mirror of
https://github.com/ZDoom/raze-gles.git
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1740 lines
40 KiB
C++
1740 lines
40 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "compat.h"
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#include "build.h"
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#include "exhumed.h"
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#include "typedefs.h"
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#include "player.h"
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#include "sequence.h"
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#include "menu.h"
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#include "names.h"
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#include "engine.h"
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#include "c_bind.h"
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#include "status.h"
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#include "random.h"
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#include "sound.h"
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#include "names.h"
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#include "init.h"
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#include "ps_input.h"
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#include "gun.h"
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#include "view.h"
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#include "object.h"
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#include "light.h"
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#include "cd.h"
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#include "menu/menu.h"
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#include "v_2ddrawer.h"
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#include <string>
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#include <assert.h>
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#ifdef __WATCOMC__
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#include <stdlib.h>
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#endif
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BEGIN_PS_NS
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#define kSaveFileName "savgamea.sav"
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#define kMaxSaveSlots 5
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#define kMaxSaveSlotChars 25
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GameStat GameStats;
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short nCinemaSeen[30];
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// this might be static within the DoPlasma function?
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uint8_t * PlasmaBuffer;
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uint8_t energytile[66 * 66] = {0};
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uint8_t cinemapal[768];
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short nLeft[50] = {0};
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int line;
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short SavePosition = -1;
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uint8_t *cur;
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uint8_t *dest;
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unsigned int nSmokeBottom;
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unsigned int nSmokeRight;
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unsigned int nSmokeTop;
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unsigned int nSmokeLeft;
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unsigned int nRandom = 0x41C6167E;
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int dword_9AB57 = 0x1F;
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short word_9AB5B = 0;
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int keytimer = 0;
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int plasma_A[5] = {0};
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int plasma_B[5] = {0};
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int plasma_C[5] = {0};
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short nMenuKeys[] = { sc_N, sc_L, sc_M, sc_V, sc_Q, sc_None }; // select a menu item using the keys. 'N' for New Gane, 'V' for voume etc. 'M' picks Training for some reason...
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void menu_ResetKeyTimer();
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enum {
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kMenuNewGame = 0,
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kMenuLoadGame,
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kMenuTraining,
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kMenuVolume,
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kMenuQuitGame,
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kMenuMaxItems
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};
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void ClearCinemaSeen()
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{
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memset(nCinemaSeen, 0, sizeof(nCinemaSeen));
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}
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unsigned int menu_RandomBit2()
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{
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unsigned int result = nRandom & 1;
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if ( --dword_9AB57 > 0 )
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{
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nRandom = (result << 31) | (nRandom >> 1);
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}
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else
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{
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dword_9AB57 = 31;
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nRandom ^= nRandom >> 4;
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}
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return result;
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}
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int menu_RandomLong2()
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{
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int randLong = 0;
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for (int i = 0; i < 32; i++)
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{
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int val = menu_RandomBit2();
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randLong *= 2;
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randLong |= val;
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}
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return randLong;
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}
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void InitEnergyTile()
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{
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memset(energytile, 96, sizeof(energytile));
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}
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void DoEnergyTile()
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{
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nButtonColor += nButtonColor < 0 ? 8 : 0;
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auto energy1 = TileFiles.tileMakeWritable(kEnergy1);
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auto energy2 = TileFiles.tileMakeWritable(kEnergy2);
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uint8_t *ptr1 = energy1 + 1984;
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uint8_t *ptr2 = energy2 + 2048;
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short nColor = nButtonColor + 161;
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int i, j;
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for (i = 0; i < 32; i++)
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{
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memset(ptr1, nColor, 64);
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memset(ptr2, nColor, 64);
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ptr1 -= 64;
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ptr2 += 64;
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nColor++;
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if (nColor >= 168) {
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nColor = 160;
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}
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}
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tileInvalidate(kEnergy1, -1, -1);
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if (nSmokeSparks)
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{
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uint8_t *c = &energytile[67]; // skip a line
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uint8_t *ptrW = energy2;
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for (i = 0; i < 64; i++)
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{
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for (j = 0; j < 64; j++)
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{
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uint8_t val = *c;
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if (val != 96)
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{
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if (val > 158) {
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*ptrW = val - 1;
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}
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else {
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*ptrW = 96;
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}
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}
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else
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{
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if (menu_RandomBit2()) {
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*ptrW = *c;
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}
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else
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{
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uint8_t al = *(c + 1);
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uint8_t ah = *(c - 1);
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if (al <= ah) {
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al = ah;
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}
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uint8_t cl = al;
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al = *(c - 66);
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if (cl <= al) {
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cl = al;
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}
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al = *(c + 66);
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if (cl <= al) {
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cl = al;
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}
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al = *(c + 66);
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if (cl <= al) {
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cl = al;
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}
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al = *(c + 66);
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if (cl <= al) {
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cl = al;
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}
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al = *(c - 65);
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if (cl <= al) {
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cl = al;
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}
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al = *(c - 67);
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if (cl > al) {
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al = cl;
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}
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cl = al;
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if (al <= 159) {
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*ptrW = 96;
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}
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else
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{
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if (!menu_RandomBit2()) {
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cl--;
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}
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*ptrW = cl;
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}
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}
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}
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c++;
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ptrW++;
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}
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c += 2;
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}
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c = &energytile[67];
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ptrW = energy2;
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// copy back to energytile[]
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for (i = 0; i < 64; i++)
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{
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memcpy(c, ptrW, 64);
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c += 66;
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ptrW += 64;
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}
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ptrW = energy2;
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// kEnergy2 is 64 x 64
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for (i = 0; i < 4096; i++)
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{
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if (ptrW[i] == 96) {
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ptrW[i] = 255; // -1?
