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6f7e7459ea
Like for Blood, the Polymost-only code has been moved aside. Closer examination of the preparations the engine is doing for rendering SE40/150-portals shows that all this was merely done to avoid glitches with a two-phase rendering setup - nothing of this will be needed for doing it properly. They can just be treated as run-of-the-mill stacked sectors. when using hardware rendering capabilities for clipping. |
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.. | ||
src | ||
all.cpp | ||
all_d.cpp | ||
all_r.cpp |