mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-06 04:52:16 +00:00
1b9a2f5932
This needs to be replaced with the game independent ZDoom version and hooked up properly, but it of low priority because it's a multiplayer only feature.
723 lines
23 KiB
C++
723 lines
23 KiB
C++
/*
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** This code is partially original EDuke32 code, partially taken from ZDoom
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**
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** For the portions taken from ZDoom the following applies:
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**
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**---------------------------------------------------------------------------
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** Copyright 2005-2016 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <SDL.h>
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#include "m_argv.h"
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#include "c_buttons.h"
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#include "d_event.h"
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#include "d_gui.h"
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#include "c_console.h"
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#include "c_dispatch.h"
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#include "c_cvars.h"
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#include "keydef.h"
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#include "utf8.h"
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#include "menu/menu.h"
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char grabmouse_low(char a);
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void WindowMoved(int x, int y);
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extern SDL_Window* sdl_window;
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static uint8_t keytranslation[SDL_NUM_SCANCODES];
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void buildkeytranslationtable(void)
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{
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memset(keytranslation, 0, sizeof(keytranslation));
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#define MAP(x,y) keytranslation[x] = y
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MAP(SDL_SCANCODE_BACKSPACE, 0xe);
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MAP(SDL_SCANCODE_TAB, 0xf);
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MAP(SDL_SCANCODE_RETURN, 0x1c);
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MAP(SDL_SCANCODE_PAUSE, 0x59); // 0x1d + 0x45 + 0x9d + 0xc5
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MAP(SDL_SCANCODE_ESCAPE, 0x1);
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MAP(SDL_SCANCODE_SPACE, 0x39);
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MAP(SDL_SCANCODE_COMMA, 0x33);
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MAP(SDL_SCANCODE_NONUSBACKSLASH, 0x56);
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MAP(SDL_SCANCODE_MINUS, 0xc);
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MAP(SDL_SCANCODE_PERIOD, 0x34);
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MAP(SDL_SCANCODE_SLASH, 0x35);
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MAP(SDL_SCANCODE_0, 0xb);
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MAP(SDL_SCANCODE_1, 0x2);
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MAP(SDL_SCANCODE_2, 0x3);
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MAP(SDL_SCANCODE_3, 0x4);
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MAP(SDL_SCANCODE_4, 0x5);
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MAP(SDL_SCANCODE_5, 0x6);
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MAP(SDL_SCANCODE_6, 0x7);
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MAP(SDL_SCANCODE_7, 0x8);
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MAP(SDL_SCANCODE_8, 0x9);
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MAP(SDL_SCANCODE_9, 0xa);
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MAP(SDL_SCANCODE_SEMICOLON, 0x27);
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MAP(SDL_SCANCODE_APOSTROPHE, 0x28);
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MAP(SDL_SCANCODE_EQUALS, 0xd);
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MAP(SDL_SCANCODE_LEFTBRACKET, 0x1a);
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MAP(SDL_SCANCODE_BACKSLASH, 0x2b);
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MAP(SDL_SCANCODE_RIGHTBRACKET, 0x1b);
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MAP(SDL_SCANCODE_A, 0x1e);
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MAP(SDL_SCANCODE_B, 0x30);
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MAP(SDL_SCANCODE_C, 0x2e);
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MAP(SDL_SCANCODE_D, 0x20);
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MAP(SDL_SCANCODE_E, 0x12);
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MAP(SDL_SCANCODE_F, 0x21);
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MAP(SDL_SCANCODE_G, 0x22);
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MAP(SDL_SCANCODE_H, 0x23);
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MAP(SDL_SCANCODE_I, 0x17);
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MAP(SDL_SCANCODE_J, 0x24);
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MAP(SDL_SCANCODE_K, 0x25);
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MAP(SDL_SCANCODE_L, 0x26);
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MAP(SDL_SCANCODE_M, 0x32);
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MAP(SDL_SCANCODE_N, 0x31);