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}
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}
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word_9AB5B--;
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if (word_9AB5B <= 0)
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{
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int randSize = (RandomSize(5) & 0x1F) + 16;
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int randSize2 = (RandomSize(5) & 0x1F) + 16;
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int val = randSize << 5;
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val += randSize;
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val *= 2;
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val += randSize2;
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assert(val < 4356);
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energytile[val] = 175;
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word_9AB5B = 1;
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}
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tileInvalidate(kEnergy2, -1, -1);
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}
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}
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int nPlasmaTile = kTile4092;
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int nLogoTile;
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#define kPlasmaWidth 320
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#define kPlasmaHeight 80
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int nextPlasmaTic;
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void menu_DoPlasma()
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{
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int ptile = nPlasmaTile;
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if (totalclock >= nextPlasmaTic || !PlasmaBuffer)
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{
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nextPlasmaTic = (int)totalclock + 4;
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if (!nLogoTile)
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nLogoTile = EXHUMED ? kExhumedLogo : kPowerslaveLogo;
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if (!PlasmaBuffer)
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{
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auto pixels = TileFiles.tileCreate(kTile4092, kPlasmaWidth, kPlasmaHeight);
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memset(pixels, 96, kPlasmaWidth * kPlasmaHeight);
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PlasmaBuffer = TileFiles.tileCreate(kTile4093, kPlasmaWidth, kPlasmaHeight);
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memset(PlasmaBuffer, 96, kPlasmaWidth * kPlasmaHeight);
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nSmokeLeft = 160 - tilesiz[nLogoTile].x / 2;
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nSmokeRight = nSmokeLeft + tilesiz[nLogoTile].x;
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nSmokeTop = 40 - tilesiz[nLogoTile].y / 2;
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nSmokeBottom = nSmokeTop + tilesiz[nLogoTile].y - 1;
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//uint32_t t = time(0) << 16;
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//uint32_t t2 = time(0) | t;
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nRandom = timerGetTicksU64();
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for (int i = 0; i < 5; i++)
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{
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int logoWidth = tilesiz[nLogoTile].x;
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plasma_C[i] = (nSmokeLeft + rand() % logoWidth) << 16;
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plasma_B[i] = (menu_RandomLong2() % 327680) + 0x10000;
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if (menu_RandomBit2()) {
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plasma_B[i] = -plasma_B[i];
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}
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plasma_A[i] = menu_RandomBit2();
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}
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}
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videoClearScreen(overscanindex);
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uint8_t* plasmapix = const_cast<uint8_t*>(tilePtr(nPlasmaTile));
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uint8_t* r_ebx = plasmapix + 81;
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const uint8_t* r_edx = tilePtr(nPlasmaTile ^ 1) + 81; // flip between value of 4092 and 4093 with xor
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for (int x = 0; x < kPlasmaWidth - 2; x++)
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// for (int x = 1; x < 318; x++)
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{
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// for (int y = 1; y < 79; y++)
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for (int y = 0; y < kPlasmaHeight - 2; y++)
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{
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uint8_t al = *r_edx;
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if (al != 96)
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{
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if (al > 158) {
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*r_ebx = al - 1;
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}
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else {
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*r_ebx = 96;
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}
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}
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else
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{
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if (menu_RandomBit2()) {
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*r_ebx = *r_edx;
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}
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else
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{
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uint8_t al = *(r_edx + 1);
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uint8_t cl = *(r_edx - 1);
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if (al <= cl) {
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al = cl;
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}
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cl = al;
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al = *(r_edx - 80);
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if (cl <= al) {
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cl = al;
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}
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al = *(r_edx + 80);
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if (cl <= al) {
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cl = al;
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}
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al = *(r_edx + 80);
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if (cl <= al) {
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cl = al;
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}
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al = *(r_edx + 80);
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if (cl <= al) {
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cl = al;
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}
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al = *(r_edx - 79);
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if (cl > al) {
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al = cl;
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}
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cl = *(r_edx - 81);
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if (al <= cl) {
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al = cl;
