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753278cd12
* Make the "classic status bar fullscreen viewport" mode accessible in classic too. * Make range of status bar scale 36..100 * Update ud.statusbarmode when executing OSD command r_size (ud.screen_size). NOTE: ud.statusbarmode is considered internal. Don't use from CON! * Make sure 1) loading any configuration and 2) menu bars work correctly. (The "classic status bar fullscreen viewport" mode will never be restored though because ud.statusbarmode isn't handled by the OSD var system). git-svn-id: https://svn.eduke32.com/eduke32@3402 1a8010ca-5511-0410-912e-c29ae57300e0
38 lines
1.1 KiB
C
38 lines
1.1 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __game_inline_c__
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#define __game_inline_c__
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#include "compat.h"
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#include "duke3d.h"
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#include "premap.h"
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#include "game.h"
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#include "game_inline.h"
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EXTERN_INLINE void G_SetStatusBarScale(int32_t sc)
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{
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ud.statusbarscale = clamp(sc, 36, 100);
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G_UpdateScreenArea();
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}
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#endif
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