raze-gles/source/games/duke/src
2020-06-21 22:36:07 +02:00
..
actors.cpp - removed the dynamic weapon map indirection. 2020-06-21 22:36:07 +02:00
actors.h - two more functions reverted. 2020-06-21 22:36:06 +02:00
actors_e.cpp - removed the dynamic weapon map indirection. 2020-06-21 22:36:07 +02:00
anim.cpp - prepared folder for merging. 2020-06-21 22:18:12 +02:00
anim.h - prepared folder for merging. 2020-06-21 22:18:12 +02:00
cheats.cpp - wip 2020-06-21 22:36:07 +02:00
cheats.h - moving to the right place. 2020-06-21 20:59:08 +02:00
cmdline.cpp - prepared folder for merging. 2020-06-21 22:18:12 +02:00
cmdline.h - moving to the right place. 2020-06-21 20:59:08 +02:00
common.cpp - renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature. 2020-06-21 22:36:06 +02:00
common_game.h - moving to the right place. 2020-06-21 20:59:08 +02:00
config.cpp - prepared folder for merging. 2020-06-21 22:18:12 +02:00
config.h - moving to the right place. 2020-06-21 20:59:08 +02:00
d_menu.cpp - renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature. 2020-06-21 22:36:06 +02:00
demo.cpp - renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature. 2020-06-21 22:36:06 +02:00
demo.h - moving to the right place. 2020-06-21 20:59:08 +02:00
duke3d.h - prepare the branch for adding new commits 2020-06-21 20:59:16 +02:00
duke3d_ed.h - prepare the branch for adding new commits 2020-06-21 20:59:16 +02:00
events_defs.h - prepared folder for merging. 2020-06-21 22:18:12 +02:00
filestream.cpp - moving to the right place. 2020-06-21 20:59:08 +02:00
filestream.h - moving to the right place. 2020-06-21 20:59:08 +02:00
game.cpp - wip 2020-06-21 22:36:07 +02:00
game.h - started porting functions - using a simple one as the first case. 2020-06-21 22:36:05 +02:00
gamedef.cpp - wip 2020-06-21 22:36:07 +02:00
gamedef.h - started porting functions - using a simple one as the first case. 2020-06-21 22:36:05 +02:00
gamedefs.h - moving to the right place. 2020-06-21 20:59:08 +02:00
gameexec.cpp - removed the dynamic weapon map indirection. 2020-06-21 22:36:07 +02:00
gameexec.h - prepared folder for merging. 2020-06-21 22:18:12 +02:00
gamevars.cpp - renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature. 2020-06-21 22:36:06 +02:00
gamevars.h - moving to the right place. 2020-06-21 20:59:08 +02:00
global.cpp - prepared folder for merging. 2020-06-21 22:18:12 +02:00
global.h - moved interpolation code to its own file. 2020-06-21 22:36:05 +02:00
interpolate.cpp - moved interpolation code to its own file. 2020-06-21 22:36:05 +02:00
inv.h - moving to the right place. 2020-06-21 20:59:08 +02:00
keys.h - moving to the right place. 2020-06-21 20:59:08 +02:00
macros.h - renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature. 2020-06-21 22:36:06 +02:00
menus.h - moving to the right place. 2020-06-21 20:59:08 +02:00
names.h - two more functions reverted. 2020-06-21 22:36:06 +02:00
namesdyn.cpp - removed the dynamic weapon map indirection. 2020-06-21 22:36:07 +02:00
namesdyn.h - removed the dynamic weapon map indirection. 2020-06-21 22:36:07 +02:00
net.cpp - renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature. 2020-06-21 22:36:06 +02:00
net.h - moving to the right place. 2020-06-21 20:59:08 +02:00
osdcmds.cpp - prepared folder for merging. 2020-06-21 22:18:12 +02:00
osdcmds.h - moving to the right place. 2020-06-21 20:59:08 +02:00
player.cpp - removed the dynamic weapon map indirection. 2020-06-21 22:36:07 +02:00
player.h - wip 2020-06-21 22:36:07 +02:00
playmve.cpp - moving to the right place. 2020-06-21 20:59:08 +02:00
playmve.h - moving to the right place. 2020-06-21 20:59:08 +02:00
premap.cpp - wip 2020-06-21 22:36:07 +02:00
premap.h - moving to the right place. 2020-06-21 20:59:08 +02:00
quotes.h - moving to the right place. 2020-06-21 20:59:08 +02:00
rrdh.cpp - renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature. 2020-06-21 22:36:06 +02:00
rrdh.h - moving to the right place. 2020-06-21 20:59:08 +02:00
savegame.cpp - renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature. 2020-06-21 22:36:06 +02:00
savegame.h - moving to the right place. 2020-06-21 20:59:08 +02:00
sbar.cpp - removed the dynamic weapon map indirection. 2020-06-21 22:36:07 +02:00
sbar.h - prepared folder for merging. 2020-06-21 22:18:12 +02:00
screens.cpp - renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature. 2020-06-21 22:36:06 +02:00
screens.h - moving to the right place. 2020-06-21 20:59:08 +02:00
sector.cpp - wip 2020-06-21 22:36:07 +02:00
sector.h - renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature. 2020-06-21 22:36:06 +02:00
soundefs.h - moving to the right place. 2020-06-21 20:59:08 +02:00
sounds.cpp - renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature. 2020-06-21 22:36:06 +02:00
sounds.h - wip 2020-06-21 22:36:07 +02:00
sounds_common.h - moving to the right place. 2020-06-21 20:59:08 +02:00
soundsdyn.cpp - moving to the right place. 2020-06-21 20:59:08 +02:00
soundsdyn.h - moving to the right place. 2020-06-21 20:59:08 +02:00
text.cpp - renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature. 2020-06-21 22:36:06 +02:00
text.h - moving to the right place. 2020-06-21 20:59:08 +02:00