raze-gles/source/duke3d/src/anim.cpp

556 lines
14 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "baselayer.h"
#include "renderlayer.h"
#include "duke3d.h"
#include "animlib.h"
#include "mouse.h"
#include "compat.h"
#include "input.h"
#include "anim.h"
#ifdef USE_LIBVPX
# include "animvpx.h"
#endif
// animsound_t.sound
EDUKE32_STATIC_ASSERT(INT16_MAX >= MAXSOUNDS);
hashtable_t h_dukeanim = { 8, NULL };
dukeanim_t * g_animPtr;
dukeanim_t *Anim_Find(const char *s)
{
intptr_t ptr = hash_findcase(&h_dukeanim, s);
if (ptr == -1)
{
int const siz = Bstrlen(s) + 5;
char * const str = (char *)Xcalloc(1, siz);
maybe_append_ext(str, siz, s, ".anm");
ptr = hash_findcase(&h_dukeanim, str);
if (ptr == -1)
{
maybe_append_ext(str, siz, s, ".ivf");
ptr = hash_findcase(&h_dukeanim, str);
}
Bfree(str);
}
return (dukeanim_t *)(ptr == -1 ? NULL : (dukeanim_t *)ptr);
}
dukeanim_t * Anim_Create(char const * fn)
{
dukeanim_t * anim = (dukeanim_t *)Xcalloc(1, sizeof(dukeanim_t));
hash_add(&h_dukeanim, fn, (intptr_t)anim, 0);
return anim;
}
#ifndef EDUKE32_STANDALONE
#ifdef DYNSOUNDREMAP_ENABLE
static int32_t const StopAllSounds = -1;
#else
# define StopAllSounds -1
#endif
#endif
void Anim_Init(void)
{
hash_init(&h_dukeanim);
struct defaultanmsound {
#ifdef DYNSOUNDREMAP_ENABLE
int32_t const & sound;
#else
int16_t sound;
#endif
uint8_t frame;
};
static defaultanmsound const logo[] =
{
{ FLY_BY, 1 },
{ PIPEBOMB_EXPLODE, 19 },
};
#ifndef EDUKE32_STANDALONE
static defaultanmsound const cineov2[] =
{
{ WIND_AMBIENCE, 1 },
{ ENDSEQVOL2SND1, 26 },
{ ENDSEQVOL2SND2, 36 },
{ THUD, 54 },
{ ENDSEQVOL2SND3, 62 },
{ ENDSEQVOL2SND4, 75 },
{ ENDSEQVOL2SND5, 81 },
{ ENDSEQVOL2SND6, 115 },
{ ENDSEQVOL2SND7, 124 },
};
static defaultanmsound const cineov3[] =
{
{ WIND_REPEAT, 1 },
{ DUKE_GRUNT, 98 },
{ THUD, 82+20 },
{ SQUISHED, 82+20 },
{ ENDSEQVOL3SND3, 104+20 },
{ ENDSEQVOL3SND2, 114+20 },
{ PIPEBOMB_EXPLODE, 158 },
};
static defaultanmsound const vol42a[] =
{
{ INTRO4_B, 1 },
{ SHORT_CIRCUIT, 12 },
{ INTRO4_5, 18 },
{ SHORT_CIRCUIT, 34 },
};
static defaultanmsound const vol41a[] =
{
{ INTRO4_1, 1 },
{ INTRO4_3, 7 },
{ INTRO4_2, 12 },
{ INTRO4_4, 26 },
};
static defaultanmsound const vol43a[] =
{
{ INTRO4_6, 10 },
};
static defaultanmsound const vol4e1[] =
{
{ DUKE_UNDERWATER, 3 },
{ VOL4ENDSND1, 35 },
};
static defaultanmsound const vol4e2[] =
{
{ DUKE_UNDERWATER, 11 },
{ VOL4ENDSND1, 20 },
{ VOL4ENDSND2, 39 },
{ StopAllSounds, 50 },
};
static defaultanmsound const vol4e3[] =
{
{ BOSS4_DEADSPEECH, 1 },
{ VOL4ENDSND1, 40 },
{ DUKE_UNDERWATER, 40 },
{ BIGBANG, 50 },
};
#endif
struct defaultanm {
char const *fn;
defaultanmsound const *sounds;
uint8_t numsounds;
uint8_t fdelay;
};
#define anmsnd(x) (x), ARRAY_SIZE(x)
static defaultanm const anms[] =
{
{ "logo.anm", anmsnd(logo), 9 },
{ "3dr.anm", NULL, 0, 10 },
#ifndef EDUKE32_STANDALONE
{ "vol4e1.anm", anmsnd(vol4e1), 10 },
{ "vol4e2.anm", anmsnd(vol4e2), 14 },
{ "vol4e3.anm", anmsnd(vol4e3), 10 },
{ "vol41a.anm", anmsnd(vol41a), 14 },
{ "vol42a.anm", anmsnd(vol42a), 18 },
{ "vol43a.anm", anmsnd(vol43a), 10 },
{ "duketeam.anm", NULL, 0, 10 },
{ "radlogo.anm", NULL, 0, 10 },
{ "cineov2.anm", anmsnd(cineov2), 18 },
{ "cineov3.anm", anmsnd(cineov3), 10 },
#endif
};
#undef anmsnd
for (defaultanm const & anm : anms)
{
dukeanim_t * anim = Anim_Create(anm.fn);
anim->framedelay = anm.fdelay;
if (anm.numsounds)
{
anim->sounds = (animsound_t *)Xmalloc(anm.numsounds * sizeof(animsound_t));
size_t const numsounds = anm.numsounds;
