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basics.h
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
configfile.cpp
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- added ZDoom's configfile class.
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2019-09-23 21:06:52 +02:00 |
configfile.h
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- added ZDoom's configfile class.
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2019-09-23 21:06:52 +02:00 |
file_zip.cpp
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- removed the ZDoom CVAR code because it won't be needed and added its Zip file reader to maintain an engine file with needed assets.
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2019-10-04 00:52:19 +02:00 |
file_zip.h
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- removed the ZDoom CVAR code because it won't be needed and added its Zip file reader to maintain an engine file with needed assets.
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2019-10-04 00:52:19 +02:00 |
files.cpp
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
files.h
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- refactored the file access in the rest of the DN3D frontend and in some duplicated code in the Blood frontend.
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2019-10-20 23:37:07 +02:00 |
files_decompress.cpp
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
m_argv.cpp
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- added more utilities from GZDoom - TArray/TMap and FileReader.
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2019-09-23 19:52:25 +02:00 |
m_argv.h
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- added more utilities from GZDoom - TArray/TMap and FileReader.
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2019-09-23 19:52:25 +02:00 |
m_crc32.h
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- added stripped down versions of GZDoom's texture classes
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2019-10-05 19:38:25 +02:00 |
m_png.cpp
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- added stripped down versions of GZDoom's texture classes
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2019-10-05 19:38:25 +02:00 |
m_png.h
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- added stripped down versions of GZDoom's texture classes
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2019-10-05 19:38:25 +02:00 |
m_swap.h
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- added more utilities from GZDoom - TArray/TMap and FileReader.
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2019-09-23 19:52:25 +02:00 |
matrix.cpp
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- added matrix class for moving the GL matrix manipulation out of the engine code.
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2019-10-04 01:41:57 +02:00 |
matrix.h
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- added matrix class for moving the GL matrix manipulation out of the engine code.
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2019-10-04 01:41:57 +02:00 |
memarena.cpp
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- added stripped down versions of GZDoom's texture classes
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2019-10-05 19:38:25 +02:00 |
memarena.h
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- added stripped down versions of GZDoom's texture classes
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2019-10-05 19:38:25 +02:00 |
palentry.h
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- added stripped down versions of GZDoom's texture classes
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2019-10-05 19:38:25 +02:00 |
printf.h
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- this was missing
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2019-10-05 19:39:41 +02:00 |
resourcefile.cpp
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- removed the ZDoom CVAR code because it won't be needed and added its Zip file reader to maintain an engine file with needed assets.
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2019-10-04 00:52:19 +02:00 |
resourcefile.h
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- removed the ZDoom CVAR code because it won't be needed and added its Zip file reader to maintain an engine file with needed assets.
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2019-10-04 00:52:19 +02:00 |
superfasthash.cpp
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
superfasthash.h
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
tarray.h
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- added more utilities from GZDoom - TArray/TMap and FileReader.
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2019-09-23 19:52:25 +02:00 |
templates.h
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- added more utilities from GZDoom - TArray/TMap and FileReader.
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2019-09-23 19:52:25 +02:00 |
utf8.cpp
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
utf8.h
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
vectors.h
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- added matrix class for moving the GL matrix manipulation out of the engine code.
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2019-10-04 01:41:57 +02:00 |
w_zip.h
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- removed the ZDoom CVAR code because it won't be needed and added its Zip file reader to maintain an engine file with needed assets.
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2019-10-04 00:52:19 +02:00 |
xs_Float.h
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- added matrix class for moving the GL matrix manipulation out of the engine code.
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2019-10-04 01:41:57 +02:00 |
zstrformat.cpp
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
zstring.cpp
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
zstring.h
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |