mirror of
https://github.com/ZDoom/raze-gles.git
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c6f58c8dde
git-svn-id: https://svn.eduke32.com/eduke32@2044 1a8010ca-5511-0410-912e-c29ae57300e0
181 lines
5.1 KiB
Text
181 lines
5.1 KiB
Text
-- definitions of BUILD and game types for the Lunatic Interpreter
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-- INTERNAL!
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local ffi = require("ffi")
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---- sector, wall, sprite ----
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ffi.cdef[[
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#pragma pack(push,1)
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typedef struct
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{
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const int16_t wallptr, wallnum;
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int32_t ceilingz, floorz;
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int16_t ceilingstat, floorstat;
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int16_t ceilingpicnum, ceilingheinum;
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int8_t ceilingshade;
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uint8_t ceilingpal, ceilingxpanning, ceilingypanning;
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int16_t floorpicnum, floorheinum;
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int8_t floorshade;
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uint8_t floorpal, floorxpanning, floorypanning;
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uint8_t visibility, filler;
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int16_t lotag, hitag, extra;
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} sectortype;
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typedef struct
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{
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int32_t x, y;
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const int16_t point2, nextwall, nextsector; int16_t cstat;
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int16_t picnum, overpicnum;
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int8_t shade;
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uint8_t pal, xrepeat, yrepeat, xpanning, ypanning;
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int16_t lotag, hitag, extra;
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} walltype;
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typedef struct
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{
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int32_t x, y, z;
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int16_t cstat, picnum;
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int8_t shade;
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uint8_t pal, clipdist, filler;
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uint8_t xrepeat, yrepeat;
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int8_t xoffset, yoffset;
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int16_t sectnum, statnum;
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int16_t ang, owner, xvel, yvel, zvel;
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int16_t lotag, hitag, extra;
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} spritetype;
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#pragma pack(pop)
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]]
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ffi.cdef[[
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sectortype *sector;
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walltype *wall;
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spritetype *sprite;
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const int16_t numsectors, numwalls;
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const int16_t headspritesect[16384+1], headspritestat[1024+1];
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const int16_t prevspritesect[16384], prevspritestat[16384];
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const int16_t nextspritesect[16384], nextspritestat[16384];
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]]
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--
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---- Set up restricted access to ffi.C from lunatic. ----
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local ffiC = ffi.C
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local det = {} -- dummy empty table
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local tmpmt = {
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__index = function() error('dummy variable: read access forbidden') end,
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__newindex = function() error('dummy variable: write access forbidden') end,
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__metatable = true -- forbid setting the metatable
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}
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setmetatable(det, tmpmt)
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-- GLOBAL gv: provides access to C global *scalars*
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gv = {
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-- all non-scalars need to be explicitly listed
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-- and access to them is redirected to the dummy
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-- empty table... this is somewhat ugly
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sector = det,
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wall = det,
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sprite = det,
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headspritesect = det, headspritestat = det,
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prevspritesect = det, prevspritestat = det,
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nextspritesect = det, nextspritestat = det,
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}
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local tmpmt = {
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__index = ffiC,
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__newindex = function() error("cannot create new fields in 'gv'") end,
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__metatable = true,
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}
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setmetatable(gv, tmpmt)
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---- indirect C array access ----
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sector = {}
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local tmpmt = {
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__index = function(tab, key)
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if (key >= 0 and key < ffiC.numsectors) then return ffiC.sector[key] end
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error('out-of-bounds sector[] read access')
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end,
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__newindex = function(tab, key, val) error('cannot write to sector[] struct directly') end,
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__metatable = true,
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}
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setmetatable(sector, tmpmt)
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wall = {}
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local tmpmt = {
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__index = function(tab, key)
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if (key >= 0 and key < ffiC.numwalls) then return ffiC.wall[key] end
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error('out-of-bounds wall[] read access')
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end,
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__newindex = function(tab, key, val) error('cannot write to wall[] struct directly') end,
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__metatable = true,
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}
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setmetatable(wall, tmpmt)
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-- create a safe indirection for a ffi.C array
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local function creategtab(ctab, maxidx, name)
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local tab = {}
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local tmpmt = {
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__index = function(tab, key)
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if (key>=0 and key < maxidx) then
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return ctab[key]
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end
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error('out-of-bounds '..name..' read access')
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end,
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__newindex = function(tab, key, val)
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error('cannot write to '..name)
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end,
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__metatable = true,
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}
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setmetatable(tab, tmpmt)
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return tab
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end
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sprite = creategtab(ffiC.sprite, 16384, 'sprite[] struct')
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headspritesect = creategtab(ffiC.headspritesect, 16384, 'headspritesect[]')
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headspritestat = creategtab(ffiC.headspritestat, 1024, 'headspritestat[]')
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nextspritesect = creategtab(ffiC.nextspritesect, 16384, 'nextspritesect[]')
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nextspritestat = creategtab(ffiC.nextspritestat, 16384, 'nextspritestat[]')
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prevspritesect = creategtab(ffiC.prevspritesect, 16384, 'prevspritesect[]')
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prevspritestat = creategtab(ffiC.prevspritestat, 16384, 'prevspritestat[]')
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---- per-sector/per-statnum sprite iterators ----
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local function iter_spritesofsect(sect, i)
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if (i < 0) then
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i = ffiC.headspritesect[sect]
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else
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i = ffiC.nextspritesect[i]
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end
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if (i >= 0) then return i, i end
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end
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function spritesofsect(sect)
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assert(sect >= 0 and sect < ffiC.numsectors, "passed invalid sectnum to spritesofsect iterator")
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return iter_spritesofsect, sect, -1
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end
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local function iter_spritesofstat(stat, i)
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if (i < 0) then
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i = ffiC.headspritestat[stat]
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else
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i = ffiC.nextspritestat[i]
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end
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if (i >= 0) then return i, i end
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end
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function spritesofstat(stat)
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assert(stat >= 0 and stat < 1024, "passed invalid statnum to spritesofstat iterator")
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return iter_spritesofstat , stat, -1
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end
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-- restrict access to potentially unsafe standard Lua modules (not yet done)
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os = nil
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io = nil
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