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MAP(SDL_SCANCODE_O, 0x18);
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MAP(SDL_SCANCODE_P, 0x19);
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MAP(SDL_SCANCODE_Q, 0x10);
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MAP(SDL_SCANCODE_R, 0x13);
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MAP(SDL_SCANCODE_S, 0x1f);
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MAP(SDL_SCANCODE_T, 0x14);
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MAP(SDL_SCANCODE_U, 0x16);
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MAP(SDL_SCANCODE_V, 0x2f);
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MAP(SDL_SCANCODE_W, 0x11);
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MAP(SDL_SCANCODE_X, 0x2d);
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MAP(SDL_SCANCODE_Y, 0x15);
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MAP(SDL_SCANCODE_Z, 0x2c);
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MAP(SDL_SCANCODE_DELETE, 0xd3);
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MAP(SDL_SCANCODE_KP_0, 0x52);
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MAP(SDL_SCANCODE_KP_1, 0x4f);
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MAP(SDL_SCANCODE_KP_2, 0x50);
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MAP(SDL_SCANCODE_KP_3, 0x51);
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MAP(SDL_SCANCODE_KP_4, 0x4b);
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MAP(SDL_SCANCODE_KP_5, 0x4c);
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MAP(SDL_SCANCODE_KP_CLEAR, 0x4c);
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MAP(SDL_SCANCODE_CLEAR, 0x4c);
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MAP(SDL_SCANCODE_KP_6, 0x4d);
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MAP(SDL_SCANCODE_KP_7, 0x47);
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MAP(SDL_SCANCODE_KP_8, 0x48);
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MAP(SDL_SCANCODE_KP_9, 0x49);
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MAP(SDL_SCANCODE_KP_PERIOD, 0x53);
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MAP(SDL_SCANCODE_KP_DIVIDE, 0xb5);
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MAP(SDL_SCANCODE_KP_MULTIPLY, 0x37);
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MAP(SDL_SCANCODE_KP_MINUS, 0x4a);
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MAP(SDL_SCANCODE_KP_PLUS, 0x4e);
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MAP(SDL_SCANCODE_KP_ENTER, 0x9c);
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//MAP(SDL_SCANCODE_KP_EQUALS, );
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MAP(SDL_SCANCODE_UP, 0xc8);
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MAP(SDL_SCANCODE_DOWN, 0xd0);
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MAP(SDL_SCANCODE_RIGHT, 0xcd);
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MAP(SDL_SCANCODE_LEFT, 0xcb);
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MAP(SDL_SCANCODE_INSERT, 0xd2);
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MAP(SDL_SCANCODE_HOME, 0xc7);
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MAP(SDL_SCANCODE_END, 0xcf);
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MAP(SDL_SCANCODE_PAGEUP, 0xc9);
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MAP(SDL_SCANCODE_PAGEDOWN, 0xd1);
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MAP(SDL_SCANCODE_F1, 0x3b);
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MAP(SDL_SCANCODE_F2, 0x3c);
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MAP(SDL_SCANCODE_F3, 0x3d);
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MAP(SDL_SCANCODE_F4, 0x3e);
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MAP(SDL_SCANCODE_F5, 0x3f);
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MAP(SDL_SCANCODE_F6, 0x40);
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MAP(SDL_SCANCODE_F7, 0x41);
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MAP(SDL_SCANCODE_F8, 0x42);
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MAP(SDL_SCANCODE_F9, 0x43);
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MAP(SDL_SCANCODE_F10, 0x44);
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MAP(SDL_SCANCODE_F11, 0x57);
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MAP(SDL_SCANCODE_F12, 0x58);
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MAP(SDL_SCANCODE_NUMLOCKCLEAR, 0x45);
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MAP(SDL_SCANCODE_CAPSLOCK, 0x3a);
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MAP(SDL_SCANCODE_SCROLLLOCK, 0x46);
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MAP(SDL_SCANCODE_RSHIFT, 0x36);
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MAP(SDL_SCANCODE_LSHIFT, 0x2a);
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MAP(SDL_SCANCODE_RCTRL, 0x9d);
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MAP(SDL_SCANCODE_LCTRL, 0x1d);
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MAP(SDL_SCANCODE_RALT, 0xb8);
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MAP(SDL_SCANCODE_LALT, 0x38);
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MAP(SDL_SCANCODE_LGUI, 0xdb); // win l
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MAP(SDL_SCANCODE_RGUI, 0xdc); // win r
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// MAP(SDL_SCANCODE_PRINTSCREEN, -2); // 0xaa + 0xb7
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MAP(SDL_SCANCODE_SYSREQ, 0x54); // alt+printscr
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// MAP(SDL_SCANCODE_PAUSE, 0xb7); // ctrl+pause
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MAP(SDL_SCANCODE_MENU, 0xdd); // win menu?
