raze-gles/polymer/eduke32/source/savegame.h
helixhorned 32e1e362c9 For usermaps, save and restore currently playing music index with savegames.
The volume and level number for the music are stored in the last two bytes
of the board file name array. No version bump is required.

git-svn-id: https://svn.eduke32.com/eduke32@4589 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-07 18:10:15 +00:00

101 lines
2.8 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __savegame_h__
#define __savegame_h__
#include "game.h"
#ifdef LUNATIC
# define SV_MAJOR_VER 2
#else
# define SV_MAJOR_VER 1
#endif
#define SV_MINOR_VER 3
#pragma pack(push,1)
typedef struct
{
char headerstr[11];
uint8_t majorver, minorver, ptrsize;
uint16_t bytever;
// 16 bytes
uint8_t comprthres;
uint8_t recdiffsp, diffcompress, synccompress;
// 4 bytes
int32_t reccnt, snapsiz;
// 8 bytes
char savename[MAXSAVEGAMENAME];
uint8_t numplayers, volnum, levnum, skill;
char boardfn[BMAX_PATH];
// 282 bytes
} savehead_t;
#pragma pack(pop)
EDUKE32_STATIC_ASSERT(sizeof(savehead_t) == 310);
int32_t sv_updatestate(int32_t frominit);
int32_t sv_readdiff(int32_t fil);
uint32_t sv_writediff(FILE *fil);
int32_t sv_loadheader(int32_t fil, int32_t spot, savehead_t *h);
int32_t sv_loadsnapshot(int32_t fil, int32_t spot, savehead_t *h);
int32_t sv_saveandmakesnapshot(FILE *fil, int8_t spot, int8_t recdiffsp, int8_t diffcompress, int8_t synccompress);
void sv_freemem();
int32_t G_SavePlayer(int32_t spot);
int32_t G_LoadPlayer(int32_t spot);
int32_t G_LoadSaveHeaderNew(int32_t spot, savehead_t *saveh);
//int32_t G_LoadSaveHeader(char spot,struct savehead_ *saveh);
void ReadSaveGameHeaders(void);
void G_SavePlayerMaybeMulti(int32_t slot);
void G_LoadPlayerMaybeMulti(int32_t slot);
#ifdef YAX_ENABLE
extern void sv_postyaxload(void);
#endif
// XXX: The 'bitptr' decl really belongs into gamedef.h, but we don't want to
// pull all of it in savegame.c?
extern char *bitptr;
extern uint8_t g_oldverSavegame[MAXSAVEGAMES];
enum
{
P2I_BACK_BIT = 1,
P2I_ONLYNON0_BIT = 2,
P2I_FWD = 0,
P2I_BACK = 1,
P2I_FWD_NON0 = 0+2,
P2I_BACK_NON0 = 1+2,
};
void G_Util_PtrToIdx(void *ptr, int32_t count, const void *base, int32_t mode);
void G_Util_PtrToIdx2(void *ptr, int32_t count, size_t stride, const void *base, int32_t mode);
#ifdef LUNATIC
extern const char *(*El_SerializeGamevars)(int32_t *slenptr, int32_t levelnum);
#endif
#endif