raze-gles/source/build
terminx 76863607e3 This fixes a bug in clipmove() where clipping against sprites above you was wrong
Because this is a check for sprites above the sprite being moved and not a check for sprites below, the height of the sprite should not be taken into account at all here and the base of the sprite should be used instead.

git-svn-id: https://svn.eduke32.com/eduke32@7404 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:08 +00:00
..
doc Trailing whitespace. 2017-06-27 11:01:22 +00:00
include Calculate texture coordinates as double since we're storing them that way anyway 2019-03-19 17:08:05 +00:00
src This fixes a bug in clipmove() where clipping against sprites above you was wrong 2019-03-19 17:08:08 +00:00
buildlic.txt The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
Dependencies.mak Fix variable capitalization in Dependencies.mak files 2018-07-23 02:55:42 +00:00