastFont = NULL;
|
|
mLastDisplayWidth = -1;
|
|
mLastLineNeedsUpdate = false;
|
|
mTextLines = 0;
|
|
mBufferWasCleared = true;
|
|
mBrokenStart.Push(0);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Adds a new line of text to the console
|
|
// This is kept as simple as possible. This function does not:
|
|
// - remove old text if the buffer gets larger than the specified size
|
|
// - format the text for the current screen layout
|
|
//
|
|
// These tasks will only be be performed once per frame because they are
|
|
// relatively expensive. The old console did them each time text was added
|
|
// resulting in extremely bad performance with a high output rate.
|
|
//
|
|
//==========================================================================
|
|
|
|
void FConsoleBuffer::AddText(int printlevel, const char *text)
|
|
{
|
|
FString build = TEXTCOLOR_TAN;
|
|
|
|
if (mAddType == REPLACELINE)
|
|
{
|
|
// Just wondering: Do we actually need this case? If so, it may need some work.
|
|
mConsoleText.Pop(); // remove the line to be replaced
|
|
mLastLineNeedsUpdate = true;
|
|
}
|
|
else if (mAddType == APPENDLINE)
|
|
{
|
|
mConsoleText.Pop(build);
|
|
printlevel = -1;
|
|
mLastLineNeedsUpdate = true;
|
|
}
|
|
|
|
if (printlevel >= 0 && printlevel != PRINT_HIGH)
|
|
{
|
|
if (printlevel == 200) build = TEXTCOLOR_GREEN;
|
|
else if (printlevel < PRINTLEVELS) build.Format("%c%c", TEXTCOLOR_ESCAPE, PrintColors[printlevel]+'A');
|
|
}
|
|
|
|
size_t textsize = strlen(text);
|
|
|
|
if (text[textsize-1] == '\r')
|
|
{
|
|
textsize--;
|
|
mAddType = REPLACELINE;
|
|
}
|
|
else if (text[textsize-1] == '\n')
|
|
{
|
|
textsize--;
|
|
mAddType = NEWLINE;
|
|
}
|
|
else
|
|
{
|
|
mAddType = APPENDLINE;
|
|
}
|
|
|
|
// don't bother with linefeeds etc. inside the text, we'll let the formatter sort this out later.
|
|
build.AppendCStrPart(text, textsize);
|
|
mConsoleText.Push(build);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Format the text for output
|
|
//
|
|
//==========================================================================
|
|
|
|
void FConsoleBuffer::FormatText(FFont *formatfont, int displaywidth)
|
|
{
|
|
if (formatfont != mLastFont || displaywidth != mLastDisplayWidth || mBufferWasCleared)
|
|
{
|
|
if (mBufferWasCleared)
|
|
mLastLineNeedsUpdate = false;
|
|
m_BrokenConsoleText.Clear();
|
|
mBrokenStart.Clear();
|
|
mBrokenStart.Push(0);
|
|
mBrokenLines.Clear();
|
|
mLastFont = formatfont;
|
|
mLastDisplayWidth = displaywidth;
|
|
mBufferWasCleared = false;
|
|
}
|
|
unsigned brokensize = m_BrokenConsoleText.Size();
|
|
if (brokensize == mConsoleText.Size())
|
|
{
|
|
// The last line got text appended.
|
|
if (mLastLineNeedsUpdate)
|
|
{
|
|
brokensize--;
|
|
m_BrokenConsoleText.Resize(brokensize);
|
|
}
|
|
}
|
|
mBrokenLines.Resize(mBrokenStart[brokensize]);
|
|
mBrokenStart.Resize(brokensize);
|
|
for (unsigned i = brokensize; i < mConsoleText.Size(); i++)
|
|
{
|
|
auto bl = V_BreakLines(formatfont, displaywidth, mConsoleText[i], true);
|
|
m_BrokenConsoleText.Push(bl);
|
|
mBrokenStart.Push(mBrokenLines.Size());
|
|
for(auto &bline : bl)
|
|
{
|
|
mBrokenLines.Push(bline);
|
|
}
|
|
}
|
|
mTextLines = mBrokenLines.Size();
|
|
mBrokenStart.Push(mTextLines);
|
|
mLastLineNeedsUpdate = false;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Delete old content if number of lines gets too large
|
|
//
|
|
//==========================================================================
|
|
|
|
void FConsoleBuffer::ResizeBuffer(unsigned newsize)
|
|
{
|
|
if (mConsoleText.Size() > newsize)
|
|
{
|
|
unsigned todelete = mConsoleText.Size() - newsize;
|
|
mConsoleText.Delete(0, todelete);
|
|
mBufferWasCleared = true;
|
|
}
|
|
}
|
|
|