mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-06 04:52:16 +00:00
3b57f38e55
This will make it a lot easier for cross-game parts of the engine to query game state. So far the EDuke frontend has been ported over.
182 lines
5.2 KiB
C++
182 lines
5.2 KiB
C++
/*
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**
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** quotes.cpp
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** Duke-Nukem-style quote buffer
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**
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**---------------------------------------------------------------------------
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** Copyright 2019 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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** This is actually a VERY inefficient way to manage strings
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** but needs to be preserved because the CON VM depends on it.
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*/
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#include "quotemgr.h"
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#include "savegamehelp.h"
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#include "sjson.h"
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void Quotes::MakeStringLabel(FString "e)
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{
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// Only prepend a quote if the string is localizable.
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if (quote.Len() > 0 && quote[0] != '$' && GStrings[quote]) quote.Insert(0, "$");
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}
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void Quotes::InitializeQuote(int num, const char *text, bool fromscript)
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{
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quotes[num] = text;
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if (fromscript) // means this is the initial setup from the source data.
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{
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MakeStringLabel(quotes[num]);
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}
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}
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void Quotes::InitializeExQuote(int num, const char *text, bool fromscript)
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{
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exquotes[num] = text;
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if (fromscript) // means this is the initial setup from the source data.
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{
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MakeStringLabel(quotes[num]);
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}
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}
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void Quotes::AppendQuote(int dst, int src, int len)
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{
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// This needs to apply the localization because the combined string is not localizable anymore.
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if (quotes[dst][0] == '$') quotes[dst] = GStrings.localize(quotes[dst]);
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if (len < 0) quotes[dst] << GStrings.localize(quotes[src]);
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else quotes[dst] += FString(GStrings.localize(quotes[src]), len);
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}
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void Quotes::AppendExQuote(int dst, int src, int len)
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{
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// This needs to apply the localization because the combined string is not localizable anymore.
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if (quotes[dst][0] == '$') quotes[dst] = GStrings.localize(quotes[dst]);
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if (len < 0) quotes[dst] << GStrings.localize(exquotes[src]);
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else quotes[dst] += FString(GStrings.localize(exquotes[src]), len);
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}
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void Quotes::FormatQuote(int dst, const char* fmt, ...)
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{
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va_list ap;
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va_start(ap, fmt);
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quotes[dst].VFormat(fmt, ap);
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}
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void Quotes::Substitute(int dst, const char* text, const char* replc)
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{
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if (quotes[dst][0] == '$') quotes[dst] = GStrings.localize(quotes[dst]);
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quotes[dst].Substitute(text, replc);
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}
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void Quotes::ReadFromSavegame()
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{
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for (auto& q : quotes) q = "";
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for (auto& q : exquotes) q = "";
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auto fil = ReadSavegameChunk("quotes.json");
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if (!fil.isOpen())
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{
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return;
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}
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auto text = fil.ReadPadded(1);
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fil.Close();
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if (text.Size() == 0)
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{
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return;
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}
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sjson_context* ctx = sjson_create_context(0, 0, NULL);
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sjson_node* root = sjson_decode(ctx, (const char*)text.Data());
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auto qs = sjson_find_member(root, "quotes");
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auto xs = sjson_find_member(root, "exquotes");
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sjson_node* q;
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sjson_foreach(q, qs)
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{
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int index = (int)strtoll(q->key, nullptr, 10);
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quotes[index] = q->string_;
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}
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sjson_foreach(q, xs)
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{
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int index = (int)strtoll(q->key, nullptr, 10);
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exquotes[index] = q->string_;
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}
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sjson_destroy_context(ctx);
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}
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void Quotes::WriteToSavegame()
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{
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sjson_context* ctx = sjson_create_context(0, 0, NULL);
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if (!ctx)
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{
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return;
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}
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sjson_node* root = sjson_mkobject(ctx);
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sjson_node* qs = sjson_mkobject(ctx);
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sjson_node* xs = sjson_mkobject(ctx);
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for (unsigned i = 0; i < MAXQUOTES; i++)
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{
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if (quotes[i].IsNotEmpty())
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{
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char buff[10];
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snprintf(buff, 10, "%d", i);
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sjson_append_member(ctx, qs, buff, sjson_mkstring(ctx, quotes[i]));
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}
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if (exquotes[i].IsNotEmpty())
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{
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char buff[10];
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snprintf(buff, 10, "%d", i);
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sjson_append_member(ctx, xs, buff, sjson_mkstring(ctx, exquotes[i]));
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}
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}
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sjson_append_member(ctx, root, "quotes", qs);
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sjson_append_member(ctx, root, "exquotes", xs);
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char* encoded = sjson_stringify(ctx, root, " ");
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FileWriter* fil = WriteSavegameChunk("quotes.json");
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if (!fil)
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{
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sjson_destroy_context(ctx);
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return;
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}
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fil->Write(encoded, strlen(encoded));
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sjson_free_string(ctx, encoded);
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sjson_destroy_context(ctx);
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return;
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}
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Quotes quoteMgr;
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