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}
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cl = al;
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if (al <= 159) {
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*r_ebx = 96;
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}
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else
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{
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if (!menu_RandomBit2()) {
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cl--;
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}
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*r_ebx = cl;
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}
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}
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}
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// before restarting inner loop
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r_edx++;
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r_ebx++;
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}
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// before restarting outer loop
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r_edx += 2;
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r_ebx += 2;
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}
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auto logopix = tilePtr(nLogoTile);
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for (int j = 0; j < 5; j++)
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{
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int pB = plasma_B[j];
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int pC = plasma_C[j];
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int badOffset = (pC >> 16) < nSmokeLeft || (pC >> 16) >= nSmokeRight;
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const uint8_t* ptr3 = (logopix + ((pC >> 16) - nSmokeLeft)* tilesiz[nLogoTile].y);
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plasma_C[j] += plasma_B[j];
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if ((pB > 0 && (plasma_C[j] >> 16) >= nSmokeRight) || (pB < 0 && (plasma_C[j] >> 16) <= nSmokeLeft))
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{
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int esi = plasma_A[j];
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plasma_B[j] = -plasma_B[j];
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plasma_A[j] = esi == 0;
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}
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if (badOffset)
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continue;
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unsigned int nSmokeOffset = 0;
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if (plasma_A[j])
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{
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nSmokeOffset = nSmokeTop;
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while (nSmokeOffset < nSmokeBottom)
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{
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uint8_t al = *ptr3;
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if (al != 255 && al != 96) {
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break;
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}
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nSmokeOffset++;
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ptr3++;
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}
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}
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else
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{
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nSmokeOffset = nSmokeBottom;
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ptr3 += tilesiz[nLogoTile].y - 1;
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while (nSmokeOffset > nSmokeTop)
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{
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uint8_t al = *ptr3;
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if (al != 255 && al != 96) {
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break;
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}
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nSmokeOffset--;
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ptr3--;
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}
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}
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uint8_t* v28 = plasmapix + (80 * (plasma_C[j] >> 16));
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v28[nSmokeOffset] = 175;
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}
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tileInvalidate(nPlasmaTile, -1, -1);
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// flip between tile 4092 and 4093
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if (nPlasmaTile == kTile4092) {
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nPlasmaTile = kTile4093;
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}
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else if (nPlasmaTile == kTile4093) {
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nPlasmaTile = kTile4092;
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}
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}
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overwritesprite(0, 0, ptile, 0, 2, kPalNormal);
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overwritesprite(160, 40, nLogoTile, 0, 3, kPalNormal);
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// draw the fire urn/lamp thingies
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int dword_9AB5F = ((int)totalclock/16) & 3;
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overwritesprite(50, 150, kTile3512 + dword_9AB5F, 0, 3, kPalNormal);
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overwritesprite(270, 150, kTile3512 + ((dword_9AB5F + 2) & 3), 0, 3, kPalNormal);
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}
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int8_t MapLevelOffsets[] = { 0, 50, 10, 20, 0, 45, -20, 20, 5, 0, -10, 10, 30, -20, 0, 20, 0, 0, 0, 0 };
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struct TILEFRAMEDEF
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{
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short nTile;
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short xOffs;
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short yOffs;
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};
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// 22 bytes
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struct MapNamePlaque
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{
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short xPos;
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short yPos;
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TILEFRAMEDEF tiles[2];
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TILEFRAMEDEF text;
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};
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MapNamePlaque mapNamePlaques[] = {
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{ 100, 170, kTile3376, 0, 0, kTile3377, 0, 0, kTile3411, 18, 6 },
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{ 230, 10, kTile3378, 0, 0, kTile3379, 0, 0, kTile3414, 18, 6 }, // DENDUR (level 2)
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{ 180, 125, kTile3380, 0, 0, kTile3381, 0, 0, kTile3417, 18, 6 }, // Kalabash
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{ 10, 95, kTile3382, 0, 0, kTile3383, 0, 0, kTile3420, 18, 6 },
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{ 210, 160, kTile3384, 0, 0, kTile3385, 0, 0, kTile3423, 18, 6 },
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{ 10, 110, kTile3371, 0, 0, kTile3386, 0, 0, kTile3426, 18, 6 },
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{ 10, 50, kTile3387, 0, 0, kTile3388, 0, 0, kTile3429, 18, 6 },
