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c1c01f0e0b
DONT_BUILD. git-svn-id: https://svn.eduke32.com/eduke32@4541 1a8010ca-5511-0410-912e-c29ae57300e0
74 lines
1.6 KiB
C
74 lines
1.6 KiB
C
/*
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* mouse.c
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* MACT library -to- JonoF's Build Port Mouse Glue
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*
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* by Jonathon Fowler
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*
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* Since we don't have the source to the MACT library I've had to
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* concoct some magic to glue its idea of controllers into that of
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* my Build port.
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*
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*/
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//-------------------------------------------------------------------------
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/*
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Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "compat.h"
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#include "mouse.h"
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#include "baselayer.h"
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int32_t Mouse_Init(void)
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{
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initmouse();
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return ((inputdevices & 2) == 2);
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}
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void MOUSE_Shutdown(void)
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{
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uninitmouse();
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}
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#if 0
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void MOUSE_ShowCursor(void)
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{
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}
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void MOUSE_HideCursor(void)
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{
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}
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#endif
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int32_t MOUSE_GetButtons(void)
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{
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int32_t buttons;
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readmousebstatus(&buttons);
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return buttons;
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}
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