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MAP(SDL_SCANCODE_GRAVE, 0x29); // tilde
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#undef MAP
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}
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//
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// initmouse() -- init mouse input
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//
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void mouseInit(void)
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{
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mouseGrabInput(g_mouseEnabled = g_mouseLockedToWindow); // FIXME - SA
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}
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//
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// uninitmouse() -- uninit mouse input
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//
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void mouseUninit(void)
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{
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mouseGrabInput(0);
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g_mouseEnabled = 0;
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}
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//
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// grabmouse_low() -- show/hide mouse cursor, lower level (doesn't check state).
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// furthermore return 0 if successful.
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//
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char grabmouse_low(char a)
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{
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/* FIXME: Maybe it's better to make sure that grabmouse_low
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is called only when a window is ready? */
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if (sdl_window)
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SDL_SetWindowGrab(sdl_window, a ? SDL_TRUE : SDL_FALSE);
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return SDL_SetRelativeMouseMode(a ? SDL_TRUE : SDL_FALSE);
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}
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//
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// grabmouse() -- show/hide mouse cursor
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//
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void mouseGrabInput(bool grab)
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{
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if (appactive && g_mouseEnabled)
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{
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if ((grab != g_mouseGrabbed) && !grabmouse_low(grab))
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g_mouseGrabbed = grab;
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}
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else
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g_mouseGrabbed = grab;
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inputState.MouseSetPos(0, 0);
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SDL_ShowCursor(!grab ? SDL_ENABLE : SDL_DISABLE);
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if (grab) GUICapture &= ~1;
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else GUICapture |= 1;
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}
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// So this is how the engine handles text input?
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// Argh. This is just gross.
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int scancodetoasciihack(SDL_Event& ev)
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{
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int sc = ev.key.keysym.scancode;
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SDL_Keycode keyvalue = ev.key.keysym.sym;
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int code = keytranslation[sc];
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// Modifiers that have to be held down to be effective
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// (excludes KMOD_NUM, for example).
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static const int MODIFIERS =
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KMOD_LSHIFT | KMOD_RSHIFT | KMOD_LCTRL | KMOD_RCTRL |
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KMOD_LALT | KMOD_RALT | KMOD_LGUI | KMOD_RGUI;
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// XXX: see osd.c, OSD_HandleChar(), there are more...
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if (
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(sc == SDL_SCANCODE_RETURN || sc == SDL_SCANCODE_KP_ENTER ||
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sc == SDL_SCANCODE_ESCAPE ||
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sc == SDL_SCANCODE_BACKSPACE ||
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sc == SDL_SCANCODE_TAB ||
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(((ev.key.keysym.mod) & MODIFIERS) == KMOD_LCTRL &&
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(sc >= SDL_SCANCODE_A && sc <= SDL_SCANCODE_Z))))
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{
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char keyvalue;
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switch (sc)
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{
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case SDL_SCANCODE_RETURN: case SDL_SCANCODE_KP_ENTER: keyvalue = '\r'; break;
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case SDL_SCANCODE_ESCAPE: keyvalue = 27; break;
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case SDL_SCANCODE_BACKSPACE: keyvalue = '\b'; break;
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case SDL_SCANCODE_TAB: keyvalue = '\t'; break;
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default: keyvalue = sc - SDL_SCANCODE_A + 1; break; // Ctrl+A --> 1, etc.
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}
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}
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else
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{
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/*
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Necessary for Duke 3D's method of entering cheats to work without showing IMEs.
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SDL_TEXTINPUT is preferable overall, but with bitmap fonts it has no advantage.
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*/
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// Note that this is not how text input is supposed to be handled!
