raze-gles/polymer/eduke32/source/jaudiolib/fx_man_fmod.h

79 lines
2.8 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1994 - Jim Dose
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
Modifications for JonoF's port by Jonathon Fowler (jonof@edgenetwk.com)
*/
//-------------------------------------------------------------------------
#ifndef __FX_MAN_H
#define __FX_MAN_H
enum FX_ERRORS
{
FX_Warning = -2,
FX_Error = -1,
FX_Ok = 0,
FX_ASSVersion,
FX_FMODInit
};
char *FX_ErrorString( int32_t ErrorNumber );
int32_t FX_Init( int32_t SoundCard, int32_t numvoices, int32_t numchannels, int32_t samplebits, unsigned mixrate );
int32_t FX_Shutdown( void );
int32_t FX_SetCallBack( void ( *function )( uint32_t ) );
void FX_SetVolume( int32_t volume );
void FX_SetReverseStereo( int32_t setting );
int32_t FX_GetReverseStereo( void );
void FX_SetReverb( int32_t reverb );
void FX_SetReverbDelay( int32_t delay );
int32_t FX_VoiceAvailable( int32_t priority );
int32_t FX_PlayLoopedVOC( char *ptr, int32_t loopstart, int32_t loopend,
int32_t pitchoffset, int32_t vol, int32_t left, int32_t right, int32_t priority,
uint32_t callbackval );
int32_t FX_PlayLoopedWAV( char *ptr, int32_t loopstart, int32_t loopend,
int32_t pitchoffset, int32_t vol, int32_t left, int32_t right, int32_t priority,
uint32_t callbackval );
int32_t FX_PlayVOC3D( char *ptr, int32_t pitchoffset, int32_t angle, int32_t distance,
int32_t priority, uint32_t callbackval );
int32_t FX_PlayWAV3D( char *ptr, int32_t pitchoffset, int32_t angle, int32_t distance,
int32_t priority, uint32_t callbackval );
int32_t FX_Pan3D( int32_t handle, int32_t angle, int32_t distance );
int32_t FX_StopSound( int32_t handle );
int32_t FX_StopAllSounds( void );
int32_t FX_LoadSample(char *ptr, int32_t size, uint32_t number, int32_t priority);
int32_t FX_SampleLoaded(uint32_t number);
int32_t FX_PlayLoopedSound(int32_t,int32_t,uint32_t);
int32_t FX_PlayPositionedSound(int32_t,int32_t,int32_t,uint32_t);
int32_t FX_SimulateCallbacks(void);
#endif