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670c8b1408
This is infinitely better than leaking char pointers.
486 lines
12 KiB
C++
486 lines
12 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#undef MAIN
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#include "build.h"
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#include "keys.h"
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#include "names2.h"
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#include "panel.h"
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#include "lists.h"
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#include "game.h"
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#include "common_game.h"
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#include "pal.h"
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#include "text.h"
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#include "menus.h"
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#include "network.h"
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BEGIN_SW_NS
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#define PANEL_FONT_G 3636
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#define PANEL_FONT_Y 3646
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#define PANEL_FONT_R 3656
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#define PANEL_SM_FONT_G 3601
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#define PANEL_SM_FONT_Y 3613
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#define PANEL_SM_FONT_R 3625
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void DisplaySummaryString(PLAYERp pp, short xs, short ys, short color, short shade, const char *buffer)
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{
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short size,x;
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const char *ptr;
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char ch;
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PANEL_SPRITEp nsp;
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short font_pic;
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static short font_base[] = {PANEL_SM_FONT_G, PANEL_SM_FONT_Y, PANEL_SM_FONT_R};
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for (ptr = buffer, x = xs; *ptr; ptr++, x += size)
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{
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ch = *ptr;
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if (ch == ' ')
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{
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size = 4;
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continue;
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}
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switch (ch)
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{
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case '\\':
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ch = '0' - 1; // one pic before 0
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break;
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case ':':
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ch = '9' + 1; // one pic after nine
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break;
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}
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ASSERT(color < 3);
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font_pic = font_base[color] + (ch - '0');
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nsp = pSpawnFullScreenSprite(pp, font_pic, PRI_FRONT_MAX, x, ys);
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nsp->shade = shade;
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size = tilesiz[font_pic].x + 1;
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}
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}
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PANEL_SPRITEp pClearTextLineID(PLAYERp pp, short id, int y, short pri)
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{
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PANEL_SPRITEp nsp=NULL;
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PANEL_SPRITEp psp=NULL, next;
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TRAVERSE(&pp->PanelSpriteList, psp, next)
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{
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// early out
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if (psp->priority > pri)
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return NULL;
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if (psp->ID == id && psp->y == y && psp->priority == pri)
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{
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SetRedrawScreen(psp->PlayerP);
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//SET(psp->flags, PANF_INVISIBLE);
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pSetSuicide(psp);
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}
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}
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return NULL;
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}
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// only call this from menu code - it does a pKillSprite
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PANEL_SPRITEp pMenuClearTextLineID(PLAYERp pp, short id, int y, short pri)
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{
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PANEL_SPRITEp nsp=NULL;
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PANEL_SPRITEp psp=NULL, next;
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TRAVERSE(&pp->PanelSpriteList, psp, next)
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{
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// early out
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if (psp->priority > pri)
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return NULL;
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if (psp->ID == id && psp->y == y && psp->priority == pri)
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{
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SetRedrawScreen(psp->PlayerP);
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pKillSprite(psp);
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//pSetSuicide(psp);
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}
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}
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return NULL;
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}
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void pClearTextLine(PLAYERp pp, int y)
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{
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SetRedrawScreen(pp);
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pClearTextLineID(pp, ID_TEXT, y, PRI_FRONT_MAX);
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}
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void StringTimer(PANEL_SPRITEp psp)
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{
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if ((psp->kill_tics -= synctics) <= 0)
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{
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SetRedrawScreen(psp->PlayerP);
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//pSetSuicide(psp); // did not work here
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pKillSprite(psp);
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return;
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}
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}
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void PutStringTimer(PLAYERp pp, short x, short y, const char *string, short seconds)
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{
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int ndx, offset;
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char c;
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PANEL_SPRITEp nsp;
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extern unsigned short xlatfont[];
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long kill_tics;
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short id, ac;
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PANEL_SPRITE_FUNCp func;
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offset = x;
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if (seconds == 999)
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{
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pClearTextLineID(pp, ID_TEXT, y, PRI_FRONT_MAX);
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func = NULL;
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kill_tics = 0;
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id = ID_TEXT;
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}
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else
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{
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pClearTextLineID(pp, ID_TEXT, y, PRI_FRONT_MAX);
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func = StringTimer;
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kill_tics = seconds * 120;
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id = ID_TEXT;