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if ('a' <= keyvalue && keyvalue <= 'z')
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{
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if (!!(ev.key.keysym.mod & KMOD_SHIFT) ^ !!(ev.key.keysym.mod & KMOD_CAPS))
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keyvalue -= 'a' - 'A';
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}
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else if (ev.key.keysym.mod & KMOD_SHIFT)
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{
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keyvalue = g_keyAsciiTableShift[code];
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}
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else if (ev.key.keysym.mod & KMOD_NUM) // && !(ev.key.keysym.mod & KMOD_SHIFT)
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{
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switch (keyvalue)
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{
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case SDLK_KP_1: keyvalue = '1'; break;
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case SDLK_KP_2: keyvalue = '2'; break;
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case SDLK_KP_3: keyvalue = '3'; break;
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case SDLK_KP_4: keyvalue = '4'; break;
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case SDLK_KP_5: keyvalue = '5'; break;
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case SDLK_KP_6: keyvalue = '6'; break;
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case SDLK_KP_7: keyvalue = '7'; break;
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case SDLK_KP_8: keyvalue = '8'; break;
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case SDLK_KP_9: keyvalue = '9'; break;
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case SDLK_KP_0: keyvalue = '0'; break;
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case SDLK_KP_PERIOD: keyvalue = '.'; break;
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case SDLK_KP_COMMA: keyvalue = ','; break;
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}
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}
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switch (keyvalue)
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{
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case SDLK_KP_DIVIDE: keyvalue = '/'; break;
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case SDLK_KP_MULTIPLY: keyvalue = '*'; break;
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case SDLK_KP_MINUS: keyvalue = '-'; break;
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case SDLK_KP_PLUS: keyvalue = '+'; break;
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}
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}
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if (keyvalue >= 0x80) keyvalue = 0; // Sadly ASCII only...
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return keyvalue;
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}
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static void PostMouseMove(int x, int y)
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{
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static int lastx = 0, lasty = 0;
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event_t ev = { 0,0,0,0,0,0,0 };
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ev.x = x;
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ev.y = y;
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lastx = x;
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lasty = y;
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if (ev.x | ev.y)
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{
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ev.type = EV_Mouse;
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D_PostEvent(&ev);
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}
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}
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CVAR(Bool, m_noprescale, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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static void MouseRead()
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{
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int x, y;
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#if 0
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if (NativeMouse)
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{
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return;
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}
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#endif
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SDL_GetRelativeMouseState(&x, &y);
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if (!m_noprescale)
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{
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x *= 3;
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y *= 2;
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}
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if (x | y)
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{
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PostMouseMove(x, -y);
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}
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}
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int32_t handleevents_pollsdl(void)
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{
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int32_t code, rv = 0, j;
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SDL_Event ev;
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event_t evt;
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while (SDL_PollEvent(&ev))
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{
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switch (ev.type)
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{
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case SDL_TEXTINPUT:
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{
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j = 0;
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const uint8_t* text = (uint8_t*)ev.text.text;
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while ((j = GetCharFromString(text)))
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{
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code = ev.text.text[j];
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// Fixme: Send an EV_GUI_Event instead and properly deal with Unicode.
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if ((GUICapture & 1) && menuactive != MENU_WaitKey)
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{
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evt = { EV_GUI_Event, EV_GUI_Char, int16_t(j), !!(SDL_GetModState() & KMOD_ALT) };
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D_PostEvent(&evt);
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}
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}
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break;
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}
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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{
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if ((GUICapture & 1) && menuactive != MENU_WaitKey)
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{
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evt = {};
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evt.type = EV_GUI_Event;
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evt.subtype = ev.type == SDL_KEYDOWN ? EV_GUI_KeyDown : EV_GUI_KeyUp;
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SDL_Keymod kmod = SDL_GetModState();
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evt.data3 = ((kmod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
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((kmod & KMOD_CTRL) ? GKM_CTRL : 0) |
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((kmod & KMOD_ALT) ? GKM_ALT : 0);
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if (evt.subtype == EV_GUI_KeyDown && ev.key.repeat)
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{
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evt.subtype = EV_GUI_KeyRepeat;
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}
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switch (ev.key.keysym.sym)
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{
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case SDLK_KP_ENTER: evt.data1 = GK_RETURN; break;
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case SDLK_PAGEUP: evt.data1 = GK_PGUP; break;
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case SDLK_PAGEDOWN: evt.data1 = GK_PGDN; break;
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case SDLK_END: evt.data1 = GK_END; break;
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case SDLK_HOME: evt.data1 = GK_HOME; break;
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case SDLK_LEFT: evt.data1 = GK_LEFT; break;
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case SDLK_RIGHT: evt.data1 = GK_RIGHT; break;
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case SDLK_UP: evt.data1 = GK_UP; break;
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case SDLK_DOWN: evt.data1 = GK_DOWN; break;
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case SDLK_DELETE: evt.data1 = GK_DEL; break;
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case SDLK_ESCAPE: evt.data1 = GK_ESCAPE; break;
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case SDLK_F1: evt.data1 = GK_F1; break;
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case SDLK_F2: evt.data1 = GK_F2; break;
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case SDLK_F3: evt.data1 = GK_F3; break;
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case SDLK_F4: evt.data1 = GK_F4; break;
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case SDLK_F5: evt.data1 = GK_F5; break;
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case SDLK_F6: evt.data1 = GK_F6; break;
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case SDLK_F7: evt.data1 = GK_F7; break;
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case SDLK_F8: evt.data1 = GK_F8; break;
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case SDLK_F9: evt.data1 = GK_F9; break;
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case SDLK_F10: evt.data1 = GK_F10; break;
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case SDLK_F11: evt.data1 = GK_F11; break;
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case SDLK_F12: evt.data1 = GK_F12; break;
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default:
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if (ev.key.keysym.sym < 256)
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{
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evt.data1 = ev.key.keysym.sym;
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}
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break;
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}
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if (evt.data1 < 128)
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{
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evt.data1 = toupper(evt.data1);
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D_PostEvent(&evt);
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}
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}
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else
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{
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auto const& sc = ev.key.keysym.scancode;
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code = keytranslation[sc];
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// The pause key generates a release event right after
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// the pressing one. As a result, it gets unseen
|
|
// by the game most of the time.