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{ 140, 0, kTile3389, 0, 0, kTile3390, 0, 0, kTile3432, 18, 6 },
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{ 30, 20, kTile3391, 0, 0, kTile3392, 0, 0, kTile3435, 18, 6 },
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{ 200, 150, kTile3409, 0, 0, kTile3410, 0, 0, kTile3418, 20, 4 },
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{ 145, 170, kTile3393, 0, 0, kTile3394, 0, 0, kTile3438, 18, 6 },
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{ 80, 80, kTile3395, 0, 0, kTile3396, 0, 0, kTile3441, 18, 6 },
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{ 15, 0, kTile3397, 0, 0, kTile3398, 0, 0, kTile3444, 18, 5 },
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{ 220, 35, kTile3399, 0, 0, kTile3400, 0, 0, kTile3447, 18, 6 },
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{ 190, 40, kTile3401, 0, 0, kTile3402, 0, 0, kTile3450, 18, 6 },
|
|
{ 20, 130, kTile3403, 0, 0, kTile3404, 0, 0, kTile3453, 19, 6 },
|
|
{ 220, 160, kTile3405, 0, 0, kTile3406, 0, 0, kTile3456, 18, 6 },
|
|
{ 20, 10, kTile3407, 0, 0, kTile3408, 0, 0, kTile3459, 18, 6 },
|
|
{ 200, 10, kTile3412, 0, 0, kTile3413, 0, 0, kTile3419, 18, 5 },
|
|
{ 20, 10, kTile3415, 0, 0, kTile3416, 0, 0, kTile3421, 19, 4 }
|
|
};
|
|
|
|
// 3 different types of fire, each with 4 frames
|
|
TILEFRAMEDEF FireTiles[3][4] = {
|
|
{{ kTile3484,0,3 },{ kTile3485,0,0 },{ kTile3486,0,3 },{ kTile3487,0,0 }},
|
|
{{ kTile3488,1,0 },{ kTile3489,1,0 },{ kTile3490,0,1 },{ kTile3491,1,1 }},
|
|
{{ kTile3492,1,2 },{ kTile3493,1,0 },{ kTile3494,1,2 },{ kTile3495,1,0 }}
|
|
};
|
|
|
|
struct Fire
|
|
{
|
|
short nFireType;
|
|
short xPos;
|
|
short yPos;
|
|
};
|
|
|
|
// 20 bytes
|
|
struct MapFire
|
|
{
|
|
short nFires;
|
|
Fire fires[3];
|
|
};
|
|
|
|
/*
|
|
level 1 - 3 fires
|
|
level 2 - 3 fires
|
|
level 3 - 1 fire
|
|
|
|
*/
|
|
|
|
MapFire MapLevelFires[] = {
|
|
3, {{0, 107, 95}, {1, 58, 140}, {2, 28, 38}},
|
|
3, {{2, 240, 0}, {0, 237, 32}, {1, 200, 30}},
|
|
2, {{2, 250, 57}, {0, 250, 43}, {2, 200, 70}},
|
|
2, {{1, 82, 59}, {2, 84, 16}, {0, 10, 95}},
|
|
2, {{2, 237, 50}, {1, 215, 42}, {1, 210, 50}},
|
|
3, {{0, 40, 7}, {1, 75, 6}, {2, 100, 10}},
|
|
3, {{0, 58, 61}, {1, 85, 80}, {2, 111, 63}},
|
|
3, {{0, 260, 65}, {1, 228, 0}, {2, 259, 15}},
|
|
2, {{0, 81, 38}, {2, 58, 38}, {2, 30, 20}},
|
|
3, {{0, 259, 49}, {1, 248, 76}, {2, 290, 65}},
|
|
3, {{2, 227, 66}, {0, 224, 98}, {1, 277, 30}},
|
|
2, {{0, 100, 10}, {2, 48, 76}, {2, 80, 80}},
|
|
3, {{0, 17, 2}, {1, 29, 49}, {2, 53, 28}},
|
|
3, {{0, 266, 42}, {1, 283, 99}, {2, 243, 108}},
|
|
2, {{0, 238, 19}, {2, 240, 92}, {2, 190, 40}},
|
|
2, {{0, 27, 0}, {1, 70, 40}, {0, 20, 130}},
|
|
3, {{0, 275, 65}, {1, 235, 8}, {2, 274, 6}},
|
|
3, {{0, 75, 45}, {1, 152, 105}, {2, 24, 68}},
|
|
3, {{0, 290, 25}, {1, 225, 63}, {2, 260, 110}},
|
|
0, {{1, 20, 10}, {1, 20, 10}, {1, 20, 10}}
|
|
};
|
|
|
|
int menu_DrawTheMap(int nLevel, int nLevelNew, int nLevelBest)
|
|
{
|
|
int i;
|
|
int x = 0;
|
|
int var_2C = 0;
|
|
int nIdleSeconds = 0;
|
|
int bFadeDone = kFalse;
|
|
|
|
int startTime = (int)totalclock;
|
|
|
|
inputState.ClearAllInput();
|
|
UnMaskStatus();
|
|
videoSetViewableArea(0, 0, xdim - 1, ydim - 1);
|
|
|
|
// 0-offset the level numbers
|
|
nLevel--;
|
|
nLevelNew--;
|
|
nLevelBest--;
|
|
|
|
if (nLevel >= kMap20) { // max single player levels
|
|
return -1;
|
|
}
|
|
|
|
if (nLevelNew >= kMap20) {
|
|
return -1;
|
|
}
|
|
|
|
if (nLevel < 0) {
|
|
nLevel = 0;
|
|
}
|
|
|
|
if (nLevelNew < 0) {
|
|
nLevelNew = nLevel;
|
|
}
|
|
|
|
int curYPos = MapLevelOffsets[nLevel] + (200 * (nLevel / 2));
|
|
int destYPos = MapLevelOffsets[nLevelNew] + (200 * (nLevelNew / 2));
|
|
|
|
if (curYPos < destYPos) {
|
|
var_2C = 2;
|
|
}
|
|
|
|
if (curYPos > destYPos) {
|
|
var_2C = -2;
|
|
}
|
|
|
|
int runtimer = (int)totalclock;
|
|
|
|
// User has 12 seconds to do something on the map screen before loading the current level
|
|
while (nIdleSeconds < 12)
|
|
{
|
|
HandleAsync();
|
|
twod->ClearScreen();
|
|
|
|
if (((int)totalclock - startTime) / kTimerTicks)
|
|
{
|
|
nIdleSeconds++;
|
|
startTime = (int)totalclock;
|
|
}
|
|
|
|
int moveTimer = (int)totalclock;
|
|
|
|
int tileY = curYPos;
|
|
|
|
// Draw the background screens
|
|
for (i = 0; i < 10; i++)
|
|
{
|
|
overwritesprite(x, tileY, kTile3353 + i, 0, 2, kPalNormal);
|
|
tileY -= 200;
|
|
}
|
|
|
|
// for each level - drawing the 'level completed' on-fire smoke markers
|
|
for (i = 0; i < kMap20; i++)
|
|
{
|
|
int screenY = (i >> 1) * -200;
|
|
|
|
if (nLevelBest >= i) // check if the player has finished this level
|
|
{
|
|
for (int j = 0; j < MapLevelFires[i].nFires; j++)
|
|
{
|
|
int nFireFrame = (((int)totalclock >> 4) & 3);
|
|
assert(nFireFrame >= 0 && nFireFrame < 4);
|
|
|
|
int nFireType = MapLevelFires[i].fires[j].nFireType;
|
|
assert(nFireType >= 0 && nFireType < 3);
|
|
|
|
int nTile = FireTiles[nFireType][nFireFrame].nTile;
|
|
int smokeX = MapLevelFires[i].fires[j].xPos + FireTiles[nFireType][nFireFrame].xOffs;
|
|
int smokeY = MapLevelFires[i].fires[j].yPos + FireTiles[nFireType][nFireFrame].yOffs + curYPos + screenY;
|
|
|
|
overwritesprite(smokeX, smokeY, nTile, 0, 2, kPalNormal);
|
|
}
|
|
}
|
|
|
|
int t = ((((int)totalclock & 16) >> 4));
|
|
|
|
int nTile = mapNamePlaques[i].tiles[t].nTile;
|
|
|
|
int nameX = mapNamePlaques[i].xPos + mapNamePlaques[i].tiles[t].xOffs;
|
|
int nameY = mapNamePlaques[i].yPos + mapNamePlaques[i].tiles[t].yOffs + curYPos + screenY;
|
|
|
|
// Draw level name plaque
|
|
overwritesprite(nameX, nameY, nTile, 0, 2, kPalNormal);
|
|
|
|
int8_t shade = 96;
|
|
|
|
if (nLevelNew == i)
|
|
{
|
|
shade = (Sin(16 * (int)totalclock) + 31) >> 8;
|
|
}
|
|
else if (nLevelBest >= i)
|
|
{
|
|
shade = 31;
|
|
}
|
|
|
|
int textY = mapNamePlaques[i].yPos + mapNamePlaques[i].text.yOffs + curYPos + screenY;
|
|
int textX = mapNamePlaques[i].xPos + mapNamePlaques[i].text.xOffs;
|
|
nTile = mapNamePlaques[i].text.nTile;
|
|
|
|
// draw the text, alternating between red and black
|
|
overwritesprite(textX, textY, nTile, shade, 2, kPalNormal);
|
|
}
|
|
|
|
videoNextPage();
|
|
if (!bFadeDone)
|
|
{
|
|
bFadeDone = kTrue;
|
|
FadeIn();
|
|
moveTimer = (int)totalclock;
|
|
}
|
|
|
|
if (curYPos == destYPos)
|
|
{
|
|
if (inputState.GetKeyStatus(sc_UpArrow))
|
|
{
|
|
inputState.ClearKeyStatus(sc_UpArrow);
|
|
|
|
if (nLevelNew <= nLevelBest)
|
|
{
|
|
nLevelNew++;
|
|
assert(nLevelNew < 20);
|
|
|
|
destYPos = MapLevelOffsets[nLevelNew] + (200 * (nLevelNew / 2));
|
|
|
|
if (curYPos <= destYPos) {
|
|
var_2C = 2;
|
|
}
|
|
else {
|
|
var_2C = -2;
|
|
}
|
|
|
|
nIdleSeconds = 0;
|
|
}
|
|
}
|
|
|
|
if (inputState.GetKeyStatus(sc_DownArrow))
|
|
{
|
|
inputState.ClearKeyStatus(sc_DownArrow);
|
|
|
|
if (nLevelNew > 0)
|
|
{
|
|
nLevelNew--;
|
|
assert(nLevelNew >= 0);
|
|
|
|
destYPos = MapLevelOffsets[nLevelNew] + (200 * (nLevelNew / 2));
|
|
|
|
if (curYPos <= destYPos) {
|
|
var_2C = 2;
|
|
}
|
|
else {
|
|
var_2C = -2;
|
|
}
|
|
|
|
nIdleSeconds = 0;
|
|
}
|
|
}
|
|
|
|
if (inputState.CheckAllInput())
|
|
{
|
|
return nLevelNew + 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// scroll the map every couple of ms
|
|
if (totalclock - runtimer >= (kTimerTicks / 32)) {
|
|
curYPos += var_2C;
|
|
runtimer = (int)totalclock;
|
|
}
|
|
|
|
//curYPos += var_2C * (((int)totalclock - moveTimer) / 2);
|
|
|
|
if (inputState.CheckAllInput())
|
|
{
|
|
if (var_2C < 8) {
|
|
var_2C *= 2;
|
|
}
|
|
|
|
}
|
|
|
|
if (curYPos > destYPos&& var_2C > 0) {
|
|
curYPos = destYPos;
|
|
}
|
|
|
|
if (curYPos < destYPos && var_2C < 0) {
|
|
curYPos = destYPos;
|
|
}
|
|
|
|
nIdleSeconds = 0;
|
|
}
|
|
}
|
|
|
|
MySetView(nViewLeft, nViewTop, nViewRight, nViewBottom);
|
|
return nLevelNew + 1;
|
|
}
|
|
|
|
void menu_AdjustVolume()
|
|
{
|
|
int nOption = 1;
|
|
int var_8 = 0;
|
|
|
|
while (1)
|
|
{
|
|
HandleAsync();
|
|
|
|
menu_DoPlasma();
|
|
|
|
overwritesprite(80, 50, kMenuMusicTile, (Sin((int)totalclock << 4) >> 9) * (nOption == 0), 2, kPalNormal);
|
|
overwritesprite(55, 75, kMenuBlankTitleTile, 0, 2, kPalNormal);
|
|
|
|
/*
|
|
seq_DrawGunSequence(
|
|
SeqOffsets[kSeqSlider], // eax
|
|
gMusicVolume % 3, // pick one of 3 frames?
