raze-gles/source/core/rendering/scene/hw_sky.cpp
Christoph Oelckers 5fd41ab910 - new renderer: draw the fog layer for skies.
Code was active but alpha wasn't set.
2021-05-18 00:42:45 +02:00

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7.7 KiB
C++

//
//---------------------------------------------------------------------------
//
// Copyright(C) 2002-2016 Christoph Oelckers
// All rights reserved.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//--------------------------------------------------------------------------
//
#include "texturemanager.h"
#include "hw_drawinfo.h"
#include "hw_drawstructs.h"
#include "hw_portal.h"
//#include "hw_lighting.h"
#include "hw_material.h"
#include "gamefuncs.h"
#include "build.h"
#include "cmdlib.h"
CVAR(Bool,gl_noskyboxes, false, 0)
FGameTexture* GetSkyTexture(int basetile, int lognumtiles, const int16_t* tilemap, int remap);
FGameTexture* SkyboxReplacement(FTextureID picnum, int palnum);
//==========================================================================
//
// Set up the skyinfo struct
//
//==========================================================================
void initSkyInfo(HWDrawInfo *di, HWSkyInfo* sky, sectortype* sector, int plane, PalEntry FadeColor)
{
int picnum = plane == plane_ceiling ? sector->ceilingpicnum : sector->floorpicnum;
tileUpdatePicnum(&picnum, 0, 0);
int palette = plane == plane_ceiling ? sector->ceilingpal : sector->floorpal;
int32_t dapyscale = 0, dapskybits = 0, dapyoffs = 0, daptileyscale = 0;
FGameTexture* skytex = SkyboxReplacement(tileGetTexture(picnum)->GetID(), palette);
int realskybits = 0;
// todo: check for skybox replacement.
if (!skytex)
{
int remap = TRANSLATION(Translation_Remap + curbasepal, palette);
int16_t const* dapskyoff = getpsky(picnum, &dapyscale, &dapskybits, &dapyoffs, &daptileyscale, true);
int tw = tileWidth(picnum);
if ((1 << sizeToBits(tw)) < tw) dapskybits--; // Build math is weird.
skytex = GetSkyTexture(picnum, dapskybits, dapskyoff, remap);
realskybits = dapskybits;
if (skytex) dapskybits = 0;
else skytex = tileGetTexture(picnum);
}
float xpanning = plane == plane_ceiling ? sector->ceilingxpan_ : sector->floorxpan_;
float ypanning = plane == plane_ceiling ? sector->ceilingypan_ : sector->floorypan_;
// dapyscale is not relvant for a sky dome.
sky->y_scale = FixedToFloat(daptileyscale);
sky->cloudy = !!(sector->exflags & SECTOREX_CLOUDSCROLL);
if (!sky->cloudy)
{
sky->y_offset = dapyoffs * 1.5;
sky->x_offset = xpanning / (1 << (realskybits - dapskybits));
}
else
{
sky->y_offset = ypanning;
sky->x_offset = 2 * xpanning / (1 << (realskybits - dapskybits));
}
sky->fadecolor = FadeColor;
sky->shade = 0;// clamp(plane == plane_ceiling ? sector->ceilingshade : sector->floorshade, 0, numshades - 1);
sky->texture = skytex;
}
//==========================================================================
//
// Calculate sky texture for ceiling or floor
//
//==========================================================================
void HWWall::SkyPlane(HWDrawInfo *di, sectortype *sector, int plane, bool allowreflect)
{
int ptype;
if ((sector->portalflags == PORTAL_SECTOR_CEILING && plane == plane_ceiling) || (sector->portalflags == PORTAL_SECTOR_FLOOR && plane == plane_floor))
{
if (screen->instack[1 - plane] || sector->portalnum >= (int)allPortals.Size()) return;
portal = &allPortals[sector->portalnum];
PutPortal(di, PORTALTYPE_SECTORSTACK, plane);
}
else if ((sector->portalflags == PORTAL_SECTOR_CEILING_REFLECT && plane == plane_ceiling) || (sector->portalflags == PORTAL_SECTOR_FLOOR_REFLECT && plane == plane_floor))