|
|
if (code == 0x59 && ev.type == SDL_KEYUP) // pause
|
|
break;
|
|
|
|
int keyvalue = ev.type == SDL_KEYDOWN ? scancodetoasciihack(ev) : 0;
|
|
event_t evt = { (uint8_t)(ev.type == SDL_KEYUP ? EV_KeyUp : EV_KeyDown), 0, (int16_t)code, (int16_t)keyvalue };
|
|
D_PostEvent(&evt);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SDL_MOUSEWHEEL:
|
|
if (GUICapture)
|
|
{
|
|
evt.type = EV_GUI_Event;
|
|
|
|
if (ev.wheel.y == 0)
|
|
evt.subtype = ev.wheel.x > 0 ? EV_GUI_WheelRight : EV_GUI_WheelLeft;
|
|
else
|
|
evt.subtype = ev.wheel.y > 0 ? EV_GUI_WheelUp : EV_GUI_WheelDown;
|
|
|
|
SDL_Keymod kmod = SDL_GetModState();
|
|
evt.data3 = ((kmod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
|
|
((kmod & KMOD_CTRL) ? GKM_CTRL : 0) |
|
|
((kmod & KMOD_ALT) ? GKM_ALT : 0);
|
|
|
|
D_PostEvent(&evt);
|
|
}
|
|
else
|
|
{
|
|
// This never sends keyup events. They must be delayed for this to work with game buttons.
|
|
if (ev.wheel.y > 0)
|
|
{
|
|
evt = { EV_KeyDown, 0, (int16_t)KEY_MWHEELUP };
|
|
D_PostEvent(&evt);
|
|
}
|
|
if (ev.wheel.y < 0)
|
|
{
|
|
evt = { EV_KeyDown, 0, (int16_t)KEY_MWHEELDOWN };
|
|
D_PostEvent(&evt);
|
|
}
|
|
if (ev.wheel.x > 0)
|
|
{
|
|
evt = { EV_KeyDown, 0, (int16_t)KEY_MWHEELRIGHT };
|
|
D_PostEvent(&evt);
|
|
}
|
|
if (ev.wheel.y < 0)
|
|
{
|
|
evt = { EV_KeyDown, 0, (int16_t)KEY_MWHEELLEFT };
|
|
D_PostEvent(&evt);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SDL_WINDOWEVENT:
|
|
switch (ev.window.event)
|
|
{
|
|
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
|
case SDL_WINDOWEVENT_FOCUS_LOST:
|
|
appactive = (ev.window.event == SDL_WINDOWEVENT_FOCUS_GAINED);
|
|
if (g_mouseGrabbed && g_mouseEnabled)
|
|
grabmouse_low(appactive);
|
|
break;
|
|
|
|
case SDL_WINDOWEVENT_MOVED:
|
|
{
|
|
WindowMoved(ev.window.data1, ev.window.data2);
|
|
break;
|
|
}
|
|
case SDL_WINDOWEVENT_ENTER:
|
|
g_mouseInsideWindow = 1;
|
|
break;
|
|
case SDL_WINDOWEVENT_LEAVE:
|
|
g_mouseInsideWindow = 0;
|
|
break;
|
|
}
|
|
|
|
break;
|
|
|
|
case SDL_MOUSEMOTION:
|
|
//case SDL_JOYBALLMOTION:
|
|
{
|
|
// The menus need this, even in non GUI-capture mode
|
|
event_t event;
|
|
event.data1 = ev.motion.x;
|
|
event.data2 = ev.motion.y;
|
|
|
|
//screen->ScaleCoordsFromWindow(event.data1, event.data2);
|
|
|
|
event.type = EV_GUI_Event;
|
|
event.subtype = EV_GUI_MouseMove;
|
|
|
|
SDL_Keymod kmod = SDL_GetModState();
|
|
event.data3 = ((kmod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
|
|