|
|
(gMusicVolume >> 1) - 93, // ebx. must be x???
|
|
-22,
|
|
0,
|
|
0);*/
|
|
|
|
overwritesprite(80, 110, kMenuSoundFxTile, (Sin((int)totalclock << 4) >> 9) * (nOption == 1), 2, kPalNormal);
|
|
overwritesprite(55, 135, kMenuBlankTitleTile, 0, 2, kPalNormal);
|
|
|
|
seq_DrawGunSequence(
|
|
SeqOffsets[kSeqSlider],
|
|
snd_fxvolume % 3,
|
|
(snd_fxvolume / 2) - 93,
|
|
38,
|
|
0,
|
|
0);
|
|
|
|
int y = (60 * nOption) + 38;
|
|
|
|
overwritesprite(60, y, kMenuCursorTile, 0, 2, kPalNormal);
|
|
overwritesprite(206, y, kMenuCursorTile, 0, 10, kPalNormal);
|
|
|
|
videoNextPage();
|
|
|
|
if (inputState.CheckAllInput())
|
|
{
|
|
PlayLocalSound(StaticSound[kSound33], 0);
|
|
return;
|
|
}
|
|
|
|
#if 0
|
|
if (I_MenuUp())
|
|
{
|
|
I_MenuUpClear();
|
|
if (nOption > 0)
|
|
{
|
|
nOption--;
|
|
PlayLocalSound(StaticSound[kSound35], 0);
|
|
}
|
|
}
|
|
|
|
if (I_MenuDown())
|
|
{
|
|
I_MenuDownClear();
|
|
if (nOption < 1)
|
|
{
|
|
nOption++;
|
|
PlayLocalSound(StaticSound[kSound35], 0);
|
|
}
|
|
}
|
|
|
|
if ((int)totalclock <= var_8) {
|
|
continue;
|
|
}
|
|
|
|
var_8 = (int)totalclock + 5;
|
|
|
|
if (I_MenuLeft())
|
|
{
|
|
I_MenuLeftClear();
|
|
}
|
|
|
|
if (I_MenuRight())
|
|
{
|
|
I_MenuRightClear();
|
|
}
|
|
#endif
|
|
|
|
if (GetLocalSound() != 23) {
|
|
continue;
|
|
}
|
|
else {
|
|
StopLocalSound();
|
|
}
|
|
}
|
|
}
|
|
|
|
int menu_NewGameMenu()
|
|
{
|
|
|
|
return 0;
|
|
}
|
|
|
|
int menu_LoadGameMenu()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void menu_GameLoad2(FILE *fp, bool bIsDemo)
|
|
{
|
|
if (bIsDemo)
|
|
{
|
|
demo_header header;
|
|
fread(&header, 1, sizeof(demo_header), fp);
|
|
|
|
GameStats.nMap = header.nMap;
|
|
GameStats.nWeapons = header.nWeapons;
|
|
GameStats.nCurrentWeapon = header.nCurrentWeapon;
|
|
GameStats.clip = header.clip;
|
|
GameStats.items = header.items;
|
|
GameStats.player.nHealth = header.nHealth;
|
|
GameStats.player.field_2 = header.field_2;
|
|
GameStats.player.nAction = header.nAction;
|
|
GameStats.player.nSprite = header.nSprite;
|
|
GameStats.player.bIsMummified = header.bIsMummified;
|
|
GameStats.player.someNetVal = header.someNetVal;
|
|
GameStats.player.invincibility = header.invincibility;
|
|
GameStats.player.nAir = header.nAir;
|
|
GameStats.player.nSeq = header.nSeq;
|
|
GameStats.player.nMaskAmount = header.nMaskAmount;
|
|
GameStats.player.keys = header.keys;
|
|
GameStats.player.nMagic = header.nMagic;
|
|
Bmemcpy(GameStats.player.items, header.item, sizeof(header.item));
|
|
Bmemcpy(GameStats.player.nAmmo, header.nAmmo, sizeof(header.nAmmo));
|
|
Bmemcpy(GameStats.player.pad, header.pad, sizeof(header.pad));
|
|
GameStats.player.nCurrentWeapon = header.nCurrentWeapon2;
|
|
GameStats.player.field_3FOUR = header.field_3FOUR;
|
|
GameStats.player.bIsFiring = header.bIsFiring;
|
|
GameStats.player.field_38 = header.field_38;
|
|
GameStats.player.field_3A = header.field_3A;
|
|
GameStats.player.field_3C = header.field_3C;
|
|
GameStats.player.nRun = header.nRun;
|
|
GameStats.nLives = header.nLives;
|
|
}
|
|
else
|
|
fread(&GameStats, sizeof(GameStats), 1, fp);
|
|
|
|
nPlayerWeapons[nLocalPlayer] = GameStats.nWeapons;
|
|
|
|
PlayerList[nLocalPlayer].nCurrentWeapon = GameStats.nCurrentWeapon;
|
|
nPlayerClip[nLocalPlayer] = GameStats.clip;
|
|
|
|
int nPistolBullets = PlayerList[nLocalPlayer].nAmmo[kWeaponPistol];
|
|
if (nPistolBullets >= 6) {
|
|
nPistolBullets = 6;
|
|
}
|
|
|
|
nPistolClip[nLocalPlayer] = nPistolBullets;
|
|
|
|
memcpy(&PlayerList[nLocalPlayer], &GameStats.player, sizeof(Player));
|
|
|
|
nPlayerItem[nLocalPlayer] = GameStats.items;
|
|
nPlayerLives[nLocalPlayer] = GameStats.nLives;
|
|
|
|
SetPlayerItem(nLocalPlayer, nPlayerItem[nLocalPlayer]);
|
|
CheckClip(nLocalPlayer);
|
|
}
|
|
|
|
short menu_GameLoad(int nSlot)
|
|
{
|
|
memset(&GameStats, 0, sizeof(GameStats));
|
|
|
|
FILE *fp = fopen(kSaveFileName, "rb");
|
|
if (fp == NULL) {
|
|
return 0;
|
|
}
|
|
|
|
fseek(fp, 125, SEEK_SET);
|
|
fseek(fp, nSlot * sizeof(GameStats), SEEK_CUR);
|
|
|
|
menu_GameLoad2(fp);
|
|
fclose(fp);
|
|
|
|
return GameStats.nMap;
|
|
}
|
|
|
|
void menu_GameSave2(FILE *fp)
|
|
{
|
|
memset(&GameStats, 0, sizeof(GameStats));
|
|
|
|
GameStats.nMap = (uint8_t)levelnew;
|
|
GameStats.nWeapons = nPlayerWeapons[nLocalPlayer];
|
|
GameStats.nCurrentWeapon = PlayerList[nLocalPlayer].nCurrentWeapon;
|
|
GameStats.clip = nPlayerClip[nLocalPlayer];
|
|
GameStats.items = nPlayerItem[nLocalPlayer];
|
|
GameStats.nLives = nPlayerLives[nLocalPlayer];
|
|
|
|
memcpy(&GameStats.player, &PlayerList[nLocalPlayer], sizeof(GameStats.player));
|
|
|
|
fwrite(&GameStats, sizeof(GameStats), 1, fp);
|
|
}
|
|
|
|
void menu_GameSave(int nSaveSlot)
|
|
{
|
|
if (nSaveSlot < 0) {
|
|
return;
|
|
}
|
|
|
|