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}
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for (ndx = 0; (c = string[ndx]) != 0; ndx++)
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{
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ac = c - '!' + STARTALPHANUM;
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if ((ac < STARTALPHANUM || ac > ENDALPHANUM) && c != asc_Space)
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break;
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if (c > asc_Space && c < 127)
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{
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nsp = pSpawnFullViewSprite(pp, ac, PRI_FRONT_MAX, offset, y);
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nsp->PanelSpriteFunc = func;
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nsp->kill_tics = kill_tics;
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nsp->ID = id;
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offset += tilesiz[ac].x;
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}
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else if (c == asc_Space)
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offset += 4; // Special case for space char
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}
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}
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void KillString(PLAYERp pp, short y)
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{
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pClearTextLineID(pp, ID_TEXT, y, PRI_FRONT_MAX);
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}
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PANEL_SPRITEp pClearSpriteXY(PLAYERp pp, short x, short y)
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{
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PANEL_SPRITEp nsp=NULL;
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PANEL_SPRITEp psp=NULL, next;
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TRAVERSE(&pp->PanelSpriteList, psp, next)
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{
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if (psp->x == x && psp->y == y)
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pSetSuicide(psp);
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}
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return NULL;
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}
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PANEL_SPRITEp pClearSpriteID(PLAYERp pp, short id)
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{
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PANEL_SPRITEp nsp=NULL;
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PANEL_SPRITEp psp=NULL, next;
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TRAVERSE(&pp->PanelSpriteList, psp, next)
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{
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if (psp->ID == id)
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pSetSuicide(psp);
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}
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return NULL;
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}
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void DisplayPanelNumber(PLAYERp pp, short xs, short ys, int number)
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{
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char buffer[32];
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char *ptr;
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short x, size;
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sprintf(buffer, "%03d", number);
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for (ptr = buffer, x = xs; *ptr; ptr++, x += size)
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{
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if (!isdigit(*ptr))
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{
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size = 0;
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continue;
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}
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pSpawnFullScreenSprite(pp, PANEL_FONT_G + (*ptr - '0'), PRI_FRONT_MAX, x, ys);
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size = tilesiz[PANEL_FONT_G + (*ptr - '0')].x + 1;
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}
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}
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void DisplayMiniBarNumber(PLAYERp pp, short xs, short ys, int number)
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{
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char buffer[32];
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char *ptr;
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short x, size;
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short pic;
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sprintf(buffer, "%03d", number);
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for (ptr = buffer, x = xs; *ptr; ptr++, x += size)
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{
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if (!isdigit(*ptr))
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{
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size = 0;
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continue;
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}
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pic = PANEL_FONT_G + (*ptr - '0');
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rotatesprite((long)x << 16, (long)ys << 16, (1 << 16), 0,
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pic, 0, 0,
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ROTATE_SPRITE_SCREEN_CLIP | ROTATE_SPRITE_CORNER | RS_ALIGN_L,
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0, 0, xdim - 1, ydim - 1);
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size = tilesiz[PANEL_FONT_G + (*ptr - '0')].x + 1;
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}
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}
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void DisplayMiniBarSmString(PLAYERp pp, short xs, short ys, short pal, const char *buffer)
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{
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short size=4,x;
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const char *ptr;
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PANEL_SPRITEp nsp;
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short pic;
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#define FRAG_FIRST_ASCII ('!') //exclamation point
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#define FRAG_FIRST_TILE 2930 //exclamation point
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for (ptr = buffer, x = xs; *ptr; ptr++, x += size)
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{
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if (*ptr == ' ')
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continue;
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ASSERT(*ptr >= '!' && *ptr <= '}');
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pic = FRAG_FIRST_TILE + (*ptr - FRAG_FIRST_ASCII);
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rotatesprite((int)x << 16, (int)ys << 16, (1 << 16), 0, pic, 0, pal,
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ROTATE_SPRITE_SCREEN_CLIP | ROTATE_SPRITE_CORNER | RS_ALIGN_L,
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0, 0, xdim - 1, ydim - 1);
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}
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}
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void DisplaySmString(PLAYERp pp, short xs, short ys, short pal, const char *buffer)
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{
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short size=4,x;
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const char *ptr;
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PANEL_SPRITEp nsp;
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// ID is base + (0-3)
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//short id = ID_TEXT + MOD4(pp->pnum);
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#define FRAG_FIRST_ASCII ('!') //exclamation point
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#define FRAG_FIRST_TILE 2930 //exclamation point
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for (ptr = buffer, x = xs; *ptr; ptr++, x += size)
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{
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if (*ptr == ' ')
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continue;
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ASSERT(*ptr >= '!' && *ptr <= '}');
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nsp = pSpawnFullScreenSprite(pp, FRAG_FIRST_TILE + (*ptr - FRAG_FIRST_ASCII), PRI_FRONT_MAX, x, ys);
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nsp->pal = pal;
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//nsp->ID = id;
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}
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}
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void DisplayFragString(PLAYERp pp, short xs, short ys, const char *buffer)
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{