((kmod & KMOD_CTRL) ? GKM_CTRL : 0) |
|
|
((kmod & KMOD_ALT) ? GKM_ALT : 0);
|
|
|
|
D_PostEvent(&event);
|
|
break;
|
|
}
|
|
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
case SDL_MOUSEBUTTONUP:
|
|
|
|
if (!GUICapture)
|
|
{
|
|
evt.type = ev.type == SDL_MOUSEBUTTONDOWN ? EV_KeyDown : EV_KeyUp;
|
|
|
|
switch (ev.button.button)
|
|
{
|
|
case SDL_BUTTON_LEFT: evt.data1 = KEY_MOUSE1; break;
|
|
case SDL_BUTTON_MIDDLE: evt.data1 = KEY_MOUSE3; break;
|
|
case SDL_BUTTON_RIGHT: evt.data1 = KEY_MOUSE2; break;
|
|
case SDL_BUTTON_X1: evt.data1 = KEY_MOUSE4; break;
|
|
case SDL_BUTTON_X2: evt.data1 = KEY_MOUSE5; break;
|
|
case 6: evt.data1 = KEY_MOUSE6; break;
|
|
case 7: evt.data1 = KEY_MOUSE7; break;
|
|
case 8: evt.data1 = KEY_MOUSE8; break;
|
|
//default: printf("SDL mouse button %s %d\n", sev.type == SDL_MOUSEBUTTONDOWN ? "down" : "up", sev.button.button); break;
|
|
}
|
|
|
|
if (evt.data1 != 0)
|
|
{
|
|
D_PostEvent(&evt);
|
|
}
|
|
}
|
|
else if ((ev.button.button >= SDL_BUTTON_LEFT && ev.button.button <= SDL_BUTTON_X2))
|
|
{
|
|
int x, y;
|
|
SDL_GetMouseState(&x, &y);
|
|
|
|
evt.type = EV_GUI_Event;
|
|
evt.data1 = x;
|
|
evt.data2 = y;
|
|
|
|
//screen->ScaleCoordsFromWindow(event.data1, event.data2);
|
|
|
|
if (ev.type == SDL_MOUSEBUTTONDOWN)
|
|
{
|
|
switch (ev.button.button)
|
|
{
|
|
case SDL_BUTTON_LEFT: evt.subtype = EV_GUI_LButtonDown; break;
|
|
case SDL_BUTTON_MIDDLE: evt.subtype = EV_GUI_MButtonDown; break;
|
|
case SDL_BUTTON_RIGHT: evt.subtype = EV_GUI_RButtonDown; break;
|
|
case SDL_BUTTON_X1: evt.subtype = EV_GUI_BackButtonDown; break;
|
|
case SDL_BUTTON_X2: evt.subtype = EV_GUI_FwdButtonDown; break;
|
|
default: assert(false); evt.subtype = EV_GUI_None; break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (ev.button.button)
|
|
{
|
|
case SDL_BUTTON_LEFT: evt.subtype = EV_GUI_LButtonUp; break;
|
|
case SDL_BUTTON_MIDDLE: evt.subtype = EV_GUI_MButtonUp; break;
|
|
case SDL_BUTTON_RIGHT: evt.subtype = EV_GUI_RButtonUp; break;
|
|
case SDL_BUTTON_X1: evt.subtype = EV_GUI_BackButtonUp; break;
|
|
case SDL_BUTTON_X2: evt.subtype = EV_GUI_FwdButtonUp; break;
|
|
default: assert(false); evt.subtype = EV_GUI_None; break;
|
|
}
|
|
}
|
|
|
|
SDL_Keymod kmod = SDL_GetModState();
|
|
evt.data3 = ((kmod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
|
|
((kmod & KMOD_CTRL) ? GKM_CTRL : 0) |
|
|
((kmod & KMOD_ALT) ? GKM_ALT : 0);
|
|
|
|
D_PostEvent(&evt);
|
|
}
|
|
break;
|
|
|
|
case SDL_JOYHATMOTION:
|
|
{