FILE *fp = fopen(kSaveFileName, "rb+");
|
|
if (fp != NULL)
|
|
{
|
|
fseek(fp, 125, SEEK_SET); // skip save slot names
|
|
fseek(fp, sizeof(GameStat) * nSaveSlot, SEEK_CUR);
|
|
menu_GameSave2(fp);
|
|
fclose(fp);
|
|
}
|
|
}
|
|
|
|
#define kMaxCinemaPals 16
|
|
const char *cinpalfname[kMaxCinemaPals] = {
|
|
"3454.pal",
|
|
"3452.pal",
|
|
"3449.pal",
|
|
"3445.pal",
|
|
"set.pal",
|
|
"3448.pal",
|
|
"3446.pal",
|
|
"hsc1.pal",
|
|
"2972.pal",
|
|
"2973.pal",
|
|
"2974.pal",
|
|
"2975.pal",
|
|
"2976.pal",
|
|
"heli.pal",
|
|
"2978.pal",
|
|
"terror.pal"
|
|
};
|
|
|
|
int linecount;
|
|
int nextclock;
|
|
short nHeight;
|
|
short nCrawlY;
|
|
short cinematile;
|
|
|
|
|
|
// TODO - moveme
|
|
int LoadCinemaPalette(int nPal)
|
|
{
|
|
nPal--;
|
|
|
|
if (nPal < 0 || nPal >= kMaxCinemaPals) {
|
|
return -2;
|
|
}
|
|
|
|
// original code strcpy'd into a buffer first...
|
|
|
|
auto hFile = fileSystem.OpenFileReader(cinpalfname[nPal], 0);
|
|
if (!hFile.isOpen()) {
|
|
return -2;
|
|
}
|
|
|
|
hFile.Read(cinemapal, sizeof(cinemapal));
|
|
|
|
for (auto &c : cinemapal)
|
|
c <<= 2;
|
|
|
|
return nPal;
|
|
}
|
|
|
|
//int IncrementCinemaFadeIn()
|
|
//{
|
|
// dest = cinemapal;
|
|
// cur = curpal;
|
|
//
|
|
// int ebx = 0;
|
|
//
|
|
// for (int i = 0; i < 768; i++)
|
|
// {
|
|
// ebx++;
|
|
//
|
|
// if (*cur < *dest)
|
|
// {
|
|
// (*cur)++;
|
|
// }
|
|
// else if (*cur == *dest)
|
|
// {
|
|
// ebx--;
|
|
// }
|
|
// else
|
|
// {
|
|
// (*cur)--;
|
|
// }
|
|
//
|
|
// cur++;
|
|
// dest++;
|
|
// }
|
|
//
|
|
// MySetPalette(curpal);
|
|
// return ebx;
|
|
//}
|
|
|
|
void CinemaFadeIn()
|
|
{
|
|
BlackOut();
|
|
|
|
paletteSetColorTable(ANIMPAL, cinemapal);
|
|
videoSetPalette(0, ANIMPAL, 2+8);
|
|
|
|
#ifdef USE_OPENGL
|
|
if (videoGetRenderMode() >= REND_POLYMOST)
|
|
{
|
|
videoNextPage();
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
int val;
|
|
|
|
do
|
|
{
|
|
val = DoFadeIn();
|
|
WaitTicks(2);
|
|
|
|
// need to page flip in each iteration of the loop for non DOS version
|
|
videoNextPage();
|
|
|
|
} while (val > 0);
|
|
}
|
|
|
|
void ComputeCinemaText(int nLine)
|
|
{
|
|
linecount = 0;
|
|
|
|
while (1)
|
|
{
|
|
if (!strcmp(gString[linecount + nLine], "END")) {
|
|
break;
|
|
}
|
|
|
|
int nWidth = MyGetStringWidth(gString[linecount + nLine]);
|
|
nLeft[linecount] = 160 - nWidth / 2;
|
|
|
|
linecount++;
|
|
}
|
|
|
|
nCrawlY = 199;
|
|
nHeight = linecount * 10;
|
|
|
|
inputState.ClearAllInput();
|
|
}
|
|
|
|
void ReadyCinemaText(uint16_t nVal)
|
|
{
|
|
line = FindGString("CINEMAS");
|
|
if (line < 0) {
|
|
return;
|
|
}
|
|
|
|
while (nVal)
|
|
{
|
|
while (strcmp(gString[line], "END")) {
|
|
line++;
|
|
}
|
|
|
|
line++;
|
|
nVal--;
|
|
}
|
|
|
|
ComputeCinemaText(line);
|
|
}
|
|
|
|
uint8_t AdvanceCinemaText()
|
|
{
|
|
int tmp = nHeight + nCrawlY > 0;
|
|
|
|
if (tmp || CDplaying())
|
|
{
|
|
nextclock = (int)totalclock + 14;
|
|
|
|
if (tmp > 0)
|
|
{
|
|
short y = nCrawlY;
|
|
int edi = 0;
|
|
|
|
while (edi < linecount && y <= 199)
|
|
{
|
|
if (y >= -10) {
|
|
myprintext(nLeft[edi], y, gString[line + edi], 0);
|
|
}
|
|
|
|
edi++;
|
|
y += 10;
|
|
}
|
|
|
|
nCrawlY--;
|
|
}
|
|
|
|
while (1)
|
|
{
|
|
HandleAsync();
|
|
|
|
if (inputState.CheckAllInput())
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (CDplaying())
|
|
{
|
|
if (nextclock <= (int)totalclock) {
|
|
return kTrue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return kTrue;
|
|
}
|
|
}
|
|
}
|
|
|
|
return kFalse;
|
|
}
|
|
|
|
void DoCinemaText(short nVal)
|
|
{
|
|
ReadyCinemaText(nVal);
|
|
|
|
while (1)
|
|
{
|
|
overwritesprite(0, 0, cinematile, 0, 2, kPalNormal);
|
|
|
|
uint8_t bContinue = AdvanceCinemaText();
|
|
|
|
WaitVBL();
|
|
videoNextPage();
|
|
|
|
// TEMP
|
|
int time = (int)totalclock + 4;
|
|
while ((int)totalclock < time) {
|
|
HandleAsync();
|
|
}
|
|
|
|
if (!bContinue) {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GoToTheCinema(int nVal)
|
|
{
|
|
UnMaskStatus();
|
|
|
|
switch (nVal - 1)
|
|
{
|
|
default:
|
|
return;
|
|
|
|
case 0:
|
|
{
|
|
LoadCinemaPalette(1);
|
|
cinematile = 3454;
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
{
|
|
LoadCinemaPalette(2);
|
|
cinematile = 3452;
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
LoadCinemaPalette(3);
|
|
cinematile = 3449;
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
LoadCinemaPalette(4);
|
|
cinematile = 3445;
|
|
break;
|
|
}
|
|
|
|
case 4:
|
|
{
|
|
LoadCinemaPalette(5);
|
|
cinematile = 3451;
|
|
break;
|
|
}
|
|
|
|
case 5:
|
|
{
|
|
LoadCinemaPalette(6);
|
|
cinematile = 3448;
|
|
break;
|
|
}
|
|
|
|
case 6:
|
|
{
|
|
LoadCinemaPalette(7);
|
|
cinematile = 3446;
|
|
break;
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
if (ISDEMOVER) {
|
|
//???