for (size_t i = 0; i < numsounds; ++i)
{
defaultanmsound const & src = anm.sounds[i];
animsound_t & dst = anim->sounds[i];
dst.sound = src.sound;
dst.frame = src.frame;
}
anim->numsounds = numsounds;
}
anim->frameflags = 0;
}
}
int32_t Anim_Play(const char *fn)
{
dukeanim_t *anim = Anim_Find(fn);
if (!anim)
{
OSD_Printf("Animation %s is undefined!\n", fn);
return 0;
}
uint16_t soundidx = 0; // custom anim sounds
int32_t running = 1, i;
I_ClearAllInput();
#ifdef USE_LIBVPX
uint16_t framenum = 0;
while (getrendermode() >= REND_POLYMOST) // if, really
{
char const * dot = Bstrrchr(fn, '.');
if (!dot)
break;
dukeanim_t const * origanim = anim;
int32_t handle = -1;
if (!Bstrcmp(dot, ".ivf"))
{
handle = kopen4loadfrommod(fn, 0);
if (handle == -1)
break;
}
else
{
char vpxfn[BMAX_PATH];
Bstrncpyz(vpxfn, fn, BMAX_PATH);
ptrdiff_t dotpos = dot - fn;
if (dotpos + 4 >= BMAX_PATH)
break;
char *vpxfndot = vpxfn + dotpos;
vpxfndot[1] = 'i';
vpxfndot[2] = 'v';
vpxfndot[3] = 'f';
vpxfndot[4] = '\0';
handle = kopen4loadfrommod(vpxfn, 0);
if (handle == -1)
break;
anim = Anim_Find(vpxfn);
}
animvpx_ivf_header_t info;
i = animvpx_read_ivf_header(handle, &info);
if (i)
{
OSD_Printf("Failed reading IVF file: %s\n", animvpx_read_ivf_header_errmsg[i]);
kclose(handle);
return 0;
}
if (anim)
animvpx_setup_glstate(anim->frameflags);
else
animvpx_setup_glstate(origanim->frameflags);
animvpx_codec_ctx codec;
if (animvpx_init_codec(&info, handle, &codec))
{
OSD_Printf("Error initializing VPX codec.\n");
animvpx_restore_glstate();
kclose(handle);
return 0;
}
uint32_t const convnumer = 120 * info.fpsdenom;
uint32_t const convdenom = info.fpsnumer * origanim->framedelay;
uint32_t const msecsperframe = scale(info.fpsdenom, 1000, info.fpsnumer);
uint32_t nextframetime = getticks();
uint8_t *pic;
// OSD_Printf("msecs per frame: %d\n", msecsperframe);
do
{
nextframetime += msecsperframe;
i = animvpx_nextpic(&codec, &pic);
if (i)
{
OSD_Printf("Failed getting next pic: %s\n", animvpx_nextpic_errmsg[i]);
if (codec.errmsg)
{
OSD_Printf(" %s\n", codec.errmsg);
if (codec.errmsg_detail)
OSD_Printf(" detail: %s\n", codec.errmsg_detail);
}
break;
}
if (!pic)
break; // no more pics!
VM_OnEventWithReturn(EVENT_PRECUTSCENE, g_player[screenpeek].ps->i, screenpeek, framenum);
clearallviews(0);
ototalclock = totalclock + 1; // pause game like ANMs
if (anim)
{
if (anim->frameaspect1 == 0 || anim->frameaspect2 == 0)
animvpx_render_frame(&codec, 0);
else
animvpx_render_frame(&codec, anim->frameaspect1 / anim->frameaspect2);
}
else
{
if (origanim->frameaspect1 == 0 || origanim->frameaspect2 == 0)
animvpx_render_frame(&codec, 0);
else
animvpx_render_frame(&codec, origanim->frameaspect1 / origanim->frameaspect2);
}
VM_OnEventWithReturn(EVENT_CUTSCENE, g_player[screenpeek].ps->i, screenpeek, framenum);
// after rendering the frame but before displaying: maybe play sound...
framenum++;
if (anim)
{
while (soundidx < anim->numsounds && anim->sounds[soundidx].frame <= framenum)
{
int16_t sound = anim->sounds[soundidx].sound;
if (sound == -1)
FX_StopAllSounds();
else
S_PlaySound(sound);
soundidx++;
}
}
else
{
uint16_t convframenum = scale(framenum, convnumer, convdenom);
while (soundidx < origanim->numsounds && origanim->sounds[soundidx].frame <= convframenum)
{
int16_t sound = origanim->sounds[soundidx].sound;
if (sound == -1)
FX_StopAllSounds();
else
S_PlaySound(sound);
soundidx++;
}
}
// this and showframe() instead of nextpage() are so that
// nobody tramples on our carefully set up GL state!
