mirror of
https://github.com/ZDoom/raze-gles.git
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a870df840e
Much of the old system is no longer needed with all buttons being handled as keys. Mouse axis movement is not working yet.
112 lines
2.6 KiB
C
112 lines
2.6 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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BEGIN_BLD_NS
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#pragma pack(push, 1)
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union BUTTONFLAGS
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{
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int8_t byte;
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struct
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{
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unsigned int jump : 1;
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unsigned int crouch : 1;
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unsigned int shoot : 1;
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unsigned int shoot2 : 1;
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unsigned int lookUp : 1;
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unsigned int lookDown : 1;
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};
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};
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union KEYFLAGS
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{
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int16_t word;
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struct
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{
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unsigned int action : 1;
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unsigned int jab : 1;
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unsigned int prevItem : 1;
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unsigned int nextItem : 1;
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unsigned int useItem : 1;
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unsigned int prevWeapon : 1;
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unsigned int nextWeapon : 1;
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unsigned int holsterWeapon : 1;
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unsigned int lookCenter : 1;
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unsigned int lookLeft : 1;
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unsigned int lookRight : 1;
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unsigned int spin180 : 1;
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unsigned int pause : 1;
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unsigned int quit : 1;
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unsigned int restart : 1;
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};
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};
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union USEFLAGS
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{
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uint8_t byte;
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struct
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{
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unsigned int useBeastVision : 1;
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unsigned int useCrystalBall : 1;
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unsigned int useJumpBoots : 1;
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unsigned int useMedKit : 1;
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};
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};
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union SYNCFLAGS
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{
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uint8_t byte;
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struct
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{
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unsigned int buttonChange : 1;
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unsigned int keyChange : 1;
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unsigned int useChange : 1;
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unsigned int weaponChange : 1;
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unsigned int mlookChange : 1;
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unsigned int run : 1;
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};
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};
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struct GINPUT
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{
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SYNCFLAGS syncFlags;
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int16_t forward;
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fix16_t q16turn;
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int16_t strafe;
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BUTTONFLAGS buttonFlags;
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KEYFLAGS keyFlags;
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USEFLAGS useFlags;
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uint8_t newWeapon;
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fix16_t q16mlook;
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};
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#pragma pack(pop)
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extern GINPUT gInput;
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extern bool bSilentAim;
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void ctrlInit();
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void ctrlGetInput();
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END_BLD_NS
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