|
|
if (tilesiz[cinematile].x * tilesiz[cinematile].y == 0)
|
|
TileFiles.tileCreate(cinematile, 320, 200);
|
|
}
|
|
#endif
|
|
|
|
FadeOut(kFalse);
|
|
StopAllSounds();
|
|
NoClip();
|
|
|
|
overwritesprite(0, 0, kMovieTile, 100, 2, kPalNormal);
|
|
videoNextPage();
|
|
|
|
// int386(16, (const union REGS *)&val, (union REGS *)&val)
|
|
|
|
overwritesprite(0, 0, cinematile, 0, 2, kPalNormal);
|
|
videoNextPage();
|
|
|
|
CinemaFadeIn();
|
|
inputState.ClearAllInput();
|
|
|
|
int ebx = -1;
|
|
int edx = -1;
|
|
|
|
switch (nVal - 1)
|
|
{
|
|
default:
|
|
WaitAnyKey(10);
|
|
break;
|
|
|
|
case 0:
|
|
ebx = 4;
|
|
edx = ebx;
|
|
break;
|
|
|
|
case 1:
|
|
ebx = 0;
|
|
break;
|
|
|
|
case 2:
|
|
ebx = 2;
|
|
edx = ebx;
|
|
break;
|
|
|
|
case 3:
|
|
ebx = 7;
|
|
break;
|
|
|
|
case 4:
|
|
ebx = 3;
|
|
edx = ebx;
|
|
break;
|
|
|
|
case 5:
|
|
ebx = 8;
|
|
edx = ebx;
|
|
break;
|
|
|
|
case 6:
|
|
ebx = 6;
|
|
edx = ebx;
|
|
break;
|
|
}
|
|
|
|
if (ebx != -1)
|
|
{
|
|
if (edx != -1)
|
|
{
|
|
if (CDplaying()) {
|
|
fadecdaudio();
|
|
}
|
|
|
|
playCDtrack(edx + 2, false);
|
|
}
|
|
|
|
DoCinemaText(ebx);
|
|
}
|
|
|
|
FadeOut(kTrue);
|
|
|
|
overwritesprite(0, 0, kMovieTile, 100, 2, kPalNormal);
|
|
videoNextPage();
|
|
|
|
GrabPalette();
|
|
Clip();
|
|
|
|
// quit the game if we've finished level 4 and displayed the advert text
|
|
if (ISDEMOVER && nVal == 3) {
|
|
ExitGame();
|
|
}
|
|
}
|
|
|
|
|
|
short nBeforeScene[] = { 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 };
|
|
|
|
|
|
void CheckBeforeScene(int nLevel)
|
|
{
|
|
if (nLevel == kMap20)
|
|
{
|
|
DoLastLevelCinema();
|
|
return;
|
|
}
|
|
|
|
short nScene = nBeforeScene[nLevel];
|
|
|
|
if (nScene)
|
|
{
|
|
if (!nCinemaSeen[nScene])
|
|
{
|
|
GoToTheCinema(nScene);
|
|
nCinemaSeen[nScene] = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
int showmap(short nLevel, short nLevelNew, short nLevelBest)
|
|
{
|
|
FadeOut(0);
|
|
EraseScreen(overscanindex);
|
|
GrabPalette();
|
|
BlackOut();
|
|
|
|
if (nLevelNew != 11) {
|
|
CheckBeforeScene(nLevelNew);
|
|
}
|
|
|
|
int selectedLevel = menu_DrawTheMap(nLevel, nLevelNew, nLevelBest);
|
|
if (selectedLevel == 11) {
|
|
CheckBeforeScene(selectedLevel);
|
|
}
|
|
|
|
return selectedLevel;
|
|
}
|
|
|
|
void DoAfterCinemaScene(int nLevel)
|
|
{
|
|
short nAfterScene[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 7, 0, 0, 0, 0, 6 };
|
|
|
|
if (nAfterScene[nLevel]) {
|
|
GoToTheCinema(nAfterScene[nLevel]);
|
|
}
|
|
}
|
|
|
|
void DoFailedFinalScene()
|
|
{
|
|
videoSetViewableArea(0, 0, xdim - 1, ydim - 1);
|
|
|
|
if (CDplaying()) {
|
|
fadecdaudio();
|
|
}
|
|
|
|
playCDtrack(9, false);
|
|
FadeToWhite();
|
|
|
|
GoToTheCinema(4);
|
|
}
|
|
|
|
int FindGString(const char *str)
|
|
{
|
|
int i = 0;
|
|
|
|
while (1)
|
|
{
|
|
if (!strcmp(gString[i], str))
|
|
return i + 1;
|
|
|
|
if (!strcmp(gString[i], "EOF"))
|
|
break;
|
|
|
|
i++;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
uint8_t CheckForEscape()
|
|
{
|
|
return inputState.CheckAllInput();
|
|
}
|
|
|
|
void DoStatic(int a, int b)
|
|
{
|
|
RandomLong(); // nothing done with the result of this?
