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57 lines
1.6 KiB
C
57 lines
1.6 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "resource.h"
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#include "z_music.h"
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BEGIN_BLD_NS
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struct SAMPLE2D
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{
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int at0;
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char at4;
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DICTNODE *at5;
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}; // 9 bytes
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struct SFX
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{
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int relVol;
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int pitch;
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int pitchRange;
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int format;
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int loopStart;
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char rawName[9];
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};
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int sndGetRate(int format);
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void sndStartSample(const char *pzSound, int nVolume, int nChannel = -1);
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void sndStartSample(unsigned int nSound, int nVolume, int nChannel = -1, bool bLoop = false);
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void sndStartWavID(unsigned int nSound, int nVolume, int nChannel = -1);
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void sndStartWavDisk(const char *pzFile, int nVolume, int nChannel = -1);
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void sndKillAllSounds(void);
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void sndProcess(void);
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void sndTerm(void);
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void sndInit(void);
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END_BLD_NS
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