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short size=4,x;
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const char *ptr;
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PANEL_SPRITEp nsp;
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// ID is base + (0-3)
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short id = ID_TEXT + MOD4(pp->pnum);
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PLAYERp my_pp = Player + myconnectindex;
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#define FRAG_FIRST_ASCII ('!') //exclamation point
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#define FRAG_FIRST_TILE 2930 //exclamation point
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//pClearTextLineID(my_pp, id, ys, PRI_FRONT_MAX);
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for (ptr = buffer, x = xs; *ptr; ptr++, x += size)
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{
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if (*ptr == ' ')
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continue;
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ASSERT(*ptr >= '!' && *ptr <= '}');
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nsp = pSpawnFullScreenSprite(my_pp, FRAG_FIRST_TILE + (*ptr - FRAG_FIRST_ASCII), PRI_FRONT_MAX, x, ys);
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nsp->ID = id;
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//nsp->pal = PALETTE_PLAYER0 + pp->TeamColor;
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//if (pp->SpriteP)
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nsp->pal = User[pp->SpriteP - sprite]->spal;
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}
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}
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void DisplayFragNumbers(PLAYERp pp)
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{
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char buffer[32];
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char *ptr;
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short x, xs, ys, size;
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short frag_bar;
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short pnum = pp - Player;
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static int xoffs[] =
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{
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69, 147, 225, 303
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};
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PLAYERp my_pp = Player + myconnectindex;
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// black tile to erase frag count
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#define FRAG_ERASE_NAME 2375
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#define FRAG_ERASE_NUMBER 2376
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#define FRAG_YOFF 2
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//xs = FRAG_XOFF;
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ys = FRAG_YOFF;
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// frag bar 0 or 1
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frag_bar = ((pnum)/4);
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// move y down according to frag bar number
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ys = ys + (tilesiz[FRAG_BAR].y-2) * frag_bar;
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// move x over according to the number of players
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xs = xoffs[MOD4(pnum)];
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sprintf(buffer, "%03d", pp->Kills);
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// erase old kill count
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pSpawnFullScreenSprite(my_pp, FRAG_ERASE_NUMBER, PRI_MID+1, xs-1, ys);
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DisplayFragString(pp, xs, ys, buffer);
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}
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void DisplayFragNames(PLAYERp pp)
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{
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char *ptr;
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short x, xs, ys, size;
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short frag_bar;
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short pnum = pp - Player;
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static int xoffs[] =
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{
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7, 85, 163, 241
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};
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PLAYERp my_pp = Player + myconnectindex;
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//xs = FRAG_XOFF;
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ys = FRAG_YOFF;
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// frag bar 0 or 1
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frag_bar = ((pnum)/4);
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// move y down according to frag bar number
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ys = ys + (tilesiz[FRAG_BAR].y-2) * frag_bar;
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// move x over according to the number of players
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xs = xoffs[MOD4(pnum)];
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// erase old kill count
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pSpawnFullScreenSprite(my_pp, FRAG_ERASE_NAME, PRI_MID+1, xs-1, ys);
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DisplayFragString(pp, xs, ys, pp->PlayerName);
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}
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short GlobInfoStringTime = TEXT_INFO_TIME;
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void PutStringInfo(PLAYERp pp, const char *string)
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{
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if (pp-Player != myconnectindex)
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return;
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if (!hud_messages)
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return;
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Printf(PRINT_MEDIUM|PRINT_NOTIFY, "%s", string); // Put it in the console too
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if (hud_messages == 1) PutStringInfoLine(pp, string);
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}
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void GameInterface::DoPrintMessage(int prio, const char* string)
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{
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if (!hud_messages)
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return;
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Printf(prio | PRINT_NOTIFY, "%s", string); // Put it in the console too
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if (hud_messages == 1) PutStringInfoLine(&Player[myconnectindex], string);
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}
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void PutStringInfoLine(PLAYERp pp, const char *string)
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{
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short x,y;
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short w,h;
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if (pp-Player != myconnectindex)
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return;
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MNU_MeasureString(string, &w, &h);
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x = TEXT_XCENTER(w);
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y = TEXT_INFO_LINE(0);
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// Move lower on this level because of boss meters
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//if ((Level == 20 && numplayers > 1) || numplayers > 4)
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// y += 20;
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//if (numplayers > 1 && numplayers <= 4)
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// y+= 10;
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PutStringTimer(pp, x, y, string, GlobInfoStringTime);
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// when printing info line clear the second line
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//PutStringInfoLine2(pp, "");
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}
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void pMenuClearTextLine(PLAYERp pp)
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{
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pMenuClearTextLineID(pp, ID_TEXT, TEXT_INFO_LINE(0), PRI_FRONT_MAX);
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pMenuClearTextLineID(pp, ID_TEXT, TEXT_INFO_LINE(1), PRI_FRONT_MAX);
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}
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#define TEXT_PLAYER_INFO_TIME (3)
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#define TEXT_PLAYER_INFO_Y (200 - 40)
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END_SW_NS
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