palfadedelta = 0;
showframe(0);
// I_ClearAllInput();
do
{
G_HandleAsync();
if (VM_OnEventWithReturn(EVENT_SKIPCUTSCENE, g_player[screenpeek].ps->i, screenpeek, I_CheckAllInput()))
{
running = 0;
break;
}
} while (getticks() < nextframetime);
} while (running);
animvpx_print_stats(&codec);
//
kclose(handle);
animvpx_restore_glstate();
animvpx_uninit_codec(&codec);
I_ClearAllInput();
return !running; // done with playing VP8!
}
#endif
// ANM playback --- v v v ---
#ifdef USE_OPENGL
int32_t ogltexfiltermode = gltexfiltermode;
#endif
int32_t handle = kopen4load(fn, 0);
if (handle == -1)
return 0;
int32_t length = kfilelength(handle);
if (length <= 4)
{
OSD_Printf("Warning: skipping playback of empty ANM file \"%s\".\n", fn);
goto end_anim;
}
walock[TILE_ANIM] = 219;
anim->animlock = 1;
if (!anim->animbuf)
allocache((intptr_t *)&anim->animbuf, length + 1, &anim->animlock);
tilesiz[TILE_ANIM].x = 200;
tilesiz[TILE_ANIM].y = 320;
kread(handle, anim->animbuf, length);
kclose(handle);
uint32_t firstfour;
Bmemcpy(&firstfour, anim->animbuf, 4);
// "DKIF" (.ivf)
if (firstfour == B_LITTLE32(0x46494B44))
goto end_anim;
int32_t numframes;
// "LPF " (.anm)
if (firstfour != B_LITTLE32(0x2046504C) ||
ANIM_LoadAnim(anim->animbuf, length) < 0 ||
(numframes = ANIM_NumFrames()) <= 0)
{
// XXX: ANM_LoadAnim() still checks less than the bare minimum,
// e.g. ANM file could still be too small and not contain any frames.
OSD_Printf("Error: malformed ANM file \"%s\".\n", fn);
goto end_anim;
}
setbasepal(ANIMPAL, ANIM_GetPalette());
// setpalette(0L,256L,tempbuf);
// setbrightness(ud.brightness>>2,tempbuf,2);
P_SetGamePalette(g_player[myconnectindex].ps, ANIMPAL, 8 + 2);
#ifdef USE_OPENGL
if ((anim->frameflags & CUTSCENE_TEXTUREFILTER && gltexfiltermode == TEXFILTER_ON) || anim->frameflags & CUTSCENE_FORCEFILTER)
gltexfiltermode = TEXFILTER_ON;
else
gltexfiltermode = TEXFILTER_OFF;
gltexapplyprops();
#endif
ototalclock = totalclock;
i = 1;
int32_t frametime; frametime = 0;
do
{
if (i > 4 && totalclock > frametime + 60)
{
OSD_Printf("WARNING: slowdown in %s, skipping playback\n", fn);
goto end_anim_restore_gl;
}
G_HandleAsync();
if (totalclock < ototalclock - 1)
continue;
i = VM_OnEventWithReturn(EVENT_PRECUTSCENE, g_player[screenpeek].ps->i, screenpeek, i);
waloff[TILE_ANIM] = (intptr_t)ANIM_DrawFrame(i);
invalidatetile(TILE_ANIM, 0, 1 << 4); // JBF 20031228
if (VM_OnEventWithReturn(EVENT_SKIPCUTSCENE, g_player[screenpeek].ps->i, screenpeek, I_CheckAllInput()))
{
running = 0;
goto end_anim_restore_gl;
}
if (g_restorePalette == 1)
{
P_SetGamePalette(g_player[myconnectindex].ps, ANIMPAL, 0);
g_restorePalette = 0;
}
frametime = totalclock;
clearallviews(0);
rotatesprite_fs(0 << 16, 0 << 16, 65536L, 512, TILE_ANIM, 0, 0, 2 + 4 + 8 + 16 + 64 + BGSTRETCH);
g_animPtr = anim;
i = VM_OnEventWithReturn(EVENT_CUTSCENE, g_player[screenpeek].ps->i, screenpeek, i);
g_animPtr = NULL;
nextpage();
I_ClearAllInput();
ototalclock += anim->framedelay;
while (soundidx < anim->numsounds && anim->sounds[soundidx].frame <= (uint16_t)i)
{
int16_t sound = anim->sounds[soundidx].sound;
if (sound == -1)
FX_StopAllSounds();
else
S_PlaySound(sound);
soundidx++;
}
++i;
} while (i < numframes);
end_anim_restore_gl:
#ifdef USE_OPENGL
gltexfiltermode = ogltexfiltermode;
gltexapplyprops();
#endif
end_anim:
I_ClearAllInput();
ANIM_FreeAnim();
walock[TILE_ANIM] = 1;
anim->animlock = 0;
return !running;
}