{
ptype = PORTALTYPE_PLANEMIRROR;
if (plane == plane_ceiling && (sector->ceilingstat & CSTAT_SECTOR_SLOPE)) return;
if (plane == plane_floor && (sector->floorstat & CSTAT_SECTOR_SLOPE)) return;
planemirror = plane == plane_floor ? &sector->floorz : &sector->ceilingz;
PutPortal(di, PORTALTYPE_PLANEMIRROR, plane);
}
else
{
ptype = PORTALTYPE_SKY;
HWSkyInfo skyinfo;
PalEntry pe = GlobalMapFog? GlobalMapFog : fade;
pe.a = 230;
initSkyInfo(di, &skyinfo, sector, plane, pe);
ptype = PORTALTYPE_SKY;
sky = &skyinfo;
PutPortal(di, ptype, plane);
}
}
//==========================================================================
//
// Skies on one sided walls
//
//==========================================================================
void HWWall::SkyNormal(HWDrawInfo* di, sectortype* fs, FVector2& v1, FVector2& v2, float fch1, float fch2, float ffh1, float ffh2)
{
if ((fs->ceilingstat & CSTAT_SECTOR_SKY) || fs->portalflags == PORTAL_SECTOR_CEILING || fs->portalflags == PORTAL_SECTOR_CEILING_REFLECT)
{
ztop[0] = ztop[1] = 32768.0f;
zbottom[0] = fch1;
zbottom[1] = fch2;
SkyPlane(di, fs, plane_ceiling, true);
}
if ((fs->floorstat & CSTAT_SECTOR_SKY) || fs->portalflags == PORTAL_SECTOR_FLOOR || fs->portalflags == PORTAL_SECTOR_FLOOR_REFLECT)
{
ztop[0] = ffh1;
ztop[1] = ffh2;
zbottom[0] = zbottom[1] = -32768.0f;
SkyPlane(di, fs, plane_floor, true);
}
}
//==========================================================================
//
// Upper Skies on two sided walls
//
//==========================================================================
void HWWall::SkyTop(HWDrawInfo *di, walltype * seg,sectortype * fs,sectortype * bs, FVector2& v1, FVector2& v2, float fch1, float fch2)
{
if (fs->portalflags == PORTAL_SECTOR_CEILING || fs->portalflags == PORTAL_SECTOR_CEILING_REFLECT)
{
if (fs->portalflags == PORTAL_SECTOR_CEILING_REFLECT)
{
/*
float backreflect = bs->GetReflect(sectortype::ceiling);
if (backreflect > 0 && bs->ceilingplane.fD() == fs->ceilingplane.fD() && !bs->isClosed())
{
// Don't add intra-portal line to the portal.
return;
}
*/
}
else
{
if (bs->portalflags == PORTAL_SECTOR_CEILING && bs->portalnum == fs->portalnum)
{
return;
}
}
}
else if (fs->ceilingstat & CSTAT_SECTOR_SKY)
{
if (bs->ceilingstat & CSTAT_SECTOR_SKY)
{
return;
}
flags |= HWF_SKYHACK; // mid textures on such lines need special treatment!
}
else return;
ztop[0] = ztop[1] = 32768.0f;
zbottom[0] = fch1;
zbottom[1] = fch2;
SkyPlane(di, fs, plane_ceiling, true);
}
//==========================================================================
//
// Lower Skies on two sided walls
//
//==========================================================================
void HWWall::SkyBottom(HWDrawInfo *di, walltype * seg,sectortype * fs,sectortype * bs, FVector2& v1, FVector2& v2, float ffh1, float ffh2)
{
if (fs->portalflags == PORTAL_SECTOR_FLOOR || fs->portalflags == PORTAL_SECTOR_FLOOR_REFLECT)
{
if (fs->portalflags == PORTAL_SECTOR_FLOOR_REFLECT)
{
/*
float backreflect = bs->GetReflect(sectortype::floor);
if (backreflect > 0 && bs->ceilingplane.fD() == fs->ceilingplane.fD() && !bs->isClosed())
{
// Don't add intra-portal line to the portal.
return;
}
*/
}
else
{
if (bs->portalflags == PORTAL_SECTOR_FLOOR && bs->portalnum == fs->portalnum)
{
return;
}
}
// stacked sectors
}
else if (fs->floorstat & CSTAT_SECTOR_SKY)
{
if (bs->floorstat & CSTAT_SECTOR_SKY)
{
return;
}
flags |= HWF_SKYHACK; // mid textures on such lines need special treatment!
}
else return;
zbottom[0] = zbottom[1] = -32768.0f;
ztop[0] = ffh1;
ztop[1] = ffh2;
SkyPlane(di, fs, plane_floor, true);
}