|
|
int32_t hatvals[16] = {
|
|
-1, // centre
|
|
0, // up 1
|
|
9000, // right 2
|
|
4500, // up+right 3
|
|
18000, // down 4
|
|
-1, // down+up!! 5
|
|
13500, // down+right 6
|
|
-1, // down+right+up!! 7
|
|
27000, // left 8
|
|
27500, // left+up 9
|
|
-1, // left+right!! 10
|
|
-1, // left+right+up!! 11
|
|
22500, // left+down 12
|
|
-1, // left+down+up!! 13
|
|
-1, // left+down+right!! 14
|
|
-1, // left+down+right+up!! 15
|
|
};
|
|
if (appactive && ev.jhat.hat < joystick.numHats)
|
|
joystick.pHat[ev.jhat.hat] = hatvals[ev.jhat.value & 15];
|
|
break;
|
|
}
|
|
|
|
case SDL_JOYBUTTONDOWN:
|
|
case SDL_JOYBUTTONUP:
|
|
#if 0 // SDL_MAJOR_VERSION >= 2
|
|
if (joystick.isGameController)
|
|
break;
|
|
fallthrough__;
|
|
case SDL_CONTROLLERBUTTONDOWN:
|
|
case SDL_CONTROLLERBUTTONUP:
|
|
#endif
|
|
if (!GUICapture)
|
|
{
|
|
evt.type = ev.type == SDL_JOYBUTTONDOWN ? EV_KeyDown : EV_KeyUp;
|
|
evt.data1 = KEY_FIRSTJOYBUTTON + ev.jbutton.button;
|
|
if (evt.data1 != 0)
|
|
D_PostEvent(&evt);
|
|
}
|
|
break;
|
|
|
|
case SDL_QUIT:
|
|
throw ExitEvent(0); // completely bypass the hackery in the games to block Alt-F4.
|
|
return -1;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
MouseRead();
|
|
|
|
return rv;
|
|
}
|
|
|
|
int32_t handleevents(void)
|
|
{
|
|
int32_t rv;
|
|
|
|
if (inputchecked && g_mouseEnabled)
|
|
{
|
|
// This is a horrible crutch
|
|
if (inputState.mouseReadButtons() & WHEELUP_MOUSE)
|
|
{
|
|
event_t ev = { EV_KeyUp, 0, (int16_t)KEY_MWHEELUP };
|
|
D_PostEvent(&ev);
|
|
}
|
|
if (inputState.mouseReadButtons() & WHEELDOWN_MOUSE)
|
|
{
|
|
event_t ev = { EV_KeyUp, 0, (int16_t)KEY_MWHEELDOWN };
|
|
D_PostEvent(&ev);
|
|
}
|
|
if (inputState.mouseReadButtons() & WHEELLEFT_MOUSE)
|
|
{
|
|
event_t ev = { EV_KeyUp, 0, (int16_t)KEY_MWHEELLEFT };
|
|
D_PostEvent(&ev);
|
|
}
|
|
if (inputState.mouseReadButtons() & WHEELRIGHT_MOUSE)
|
|
{
|
|
event_t ev = { EV_KeyUp, 0, (int16_t)KEY_MWHEELRIGHT };
|
|
D_PostEvent(&ev);
|
|
}
|
|
}
|
|
|
|
rv = handleevents_pollsdl();
|
|
|
|
inputchecked = 0;
|
|
timerUpdateClock();
|
|
//I_ProcessJoysticks();
|
|
return rv;
|
|
}
|
|
|
|
|
|
int32_t handleevents_peekkeys(void)
|
|
{
|
|
SDL_PumpEvents();
|
|
|
|
return SDL_PeepEvents(NULL, 1, SDL_PEEKEVENT, SDL_KEYDOWN, SDL_KEYDOWN);
|
|
}
|
|
|
|
void I_SetMouseCapture()
|
|
{
|
|
// Clear out any mouse movement.
|
|
SDL_CaptureMouse(SDL_TRUE);
|
|
}
|
|
|
|
void I_ReleaseMouseCapture()
|
|
{
|
|
SDL_CaptureMouse(SDL_FALSE);
|
|
}
|