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https://github.com/ZDoom/raze-gles.git
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13c125db02
Available in the game and editor. Provide test/shadexfog.lua, containing a function to creating a set of 32 shade tables corresponding to different shades of the same fog palookup table, together with some tests and convenience functions. Also, - Add gv.LUNATIC_CLIENT{,_EDUKE32,_MAPSTER32} - Add LUNATIC_FIRST_TIME in the global env for the game - defs_m32.lua: add reload() convenience function - Failed attempt at recreating the base shade table. It is NOT a linear ramp of the base palette colors to (0,0,0). That is, it's not created by build/util/transpal.exe! git-svn-id: https://svn.eduke32.com/eduke32@4236 1a8010ca-5511-0410-912e-c29ae57300e0
55 lines
1.1 KiB
Text
55 lines
1.1 KiB
Text
-- INTERNAL
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-- definitions of BUILD and game types for the Lunatic Interpreter
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local ffi = require("ffi")
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local ffiC = ffi.C
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ffi.cdef[[
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enum {
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LUNATIC_CLIENT_MAPSTER32 = 0,
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LUNATIC_CLIENT_EDUKE32 = 1,
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LUNATIC_CLIENT = LUNATIC_CLIENT_MAPSTER32
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}
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]]
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--== First, load the definitions common to the game's and editor's Lua interface.
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decl = ffi.cdef
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local defs_c = require("defs_common")
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defs_c.finish_spritetype({})
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defs_c.create_globals(_G)
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-- TODO: provide access to only a subset, restict access to ffiC?
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gv = ffiC
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--== Mapster32-specific initialization
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ffi.cdef "char *listsearchpath(int32_t initp);"
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-- Add the search path directories to the Lua load path.
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local initp = 1
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while (true) do
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local sp_c = ffiC.listsearchpath(initp)
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if (sp_c == nil) then
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break
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end
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local sp = ffi.string(sp_c)
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assert(sp:sub(-1)=='/')
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package.path = sp..'?.lua;'..package.path
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initp = 0
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end
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-- Helper functions
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local package = package
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local require = require
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function reload(modname)
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package.loaded[modname] = nil
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return require(modname)
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end
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--print('Lua load path: '..package.path)
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