mirror of
https://github.com/ZDoom/raze-gles.git
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8b9116d1a4
git-svn-id: https://svn.eduke32.com/eduke32@908 1a8010ca-5511-0410-912e-c29ae57300e0
120 lines
3 KiB
C
120 lines
3 KiB
C
#include "duke3d.h"
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#include "build.h"
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#include "namesdyn.h"
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#include "osdfuncs.h"
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int osdhightile = 0;
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void GAME_drawosdchar(int x, int y, char ch, int shade, int pal)
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{
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short ac;
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int ht = usehightile;
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if (ch == 32) return;
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ac = ch-'!'+STARTALPHANUM;
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if (ac < STARTALPHANUM || ac > ENDALPHANUM) return;
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usehightile = (osdhightile && ht);
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rotatesprite(((x<<3)+x)<<16, (y<<3)<<16, 65536l, 0, ac, shade, pal, 8|16, 0, 0, xdim-1, ydim-1);
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usehightile = ht;
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}
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void GAME_drawosdstr(int x, int y, char *ch, int len, int shade, int pal)
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{
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short ac;
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char *ptr = OSD_GetTextPtr();
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char *fmt = OSD_GetFmtPtr();
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int ht = usehightile;
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usehightile = (osdhightile && ht);
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for (x = (x<<3)+x; len>0; len--, ch++, x++)
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{
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if (*ch == 32)
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{
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x += OSDCHAR_WIDTH;
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continue;
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}
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ac = *ch-'!'+STARTALPHANUM;
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if (ac < STARTALPHANUM || ac > ENDALPHANUM) { usehightile = ht; return; }
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// use the format byte if the text falls within the bounds of the console buffer
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if (ch > ptr && ch < (ptr + TEXTSIZE))
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{
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rotatesprite(x<<16, (y<<3)<<16, 65536, 0, ac, (*(ch-ptr+fmt)&~0x1F)>>4,
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*(ch-ptr+fmt)&~0xE0, 8|16, 0, 0, xdim-1, ydim-1);
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}
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else
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rotatesprite(x<<16, (y<<3)<<16, 65536, 0, ac, shade,
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pal, 8|16, 0, 0, xdim-1, ydim-1);
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x += OSDCHAR_WIDTH;
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}
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usehightile = ht;
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}
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void GAME_drawosdcursor(int x, int y, int type, int lastkeypress)
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{
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short ac;
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if (type) ac = SMALLFNTCURSOR;
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else ac = '_'-'!'+STARTALPHANUM;
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if (!((GetTime()-lastkeypress) & 0x40l))
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rotatesprite(((x<<3)+x)<<16, ((y<<3)+(type?-1:2))<<16, 65536l, 0, ac, 0, 8, 8|16, 0, 0, xdim-1, ydim-1);
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}
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int GAME_getcolumnwidth(int w)
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{
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return w/9;
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}
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int GAME_getrowheight(int w)
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{
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return w>>3;
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}
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void GAME_onshowosd(int shown)
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{
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vscrn();
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if (numplayers == 1)
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if ((shown && !ud.pause_on) || (!shown && ud.pause_on))
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KB_KeyDown[sc_Pause] = 1;
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}
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//#define BGTILE 311
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//#define BGTILE 1156
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#define BGTILE 1141 // BIGHOLE
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#define BORDTILE 3250 // VIEWBORDER
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#define BITSTH 1+32+8+16 // high translucency
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#define BITSTL 1+8+16 // low translucency
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#define BITS 8+16+64 // solid
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#define SHADE 16
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#define PALETTE 4
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void GAME_clearbackground(int c, int r)
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{
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int x, y, xsiz, ysiz, tx2, ty2;
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int daydim, bits;
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UNREFERENCED_PARAMETER(c);
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if (getrendermode() < 3) bits = BITS;
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else bits = BITSTL;
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daydim = r<<3;
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xsiz = tilesizx[BGTILE];
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tx2 = xdim/xsiz;
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ysiz = tilesizy[BGTILE];
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ty2 = daydim/ysiz;
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for (x=0;x<=tx2;x++)
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for (y=0;y<=ty2;y++)
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rotatesprite(x*xsiz<<16,y*ysiz<<16,65536L,0,BGTILE,SHADE,PALETTE,bits,0,0,xdim,daydim);
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xsiz = tilesizy[BORDTILE];
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tx2 = xdim/xsiz;
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ysiz = tilesizx[BORDTILE];
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for (x=0;x<=tx2;x++)
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rotatesprite(x*xsiz<<16,(daydim+ysiz+1)<<16,65536L,1536,BORDTILE,SHADE-12,PALETTE,BITS,0,0,xdim,daydim+ysiz+1);
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}
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