|
|
|
|
auto pixels = TileFiles.tileMakeWritable(kTileLoboLaptop);
|
|
|
|
int v2 = 160 - a / 2;
|
|
int v4 = 81 - b / 2;
|
|
|
|
int var_18 = v2 + a;
|
|
int v5 = v4 + b;
|
|
|
|
auto pTile = (pixels + (200 * v2)) + v4;
|
|
|
|
tileInvalidate(kTileLoboLaptop, -1, -1);
|
|
|
|
while (v2 < var_18)
|
|
{
|
|
uint8_t *pStart = pTile;
|
|
pTile += 200;
|
|
|
|
int v7 = v4;
|
|
|
|
while (v7 < v5)
|
|
{
|
|
*pStart = RandomBit() * 16;
|
|
|
|
v7++;
|
|
pStart++;
|
|
}
|
|
v2++;
|
|
}
|
|
|
|
tileInvalidate(kTileLoboLaptop, 0, 0);
|
|
overwritesprite(0, 0, kTileLoboLaptop, 0, 2, kPalNormal);
|
|
videoNextPage();
|
|
}
|
|
|
|
void DoLastLevelCinema()
|
|
{
|
|
FadeOut(0);
|
|
UnMaskStatus();
|
|
|
|
videoSetViewableArea(0, 0, xdim - 1, ydim - 1);
|
|
|
|
EraseScreen(-1);
|
|
RestorePalette();
|
|
|
|
int nString = FindGString("LASTLEVEL");
|
|
|
|
PlayLocalSound(StaticSound[kSound75], 0);
|
|
|
|
auto pixels = TileFiles.tileMakeWritable(kTileLoboLaptop);
|
|
// uh, what?
|
|
//memcpy((void*)waloff[kTileLoboLaptop], (void*)waloff[kTileLoboLaptop], tilesiz[kTileLoboLaptop].x * tilesiz[kTileLoboLaptop].y);
|
|
|
|
int var_24 = 16;
|
|
int var_28 = 12;
|
|
|
|
int nEndTime = (int)totalclock + 240;
|
|
|
|
while (inputState.keyBufferWaiting()) {
|
|
inputState.keyGetChar();
|
|
}
|
|
|
|
while (nEndTime > (int)totalclock)
|
|
{
|
|
HandleAsync();
|
|
|
|
if (var_24 >= 116)
|
|
{
|
|
if (var_28 < 192)
|
|
var_28 += 20;
|
|
}
|
|
else
|
|
{
|
|
var_24 += 20;
|
|
}
|
|
|
|
DoStatic(var_28, var_24);
|
|
|
|
// WaitVBL();
|
|
int time = (int)totalclock + 4;
|
|
while ((int)totalclock < time) {
|
|
HandleAsync();
|
|
}
|
|
}
|
|
|
|
// loc_3AD75
|
|
|
|
do
|
|
{
|
|
LABEL_11:
|
|
|
|
HandleAsync();
|
|
|
|
if (strlen(gString[nString]) == 0)
|
|
break;
|
|
|
|
int esi = nString;
|
|
|
|
while (strlen(gString[esi]) != 0)
|
|
esi++;
|
|
|
|
int ebp = esi;
|
|
|
|
ebp -= nString;
|
|
ebp <<= 2;
|
|
ebp = 81 - ebp;
|
|
|
|
int var_1C = esi - nString;
|
|
|
|
// loc_3ADD7
|
|
while (1)
|
|
{
|
|
HandleAsync();
|
|
|
|
if (strlen(gString[nString]) == 0)
|
|
break;
|
|
|
|
int xPos = 70;
|
|
|
|
const char *nChar = gString[nString];
|
|
|
|
nString++;
|
|
|
|
TileFiles.tileMakeWritable(kTileLoboLaptop);
|
|
while (*nChar)
|
|
{
|
|
HandleAsync();
|
|
|
|
if (*nChar != ' ') {
|
|
PlayLocalSound(StaticSound[kSound71], 0);
|
|
}
|
|
|
|
xPos += CopyCharToBitmap(*nChar, kTileLoboLaptop, xPos, ebp);
|
|
nChar++;
|
|
|
|
overwritesprite(0, 0, kTileLoboLaptop, 0, 2, kPalNormal);
|
|
videoNextPage();
|
|
|
|
// WaitVBL();
|
|
int time = (int)totalclock + 4;
|
|
while ((int)totalclock < time) {
|
|
HandleAsync();
|
|
}
|
|
|
|
if (CheckForEscape())
|
|
goto LABEL_28;
|
|
}
|
|
|
|
ebp += 8;
|
|
}
|
|
|
|
nString++;
|
|
|
|
inputState.ClearAllInput();
|
|
|
|
int v11 = (kTimerTicks * (var_1C + 2)) + (int)totalclock;
|
|
|
|
do
|
|
{
|
|
HandleAsync();
|
|
|
|
if (v11 <= (int)totalclock)
|
|
goto LABEL_11;
|
|
} while (!inputState.keyBufferWaiting());
|
|
}
|
|
while (inputState.keyGetChar() != 27);
|
|
|
|
LABEL_28:
|
|
PlayLocalSound(StaticSound[kSound75], 0);
|
|
|
|
nEndTime = (int)totalclock + 240;
|
|
|
|
while (nEndTime > (int)totalclock)
|
|
{
|
|
HandleAsync();
|
|
|
|
DoStatic(var_28, var_24);
|
|
|
|
// WaitVBL();
|
|
int time = (int)totalclock + 4;
|
|
while ((int)totalclock < time) {
|
|
HandleAsync();
|
|
}
|
|
|
|
if (var_28 > 20) {
|
|
var_28 -= 20;
|
|
continue;
|
|
}
|
|
|
|
if (var_24 > 20) {
|
|
var_24 -= 20;
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
EraseScreen(-1);
|
|
tileLoad(kTileLoboLaptop);
|
|
FadeOut(0);
|
|
MySetView(nViewLeft, nViewTop, nViewRight, nViewBottom);
|
|
MaskStatus();
|
|
}
|
|
|
|
static SavegameHelper sgh("menu",
|
|
SA(nCinemaSeen),
|
|
SA(energytile),
|
|
SV(nButtonColor),
|
|
SV(word_9AB5B),
|
|
nullptr);
|
|
|
|
END_PS_NS
|